前言
矩阵类和矩阵的相关操作类。
语言:C++
代码
#include <iostream>
#include <iomanip>
#include <vector>
#include <math.h>
using namespace std;
using std::vector;
/*矩阵类*/
class Matrix
{
public:
//构造函数
Matrix()
{
cout << "矩阵类创建成功!" << endl;
}
//创建矩阵
float **createMatrix(int N, float arr[])
{
float **newMatrix = new float *[N];
for (int i = 0; i < N; i++)
{
newMatrix[i] = new float[N];
}
for (int i = 0; i < N; i++)
{
for (int j = 0; j < N; j++)
{
newMatrix[i][j] = arr[N * i + j];
}
}
return newMatrix;
}
};
/*矩阵操作类*/
class MatrixOperator
{
public:
//构造函数
MatrixOperator()
{
cout << "矩阵操作类创建成功!" << endl;
}
//打印矩阵
void printMatrix(float **matrix, int N)
{
for (int i = 0; i < N; i++)
{
for (int j = 0; j < N; j++)
{
cout << setw(10) << matrix[i][j];
}
cout << endl;
}
}
//求某个元素的代数余子式矩阵
float **yuzishi(float **matrix, int N, int row, int col)
{
float **res = new float *[N - 1];
for (int i = 0; i < N - 1; i++)
{
res[i] = new float[N - 1];
}
//定义一个存余项的向量
vector<int> ivec;
for (int i = 0; i < N; i++)
{
for (int j = 0; j < N; j++)
{
if (i != row && j != col)
{
ivec.push_back(matrix[i][j]);
}
}
}
float indexOfIvec = 0.0;
for (int i = 0; i < N - 1; i++)
{
for (int j = 0; j < N - 1; j++)
{
res[i][j] = ivec[indexOfIvec];
indexOfIvec++;
}
}
return res;
}
//计算矩阵对应的行列式的值,代数余子式法
float matrixValue(float **matrix, int N)
{
if (N == 0)
{
return -1;
}
if (N == 1)
{
return matrix[0][0];
}
if (N == 2)
{
return matrix[0][0] * matrix[1][1] - matrix[1][0] * matrix[0][1];
}
//当N(阶数)>2时,可以用行列式第一行每个数乘以(-1)^(行数+列数)乘以余子式的值,再加起来即为最终的值
float res = 0;
for (int j = 0; j < N; j++)
{
res = res + matrix[0][j] * pow(-1, 0 + j) * matrixValue(yuzishi(matrix, N, 0, j), N - 1);
}
return res;
}
//求一个矩阵的逆矩阵
float **matrixInverse(float **matrixInput, int N)
{
//若矩阵对应行列式的值为0,则该矩阵没有逆矩阵
if (matrixValue(matrixInput, N) == 0)
{
cout << "该矩阵不存在逆矩阵!" << endl;
}
//创建一个新矩阵接收输入的矩阵,以免后续操作改变原输入的矩阵
float **matrix = new float *[N];
for (int i = 0; i < N; i++)
{
matrix[i] = new float[N];
}
for (int i = 0; i < N; i++)
{
for (int j = 0; j < N; j++)
{
matrix[i][j] = matrixInput[i][j];
}
}
for (int i = 0; i < N; i++)
{
for (int j = 0; j < N; j++)
{
if ((i == j && matrix[i][j] == 1.0) && (i != j && matrix[i][j] == 0.0))
{
return matrix;
}
}
}
//后接相同大小的单位矩阵
float **res = new float *[N];
for (int i = 0; i < N; i++)
{
res[i] = new float[N];
}
for (int i = 0; i < N; i++)
{
for (int j = 0; j < N; j++)
{
res[i][j] = (i == j) ? (float)1 : 0;
}
}
//处理首元素
if (matrix[0][0] == 0.0)
{
for (int i = 0; i < N; i++)
{
if (matrix[i][0] != 0.0)
{
//交换
for (int j = 0; j < N; j++)
{
float temp = matrix[0][j];
matrix[0][j] = matrix[i][j];
matrix[i][j] = temp;
float temp2 = res[0][j];
res[0][j] = res[i][j];
res[i][j] = temp2;
}
break;
}
}
}
//化成上三角行列式
for (int k = 0; k < N - 1; k++)
{
for (int i = k + 1; i < N; i++)
{
for (int j = 0; j < N; j++)
{
if (j == k)
{
continue;
}
else
{
res[i][j] = res[i][j] + (-1 * (matrix[i][k] / matrix[k][k]) * res[k][j]);
matrix[i][j] = matrix[i][j] + (-1 * (matrix[i][k] / matrix[k][k]) * matrix[k][j]);
}
}
res[i][k] = res[i][k] + (-1 * (matrix[i][k] / matrix[k][k]) * res[k][k]);
matrix[i][k] = matrix[i][k] + (-1 * (matrix[i][k] / matrix[k][k]) * matrix[k][k]);
}
}
//除了主元外,其余项也化为0
for (int k = 0; k < N - 1; k++)
{
for (int i = N - 2 - k; i >= 0; i--)
{
for (int j = N - 1; j >= 0; j--)
{
if (j == N - k - 1)
{
continue;
}
else
{
res[i][j] = res[i][j] + (-1 * (matrix[i][N - k - 1] / matrix[N - k - 1][N - k - 1]) * res[N - k - 1][j]);
matrix[i][j] = matrix[i][j] + (-1 * (matrix[i][N - k - 1] / matrix[N - k - 1][N - k - 1]) * matrix[N - k - 1][j]);
}
}
res[i][N - k - 1] = res[i][N - k - 1] + (-1 * (matrix[i][N - k - 1] / matrix[N - k - 1][N - k - 1]) * res[N - k - 1][N - k - 1]);
matrix[i][N - k - 1] = matrix[i][N - k - 1] + (-1 * (matrix[i][N - k - 1] / matrix[N - k - 1][N - k - 1]) * matrix[N - k - 1][N - k - 1]);
}
}
//最后一步,将矩阵化成单位矩阵
for (int i = 0; i < N; i++)
{
for (int j = 0; j < N; j++)
{
if (j == i)
{
continue;
}
else
{
res[i][j] = res[i][j] / matrix[i][i];
matrix[i][j] = matrix[i][j] / matrix[i][i];
}
}
res[i][i] = res[i][i] / matrix[i][i];
matrix[i][i] = matrix[i][i] / matrix[i][i];
}
return res;
}
//矩阵相加
float **matrixAdd(float **matrix1, float **matrix2, int N)
{
float **resMatrix = new float *[N];
for (int i = 0; i < N; i++)
{
resMatrix[i] = new float[N];
}
for (int i = 0; i < N; i++)
{
for (int j = 0; j < N; j++)
{
resMatrix[i][j] = matrix1[i][j] + matrix2[i][j];
}
}
return resMatrix;
}
//矩阵相减
float **matrixSub(float **matrix1, float **matrix2, int N)
{
float **resMatrix = new float *[N];
for (int i = 0; i < N; i++)
{
resMatrix[i] = new float[N];
}
for (int i = 0; i < N; i++)
{
for (int j = 0; j < N; j++)
{
resMatrix[i][j] = matrix1[i][j] - matrix2[i][j];
}
}
return resMatrix;
}
//矩阵相乘
float **matrixMutliply(float **matrix1, float **matrix2, int N)
{
float **resMatrix = new float *[N];
for (int i = 0; i < N; i++)
{
resMatrix[i] = new float[N];
}
for (int i = 0; i < N; i++)
{
for (int j = 0; j < N; j++)
{
resMatrix[i][j] = 0.0;
for (int k = 0; k < N; k++)
{
resMatrix[i][j] = resMatrix[i][j] + matrix1[i][k] * matrix2[k][j];
}
}
}
return resMatrix;
}
//矩阵相除
float **matrixDivide(float **matrix1, float **matrix2, int N)
{
//矩阵相除等于矩阵1乘以矩阵2的逆矩阵
float **matrixInverseOfMatrix2 = matrixInverse(matrix2, 2);
return matrixMutliply(matrix1, matrixInverseOfMatrix2, 2);
}
};
/*主函数*/
int main()
{
MatrixOperator mOp;
Matrix m;
float arr1[] = {1.0, 2.0, 3.0, 4.0};
float **matrix1 = m.createMatrix(2, arr1);
cout << "矩阵1为:" << endl;
mOp.printMatrix(matrix1, 2);
float arr2[] = {5.0, 6.0, 7.0, 8.0};
float **matrix2 = m.createMatrix(2, arr2);
cout << "矩阵2为:" << endl;
mOp.printMatrix(matrix2, 2);
float arr3[] = {1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 10.0};
float **matrix3 = m.createMatrix(3, arr3);
cout << "矩阵3为:" << endl;
mOp.printMatrix(matrix3, 3);
float valueOfMatrix1 = mOp.matrixValue(matrix1, 2);
cout << "矩阵1对应的行列式的值为:" << valueOfMatrix1 << endl;
float **inverseOfmatrix2 = mOp.matrixInverse(matrix2, 2);
cout << "矩阵2的逆矩阵为:" << endl;
mOp.printMatrix(inverseOfmatrix2, 2);
float **inverseOfmatrix3 = mOp.matrixInverse(matrix3, 3);
cout << "矩阵3的逆矩阵为:" << endl;
mOp.printMatrix(inverseOfmatrix3, 3);
float **matrixOfAdd = mOp.matrixAdd(matrix1, matrix2, 2);
cout << "矩阵1和矩阵2相加结果:" << endl;
mOp.printMatrix(matrixOfAdd, 2);
float **matrixOfSub = mOp.matrixSub(matrix1, matrix2, 2);
cout << "矩阵1和矩阵2相减结果:" << endl;
mOp.printMatrix(matrixOfSub, 2);
float **matrixOfMultiply = mOp.matrixMutliply(matrix1, matrix2, 2);
cout << "矩阵1和矩阵2相乘结果:" << endl;
mOp.printMatrix(matrixOfMultiply, 2);
float **matrixOfDivide = mOp.matrixDivide(matrixOfMultiply, matrix2, 2);
cout << "矩阵matrixOfMultiply和矩阵2相除的结果为:(应该为矩阵1)" << endl;
mOp.printMatrix(matrixOfDivide, 2);
system("pause");
return 0;
}
输出结果
矩阵操作类创建成功!
矩阵类创建成功!
矩阵1为:
1 2
3 4
矩阵2为:
5 6
7 8
矩阵3为:
1 2 3
4 5 6
7 8 10
矩阵1对应的行列式的值为:-2
矩阵2的逆矩阵为:
-4 3
3.5 -2.5
矩阵3的逆矩阵为:
-0.666667 -1.33333 1
-0.666667 3.66667 -2
1 -2 1
矩阵1和矩阵2相加结果:
6 8
10 12
矩阵1和矩阵2相减结果:
-4 -4
-4 -4
矩阵1和矩阵2相乘结果:
19 22
43 50
矩阵matrixOfMultiply和矩阵2相除的结果为:(应该为矩阵1)
1 2
3 4
请按任意键继续. . .