Handler原理 最快学会看源码

 

为什么像写Handler,基本网上已经一大堆了,一个是自己归纳一下,加深点记忆,一个是都工作这么久了,好像没有自己好好看看源码总结下,感觉怪怪的。

首先,看看Handler

默认构造函数,在当前线程中,通过looper关联当前handler。

/**
     * Default constructor associates this handler with the {@link Looper} for the
     * current thread.
     *
     * If this thread does not have a looper, this handler won't be able to receive messages
     * so an exception is thrown.
     */
    public Handler() {
        this(null, false);
    }

通过备注,我们能抓到一个关键点Looper,这个Looper是什么?等下再看,通过this继续追下去看看Handler

 /**
     * Use the {@link Looper} for the current thread with the specified callback interface
     * and set whether the handler should be asynchronous.
     *
     * Handlers are synchronous by default unless this constructor is used to make
     * one that is strictly asynchronous.
     *
     * Asynchronous messages represent interrupts or events that do not require global ordering
     * with respect to synchronous messages.  Asynchronous messages are not subject to
     * the synchronization barriers introduced by {@link MessageQueue#enqueueSyncBarrier(long)}.
     *
     * @param callback The callback interface in which to handle messages, or null.
     * @param async If true, the handler calls {@link Message#setAsynchronous(boolean)} for
     * each {@link Message} that is sent to it or {@link Runnable} that is posted to it.
     *
     * @hide
     */
    public Handler(Callback callback, boolean async) {
        if (FIND_POTENTIAL_LEAKS) {
            final Class<? extends Handler> klass = getClass();
            if ((klass.isAnonymousClass() || klass.isMemberClass() || klass.isLocalClass()) &&
                    (klass.getModifiers() & Modifier.STATIC) == 0) {
                Log.w(TAG, "The following Handler class should be static or leaks might occur: " +
                    klass.getCanonicalName());
            }
        }

        mLooper = Looper.myLooper();
        if (mLooper == null) {
            throw new RuntimeException(
                "Can't create handler inside thread that has not called Looper.prepare()");
        }
        mQueue = mLooper.mQueue;
        mCallback = callback;
        mAsynchronous = async;
    }

中间关键代码:mLooper = Looper.myLooper();  mQueue = mLooper.mQueue;

这个时候构造方法中,创建looper,又通过成员变量mLooper获取的MessagerQueue,这时候handler基本出现了形状了。

  mLooper = Looper.myLooper();
  mQueue = mLooper.mQueue;

 

我们继续看myLooper():return sThreadLocal.get(); 

  /**
     * Return the Looper object associated with the current thread.  Returns
     * null if the calling thread is not associated with a Looper.
     */
    public static @Nullable Looper myLooper() {
        return sThreadLocal.get();
    }

自此,进入了Looper类,Looper是什么呢?看一下Looper类的介绍

备注可以看出来,该类用于为线程运行消息循环。线程默认情况没有关联消息循环,需要创建一个。

prepare()使线程中运行一个循环,loop()处理消息直到循环停止。

/**
  * Class used to run a message loop for a thread.  Threads by default do
  * not have a message loop associated with them; to create one, call
  * {@link #prepare} in the thread that is to run the loop, and then
  * {@link #loop} to have it process messages until the loop is stopped.
  *
  * <p>Most interaction with a message loop is through the
  * {@link Handler} class.
  *
  * <p>This is a typical example of the implementation of a Looper thread,
  * using the separation of {@link #prepare} and {@link #loop} to create an
  * initial Handler to communicate with the Looper.
  *
  * <pre>
  *  class LooperThread extends Thread {
  *      public Handler mHandler;
  *
  *      public void run() {
  *          Looper.prepare();
  *
  *          mHandler = new Handler() {
  *              public void handleMessage(Message msg) {
  *                  // process incoming messages here
  *              }
  *          };
  *
  *          Looper.loop();
  *      }
  *  }</pre>
  */
public final class Looper {。。。。}

 

通过备注,出现关键的方法,Prepare(),Loop(),先看prepare()

该方法初始化当前looper,注意,这个方法一定执行在loop()方法之后,

     /** Initialize the current thread as a looper.
      * This gives you a chance to create handlers that then reference
      * this looper, before actually starting the loop. Be sure to call
      * {@link #loop()} after calling this method, and end it by calling
      * {@link #quit()}.
      */
    public static void prepare() {
        prepare(true);
    }

    private static void prepare(boolean quitAllowed) {
        if (sThreadLocal.get() != null) {
            throw new RuntimeException("Only one Looper may be created per thread");
        }
        sThreadLocal.set(new Looper(quitAllowed));
    }
prepare()创建一个looper对象并将looper对象设置给了sThreadLocal中,保证每一个线程looper的唯一性。

通过不同的线程,访问同一个ThreadLocal,不管是set方法还是get方法,他们对ThreadLocal做的读写操作仅限与各自线程内部。

注意:sThreadLocal.set(new Looper(quitAllowed));和前面的return sThreadLocal.get(); 对应

此时:Looper和线程关联了!!!

看看Loop():其实他就是创建了一个消息队列循环,逐个获取消息,处理消息的过程。

运行消息队列,for循环中next()循环读取消息。

/**
     * Run the message queue in this thread. Be sure to call
     * {@link #quit()} to end the loop.
     */
    public static void loop() {
        final Looper me = myLooper();
        if (me == null) {
            throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
        }
        final MessageQueue queue = me.mQueue;

        // Make sure the identity of this thread is that of the local process,
        // and keep track of what that identity token actually is.
        Binder.clearCallingIdentity();
        final long ident = Binder.clearCallingIdentity();

        for (;;) {
            Message msg = queue.next(); // might block
            if (msg == null) {
                // No message indicates that the message queue is quitting.
                return;
            }

            // This must be in a local variable, in case a UI event sets the logger
            final Printer logging = me.mLogging;
            if (logging != null) {
                logging.println(">>>>> Dispatching to " + msg.target + " " +
                        msg.callback + ": " + msg.what);
            }

            final long slowDispatchThresholdMs = me.mSlowDispatchThresholdMs;

            final long traceTag = me.mTraceTag;
            if (traceTag != 0 && Trace.isTagEnabled(traceTag)) {
                Trace.traceBegin(traceTag, msg.target.getTraceName(msg));
            }
            final long start = (slowDispatchThresholdMs == 0) ? 0 : SystemClock.uptimeMillis();
            final long end;
            try {
                msg.target.dispatchMessage(msg);
                end = (slowDispatchThresholdMs == 0) ? 0 : SystemClock.uptimeMillis();
            } finally {
                if (traceTag != 0) {
                    Trace.traceEnd(traceTag);
                }
            }
            if (slowDispatchThresholdMs > 0) {
                final long time = end - start;
                if (time > slowDispatchThresholdMs) {
                    Slog.w(TAG, "Dispatch took " + time + "ms on "
                            + Thread.currentThread().getName() + ", h=" +
                            msg.target + " cb=" + msg.callback + " msg=" + msg.what);
                }
            }

            if (logging != null) {
                logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);
            }

            // Make sure that during the course of dispatching the
            // identity of the thread wasn't corrupted.
            final long newIdent = Binder.clearCallingIdentity();
            if (ident != newIdent) {
                Log.wtf(TAG, "Thread identity changed from 0x"
                        + Long.toHexString(ident) + " to 0x"
                        + Long.toHexString(newIdent) + " while dispatching to "
                        + msg.target.getClass().getName() + " "
                        + msg.callback + " what=" + msg.what);
            }

            msg.recycleUnchecked();
        }
    }

msg.target.dispatchMessage(msg);

 消息进行分发处理了,那么这个target又什么呢?我们进入到Message类中,发现它就是Handler

   /*package*/ Handler target;

 绕了一圈,又回到Handler。其实handler把消息传递给了消息队列,消息队列循环又把消息分发给Handler处理。

Handler作用两个就是发送消息,处理消息。

追到Handler里面的 dispatchMessage ()

 /**
     * Handle system messages here.
     */
    public void dispatchMessage(Message msg) {
        if (msg.callback != null) {
            handleCallback(msg);
        } else {
            if (mCallback != null) {
                if (mCallback.handleMessage(msg)) {
                    return;
                }
            }
            handleMessage(msg);
        }
    }

 msg.callback是否为空,callback其实也就是一个Runable对象

  /*package*/ Runnable callback;

为空,线程run方法

private static void handleCallback(Message message) {
        message.callback.run();
    }

 不为空,走mCallback.handleMessage(msg),由handlerMessage处理



​ /**
     * Callback interface you can use when instantiating a Handler to avoid
     * having to implement your own subclass of Handler.
     *
     * @param msg A {@link android.os.Message Message} object
     * @return True if no further handling is desired
     */
    public interface Callback {
        public boolean handleMessage(Message msg);
    }
    

Handler.sentMessage(Message msg)方法发送一个消息

所发送的消息将加入消息队列的末端

返回值Boolean,true表示消息成功加入消息管道Message queue,返回false失败。Message queue的出口是looper 处理

/**
     * Pushes a message onto the end of the message queue after all pending messages
     * before the current time. It will be received in {@link #handleMessage},
     * in the thread attached to this handler.
     *  
     * @return Returns true if the message was successfully placed in to the 
     *         message queue.  Returns false on failure, usually because the
     *         looper processing the message queue is exiting.
     */
    public final boolean sendMessage(Message msg)
    {
        return sendMessageDelayed(msg, 0);
    }

looper中quit()  

/**
     * Quits the looper.
     * <p>
     * Causes the {@link #loop} method to terminate without processing any
     * more messages in the message queue.
     * </p><p>
     * Any attempt to post messages to the queue after the looper is asked to quit will fail.
     * For example, the {@link Handler#sendMessage(Message)} method will return false.
     * </p><p class="note">
     * Using this method may be unsafe because some messages may not be delivered
     * before the looper terminates.  Consider using {@link #quitSafely} instead to ensure
     * that all pending work is completed in an orderly manner.
     * </p>
     *
     * @see #quitSafely
     */
    public void quit() {
        mQueue.quit(false);
    }

 

 

Handler引起的内存泄漏:

静态内部类持有外部类的匿名引用,导致外部activity无法释放,然后就内存泄漏了~

解决办法:handler改为静态内部类,或者调用handler.removeCallbake()

   private Handler mHandler=new Handler();

 改成:

   private static Handler mHandler=new Handler();

 

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