5(栈的应用)迷宫求解

#include<stdio.h>
#include<stdlib.h>
#include<string.h>

#define Max 100

typedef struct {
	int row, col;
	int data;
	int di;//方向 1右 2下 3左 4上 
	int printFeet;//是否走过  0没走过 1走
}MazeNode;

typedef struct {
	MazeNode data[Max];
	int top;
}Stack;

void InitStack(Stack &s) {
	s.top = -1;
}
bool IsEmpty(Stack &s) {
	if (s.top == -1) {
		return true;
	}
	return false;
}
bool Overflow(Stack &s) {
	if (s.top == Max -1) return true;
	return false;
}
bool Push(Stack &s, MazeNode x) {
	if (Overflow(s)) return false;
	s.data[++s.top] = x;
	return true;
}
bool Pop(Stack &s, MazeNode &x) {
	if (IsEmpty(s)) return false;
	x = s.data[s.top--];
	return true;
}

MazeNode Top(Stack &s) {
	return s.data[s.top];
}

void InitMaze(int arr[10][10],MazeNode Maze[10][10]) {
	
	for (int i = 0; i < 10; i++) {
		for (int j = 0; j < 10; j++) {
			Maze[i][j].row = i;
			Maze[i][j].col = j;
			Maze[i][j].data  = arr[i][j];
			Maze[i][j].di = 1;
			Maze[i][j].printFeet = 0;
		}
	}

}
void PrintPath(MazeNode Maze[10][10],int row,int col) {
	Maze[row][col].printFeet = 1;
}

MazeNode nextNode(MazeNode Maze[10][10],int &i ,int &j) {
	if (Maze[i][j].di != 5 &&Maze[i][j].data != 1) {
		if (Maze[i][j].di == 1) {
			Maze[i][j].di++;
			j++;
		}
		else if (Maze[i][j].di == 2) {
			Maze[i][j].di++;
			i++;
		}
		else if (Maze[i][j].di == 3) {
			Maze[i][j].di++;
			j--;
		}
		else {
			Maze[i][j].di++;
			i--;
		}
	}
	return Maze[i][j];
}

void printMaze(MazeNode Maze[10][10]) {
	for (int i = 0; i < 10; i++) {
		for (int j = 0; j < 10; j++) {
			if (Maze[i][j].data  == 2 || Maze[i][j].data == 0) {
				printf("    ");
			}
			else {
				printf(" × ");
			}
		}
		printf("\n");
	}
}

void printFeet(MazeNode Maze[10][10]) {
	for (int i = 0; i < 10; i++) {
		for (int j = 0; j < 10; j++) {
			if (Maze[i][j].printFeet == 1) {
				printf("    ");
			}
			else {
				printf(" × ");
			}
		}
		printf("\n");
	}
}

void MazePath(MazeNode Maze[10][10], Stack s,MazeNode start,MazeNode end) {
	int i = start.row, j = start.col;
	Push(s, Maze[i][j]);
	PrintPath(Maze, i, j);
	MazeNode p;
	p.row = start.row;
	p.col = start.col;
	while (Maze[p.row][p.col ].row != end.row || Maze[p.row ][p.col ].col != end.col ) {
		//寻找下一个点
		nextNode(Maze, p.row, p.col);
		

		//下一个点是否合格
		if (Maze[p.row][p.col].printFeet == 0 && Maze[p.row][p.col].data == 0) {
			//合格则入栈
			Push(s, Maze[p.row][p.col]);
			PrintPath(Maze, p.row, p.col);
		}
		else {
			//不合格则读取栈顶指针
			p = Top(s);
		}

		//如果当前栈顶的结点是不通的,则将此节点出栈
		while (Maze[p.row][p.col].di == 5) {
			Pop(s, p);
		}

	}


	while (!IsEmpty(s)) {
		Pop(s, p);
		Maze[p.row][p.col].data  = 2;
	}
	printf("结束后\n");
	printMaze(Maze);
	printf("探索过的地方\n");
	printFeet(Maze);
}






int main() {

	int a[10][10] =
	{ { 1,1,1,1,1,1,1,1,1,1 },
	{ 1,0,0,1,0,0,0,1,0,1 },
	{ 1,0,0,1,0,0,0,1,0,1 },
	{ 1,0,0,0,0,1,1,0,0,1 },
	{ 1,0,1,1,1,0,0,0,0,1 },
	{ 1,0,0,0,1,0,0,0,0,1 },
	{ 1,0,1,0,0,0,1,0,0,1 },
	{ 1,0,1,1,1,0,1,1,0,1 },
	{ 1,1,0,0,0,0,0,0,0,1 },
	{ 1,1,1,1,1,1,1,1,1,1 } };
	MazeNode Maze[10][10];
	InitMaze(a, Maze);
	printf("迷宫为:\n");
	printMaze(Maze);
	
	Stack s;
	InitStack(s);

	MazeNode start, end;
	start.row = start.col = 1;
	end.row = end.col = 8;
	MazePath(Maze, s, start, end);

	
	
	



	getchar();
}

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