【Day02-多态、抽象类、接口】作业

1.有以下类的定义
    动物类:
        属性:名称、年龄、性别
        行为:吃饭
    猫类继承自动物
        行为:捉老鼠
2.请按要求在代码中定义上述类,并用多态的形式测试调用“吃饭”和“捉老鼠”的方法

public class Test {
    public static void main(String[] args) {
        Animal cat = new Cat("狸花猫", 2);
        cat.setGender("女");
        cat.eat();
        run(cat);
    }

    public static void run(Animal animal) {
        if (animal instanceof Cat) {
            Cat cat = (Cat) animal;
            cat.catchMouse();
        } else {
            System.out.println("请传输正确的类型:");
        }
    }
}

abstract class Animal {
    String name;
    int age;
    String gender;

    public Animal(String name, int age, String gender) {
        this.name = name;
        this.age = age;
        this.gender = gender;
    }

    public Animal() {
    }

    public String getName() {
        return name;
    }

    public void setName(String name) {
        this.name = name;
    }

    public int getAge() {
        return age;
    }

    public void setAge(int age) {
        this.age = age;
    }

    public String getGender() {
        return gender;
    }

    public void setGender(String gender) {
        this.gender = gender;
    }

    public abstract void eat();
}

class Cat extends Animal{
    public Cat() {
    }

    public Cat(String name, int age) {
        this(name, age, "男");//默认是男的
    }

    public Cat(String name, int age, String gender) {
        super(name, age, gender);
    }

    @Override
    public void eat() {
        System.out.println(getName() + "吃鱼");
    }
    public void catchMouse (){
        System.out.println(super.getName() + "抓杰瑞");
    }
}

 1.请定义“员工(类)”:
    属性:姓名、性别、年龄(全部私有)
    行为:工作(抽象)
    无参、全参构造方法
    get/set方法
2.请定义“绘画(接口)”
    抽象方法:绘画
3.请定义“Java讲师类”继承自“员工类”
4.请定义”UI讲师类”,继承自“员工类”,并实现“绘画”接口。
5.请按上述要求设计出类结构,并实现相关的方法,并进行调用测试

public class Test {
    public static void main(String[] args) {
        Employee e1 = new JavaTeacher("老王", "女", 18);
        e1.work();
        Employee e2= new UITeacher();
        e2.setName("小王");
        e2.setGender("男");
        e2.setAge(20);
        e2.work();
        run(e2);
    }

    private static void run(Employee employee) {
        if (employee instanceof UITeacher uiTeacher) {//判断的同时,直接创建一个UITeacher()的对象这样可以省略强转的步骤
            uiTeacher.drawing();
        } else {
            System.out.println("请传输正确类型!");
        }
    }
}

abstract class Employee {
    private String name;
    private String gender;
    private int age;

    public abstract void work();

    public String getName() {
        return name;
    }

    public void setName(String name) {
        this.name = name;
    }

    public String getGender() {
        return gender;
    }

    public void setGender(String gender) {
        this.gender = gender;
    }

    public int getAge() {
        return age;
    }

    public void setAge(int age) {
        this.age = age;
    }

    public Employee(String name, String gender, int age) {
        this.name = name;
        this.gender = gender;
        this.age = age;
    }

    public Employee() {
    }
}

public interface Drawing {
    void drawing();
}

public class JavaTeacher extends Employee{
    public JavaTeacher() {
    }

    public JavaTeacher(String name, String gender, int age) {
        super(name, gender, age);
    }

    @Override
    public void work() {
        System.out.println(super.getName() + "上课讲Java");
    }
}

public class UITeacher extends Employee implements Drawing{
    public UITeacher(String name, String gender, int age) {
        super(name, gender, age);
    }

    public UITeacher() {
    }

    @Override
    public void work() {
        System.out.println(getName() + "上课讲UI");
    }

    @Override
    public void drawing() {
        System.out.println(getName() + "用画图工具画流程图");
    }
}

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