android: Looper 源码浅析 [Handler,Looper,Message,MessageQueue]

其实Looper的源码比较短,看起来还是比较容易的。

首先是构造方法。不过私有化了。

private Looper(boolean quitAllowed) {
    mQueue = new MessageQueue(quitAllowed);
    mThread = Thread.currentThread();
}

通过构造方法可以清晰的见到,这里创建了一个很重要的对象,也就是MessageQueue对象。然后对于调用者,创建Looper对象的方法其实是prepare()方法。

    public static void prepare() {
        prepare(true);
    }

    private static void prepare(boolean quitAllowed) {
        if (sThreadLocal.get() != null) {
            throw new RuntimeException("Only one Looper may be created per thread");
        }
        sThreadLocal.set(new Looper(quitAllowed));
    }

这个方法也是很简单的,创建了一个Looper对象,并放入了sThreadLocal中。ThreadLocal可以先简单理解成一个容器。那么如果要获取之前创建的Looper对象,调用的是myLooper()方法。

    /**
     * Return the Looper object associated with the current thread.  Returns
     * null if the calling thread is not associated with a Looper.
     */
    public static @Nullable Looper myLooper() {
        return sThreadLocal.get();
    }

结合这两个方法可以看出,如果要使用自己创建Looper对象。那么步骤是先调用prepare(),再调用myLooper()

    /**
     * Initialize the current thread as a looper, marking it as an
     * application's main looper. The main looper for your application
     * is created by the Android environment, so you should never need
     * to call this function yourself.  See also: {@link #prepare()}
     */
    public static void prepareMainLooper() {
        prepare(false);
        synchronized (Looper.class) {
            if (sMainLooper != null) {
                throw new IllegalStateException("The main Looper has already been prepared.");
            }
            sMainLooper = myLooper();
        }
    }

    /**
     * Returns the application's main looper, which lives in the main thread of the application.
     */
    public static Looper getMainLooper() {
        synchronized (Looper.class) {
            return sMainLooper;
        }
    }

对于主线程的Looper对象获取,可以通过getMainLooper()方法获取。但是其实和自己创建并获取的逻辑还是一样的。依然是通过prepare()方法去构造了一个Looper对象。最终取出来也是通过ThreadLocal#get()的方式去获取的。

然而,Looper 有一个重要的方法,叫loop()。该方法其实是一个死循环。

    /**
     * Run the message queue in this thread. Be sure to call
     * {@link #quit()} to end the loop.
     */
    public static void loop() {
        final Looper me = myLooper();
        if (me == null) {
            throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
        }
        final MessageQueue queue = me.mQueue;

        // Make sure the identity of this thread is that of the local process,
        // and keep track of what that identity token actually is.
        Binder.clearCallingIdentity();
        final long ident = Binder.clearCallingIdentity();
        for (;;) {
            Message msg = queue.next(); // might block
            if (msg == null) {
                // No message indicates that the message queue is quitting.
                return;
            }

            try {
                msg.target.dispatchMessage(msg);
                dispatchEnd = needEndTime ? SystemClock.uptimeMillis() : 0;
            } finally {
                if (traceTag != 0) {
                    Trace.traceEnd(traceTag);
                }
            }
           msg.recycleUnchecked();
        }
    }

我去掉了里面log相关的代码。这里面其实逻辑也很简单,就是通过死循环,不断的去获取MessageQueue里面的Message对象,然后调用msg.target.dispatchMessage(msg); 【这里的msg.target是一个Handler对象。】

所以,一般我们在重新Handler的时候,都会重写 handlerMessage()方法,其实重写dispatchMessage()也是一样的。这个看一下Handler#dispatchMessage()就明白了。

// Handler.java
    
    /**
     * Handle system messages here.
     */
    public void dispatchMessage(Message msg) {
        if (msg.callback != null) {
            handleCallback(msg);
        } else {
            if (mCallback != null) {
                if (mCallback.handleMessage(msg)) {
                    return;
                }
            }
            handleMessage(msg);
        }
    }

不过,如果你执行骚操作,两个都重写。那么两个都会收到回调。如果你再执行骚操作,两个都重写,但是去掉了 dispatchMessage()里面的super.disptachMessage(),那么handlerMessage()就会失效,只有dispatchMessage()会生效。

// MyActivity.java

    private Handler mainHandler = new Handler(Looper.getMainLooper()) {
        @Override
        public void handleMessage(Message msg) {
			Log.d(TAG, "handlerMessage==" + msg.what);  // 2. 收不到回调了
        }

        @Override
        public void dispatchMessage(Message msg) {
            // super.dispatchMessage(msg);  // 1. 注释了 super, 会导致 hanlderMessage() 不被调用

            Log.d(TAG, "dispatchMessage==" + msg.what); //  这里肯定能收到回调
        }
    };

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