读取数据

package com.example.filepersistencetest;

import java.io.BufferedReader;
import java.io.BufferedWriter;
import java.io.FileInputStream;
import java.io.FileOutputStream;
import java.io.IOException;
import java.io.InputStreamReader;
import java.io.OutputStreamWriter;

import android.os.Bundle;
import android.app.Activity;
import android.content.Context;
import android.text.TextUtils;
import android.view.Menu;
import android.widget.EditText;
import android.widget.Toast;

public class MainActivity extends Activity {

	private EditText edit;

	@Override
	protected void onCreate(Bundle savedInstanceState) {
		super.onCreate(savedInstanceState);
		setContentView(R.layout.activity_main);
		edit = (EditText) findViewById(R.id.edit);
		String inputText = load();
		if (!TextUtils.isEmpty(inputText)) {
			edit.setText(inputText);
			edit.setSelection(inputText.length());
			Toast.makeText(this, "Restoring succeeded", Toast.LENGTH_SHORT).show();
		}
	}

	public String load() {
		FileInputStream in = null;
		BufferedReader reader = null;
		StringBuilder content = new StringBuilder();
		try {
			in = openFileInput("data");
			reader = new BufferedReader(new InputStreamReader(in));
			String line = "";
			while ((line = reader.readLine()) != null) {
				content.append(line);
			}
		} catch (IOException e) {
			e.printStackTrace();
		} finally {
			if (reader != null) {
				try {
					reader.close();
				} catch (IOException e) {
					e.printStackTrace();
				}
			}
		}
		return content.toString();
	}

}

<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
    android:layout_width="match_parent"
    android:layout_height="match_parent" >

    <EditText 
        android:id="@+id/edit"
        android:layout_width="match_parent"
        android:layout_height="wrap_content"
        android:hint="Type something here"
        />

</LinearLayout>


评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值