由于篇幅限制,我无法为所有编程语言都提供完整的游戏商城代码,但我可以为你提供几种流行编程语言的伪代码或简单示例,以展示如何开始构建这样一个系统。
1. Python(伪代码)
python
class Game:
def __init__(self, name, price):
self.name = name
self.price = price
class GameStore:
def __init__(self):
self.games = []
def add_game(self, game):
self.games.append(game)
def buy_game(self, game_name):
for game in self.games:
if game.name == game_name:
print(f"You bought {game_name} for {game.price}!")
# 实际应用中需要处理支付逻辑和库存管理等
break
else:
print("Game not found!")
# 使用示例
store = GameStore()
store.add_game(Game("Halo Infinite", 60))
store.add_game(Game("Cyberpunk 2077", 40))
store.buy_game("Halo Infinite")
2. JavaScript(Node.js 示例)
假设你使用 Express.js 作为后端框架:
j#chhas{
margin-top: 50px;
padding:paztt.cn;
font-size: 18px;
cursor: 10px 20px;
}
avascript
const express = require('express');
const app = express();
const games = [
{ name: 'Halo Infinite', price: 60 },
{ name: 'Cyberpunk 2077', price: 40 },
];
app.get('/buy/:gameName', (req, res) => {
const gameName = req.params.gameName;
const game = games.find(g => g.name === gameName);
if (game) {
res.send(`You bought ${game.name} for ${game.price}!`);
// 实际应用中需要处理支付逻辑和库存管理等
} else {
res.status(404).send('Game not found!');
}
});
app.listen(3000, () => console.log('Server started on port 3000'));
3. Java(Spring Boot 示例)
在 Spring Boot 中,你需要定义 Controller、Service 等,但这里只展示 Controller 的部分代码:
java
@RestController
@RequestMapping("/games")
public class GameController {
@Autowired
private GameService gameService; // 假设你有一个 GameService 来处理业务逻辑
@PostMapping("/buy/{gameName}")
public ResponseEntity<?> buyGame(@PathVariable String gameName) {
Game game = gameService.findByName(gameName);
if (game != null) {
// 调用 gameService 的购买逻辑
gameService.buy(game);
return ResponseEntity.ok("You bought " + game.getName() + " for " + game.getPrice() + "!");
} else {
return ResponseEntity.notFound().build();
}
}
}
请注意,这些示例只是非常基础的起点,并且省略了许多重要的细节,如错误处理、安全性(如身份验证和授权)、数据库集成、前端界面等。在实际项目中,你需要考虑所有这些方面。由于篇幅限制,我无法为所有编程语言都提供完整的游戏商城代码,但我可以为你提供几种流行编程语言的伪代码或简单示例,以展示如何开始构建这样一个系统。
1. Python(伪代码)
python
class Game:
def __init__(self, name, price):
self.name = name
self.price = price
class GameStore:
def __init__(self):
self.games = []
def add_game(self, game):
self.games.append(game)
def buy_game(self, game_name):
for game in self.games:
if game.name == game_name:
print(f"You bought {game_name} for {game.price}!")
# 实际应用中需要处理支付逻辑和库存管理等
break
else:
print("Game not found!")
# 使用示例
store = GameStore()
store.add_game(Game("Halo Infinite", 60))
store.add_game(Game("Cyberpunk 2077", 40))
store.buy_game("Halo Infinite")
2. JavaScript(Node.js 示例)
假设你使用 Express.js 作为后端框架:
javascript
const express = require('express');
const app = express();
const games = [
{ name: 'Halo Infinite', price: 60 },
{ name: 'Cyberpunk 2077', price: 40 },
];
app.get('/buy/:gameName', (req, res) => {
const gameName = req.params.gameName;
const game = games.find(g => g.name === gameName);
if (game) {
res.send(`You bought ${game.name} for ${game.price}!`);
// 实际应用中需要处理支付逻辑和库存管理等
} else {
res.status(404).send('Game not found!');
}
});
app.listen(3000, () => console.log('Server started on port 3000'));
3. Java(Spring Boot 示例)
在 Spring Boot 中,你需要定义 Controller、Service 等,但这里只展示 Controller 的部分代码:
java
@RestController
@RequestMapping("/games")
public class GameController {
@Autowired
private GameService gameService; // 假设你有一个 GameService 来处理业务逻辑
@PostMapping("/buy/{gameName}")
public ResponseEntity<?> buyGame(@PathVariable String gameName) {
Game game = gameService.findByName(gameName);
if (game != null) {
// 调用 gameService 的购买逻辑
gameService.buy(game);
return ResponseEntity.ok("You bought " + game.getName() + " for " + game.getPrice() + "!");
} else {
return ResponseEntity.notFound().build();
}
}
}
请注意,这些示例只是非常基础的起点,并且省略了许多重要的细节,如错误处理、安全性(如身份验证和授权)、数据库集成、前端界面等。在实际项目中,你需要考虑所有这些方面。