真的求求点赞+关注+收藏了!!!(c++小游戏1)(还有其它的)(我会回关的)

1、猜数字

#include <iostream>  //猜数字
#include <cstdlib>  
#include <ctime>  
  
using namespace std;  
  
 int main()  
 {  
 int num, guess, tries = 0;  
  
 // 生成一个 1~100 的随机数  
 srand(time(NULL));  
 num = rand() % 100 + 1;  
  
 cout << "猜数字游戏\n";  
  
 do  
 {  
 cout << "请输入一个 1~100 的整数: ";  
 cin >> guess;  
 tries++;  
  
 if (guess > num)  
 {  
 cout << "太大了!\n";  
 }  
 else if (guess < num)  
 {  
 cout << "太小了!\n";  
 }  
 else  
 {  
 cout << "恭喜你,猜对了!你用了 " << tries << " 次猜对了!\n";  
 }  
 } while (guess != num);  
  
 return 0;  
 }

2、吃豆人

#include <stdio.h>
#include <iostream>
#include <time.h>
#include <conio.h>
#include <windows.h>      
#include <stdlib.h>         
#include <string.h>
 
using namespace std;
 
const int n = 809;
 
struct Point {
	int x, y;
};
 
int dali;
 
int fx[4] = {-1, 27, 1, -27};
int fxfx[4][2] = {{0, -1}, {1, 0}, {0, 1}, {-1, 0}};
int dis[1000][1000]; //0:墙 1:有分的路 2:没分的路 3:怪物的家 
int changdi[30][27] = {
    {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
    {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
    {0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0},
    {0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0},
    {0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0},
    {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
    {0, 1, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 1, 0},
    {0, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1 ,0},
    {0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 2, 0, 2, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0},
    {0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 2, 0, 2, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0},
    {0, 0, 0, 0, 0, 0, 1, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 1, 0, 0, 0, 0, 0, 0},
    {0, 0, 0, 0, 0, 0, 1, 0, 0, 2, 0, 0, 0, 3, 0, 0, 0, 2, 0, 0, 1, 0, 0, 0, 0, 0, 0},
    {0, 0, 0, 0, 0, 0, 1, 0, 0, 2, 0, 3, 3, 3, 3, 3, 0, 2, 0, 0, 1, 0, 0, 0, 0, 0, 0},
    {2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 0, 3, 3, 3, 3, 3, 0, 2, 2, 2, 1, 2, 2, 2, 2, 2, 2},
    {0, 0, 0, 0, 0, 0, 1, 0, 0, 2, 0, 3, 3, 3, 3, 3, 0, 2, 0, 0, 1, 0, 0, 0, 0, 0, 0},
    {0, 0, 0, 0, 0, 0, 1, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 1, 0, 0, 0, 0, 0, 0},
    {0, 0, 0, 0, 0, 0, 1, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 1, 0, 0, 0, 0, 0, 0},
    {0, 0, 0, 0, 0, 0, 1, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 1, 0, 0, 0, 0, 0, 0},
    {0, 0, 0, 0, 0, 0, 1, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 1, 0, 0, 0, 0, 0, 0},
    {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
    {0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0},
    {0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0},
    {0, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 0},
    {0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0},
    {0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0},
    {0, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 0},
    {0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0},
    {0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0},
    {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
    {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
};
 
int x, x1, x2, x3, x4, y, y1, y2, y3, y4;
int now, now1, now2, now3, now4;
int g1, g2, g3, g4;
int fangx, nextfx, last1, last2, last3, last4;
int fenshu, guozi, guaitimer;
int T1, T2, t1, t2, stopped; //T:计时 t1:玩家速度 t2:怪物速度 
int f; //f:{0:继续 1:被吃 2:赢了 3:输了}
int beichi;
 
void color (int a) {//颜色函数
	SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE), a);
}
 
void gotoxy(int x, int y) {//位置函数(行为x 列为y)
	COORD pos;
	pos.X=2*y;
	pos.Y=x;
	SetConsoleCursorPosition (GetStdHandle (STD_OUTPUT_HANDLE),pos);
}
 
void begin () {
    system ("cls");
    color (11); 
	printf ("       ★"); 
	color (10); 
	printf ("吃豆人"); 
	color (11); 
	printf ("★\n\n"); 
	color(7);
    printf ("  正在初始化,请耐心等待"); 
    for (int i = 0; i <= n; i++) {
    	for (int j = 1; j <= n; j++) {
    		dis[i][j] = 900;
		}
	}  
    for (int i = 0; i <= n; i++) {
        for (int j = 0; j <= 3; j++) {
            if (i + fx[j] >= 0 && i + fx[j] <= n) {
                int k = i + fx[j], xx = k/27, yy = k % 27, kk;
                if (changdi[i / 27][i % 27] && changdi[xx][yy]) {
                	dis[i][k] = kk = 1;
				}
            }
        }
    }
    for (int k = 0; k <= n; k++) {
    	if (changdi[k]) {
			for (int i = 0; i <= n; i++) {
				if (changdi[i]) {
					for (int j = 0; j <= n; j++) {
						if (changdi[j]) {
							if (dis[i][j] > dis[i][k] + dis[k][j]) {
								dis[i][j] = dis[i][k] + dis[k][j];
							}
						}
					}
				}
			}
            if (k % 80 == 0) {	
				color (13); 
				gotoxy (3, 12); 
				printf("│");
			} else if (k % 80 == 20) {
					color (13); 
					gotoxy (3, 12); 
					printf ("╱");
			} else if (k % 80 == 40) {
				color (13); 
				gotoxy (3, 12); 
				printf ("─");
			} else if (k % 80 == 60) {
				color(13); 
				gotoxy (3, 12); 
				printf ("╲");
			}
    		if (k % 60==0) {
				color (11); 
				gotoxy (5, k / 60); 
				printf("●");
			}
		}
    }
}
 
void shuru () {
    char ch = getch ();
    if (ch == 75) {
    	if (changdi[x + fxfx[0][0]][y + fxfx[0][1]] == 1 | changdi[x + fxfx[0][0]][y + fxfx[0][1]] == 2) {
    		fangx = nextfx = 0;
		} else {
			nextfx = 0;
		}
	} else if (ch == 80) {
		if (changdi[x + fxfx[1][0]][y + fxfx[1][1]] == 1 | changdi[x + fxfx[1][0]][y + fxfx[1][1]] == 2) {
			fangx = nextfx = 1;
		} else {
			nextfx = 1;
		} 
	} else if (ch == 77) {
		if (changdi[x + fxfx[2][0]][y + fxfx[2][1]] == 1 | changdi[x + fxfx[2][0]][y + fxfx[2][1]] == 2) {
			fangx = nextfx = 2;
		} else {
			nextfx = 2;
		}
	} else if (ch == 72) {
		if (changdi[x + fxfx[3][0]][y + fxfx[3][1]] == 1 | changdi[x + fxfx[3][0]][y + fxfx[3][1]] == 2) {
			fangx = nextfx = 3;
		} else {
			nextfx = 3;
		}
	} else if (ch == ' ') {
		stopped = (stopped + 1) % 2;
	} else if (ch == '-') {
		t1++;
	} else if ((ch == '+') && t1 - 1 > 0) {
    	t1--;
	}  
    else if (ch == '$') {
    	dali = (dali + 1) % 2;
	}
}
 
void reset () {
    system ("cls"); 
	color (7);
    x = 22; 
	y = 13; 
    x1 = x2 = x3 = x4 = 14; 
	y1 = 11; 
	y2 = 12; 
	y3 = 14; 
	y4 = 15;
    now = 607; 
	now1 = 389; 
	now2 = 390; 
	now3 = 392; 
	now4 = 393;
    for (int k = 0; k <= n; k++) {
        int i = k / 27, j = k % 27;
        gotoxy (i, j);
        if (changdi[i][j] == 1) {	
			color (7); 
			printf("·");
		} else if (!changdi[i][j]) {
			color (1); 
			printf ("■");
		}
        if (j==26) {
			gotoxy (i, 27); 
			color (7); 
			printf ("%d", i);
		}
    }
    gotoxy (0, 0);
    gotoxy (x, y); 
	color (14); 
	printf ("●");
    gotoxy (x1, y1); 
	color (4); 
	printf ("◆");
    gotoxy (x2, y2); 
	color (5); 
	printf ("◆");
    gotoxy (x3, y3); 
	color (3); 
	printf ("◆");
    gotoxy (x4, y4); 
	color (2); 
	printf ("◆");
    fangx = 0; 
	T1 = T2 = guaitimer = 0; 
	t1 = 75; 
	t2 = 100;
	stopped = 0; 
	fenshu = 0; 
	guozi = 237; 
	g1 = g2 = g3 = g4 = 0; 
	dali = 0;
    gotoxy (14, 30); 
	printf ("  ");
}
 
void move1 () {
    int xx, yy;
    xx = x + fxfx[nextfx][0]; 
	yy = y + fxfx[nextfx][1];
    if (changdi[xx][yy]) {
        if (changdi[xx][yy] == 1) {
			fenshu++; 
			changdi[xx][yy] = 2;
		}
        color (14);
        gotoxy (x, y); 
		printf ("  ");
        gotoxy (xx, yy); 
		if (!dali) {
			printf ("♀");
		} else {
			printf ("☆");
		}
        now = x * 27 + y; 
		x = xx; 
		y = yy;
        fangx = nextfx;
    } else {
        if (x == 13 && y == 0 && fangx == 0) {
			xx = x; 
			yy = 26;
		} else if (x == 13 && y == 26 && fangx == 2) {
			xx = x; 
			yy = 0;
		} else {
			xx = x + fxfx[fangx][0]; 
			yy = y + fxfx[fangx][1];
		}
        if (changdi[xx][yy]) {
            if (changdi[xx][yy] == 1) {
				fenshu++; 
				changdi[xx][yy] = 2;
			}
            color (14);
            gotoxy (x, y); 
			printf ("  ");
            gotoxy (xx, yy); 
			if (!dali) {
				printf ("♀");
			} else {
				printf ("☆");
			}
            now = x * 27 + y; 
			x = xx; 
			y = yy;
        }
    }
    color (7);
}
 
void move2 () {
    int haha, minhaha, xx, yy, chi = 0;
    if (g1) {
        minhaha = 2147483647; //相当于INT_MAX 
        if (now1 % 27 == 0 | now1 % 27 == 26) {
        	haha = last1;
		} else if (!dali) {
            for (int i = 0; i <= 3; i++) {
            	if (changdi[(now1 + fx[i]) / 27][(now1 + fx[i]) % 27] && i != last1 && 
				minhaha > dis[now1 + fx[i]][now]) {
					minhaha = dis[now1 + fx[i]][now]; 
					haha = i;
				}
			}
        } else {
            minhaha = -minhaha;
            for (int i = 0; i <= 3; i++) {
            	if (changdi[(now1 + fx[i]) / 27][(now1 + fx[i]) % 27] && i != last1 && 
				minhaha < dis[now1 + fx[i]][now]) {
					minhaha = dis[now1 + fx[i]][now]; 
					haha = i;
				} 
			}
        }
        xx = now1 / 27; 
		yy = now1 % 27; 
		gotoxy (xx, yy); 
        if (changdi[xx][yy] == 1)  {
        	printf ("·");
		} else {
			printf ("  "); 
		}
        now1 += fx[haha]; 
		last1 = (haha + 2) % 4;
        xx = now1 / 27; 
		yy = now1 % 27; 
		gotoxy (xx, yy); 
		color (4); 
		printf ("◆"); 
		color (7);
        if (xx == x && yy == y) {
            if (!dali) {
            	chi++;
			} else {
                guozi += 50;
                fenshu += 50;
                last1 = 0;
                gotoxy (now1 / 27, now1 % 27); 
                if (changdi[now1 / 27][now1 % 27] == 1) {
                	printf ("·");
				} else {
					printf ("  ");
				}
                now1 = 389;
            }
        }
    }
    if (g2) {
        int k;
        minhaha = 2147483647;
        if (fangx == 0 | fangx == 2) {
            k = y + (fxfx[fangx][1]) * 3;
            while (k > 25 | !changdi[x][k]) {
            	k--;	
			}
            while (k < 1 | !changdi[x][k]) {
            	k++;
			}
        } else {
            k = x + (fxfx[fangx][0]) * 3;
            while (k > 28 | !changdi[k][y]) {
            	k--;
			}
            while (k < 1 | !changdi[k][y]) {
            	k++; 	
			}
        } 
        if (fangx == 0 | fangx == 2) {
        	k += x * 27;
		} else {
			k = k * 27 + y;
		}
        if (now2 % 27 == 0 | now2 % 27 == 26)  {
        	haha = last2;
		}
        else if (!dali) {
        	for (int i = 0; i <= 3; i++) {
                if (changdi[(now2 + fx[i]) / 27][(now2 + fx[i]) % 27] && i != last2 && 
				minhaha > dis[now2 + fx[i]][k]) {
					minhaha = dis[now2 + fx[i]][k]; 
					haha = i;
				}
            }   
		} else {
            minhaha = -minhaha;
            for (int i = 0; i <= 3; i++) { 
                if (changdi[(now2 + fx[i]) / 27][(now2 + fx[i]) % 27] && i != last2 && 
				minhaha < dis[now2 + fx[i]][k]) {
					minhaha = dis[now2 + fx[i]][k]; 
					haha = i;
				}
            }   
        }
        xx = now2 / 27; 
		yy = now2 % 27; 
		gotoxy (xx, yy); 
        if (changdi[xx][yy] == 1) {
        	printf ("·");
		} else {
			printf ("  "); 
		}
        now2 += fx[haha]; 
		last2 = (haha + 2) % 4; 
		gotoxy (18, 30);
        xx = now2 / 27; 
		yy = now2 % 27; 
		gotoxy (xx, yy); 
		color (5); 
		printf ("◆"); 
		color (7);
        if (xx == x && yy == y) {
            if (!dali) {
            	chi++;
			} else {
                guozi += 50;
                fenshu += 50;
                last2 = 0;
                gotoxy (now2 / 27, now2 % 27); 
                if (changdi[now2 / 27][now2 % 27] == 1) {
                	printf ("·");
				} else {
					printf ("  ");
				}
                now2 = 390;
            }
        }
    }
    if (g3) {
        int k;
        minhaha = 2147483647;
        if (fangx == 0 | fangx == 2) {
            k = y + (fxfx[(fangx + 1) % 4][1]) * 3;
            while (k > 25 | !changdi[x][k]) {
            	k--;	
			}
            while (k < 1 | !changdi[x][k]) {
            	k++;
			}
        } else {
            k = x + (fxfx[(fangx + 1) % 4][0]) * 3;
            while (k > 28 | !changdi[k][y]) {
            	k--;	
			}
            while (k < 1 | !changdi[k][y]) {
            	k++;
			} 
        } 
        if (fangx == 0 | fangx == 2) {
        	k += x * 27;
		} else {
			k = k * 27 + y;
		}
        if (now3 % 27 == 0 | now3 % 27 == 26) {
        	haha = last3;
		} else if (!dali) {
			for (int i = 0; i <= 3; i++) {
				if (changdi[(now3 + fx[i]) / 27][(now3 + fx[i]) % 27] && i != last3 &&
				minhaha > dis[now3 + fx[i]][k]) {
					minhaha = dis[now3 + fx[i]][k]; 
					haha = i;
				}
			}
		} else {
            minhaha = -minhaha;
            for (int i = 0; i <= 3; i++) {
                if (changdi[(now3 + fx[i]) / 27][(now3 + fx[i]) % 27] && i != last3 && 
				minhaha < dis[now3 + fx[i]][k]) {
					minhaha = dis[now3 + fx[i]][k]; 
					haha = i;
				}
            }   
        }   
        xx = now3 / 27; 
		yy = now3 % 27; 
		gotoxy (xx, yy); 
        if (changdi[xx][yy] == 1) {
        	printf ("·");
		} else {
			printf ("  ");
		} 
        now3 += fx[haha]; 
		last3 = (haha + 2) % 4; 
		gotoxy (18, 30);
        xx = now3 / 27; 
		yy = now3 % 27;         
        gotoxy (xx, yy); 
		color (3); 
		printf ("◆"); 
		color (7);
        if (xx == x && yy == y) {
            if (!dali) {
				chi++;            	
			} else {
                guozi += 50;
                fenshu += 50;
                last3 = 0;
                gotoxy (now3 / 27, now3 % 27); 
                if (changdi[now3 / 27][now3 % 27] == 1) {
                	printf ("·");
				} else {
					printf ("  ");	
				}
                now3 = 341;
            }
        }
    }
    if (chi) {
    	beichi++;
	}
}
 
int main () {
	MessageBox (NULL, "欢迎来到吃豆人游戏!", "温馨提示", MB_OK);
    begin ();
    int jixu = 1;
    reset ();
    string bb[4] = {"●", "①", "②" ,"③"}; 
	color (7);
    gotoxy (12, 12); 
	printf ("倒计时"); 
	color (12);
    for (int i = 3; i >= 0; i--) {
		if (i==0) {
			color (11);	
		}
		gotoxy (13, 13); 
		cout << bb[i]; 
		Sleep (1000);
	}
    gotoxy (12, 12); 
	printf ("      "); 
	gotoxy (13, 13); 
	printf (" "); 
    while (!f) {
        Sleep (1);
        gotoxy (7, 30); 
		color (3);
		printf ("得分:%d   ", fenshu);
        gotoxy (3, 30); 
		printf ("怪物速度:%d   ", 300 - t2);
        gotoxy (5, 30); 
		printf ("你的速度:%d   ", 300 - t1);
        gotoxy (9, 30); 
		printf ("被吃次数:%d ", beichi);
		gotoxy (11, 30);
		printf ("控制小人行走:方向键");
		gotoxy (13, 30);
		printf ("复活次数:无限次");
		gotoxy (15, 30);
		printf ("小人加速/减速:'+'/'-'");
		gotoxy (17, 30);
		printf ("大力丸(怪物们不会主动吃您):$键"); 
		gotoxy (20, 10);
		color (4);
        if (kbhit ()) {
        	shuru ();
		} 
        if (stopped) {
        	continue;
		} 
        T1 = (T1 + 1) % t1; 
		T2 = (T2 + 1) % t2;
        if (T1 % t1 == 0 && now + fx[fangx] > 0 && now + fx[fangx] < n) {
        	move1 ();
		} 
        if (T2 % t2 == 0) {
            if (guaitimer <= 8) {
                if (guaitimer==0) {
                	g1 = 1;
				} 
                if (guaitimer == 8) {
                	g2 = 1;	
				} 
                guaitimer++;
            }
            if (!g3 && fenshu >= 30) {
            	g3 = 1;	
			}
            move2 ();    
        }
        if (fenshu == guozi) {
        	f=2;
		}
    }
    if (f == 2) {
        Sleep (3000);
        system ("cls");
        gotoxy (10, 20);
        color (3);
        string str = "恭喜您吃完了所有豆子!";
        for (int i = 0; i < str.size (); i++) {
        	Sleep (80);
        	cout << str[i];
		}
		Sleep (2000);
		gotoxy (12, 20);
		str = "您一共被怪物吃掉了";
		for (int i = 0; i < str.size (); i++) {
			Sleep (80);
			cout << str[i];
		}
		Sleep (80); 
		cout << beichi; 
		Sleep (80);
		cout << "次";
		Sleep (80);
		cout << "!";
		gotoxy (14, 20);
        Sleep (2000);
    }
} 

3、打方块

#include<bits/stdc++.h>//打方块 Windows10
#include<windows.h>
using namespace std;
int fen,mb[10][18],leaf;
 
void kg(int a) {
    for(int i=0; i<a; i++)
        cout<<' ';
}
 
void go(int x, int y) {
    COORD p;
    p.X=(x-1)*2;
    p.Y=y-1;
    SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE),p);
}
 
void printtu(int x,int y,bool a) {
    go(x,y);
    cout<<"■";
    if(x>2&&x<11) {
        go(x-1,y+1);
        cout<<"■■■";
    } else if(x==2) {
        go(x,y+1);
        cout<<"■■";
    } else if(x==11) {
        go(x-1,y+1);
        cout<<"■■";
    } else;
 
    if(a)
        for(int i=0; i<18; i++) {
            go(2,i+2);
            kg(20);
        }
 
    Sleep(100);
 
    go(x,y);
    kg(2);
    if(x>2&&x<11) {
        go(x-1,y+1);
        kg(6);
    } else if(x==2) {
        go(x,y+1);
        kg(4);
    } else if(x==11) {
        go(x-1,y+1);
        kg(4);
    } else;
    go(14,5);
    kg(4);
    cout<<"\b\b\b\b"<<fen;
 
    if(a)
        for(int i=0; i<18; i++) {
            go(2,i+2);
            for(int o=0; o<10; o++) {
                if(mb[o][i])
                    cout<<"■";
                else kg(2);
            }
        }
}
 
void sj(int x) {
    int i;
    for(i=19;; i--) {
        go(x,i);
        cout<<"■";
        Sleep(10);
        cout<<"\b\b";
        kg(2);
        if(i<3)break;
        if(mb[x-2][i-3]==1)break;
    }
    mb[x-2][i-2]=1;
    go(x,i);
    cout<<"■";
    fen-=10;
    for(int o=0; o<10; o++)
        if(mb[o][i-2]==0)return;
    for(int o=0; o<10; o++)
        mb[o][i-2]=0;
    for(int o=i-2; o<17; o++)
        for(int j=0; j<10; j++)
            mb[j][o]=mb[j][o+1];
    for(int o=0; o<10; o++)
        mb[o][17]=0;
    printtu(x,20,1);
    fen+=100;
}
 
void mouse(int &x,int &y) {
    POINT p;
    HWND h=GetForegroundWindow();
    GetCursorPos(&p);
    ScreenToClient(h,&p);
    x=p.x;
    y=p.y;
}
 
void m(int wt) {
lkr:
    ;
    fen=-500;
    leaf=8;
    srand(time(0));
    system("mode con cols=33 lines=24");
 
    system("cls");
    cout<<"┌ ┄ ┄ ┄ ┄ ┄ ┄ ┄ ┄ ┄ ┄ ┐"<<endl;
    cout<<"┆ ";
    kg(20);
    cout<<"┆"<<endl;
    cout<<"┆ ";
    kg(20);
    cout<<"┆"<<endl;
    cout<<"┆ ";
    kg(20);
    cout<<"┆ 分数"<<endl;
    cout<<"┆ ";
    kg(20);
    cout<<"┆"<<endl;
    cout<<"┆ ";
    kg(20);
    cout<<"┆"<<endl;
    cout<<"┆ ";
    kg(20);
    cout<<"┆ 生命"<<endl;
    cout<<"┆ ";
    kg(20);
    cout<<"┆ ";
    printf("%c %c %c %c\n",3,3,3,3);
    cout<<"┆ ";
    kg(20);
    cout<<"┆ ";
    printf("%c %c %c %c\n",3,3,3,3);
    cout<<"┆ ";
    kg(20);
    cout<<"┆"<<endl;
    cout<<"┆ ";
    kg(20);
    cout<<"┆"<<endl;
    cout<<"┆ ";
    kg(20);
    cout<<"┆"<<endl;
    cout<<"┆ ";
    kg(20);
    cout<<"┆"<<endl;
    cout<<"┆ ";
    kg(20);
    cout<<"┆"<<endl;
    cout<<"┆ ";
    kg(20);
    cout<<"┆"<<endl;
    cout<<"┆ ";
    kg(20);
    cout<<"┆"<<endl;
    cout<<"┆ ";
    kg(20);
    cout<<"┆"<<endl;
    cout<<"┆ ";
    kg(20);
    cout<<"┆"<<endl;
    cout<<"┆ ";
    kg(20);
    cout<<"┆"<<endl;
    cout<<"┆ ";
    kg(20);
    cout<<"┆"<<endl;
    cout<<"┆ ";
    kg(20);
    cout<<"┆"<<endl;
    cout<<"└ ┄ ┄ ┄ ┄ ┄ ┄ ┄ ┄ ┄ ┄ ┘"<<endl;
lk:
    ;
    for(int i=0; i<10; i++)
        for(int o=0; o<18; o++)
            mb[i][o]=0;
    int x=6;
    for(int i=wt*10;;) {
        if(i<wt*10)goto asd;
 
        for(int i=0; i<10; i++)
            for(int o=0; o<18; o++)
                if(mb[i][o]!=0)goto qwe;
        fen+=500;
qwe:
        ;
 
        for(int o=0; o<10; o++)
            if(mb[o][17]==1)goto as;
 
        for(int o=17; o>0; o--)
            for(int j=0; j<10; j++)
                mb[j][o]=mb[j][o-1];
 
        for(int o=0; o<10; o++)
            mb[o][0]=rand()%2;
 
asd:
        ;
        if(GetAsyncKeyState(VK_RIGHT)!=0&&x<11)x++;
        if(GetAsyncKeyState(VK_LEFT)!=0&&x>2)x--;
        if(GetAsyncKeyState(VK_UP)!=0)sj(x);
        printtu(x,20,i>=wt*10);
        if(i<wt*10)i++;
        else i=1;
    }
as:
    ;
    for(int i=2; i<22; i++) {
        go(2,i);
        kg(20);
    }
    fen-=600;
    switch(leaf) {
        case 1:
            go(13,8);
            cout<<' '<<' ';
            break;
        case 2:
            leaf--;
            go(14,8);
            cout<<' '<<' ';
            goto lk;
        case 3:
            leaf--;
            go(15,8);
            cout<<' '<<' ';
            goto lk;
        case 4:
            leaf--;
            go(16,8);
            cout<<' '<<' ';
            goto lk;
        case 5:
            leaf--;
            go(13,9);
            cout<<' '<<' ';
            goto lk;
        case 6:
            leaf--;
            go(14,9);
            cout<<' '<<' ';
            goto lk;
        case 7:
            leaf--;
            go(15,9);
            cout<<' '<<' ';
            goto lk;
        case 8:
            leaf--;
            go(16,9);
            cout<<' '<<' ';
            goto lk;
    }
    go(5,7);
    cout<<"你输了!";
    go(3,8);
    cout<<" ┆ 再来[R]┆ ┆ 返回[E]┆";
    for(;;) {
        if(GetAsyncKeyState('R')!=0||GetAsyncKeyState('r')!=0)goto lkr;
        if(GetAsyncKeyState('E')!=0||GetAsyncKeyState('e')!=0)return;
    }
}
 
void dafangkuai() {}
int main() {
    SetConsoleTitle("打方块Windows10");
    int q=3;
a:
    ;
    system("mode con cols=80 lines=25");
    system("cls");
    bool jh[8][27]= {0,0,1,0,0,1,1,1,1,1,0,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,0,1,1,1,1,1,0,0,1,0,0,1,1,1,1,1,1,1,0,1,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,1,0,0,1,1,1,1,1,0,0,0,1,1,1,0,0,1,0,0,0,0,1,1,1,1,0,1,1,1,0,0,0,1,0,1,0,1,1,1,0,0,0,0,1,0,0,0,0,1,0,0,1,0,0,1,0,1,1,1,1,1,1,1,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,1,0,0,1,1,0,0,0,1,0,0,0,0,1,1,0,0,0,1,1,0,0,0,1,0,0,1,1,0,0,1,0,0,0,1,0,1,0,0,0,0,1,0,0,0,0,1,0,0,1,0,0,0,0,1,0,1,0,0,0,1,0,0,0,1,0};
    for(int i=2; i<10; i++) {
        go(7,i);
        for(int o=0; o<27; o++) {
            if(jh[i-2][o])
                cout<<"■";
            else cout<<' '<<' ';
        }
    }
    go(17,11);
    cout<<"|开始游戏|";
    go(17,13);
    cout<<"|设置游戏|";
    go(17,15);
    cout<<"|游戏规则|";
    go(17,17);
    cout<<"|退出游戏|";
    go(1,23);
    cout<<"[L]确定";
    int y=1;
    for(;;) {
        if(GetAsyncKeyState(VK_DOWN)!=0)y+=((y==4)?-3:1);
        if(GetAsyncKeyState(VK_UP)!=0)y-=((y==1)?-3:1);
        if(GetAsyncKeyState('l')!=0||GetAsyncKeyState('L')!=0)
            switch(y) {
                case 1:
                    system("cls");
                    m(q);
                    goto a;
                case 2:
                    system("cls");
                    go(16,11);
                    cout<<' '<<q<<"秒增加一行";
                    go(16,10);
                    printf("[%c]",30);
                    go(16,12);
                    printf("[%c]",31);
                    go(1,23);
                    cout<<"[K]确定";
                    for(;;) {
                        if(GetAsyncKeyState(VK_UP)!=0&&q<9) {
                            q++;
                            go(16,11);
                            cout<<' '<<q;
                        }
                        if(GetAsyncKeyState(VK_DOWN)!=0&&q>1) {
                            q--;
                            go(16,11);
                            cout<<' '<<q;
                        }
                        if(GetAsyncKeyState('k')!=0||GetAsyncKeyState('K')!=0)goto a;
                        Sleep(100);
                    }
                case 3:
                    MessageBox(0,"点确定浏览规则" ,"规则",MB_OK);
                    MessageBox(0,"←→控制炮台","规则",MB_OK);
                    MessageBox(0,"满一行即消除","规则",MB_OK);
                    MessageBox(0,"每消除一行+100","规则",MB_OK);
                    MessageBox(0,"少一条命-100","规则",MB_OK);
                    MessageBox(0,"全部消除+500","规则",MB_OK);
                    MessageBox(0,"发射一炮-10","规则",MB_OK);
                case 4:
                    return 0;
            }
        go(16,11);
        cout<<' '<<' ';
        go(22,11);
        cout<<' ';
        go(16,13);
        cout<<' '<<' ';
        go(22,13);
        cout<<' ';
        go(16,15);
        cout<<' '<<' ';
        go(22,15);
        cout<<' ';
        go(16,17);
        cout<<' '<<' ';
        go(22,17);
        cout<<' ';
        go(16,9+2*y);
        cout<<' '<<'>';
        go(22,9+2*y);
        cout<<'<';
        Sleep(100);
    }
}

4、打飞机

#include<iostream>
#include<windows.h>
#include<conio.h>
#include<time.h>
#include<string>
using namespace std;
 
/*=============== all the structures ===============*/
 
typedef struct Frame
{
	COORD position[2];
	int flag;
}Frame;
 
 
/*=============== all the functions ===============*/
 
void SetPos(COORD a)// set cursor 
{
	HANDLE out=GetStdHandle(STD_OUTPUT_HANDLE);
	SetConsoleCursorPosition(out, a);
}
 
void SetPos(int i, int j)// set cursor
{
	COORD pos={i, j};
	SetPos(pos);
}
 
void HideCursor()
{
	CONSOLE_CURSOR_INFO cursor_info = {1, 0}; 
	SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cursor_info);
}
 
//把第y行,[x1, x2) 之间的坐标填充为 ch
void drawRow(int y, int x1, int x2, char ch)
{
	SetPos(x1,y);
	for(int i = 0; i <= (x2-x1); i++)
		cout<<ch;
}
 
//在a, b 纵坐标相同的前提下,把坐标 [a, b] 之间填充为 ch
void drawRow(COORD a, COORD b, char ch)
{
	if(a.Y == b.Y)
		drawRow(a.Y, a.X, b.X, ch);
	else
	{
		SetPos(0, 25);
		cout<<"error code 01:无法填充行,因为两个坐标的纵坐标(x)不相等";
		system("pause");
	}
}
 
//把第x列,[y1, y2] 之间的坐标填充为 ch
void drawCol(int x, int y1, int y2, char ch)
{
	int y=y1;
	while(y!=y2+1)
	{
		SetPos(x, y);
		cout<<ch;
		y++;
	}
}
 
//在a, b 横坐标相同的前提下,把坐标 [a, b] 之间填充为 ch
void drawCol(COORD a, COORD b, char ch)
{
	if(a.X == b.X)
		drawCol(a.X, a.Y, b.Y, ch);
	else
	{
		SetPos(0, 25);
		cout<<"error code 02:无法填充列,因为两个坐标的横坐标(y)不相等";
		system("pause");
	}
}
 
//左上角坐标、右下角坐标、用row填充行、用col填充列
void drawFrame(COORD a, COORD  b, char row, char col)
{
	drawRow(a.Y, a.X+1, b.X-1, row);
	drawRow(b.Y, a.X+1, b.X-1, row);
	drawCol(a.X, a.Y+1, b.Y-1, col);
	drawCol(b.X, a.Y+1, b.Y-1, col);
}
 
void drawFrame(int x1, int y1, int x2, int y2, char row, char col)
{
	COORD a={x1, y1};
	COORD b={x2, y2};
	drawFrame(a, b, row, col);
}
 
void drawFrame(Frame frame, char row, char col)
{
	COORD a = frame.position[0];
	COORD b = frame.position[1];
	drawFrame(a, b, row, col);
}
 
void drawPlaying()
{
	drawFrame(0, 0, 48, 24, '=', '|');//	draw map frame;
	drawFrame(49, 0, 79, 4, '-', '|');//		draw output frame
	drawFrame(49, 4, 79, 9, '-', '|');//		draw score frame
	drawFrame(49, 9, 79, 20, '-', '|');//	draw operate frame
	drawFrame(49, 20, 79, 24, '-', '|');//	draw other message frame
	SetPos(52, 6);
	cout<<"得分:";
	SetPos(52, 7);
	cout<<"称号:";
	SetPos(52,10);
	cout<<"操作方式:";
	SetPos(52,12);
	cout<<"  a,s,d,w 控制战机移动。";
	SetPos(52,14);
	cout<<"  p 暂停游戏。";
	SetPos(52,16);
	cout<<"  e 退出游戏。";
}
 
//在[a, b)之间产生一个随机整数
int random(int a, int b)
{
	int c=(rand() % (a-b))+ a;
	return c;
}
 
//在两个坐标包括的矩形框内随机产生一个坐标
COORD random(COORD a, COORD b)
{
	int x=random(a.X, b.X);
	int y=random(a.Y, b.Y);
	COORD c={x, y};
	return c;
}
 
bool  judgeCoordInFrame(Frame frame, COORD spot)
{
	if(spot.X>=frame.position[0].X)
		if(spot.X<=frame.position[1].X)
			if(spot.Y>=frame.position[0].Y)
				if(spot.Y<=frame.position[0].Y)
					return true;
	return false;
}
 
void printCoord(COORD a)
{
	cout	<<"( "<<a.X<<" , "<<a.Y<<" )";
}
 
void printFrameCoord(Frame a)
{
	printCoord(a.position[0]);
	cout	<<" - ";
	printCoord(a.position[1]);
}
 
int drawMenu()
{
	SetPos(30, 1);
	cout<<"P l a n e  W a r";
	drawRow(3, 0, 79, '-');
	drawRow(5, 0, 79, '-');
	SetPos(28, 4);
	cout<<"w 和 s 选择, k 确定";
	SetPos(15, 11);
	cout<<"1. 简单的敌人";
	SetPos(15, 13);
	cout<<"2. 冷酷的敌人";
	drawRow(20, 0, 79, '-');
	drawRow(22, 0, 79, '-');
	SetPos(47, 11);
	cout<<"简单的敌人:";
	SetPos(51, 13);
	cout<<"简单敌人有着较慢的移动速度。";
	SetPos(24, 21);
	cout<<"制作:<bits/stdc++.h>";
	int j=11;
	SetPos(12, j);
	cout<<">>";
 
	//drawFrame(45, 9, 79, 17, '=', '|');
 
	while(1)
	{	if( _kbhit() )
		{	
			char x=_getch();
			switch (x)
			{
			case 'w' :
					{	
						if( j == 13)
						{
							SetPos(12, j);
							cout<<" ";
							j = 11;
							SetPos(12, j);
							cout<<">>";
							SetPos(51, 13);
							cout<<"            ";
							SetPos(47, 11);
							cout<<"简单的敌人:";
							SetPos(51, 13);
							cout<<"简单敌人有较慢的移动速度,比较容易对付";
						}
						break;
					}
			case 's' :
					{	
						if( j == 11 )
						{
							SetPos(12, j);
							cout<<" ";		
							j = 13;
							SetPos(12, j);
							cout<<">>";
							SetPos(51, 13);
							cout<<"              ";
							SetPos(47, 11);
							cout<<"冷酷的敌人:";
							SetPos(51, 13);
							cout<<"冷酷的敌人移动速度较快,不是很好对付哟。";
						}
						break;
					}
			case 'k' :
					{	
						if (j == 8)	return 1;
						else return 2;
					}
			}
		}
	}
}
 
/* 
DWORD WINAPI MusicFun(LPVOID lpParamte)
{
	//DWORD OBJ;
	sndPlaySound(TEXT("bgm.wav"), SND_FILENAME|SND_ASYNC);
	return 0;
}
*/
 
 
/*================== the Game Class ==================*/
 
class Game
{
public:
	COORD position[10];
	COORD bullet[10];
	Frame enemy[8];
	int score;
	int rank;
	int rankf;
	string title;
	int flag_rank;
 
	Game ();
	
	//初始化所有
	void initPlane();
	void initBullet();
	void initEnemy();
 
	//初始化其中一个
	//void initThisBullet( COORD );
	//void initThisEnemy( Frame );
 
	void planeMove(char);
	void bulletMove();
	void enemyMove();
	
	//填充所有
	void drawPlane();
	void drawPlaneToNull();
	void drawBullet();
	void drawBulletToNull();
	void drawEnemy();
	void drawEnemyToNull();
 
	//填充其中一个
	void drawThisBulletToNull( COORD );
	void drawThisEnemyToNull( Frame );
 
	void Pause();
	void Playing();
	void judgePlane();
	void judgeEnemy();
 
	void Shoot();
 
	void GameOver();
	void printScore();
};
 
Game::Game()
{
	initPlane();
	initBullet();
	initEnemy();
	score = 0;
	rank = 25;
	rankf = 0;
	flag_rank = 0;
}
 
void Game::initPlane()
{
	COORD centren={39, 22};
	position[0].X=position[5].X=position[7].X=position[9].X=centren.X;
	position[1].X=centren.X-2;	
	position[2].X=position[6].X=centren.X-1;
	position[3].X=position[8].X=centren.X+1;
	position[4].X=centren.X+2;
	for(int i=0; i<=4; i++)
		position[i].Y=centren.Y;
	for(int i=6; i<=8; i++)
		position[i].Y=centren.Y+1;
	position[5].Y=centren.Y-1;
	position[9].Y=centren.Y-2;
}
 
void Game::drawPlane()
{
	for(int i=0; i<9; i++)
	{
		SetPos(position[i]);
		if(i!=5)
			cout<<"O";
		else if(i==5)
			cout<<"|";		
	}
}
 
void Game::drawPlaneToNull()
{
	for(int i=0; i<9; i++)
	{
		SetPos(position[i]);
		cout<<" ";
	}	
}
 
void Game::initBullet()
{
	for(int i=0; i<10; i++)
		bullet[i].Y = 30;
}
 
void Game::drawBullet()
{
	for(int i=0; i<10; i++)
	{
		if( bullet[i].Y != 30)
		{
			SetPos(bullet[i]);
			cout<<"^";	
		}
	}
}
 
void Game::drawBulletToNull()
{
	for(int i=0; i<10; i++)
		if( bullet[i].Y != 30 )
			{
				COORD pos={bullet[i].X, bullet[i].Y+1};
				SetPos(pos);
				cout<<" ";
			}	
}
 
void Game::initEnemy()
{
	COORD a={1, 1};
	COORD b={45, 15};
	for(int i=0; i<8; i++)
	{
		enemy[i].position[0] = random(a, b);
		enemy[i].position[1].X = enemy[i].position[0].X + 3;
		enemy[i].position[1].Y = enemy[i].position[0].Y + 2;
	}
}
 
void Game::drawEnemy()
{
	for(int i=0; i<8; i++)
		drawFrame(enemy[i].position[0], enemy[i].position[1], '-', '|');
}
 
void Game::drawEnemyToNull()
{
	for(int i=0; i<8; i++)
	{
		drawFrame(enemy[i].position[0], enemy[i].position[1], ' ', ' ');
	}		
}
 
void Game::Pause()
{
	SetPos(61,2);
	cout<<"               ";
	SetPos(61,2);
	cout<<"暂停中...";
	char c=_getch();
	while(c!='p')
		c=_getch();
	SetPos(61,2);
	cout<<"         ";
}
 
void Game::planeMove(char x)
{
	if(x == 'a')
		if(position[1].X != 1)
			for(int i=0; i<=9; i++)
				position[i].X -= 2;
				
	if(x == 's')
		if(position[7].Y != 23)
			for(int i=0; i<=9; i++)
				position[i].Y += 1;
 
	if(x == 'd')
		if(position[4].X != 47)
			for(int i=0; i<=9; i++)
				position[i].X += 2;
 
	if(x == 'w')
		if(position[5].Y != 3)
			for(int i=0; i<=9; i++)
				position[i].Y -= 1;
}
 
void Game::bulletMove()
{
	for(int i=0; i<10; i++)
	{
		if( bullet[i].Y != 30)
		{
			bullet[i].Y -= 1;
			if( bullet[i].Y == 1 )
			{
				COORD pos={bullet[i].X, bullet[i].Y+1};
				drawThisBulletToNull( pos );
				bullet[i].Y=30;
			}
				
		}
	}
}
 
void Game::enemyMove()
{
	for(int i=0; i<8; i++)
	{
		for(int j=0; j<2; j++)
			enemy[i].position[j].Y++;
 
		if(24 == enemy[i].position[1].Y)
		{
			COORD a={1, 1};
			COORD b={45, 3};
			enemy[i].position[0] = random(a, b);
			enemy[i].position[1].X = enemy[i].position[0].X + 3;
			enemy[i].position[1].Y = enemy[i].position[0].Y + 2;
		}
	}
}
 
void Game::judgePlane()
{
	for(int i = 0; i < 8; i++)
		for(int j=0; j<9; j++)
			if(judgeCoordInFrame(enemy[i], position[j]))
			{
				SetPos(62, 1);
				cout<<"坠毁";
				drawFrame(enemy[i], '+', '+');
				Sleep(1000);
				GameOver();
				break;
			}
}
 
void Game::drawThisBulletToNull( COORD c)
{
	SetPos(c);
	cout<<" ";
}
 
void Game::drawThisEnemyToNull( Frame f )
{
	drawFrame(f, ' ', ' ');
}
 
void Game::judgeEnemy()
{
	for(int i = 0; i < 8; i++)
		for(int j = 0; j < 10; j++)
			if( judgeCoordInFrame(enemy[i], bullet[j]) )
			{
				score += 5;
				drawThisEnemyToNull( enemy[i] );
				COORD a={1, 1};
				COORD b={45, 3};
				enemy[i].position[0] = random(a, b);
				enemy[i].position[1].X = enemy[i].position[0].X + 3;
				enemy[i].position[1].Y = enemy[i].position[0].Y + 2;					
				drawThisBulletToNull( bullet[j] );
				bullet[j].Y = 30;
			}
}
 
void Game::Shoot()
{
	for(int i=0; i<10; i++)
		if(bullet[i].Y == 30)
		{
			bullet[i].X = position[5].X;
			bullet[i].Y = position[5].Y-1;
			break;
		}
}
 
void Game::printScore()
{
	if(score == 120 && flag_rank == 0)
	{
		rank -= 3;
		flag_rank = 1;
	}
 
	else if( score == 360 && flag_rank == 1)
	{
		rank -= 5;
		flag_rank = 2;
	}
	else if( score == 480 && flag_rank == 2)
	{
		rank -= 5;
		flag_rank = 3;
	}
	int x=rank/5;
	SetPos(60, 6);
	cout<<score;
 
	if( rank!=rankf )
	{
		SetPos(60, 7);
		if( x == 5)
			title="初级飞行员";
		else if( x == 4)
			title="中级飞行员";
		else if( x == 3)
			title="高级飞行员";
		else if( x == 2 )
			title="王牌飞行员";
		cout<<title;
	}
	rankf = rank;
}
 
void Game::Playing()
{
	//HANDLE MFUN;
	//MFUN= CreateThread(NULL, 0, MusicFun, NULL, 0, NULL); 
 
	drawEnemy();
	drawPlane();
 
	int flag_bullet = 0;
	int flag_enemy = 0;
 
	while(1)
	{
		Sleep(8);
		if(_kbhit())
		{
			char x = _getch();
			if ('a' == x || 's' == x || 'd' == x || 'w' == x)
			{
				drawPlaneToNull();
				planeMove(x);
				drawPlane();
				judgePlane();
			}			
			else if ('p' == x)
				Pause();
			else if( 'k' == x)
				Shoot();
			else if( 'e' == x)
			{
				//CloseHandle(MFUN);
				GameOver();
				break;
			}
				
		}
		/* 处理子弹 */
		if( 0 == flag_bullet )
		{
			bulletMove();
			drawBulletToNull();
			drawBullet();
			judgeEnemy();
		}			
		flag_bullet++;
		if( 5 == flag_bullet )
			flag_bullet = 0;
 
		/* 处理敌人 */
		if( 0 == flag_enemy )
		{
			drawEnemyToNull();
			enemyMove();			
			drawEnemy();
			judgePlane();
		}
		flag_enemy++;
		if( flag_enemy >= rank )
			flag_enemy = 0;
 
		/* 输出得分 */
		printScore();
	}
}
 
void Game::GameOver()
{
	system("cls");				
	COORD p1={28,9};
	COORD p2={53,15};
	drawFrame(p1, p2, '=', '|');
	SetPos(36,12);
	string str="Game Over!";
	for(int i=0; i<str.size(); i++)
	{
		Sleep(80);
		cout<<str[i];
	}
	Sleep(1000);
	system("cls");
	drawFrame(p1, p2, '=', '|');
	SetPos(31, 11);
	cout<<"击落敌机:"<<score/5<<" 架";
	SetPos(31, 12);
	cout<<"得  分:"<<score;
	SetPos(31, 13);
	cout<<"获得称号:"<<title;
	SetPos(30, 16);
	Sleep(1000);
	cout<<"继续? 是(y)| 否(n)制作:<bits/stdc++.h>";
as:
	char x=_getch();
	if (x == 'n')
		exit(0);
	else if (x == 'y')
	{
		system("cls");
		Game game;
		int a = drawMenu();
		if(a == 2)
			game.rank = 20;
		system("cls");
		drawPlaying();
		game.Playing();
	}
	else goto as;
}
 
/*================== the main function ==================*/
int main()
{
	//游戏准备
	srand((int)time(0));	//随机种子
	HideCursor();	//隐藏光标
	
	Game game;
	int a = drawMenu();
	if(a == 2)
		game.rank = 20;
	system("cls");
	drawPlaying();
	game.Playing();
}

5、打怪

#include <iostream> 
using namespace std; 
double shengmingli=2000;//定义主角初始生命力 
int gongjili=150;//定义主角初始攻击力 
int fangyuli=200;//定义主角初始防御力 
int money=20;//定义主角初始金钱数量 
bool guoguan;//定义是否通关判定 
void wuqidian();//定义武器店函数 
void yaodian();//定义药店函数 
void guaiwu1();//定义小怪物函数 
void guaiwu2();//定义大怪物函数 
int main() 
{ 
cout<<"欢迎你开始玩打怪物小游戏!\n"; 
cout<<"小镇\n"; 
cout<<"一个1000年的小镇。周围有一条河,有一片树林,很多房子和很多人。\n有一家药店"<<endl; 
cout<<"和一家武器店。\n"; 
int xiaozhen;//定义选择项目 
cout<<"1.去武器店"<<endl; 
cout<<"2.去药品店"<<endl; 
cout<<"3.去打小怪物"<<endl; 
cout<<"4.去打大怪物"<<endl; 
cout<<"5.退出游戏"<<endl; 
cout<<"6.显示你的状态"<<endl; 
cin>>xiaozhen; 
while(xiaozhen!=5)//输入5时退出游戏 
{ 
if(shengmingli<=0)//主角生命力小于等于0时游戏结束 
{ 
cout<<"你死啦!"<<endl; 
break; 
} 
if(guoguan) 
{ 
cout<<"恭喜通关!"<<endl; 
break; 
} 
if(xiaozhen==6)//输入6可检测自己的状态 
{ 
cout<<"你的生命力:"<<shengmingli<<endl; 
cout<<"你的攻击力:"<<gongjili<<endl; 
cout<<"你的防御力:"<<fangyuli<<endl; 
cout<<"你拥有的钱:"<<money<<endl; 
} 
else 
switch(xiaozhen) 
{ 
case 1 : wuqidian();break; 
case 2 : yaodian();break; 
case 3 : guaiwu1();break; 
case 4 : guaiwu2();break; 
default : cout<<"请不要乱选!"<<endl;break; 
} 
cin>>xiaozhen; 
} 
if(xiaozhen==5) 
{ 
cout<<"正在退出游戏……"<<endl; 
} 
cin.get(); 
cin.get(); 
return 0; 
} 
void wuqidian() 
{ 
cout<<"欢迎来到武器店!"<<endl; 
cout<<"1、买小刀(1M加2攻击力)"<<endl; 
cout<<"2、买短剑(2M加20攻击力)"<<endl; 
cout<<"3、买大砍刀(5M加40攻击力)"<<endl; 
cout<<"4、买双节棍(7M加60攻击力)"<<endl; 
cout<<"5、买盾牌(2M加30防御力)"<<endl; 
cout<<"6、买铠甲(5M加60防御力)"<<endl; 
cout<<"7、离开武器店"<<endl; 
int wuqidian; 
cin>>wuqidian; 
while(wuqidian!=7)//输入7时结束函数 
{ 
switch(wuqidian) 
{ 
case 1 : if(money<10) 
cout<<"你的钱不够"<<endl;//钱不够时返回Flase 
else  
cout<<"购买成功!"<<endl;//钱足够时返回True 
gongjili+=2; 
money-=1; 
break; 
case 2 : if(money<80) 
cout<<"你的钱不够"<<endl; 
else  
cout<<"购买成功!"<<endl; 
gongjili+=20; 
money-=80; 
break; 
case 3 : if(money<140) 
cout<<"你的钱不够"<<endl; 
    else  
cout<<"购买成功!"<<endl; 
gongjili+=40; 
money-=140; 
break; 
case 4 : if(money<200) 
cout<<"你的钱不够"<<endl; 
else  
cout<<"购买成功!"<<endl; 
gongjili+=60; 
money-=200; 
break; 
case 5 : if(money<60) 
cout<<"你的钱不够"<<endl; 
else  
cout<<"购买成功!"<<endl; 
fangyuli+=30; 
money-=60; 
break; 
fangyuli+=60; 
money-=100; 
break; 
default : cout<<"无"<<endl; 
    break; 
}  
cin>>wuqidian; 
} 
if(wuqidian==7) 
{	  //返回main()主函数 
cout<<"欢迎下次再来!"<<endl; 
cout<<"欢迎你开始玩打怪物小游戏!\n"; 
cout<<"小镇\n"; 
cout<<"一个1000年的小镇。周围有一条河,有一片树林,很多房子和很多人。\n有一家药店"<<endl; 
cout<<"和一家武器店。\n"; 
cout<<"1.去武器店"<<endl; 
cout<<"2.去药品店"<<endl; 
cout<<"3.去打小怪物"<<endl; 
cout<<"4.去打大怪物"<<endl; 
cout<<"5.退出游戏"<<endl; 
cout<<"6.显示你的状态"<<endl; 
} 
} 
/* 
yaodian()的设置与wuqidian()相同,可参照阅读. 
*/ 
void yaodian() 
{ 
cout<<"欢迎来到药品店!"<<endl; 
cout<<"1、买1号补血药(10M加200生命)"<<endl; 
cout<<"2、买2号补血药(50M加1000生命力)"<<endl; 
cout<<"3、买3号补血药(100M加2200生命力)"<<endl; 
cout<<"4、离开武器店"<<endl; 
int yaodian; 
cin>>yaodian; 
while(yaodian!=4) 
{ 
switch(yaodian) 
{ 
case 1 : if(money<10) 
cout<<"你的钱不够"<<endl; 
else  
cout<<"购买成功!"<<endl; 
shengmingli+=200; 
money-=10; 
break; 
case 2 : if(money<50) 
cout<<"你的钱不够"<<endl; 
else  
cout<<"购买成功!"<<endl; 
shengmingli+=1000; 
money-=50; 
break; 
case 3 : if(money<100) 
cout<<"你的钱不够"<<endl; 
else  
cout<<"购买成功!"<<endl; 
shengmingli+=2200; 
money-=100; 
break; 
default : cout<<"无"<<endl; 
break; 
} 
cin>>yaodian; 
} 
if(yaodian==4) 
{	   
cout<<"欢迎下次再来!"<<endl;	   
cout<<"欢迎你开始玩打怪物小游戏!\n"; 
cout<<"小镇\n"; 
cout<<"一个1000年的小镇。周围有一条河,有一片树林,很多房子和很多人。\n有一家药店"<<endl; 
cout<<"和一家武器店。\n"; 
cout<<"1.去武器店"<<endl; 
cout<<"2.去药品店"<<endl; 
cout<<"3.去打小怪物"<<endl; 
cout<<"4.去打大怪物"<<endl; 
cout<<"5.退出游戏"<<endl; 
cout<<"6.显示你的状态"<<endl; 
} 
} 
/*这里是两个战斗函数,使用指针来处理.避免造成内存崩溃.*/ 
void guaiwu1() 
{ 
cout<<"开始与小怪物战斗!!!"<<endl; 
double* g_shengmingli=new double;//定义怪物生命 
int* g_gongjili=new int;//定义怪物攻击力 
int* g_fangyuli=new int;//定义怪物防御力 
    int* g_money=new int;//定义怪物金钱 
*g_shengmingli=100; 
*g_gongjili=5; 
*g_fangyuli=3; 
*g_money=5; 
double* tongji1=new double;//用来计算主角对怪物的杀伤 
double* tongji2=new double;//用来计算怪物对主角的杀伤 
*tongji1=0; 
*tongji2=0; 
int* huihe=new int;//定义回合数 
*huihe=1; 
cout<<"你开始对小怪物进行攻击!"<<endl; 
int* xuanze=new int; 
/* 
攻击计算公式 
杀伤=攻击力*2-防御力 
玩家每回合可以选择攻击与逃跑 
*/ 
while((*g_shengmingli)>0 && shengmingli>0 && (*xuanze)!=2) 
{ 
cout<<"现在是"<<"第"<<*huihe<<"回合!"<<endl; 
cout<<"请选择你的动作:\n"; 
cout<<"1、攻击\n2、逃跑\n"; 
cin>>*xuanze; 
switch((*xuanze)) 
{ 
case 1 : cout<<"你对小怪物发动了攻击!"<<endl; 
*g_shengmingli-=gongjili*2-(*g_fangyuli); 
*tongji1=gongjili*2-(*g_fangyuli); 
cout<<"你打掉了小怪物"<<*tongji1<<"的生命!"<<endl; 
cout<<"小怪物还剩"<<(*g_shengmingli)-(*tongji1)<<"点生命"<<endl; 
shengmingli-=(*g_gongjili)*2-fangyuli; 
*tongji2=(*g_gongjili)*2-fangyuli; 
cout<<"小怪物对你发动了攻击!"<<endl; 
cout<<"小怪物打掉了你"<<*tongji2<<"的生命!"<<endl; 
cout<<"你还剩"<<shengmingli-(*tongji2)<<"点生命"<<endl;break; 
case 2 : cout<<"你决定逃跑!"<<endl; 
cout<<"逃跑成功!"<<endl;continue; 
default : cout<<"请不要乱选!"<<endl; 
} 
(*huihe)++; 
} 
if((*g_shengmingli)<=0) 
{//杀死怪物后的返回 
cout<<"小怪物被你杀死了!你真厉害!!!"<<endl; 
money+=(*g_money); 
cout<<"欢迎你开始玩打怪物小游戏!\n"; 
cout<<"小镇\n"; 
cout<<"一个1000年的小镇。周围有一条河,有一片树林,很多房子和很多人。\n有一家药店"<<endl; 
cout<<"和一家武器店。\n"; 
cout<<"1.去武器店"<<endl; 
cout<<"2.去药品店"<<endl; 
cout<<"3.去打小怪物"<<endl; 
cout<<"4.去打大怪物"<<endl; 
cout<<"5.退出游戏"<<endl; 
cout<<"6.显示你的状态"<<endl; 
} 
else 
if(shengmingli<=0) 
{//被怪物杀死后的返回 
cout<<"你被小怪物杀死了!游戏结束!!!"<<endl; 
} 
else 
if((*xuanze)==2) 
{//逃跑的返回 
cout<<"你逃回了小镇!"<<endl; 
cout<<"欢迎你开始玩打怪物小游戏!\n"; 
cout<<"小镇\n"; 
cout<<"一个1000年的小镇。周围有一条河,有一片树林,很多房子和很多人。\n有一家药店"<<endl; 
cout<<"和一家武器店。\n"; 
cout<<"1.去武器店"<<endl; 
cout<<"2.去药品店"<<endl; 
cout<<"3.去打小怪物"<<endl; 
cout<<"4.去打大怪物"<<endl; 
cout<<"5.退出游戏"<<endl; 
cout<<"6.显示你的状态"<<endl; 
} 
delete g_shengmingli; 
delete g_gongjili; 
delete g_fangyuli; 
delete g_money; 
delete tongji1; 
delete tongji2; 
} 
/* 
设置均与void函数guaiwu1()相同,可参照上例阅读. 
*/ 
void guaiwu2() 
{ 
cout<<"开始与大怪物战斗!!!"<<endl; 
double* g_shengmingli=new double; 
int* g_gongjili=new int; 
int* g_fangyuli=new int; 
*g_shengmingli=3600; 
*g_gongjili=500; 
*g_fangyuli=500; 
double* tongji1=new double; 
double* tongji2=new double; 
*tongji1=0; 
*tongji2=0; 
int* huihe=new int; 
*huihe=1; 
cout<<"你开始对大怪物进行攻击!"<<endl; 
int* xuanze=new int; 
while((*g_shengmingli)>0 && shengmingli>0 && (*xuanze)!=2) 
{ 
cout<<"现在是"<<"第"<<*huihe<<"回合!"<<endl; 
cout<<"请选择你的动作:\n"; 
cout<<"1、攻击\n2、逃跑\n"; 
cin>>*xuanze; 
switch((*xuanze)) 
{ 
case 1 : cout<<"你对大怪物发动了攻击!"<<endl; 
*g_shengmingli-=gongjili*2-(*g_fangyuli); 
*tongji1=gongjili*2-(*g_fangyuli); 
cout<<"你打掉了大怪物"<<*tongji1<<"的生命!"<<endl; 
cout<<"大怪物还剩"<<(*g_shengmingli)-(*tongji1)<<"点生命"<<endl; 
shengmingli-=(*g_gongjili)*2-fangyuli; 
*tongji2=(*g_gongjili)*2-fangyuli; 
cout<<"大怪物对你发动了攻击!"<<endl; 
cout<<"大怪物打掉了你"<<*tongji2<<"的生命!"<<endl; 
cout<<"你还剩"<<shengmingli-(*tongji2)<<"点生命"<<endl;break; 
case 2 : cout<<"你决定逃跑!"<<endl; 
cout<<"逃跑成功!"<<endl;continue; 
default : cout<<"请不要乱选!"<<endl; 
} 
(*huihe)++; 
} 
if((*g_shengmingli)<=0) 
{ 
    cout<<"大怪物被你杀死了!你真厉害!!!"<<endl; 
guoguan=true; 
cout<<"欢迎你开始玩打怪物小游戏!\n"; 
cout<<"小镇\n"; 
cout<<"一个1000年的小镇。周围有一条河,有一片树林,很多房子和很多人。\n有一家药店"<<endl; 
cout<<"和一家武器店。\n"; 
cout<<"1.去武器店"<<endl; 
cout<<"2.去药品店"<<endl; 
cout<<"3.去打小怪物"<<endl; 
cout<<"4.去打大怪物"<<endl; 
cout<<"5.退出游戏"<<endl; 
cout<<"6.显示你的状态"<<endl; 
} 
else 
if(shengmingli<=0) 
{ 
cout<<"你被大怪物杀死了!游戏结束!!!"<<endl; 
} 
else 
if((*xuanze)==2) 
{ 
cout<<"你逃回了小镇!"<<endl; 
cout<<"欢迎你开始玩打怪物小游戏!\n"; 
cout<<"小镇\n"; 
cout<<"一个1000年的小镇。周围有一条河,有一片树林,很多房子和很多人。\n有一家药店"<<endl; 
cout<<"和一家武器店。\n"; 
cout<<"1.去武器店"<<endl; 
cout<<"2.去药品店"<<endl; 
cout<<"3.去打小怪物"<<endl; 
cout<<"4.去打大怪物"<<endl; 
cout<<"5.退出游戏"<<endl; 
cout<<"6.显示你的状态"<<endl; 
} 
delete g_shengmingli; 
delete g_gongjili; 
delete g_fangyuli; 
delete tongji1; 
delete tongji2; 
}

6、俄罗斯方块

#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <time.h>
#include <conio.h>
#include <windows.h>
#ifdef _MSC_VER 
#if _MSC_VER <= 1200
#error 你是不是还在用VC6?!
#else
#if _MSC_VER >= 1600 
#include <stdint.h>
#else 
typedef signed char int8_t;
typedef unsigned short uint16_t;
#endif
#ifndef __cplusplus 
typedef int bool;
#define true 1
#define false 0
#endif
#endif
#else
#include <stdint.h>
#ifndef __cplusplus
#include <stdbool.h>
#endif
#endif
static const uint16_t gs_uTetrisTable[7][4] =
{
{0x00F0U, 0x2222U, 0x00F0U, 0x2222U },
{0x0072U, 0x0262U, 0x0270U, 0x0232U },
{0x0223U, 0x0074U, 0x0622U, 0x0170U },
{0x0226U, 0x0470U, 0x0322U, 0x0071U },
{0x0063U, 0x0264U, 0x0063U, 0x0264U },
{0x006CU, 0x0462U, 0x006CU, 0x0462U },
{0x0660U, 0x0660U, 0x0660U, 0x0660U } 
};
static const uint16_t gs_uInitialTetrisPool[28] ={
0xC003U,0xC003U,0xC003U,0xC003U,0xC003U,0xC003U,0xC003U,
0xC003U,0xC003U,0xC003U,0xC003U,0xC003U,0xC003U,0xC003U,
0xC003U,0xC003U,0xC003U,0xC003U,0xC003U,0xC003U,0xC003U,
0xC003U,0xC003U,0xC003U,0xC003U,0xC003U,0xFFFFU,0xFFFFU
};
#define COL_BEGIN 2
#define COL_END 14
#define ROW_BEGIN 4
#define ROW_END 26
typedef struct TetrisManager 
{
uint16_t pool[28]; // 游戏池
int8_t x;
int8_t y;
int8_t type[3];
int8_t orientation[3]; 
unsigned score; // 得分
unsigned erasedCount[4]; // 消行数
unsigned erasedTotal; // 消行总数
unsigned tetrisCount[7]; // 各方块数
unsigned tetrisTotal; // 方块总数
bool dead;
} TetrisManager;
typedef struct TetrisControl{
bool pause; 
bool clockwise;
int8_t direction; 
int8_t color[28][16];
} TetrisControl;
HANDLE g_hConsoleOutput;
void initGame(TetrisManager *manager, TetrisControl *control); // 初始化游戏
void restartGame(TetrisManager *manager, TetrisControl *control); // 重新开始游戏
void giveTetris(TetrisManager *manager); // 给一个方块
bool checkCollision(const TetrisManager *manager); // 碰撞检测
void insertTetris(TetrisManager *manager); // 插入方块
void removeTetris(TetrisManager *manager); // 移除方块
void horzMoveTetris(TetrisManager *manager, TetrisControl *control); // 水平移动方块
void moveDownTetris(TetrisManager *manager, TetrisControl *control); // 向下移动方块
void rotateTetris(TetrisManager *manager, TetrisControl *control); // 旋转方块
void dropDownTetris(TetrisManager *manager, TetrisControl *control); // 方块直接落地
bool checkErasing(TetrisManager *manager, TetrisControl *control); // 消行检测
void keydownControl(TetrisManager *manager, TetrisControl *control, int key); // 键按下
void setPoolColor(const TetrisManager *manager, TetrisControl *control); // 设置颜色
void gotoxyWithFullwidth(short x, short y); // 以全角定位
void printPoolBorder(); // 显示游戏池边界
void printTetrisPool(const TetrisManager *manager, const TetrisControl *control); // 显示游戏池
void printCurrentTetris(const TetrisManager *manager, const TetrisControl *control); // 显示当前方块
void printNextTetris(const TetrisManager *manager); // 显示下一个和下下一个方块
void printScore(const TetrisManager *manager); // 显示得分信息
void runGame(TetrisManager *manager, TetrisControl *control); // 运行游戏
void printPrompting(); // 显示提示信息
bool ifPlayAgain(); // 再来一次
 
// =============================================================================
// 主函数
int main()
{
TetrisManager tetrisManager;
TetrisControl tetrisControl;
 
initGame(&tetrisManager, &tetrisControl); // 初始化游戏
do
{
printPrompting(); // 显示提示信息
printPoolBorder(); // 显示游戏池边界
runGame(&tetrisManager, &tetrisControl); // 运行游戏
if (ifPlayAgain()) // 再来一次
{
SetConsoleTextAttribute(g_hConsoleOutput, 0x7);
system("cls"); // 清屏
restartGame(&tetrisManager, &tetrisControl); // 重新开始游戏
}
else
{
break;
}
} while (1);
gotoxyWithFullwidth(0, 0);
CloseHandle(g_hConsoleOutput);
return 0;
}
void initGame(TetrisManager *manager, TetrisControl *control)
{
CONSOLE_CURSOR_INFO cursorInfo = { 1, FALSE }; // 光标信息
g_hConsoleOutput = GetStdHandle(STD_OUTPUT_HANDLE); // 获取控制台输出句柄
SetConsoleCursorInfo(g_hConsoleOutput, &cursorInfo); // 设置光标隐藏
SetConsoleTitleA("俄罗斯方块控制台版——By: NEWPLAN");
 
restartGame(manager, control);
}
 
// =============================================================================
// 重新开始游戏
void restartGame(TetrisManager *manager, TetrisControl *control)
{
memset(manager, 0, sizeof(TetrisManager)); // 全部置0
 
// 初始化游戏池
memcpy(manager->pool, gs_uInitialTetrisPool, sizeof(uint16_t [28]));
srand((unsigned)time(NULL)); // 设置随机种子
 
manager->type[1] = rand() % 7; // 下一个
manager->orientation[1] = rand() & 3;
 
manager->type[2] = rand() % 7; // 下下一个
manager->orientation[2] = rand() & 3;
 
memset(control, 0, sizeof(TetrisControl)); // 全部置0
 
giveTetris(manager); // 给下一个方块
setPoolColor(manager, control); // 设置颜色
}
 
// =============================================================================
// 给一个方块
void giveTetris(TetrisManager *manager)
{
uint16_t tetris;
 
manager->type[0] = manager->type[1]; // 下一个方块置为当前
manager->orientation[0] = manager->orientation[1];
 
manager->type[1] = manager->type[2];// 下下一个置方块为下一个
manager->orientation[1] = manager->orientation[2];
 
manager->type[2] = rand() % 7;// 随机生成下下一个方块
manager->orientation[2] = rand() & 3;
 
tetris = gs_uTetrisTable[manager->type[0]][manager->orientation[0]]; // 当前方块
 
// 设置当前方块y坐标,保证刚给出时只显示方块最下面一行
 
if (tetris & 0xF000)
{
manager->y = 0;
}
else
{
manager->y = (tetris & 0xFF00) ? 1 : 2;
}
manager->x = 6; // 设置当前方块x坐标
 
if (checkCollision(manager)) // 检测到碰撞
{
manager->dead = true; // 标记游戏结束
}
else // 未检测到碰撞
{
insertTetris(manager); // 将当前方块加入游戏池
}
 
++manager->tetrisTotal; // 方块总数
++manager->tetrisCount[manager->type[0]]; // 相应方块数
 
printNextTetris(manager); // 显示下一个方块
printScore(manager); // 显示得分信息
}
 
// =============================================================================
// 碰撞检测
bool checkCollision(const TetrisManager *manager)
{
// 当前方块
uint16_t tetris = gs_uTetrisTable[manager->type[0]][manager->orientation[0]];
uint16_t dest = 0;
 
// 获取当前方块在游戏池中的区域:
// 游戏池坐标x y处小方格信息,按低到高存放在16位无符号数中
dest |= (((manager->pool[manager->y + 0] >> manager->x) << 0x0) & 0x000F);
dest |= (((manager->pool[manager->y + 1] >> manager->x) << 0x4) & 0x00F0);
dest |= (((manager->pool[manager->y + 2] >> manager->x) << 0x8) & 0x0F00);
dest |= (((manager->pool[manager->y + 3] >> manager->x) << 0xC) & 0xF000);
return ((dest & tetris) != 0);
}
void insertTetris(TetrisManager *manager){
uint16_t tetris = gs_uTetrisTable[manager->type[0]][manager->orientation[0]];
manager->pool[manager->y + 0] |= (((tetris >> 0x0) & 0x000F) << manager->x);
manager->pool[manager->y + 1] |= (((tetris >> 0x4) & 0x000F) << manager->x);
manager->pool[manager->y + 2] |= (((tetris >> 0x8) & 0x000F) << manager->x);
manager->pool[manager->y + 3] |= (((tetris >> 0xC) & 0x000F) << manager->x);
}
void removeTetris(TetrisManager *manager){
uint16_t tetris = gs_uTetrisTable[manager->type[0]][manager->orientation[0]];
manager->pool[manager->y + 0] &= ~(((tetris >> 0x0) & 0x000F) << manager->x);
manager->pool[manager->y + 1] &= ~(((tetris >> 0x4) & 0x000F) << manager->x);
manager->pool[manager->y + 2] &= ~(((tetris >> 0x8) & 0x000F) << manager->x);
manager->pool[manager->y + 3] &= ~(((tetris >> 0xC) & 0x000F) << manager->x);
}
void setPoolColor(const TetrisManager *manager, TetrisControl *control){
int8_t i, x, y;
uint16_t tetris = gs_uTetrisTable[manager->type[0]][manager->orientation[0]];
for (i = 0; i < 16; ++i)
{
y = (i >> 2) + manager->y; // 待设置的列
if (y > ROW_END) // 超过底部限制
{
break;
}
x = (i & 3) + manager->x; 
if ((tetris >> i) & 1){
control->color[y][x] = (manager->type[0] | 8); 
}
}
}
void rotateTetris(TetrisManager *manager, TetrisControl *control)
{
int8_t ori = manager->orientation[0]; // 记录原旋转状态
 
removeTetris(manager); // 移走当前方块
 
// 顺/逆时针旋转
manager->orientation[0] = (control->clockwise) ? ((ori + 1) & 3) : ((ori + 3) & 3);
 
if (checkCollision(manager)) // 检测到碰撞
{
manager->orientation[0] = ori; // 恢复为原旋转状态
insertTetris(manager); // 放入当前方块。由于状态没改变,不需要设置颜色
}
else
{
insertTetris(manager); // 放入当前方块
setPoolColor(manager, control); // 设置颜色
printCurrentTetris(manager, control); // 显示当前方块
}
}
 
// =============================================================================
// 水平移动方块
void horzMoveTetris(TetrisManager *manager, TetrisControl *control)
{
int x = manager->x; // 记录原列位置
 
removeTetris(manager); // 移走当前方块
control->direction == 0 ? (--manager->x) : (++manager->x); // 左/右移动
 
if (checkCollision(manager)) // 检测到碰撞
{
manager->x = x;
insertTetris(manager);
}
else
{
insertTetris(manager);
setPoolColor(manager, control); // 设置颜色
printCurrentTetris(manager, control); // 显示当前方块
}
}
 
// =============================================================================
// 向下移动方块
void moveDownTetris(TetrisManager *manager, TetrisControl *control)
{
int8_t y = manager->y; // 记录原行位置
 
removeTetris(manager); // 移走当前方块
++manager->y; // 向下移动
 
if (checkCollision(manager)) // 检测到碰撞
{
manager->y = y; // 恢复为原行位置
insertTetris(manager); // 放入当前方块。由于位置没改变,不需要设置颜色
if (checkErasing(manager, control)) // 检测到消行
{
printTetrisPool(manager, control); // 显示游戏池
}
}
else
{
insertTetris(manager); // 放入当前方块
setPoolColor(manager, control); // 设置颜色
printCurrentTetris(manager, control); // 显示当前方块
}
}
 
// =============================================================================
// 方块直接落地
void dropDownTetris(TetrisManager *manager, TetrisControl *control)
{
removeTetris(manager); // 移走当前方块
for (; manager->y < ROW_END; ++manager->y) // 从上往下
{
if (checkCollision(manager)) // 检测到碰撞
{
break;
}
}
--manager->y; // 上移一格当然没有碰撞
 
insertTetris(manager); // 放入当前方块
setPoolColor(manager, control); // 设置颜色
 
checkErasing(manager, control); // 检测消行
printTetrisPool(manager, control); // 显示游戏池
}
 
// =============================================================================
// 消行检测
bool checkErasing(TetrisManager *manager, TetrisControl *control)
{
static const unsigned scores[5] = { 0, 10, 30, 90, 150 }; // 消行得分
int8_t count = 0;
int8_t k = 0, y = manager->y + 3; // 从下往上检测
 
do
{
if (y < ROW_END && manager->pool[y] == 0xFFFFU) // 有效区域内且一行已填满
{
++count;
// 消除一行方块
memmove(manager->pool + 1, manager->pool, sizeof(uint16_t) * y);
// 颜色数组的元素随之移动
memmove(control->color[1], control->color[0], sizeof(int8_t [16]) * y);
}
else
{
--y;
++k;
}
} while (y >= manager->y && k < 4);
 
manager->erasedTotal += count; // 消行总数
manager->score += scores[count]; // 得分
 
if (count > 0)
{
++manager->erasedCount[count - 1]; // 消行
}
 
giveTetris(manager); // 给下一个方块
setPoolColor(manager, control); // 设置颜色
 
return (count > 0);
}
 
// =============================================================================
// 键按下
void keydownControl(TetrisManager *manager, TetrisControl *control, int key)
{
if (key == 13) // 暂停/解除暂停
{
control->pause = !control->pause;
}
 
if (control->pause) // 暂停状态,不作处理
{
return;
}
 
switch (key)
{
case 'w': case 'W': case '8': case 72: // 上
control->clockwise = true; // 顺时针旋转
rotateTetris(manager, control); // 旋转方块
break;
case 'a': case 'A': case '4': case 75: // 左
control->direction = 0; // 向左移动
horzMoveTetris(manager, control); // 水平移动方块
break;
case 'd': case 'D': case '6': case 77: // 右
control->direction = 1; // 向右移动
horzMoveTetris(manager, control); // 水平移动方块
break;
case 's': case 'S': case '2': case 80: // 下
moveDownTetris(manager, control); // 向下移动方块
break;
case ' ': // 直接落地
dropDownTetris(manager, control);
break;
case '0': // 反转
control->clockwise = false; // 逆时针旋转
rotateTetris(manager, control); // 旋转方块
break;
default:
break;
}
}
 
// =============================================================================
// 以全角定位
void gotoxyWithFullwidth(short x, short y)
{
static COORD cd;
 
cd.X = (short)(x << 1);
cd.Y = y;
SetConsoleCursorPosition(g_hConsoleOutput, cd);
}
 
// =============================================================================
// 显示游戏池边界
void printPoolBorder()
{
int8_t y;
 
SetConsoleTextAttribute(g_hConsoleOutput, 0xF0);
for (y = ROW_BEGIN; y < ROW_END; ++y) // 不显示顶部4行和底部2行
{
gotoxyWithFullwidth(10, y - 3);
printf("%2s","");
gotoxyWithFullwidth(23, y - 3);
printf("%2s", "");
}
 
gotoxyWithFullwidth(10, y - 3); // 底部边界
printf("%28s", "");
}
 
// 定位到游戏池中的方格
#define gotoxyInPool(x, y) gotoxyWithFullwidth(x + 9, y - 3)
 
// =============================================================================
// 显示游戏池
void printTetrisPool(const TetrisManager *manager, const TetrisControl *control)
{
int8_t x, y;
 
for (y = ROW_BEGIN; y < ROW_END; ++y) // 不显示顶部4行和底部2行
{
gotoxyInPool(2, y); // 定点到游戏池中的方格
for (x = COL_BEGIN; x < COL_END; ++x) // 不显示左右边界
{
if ((manager->pool[y] >> x) & 1) // 游戏池该方格有方块
{
// 用相应颜色,显示一个实心方块
SetConsoleTextAttribute(g_hConsoleOutput, control->color[y][x]);
printf("■");
}
else // 没有方块,显示空白
{
SetConsoleTextAttribute(g_hConsoleOutput, 0);
printf("%2s", "");
}
}
}
}
 
// =============================================================================
// 显示当前方块
void printCurrentTetris(const TetrisManager *manager, const TetrisControl *control)
{
int8_t x, y;
 
// 显示当前方块是在移动后调用的,为擦去移动前的方块,需要扩展显示区域
// 由于不可能向上移动,故不需要向下扩展
y = (manager->y > ROW_BEGIN) ? (manager->y - 1) : ROW_BEGIN; // 向上扩展一格
for (; y < ROW_END && y < manager->y + 4; ++y)
{
x = (manager->x > COL_BEGIN) ? (manager->x - 1) : COL_BEGIN; // 向左扩展一格
for (; x < COL_END && x < manager->x + 5; ++x) // 向右扩展一格
{
gotoxyInPool(x, y); // 定点到游戏池中的方格
if ((manager->pool[y] >> x) & 1) // 游戏池该方格有方块
{
// 用相应颜色,显示一个实心方块
SetConsoleTextAttribute(g_hConsoleOutput, control->color[y][x]);
printf("■");
}
else // 没有方块,显示空白
{
SetConsoleTextAttribute(g_hConsoleOutput, 0);
printf("%2s", "");
}
}
}
}
 
// =============================================================================
// 显示下一个和下下一个方块
void printNextTetris(const TetrisManager *manager)
{
int8_t i;
uint16_t tetris;
 
// 边框
SetConsoleTextAttribute(g_hConsoleOutput, 0xF);
gotoxyWithFullwidth(26, 1);
printf("┏━━━━┳━━━━┓");
gotoxyWithFullwidth(26, 2);
printf("┃%8s┃%8s┃", "", "");
gotoxyWithFullwidth(26, 3);
printf("┃%8s┃%8s┃", "", "");
gotoxyWithFullwidth(26, 4);
printf("┃%8s┃%8s┃", "", "");
gotoxyWithFullwidth(26, 5);
printf("┃%8s┃%8s┃", "", "");
gotoxyWithFullwidth(26, 6);
printf("┗━━━━┻━━━━┛");
 
// 下一个,用相应颜色显示
tetris = gs_uTetrisTable[manager->type[1]][manager->orientation[1]];
SetConsoleTextAttribute(g_hConsoleOutput, manager->type[1] | 8);
for (i = 0; i < 16; ++i)
{
gotoxyWithFullwidth((i & 3) + 27, (i >> 2) + 2);
((tetris >> i) & 1) ? printf("■") : printf("%2s", "");
}
 
// 下下一个,不显示彩色
tetris = gs_uTetrisTable[manager->type[2]][manager->orientation[2]];
SetConsoleTextAttribute(g_hConsoleOutput, 8);
for (i = 0; i < 16; ++i)
{
gotoxyWithFullwidth((i & 3) + 32, (i >> 2) + 2);
((tetris >> i) & 1) ? printf("■") : printf("%2s", "");
}
}
 
// =============================================================================
// 显示得分信息
void printScore(const TetrisManager *manager)
{
static const char *tetrisName = "ITLJZSO";
int8_t i;
 
SetConsoleTextAttribute(g_hConsoleOutput, 0xE);
 
gotoxyWithFullwidth(2, 2);
printf("■得分:%u", manager->score);
 
gotoxyWithFullwidth(1, 6);
printf("■消行总数:%u", manager->erasedTotal);
for (i = 0; i < 4; ++i)
{
gotoxyWithFullwidth(2, 8 + i);
printf("□消%d:%u", i + 1, manager->erasedCount[i]);
}
 
gotoxyWithFullwidth(1, 15);
printf("■方块总数:%u", manager->tetrisTotal);
 
for (i = 0; i < 7; ++i)
{
gotoxyWithFullwidth(2, 17 + i);
printf("□%c形:%u", tetrisName[i], manager->tetrisCount[i]);
}
}
 
// =============================================================================
// 显示提示信息
void printPrompting()
{
SetConsoleTextAttribute(g_hConsoleOutput, 0xB);
gotoxyWithFullwidth(26, 10);
printf("■控制:");
gotoxyWithFullwidth(27, 12);
printf("□向左移动:← A 4");
gotoxyWithFullwidth(27, 13);
printf("□向右移动:→ D 6");
gotoxyWithFullwidth(27, 14);
printf("□向下移动:↓ S 2");
gotoxyWithFullwidth(27, 15);
printf("□顺时针转:↑ W 8");
gotoxyWithFullwidth(27, 16);
printf("□逆时针转:0");
gotoxyWithFullwidth(27, 17);
printf("□直接落地:空格");
gotoxyWithFullwidth(27, 18);
printf("□暂停游戏:回车");
gotoxyWithFullwidth(25, 23);
printf("■By: NEWPLAN @ UESTC");
}
 
// =============================================================================
// 运行游戏
void runGame(TetrisManager *manager, TetrisControl *control)
{
clock_t clockLast, clockNow;
 
clockLast = clock(); // 计时
printTetrisPool(manager, control); // 显示游戏池
 
while (!manager->dead) // 没挂
{
while (_kbhit()) // 有键按下
{
keydownControl(manager, control, _getch()); // 处理按键
}
 
if (!control->pause) // 未暂停
{
clockNow = clock(); // 计时
// 两次记时的间隔超过0.45秒
if (clockNow - clockLast > 0.45F * CLOCKS_PER_SEC)
{
clockLast = clockNow;
keydownControl(manager, control, 80); // 方块往下移
}
}
}
}
 
// =============================================================================
// 再来一次
bool ifPlayAgain()
{
int ch;
SetConsoleTextAttribute(g_hConsoleOutput, 0xF0);
gotoxyWithFullwidth(15, 10);
printf("游戏结束");
gotoxyWithFullwidth(13, 11);
printf("按Y重玩,按N退出");
 
do
{
ch = _getch();
if (ch == 'Y' || ch == 'y')
{
return true;
}
else if (ch == 'N' || ch == 'n')
{
return false;
}
} while (1);
}
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