AS3中的序列化功能其实比较弱,Adobe官方的第三方json序列化工具类可以把对象的属性序列化为字符串,并反序列化为对象。但如果对象中定义了自己的function,则这部分序列化时将被忽略。
import com.adobe.serialization.json.*;
//构造一个复杂对象
var obj:Object = new Object();
obj.name = "yjm";
obj.sex = "Male";
obj.hello = fnHello;
function fnHello(){
obj.name = "Hello World";
}
var jsonEn:JSONEncoder = new JSONEncoder(obj);
var jsonStr:String = jsonEn.getString();
trace(jsonStr);//输出 : {"name":"yjm","sex":"Male"} ,可以看到obj.hello并未成功序列化为json字符串
var jsonDe:JSONDecoder = new JSONDecoder(jsonStr);
var obj2:Object = jsonDe.getValue();//反序列化
trace(obj2.name,obj2.sex);//输出:yjm Male
另外在实际开发中,也常会遇到将图片数据序列化与反序列化的场景(比如在二个flash之间转送图片),有二种办法实现:
1.利用JPGEncoder或PNGEncoder
import flash.events.MouseEvent;
import flash.utils.ByteArray;
import com.adobe.images.JPGEncoder;
import flash.display.Bitmap;
var bytes:ByteArray;
var bit:SampleImage;//SampleImage是库中的图片链接"类名"
//将图片序列化为ByteArray
function btnEncodeClick(e:MouseEvent):void {
var jpg:JPGEncoder = new JPGEncoder();
bytes = jpg.encode(bit);
txtArray.text = "";
for (var i:uint=0,j=bytes.length; i<j; i++) {
txtArray.appendText(bytes[i].toString() + ",");
}
if (txtArray.text.length > 0) {
txtArray.text = txtArray.text.substring(0,txtArray.text.length - 1);
}
btnEncode.enabled = false;
btnEncode.removeEventListener(MouseEvent.CLICK,btnEncodeClick);
btnDecode.addEventListener(MouseEvent.CLICK,btnDecodeClick);
}
//将ByteArray反序列化为图象
function btnDecodeClick(e:MouseEvent):void {
if (bytes==null){return;}
var _ld:Loader = new Loader();
_ld.loadBytes(bytes);
_ld.contentLoaderInfo.addEventListener(Event.COMPLETE, onComplete);
btnDecode.enabled = false;
btnDecode.removeEventListener(MouseEvent.CLICK,btnDecodeClick);
}
//加载完成的回调函数
function onComplete(e:Event):void {
var bitMap:Bitmap = e.target.content as Bitmap;//读取Bitmap
addChild(bitMap);
bitMap.y = 7;
bitMap.x = 330;
}
function init():void{
bit = new SampleImage();
var bitMap:Bitmap = new Bitmap(bit);
bitMap.x = 100;
bitMap.y = 7;
addChild(bitMap);
btnEncode.addEventListener(MouseEvent.CLICK,btnEncodeClick);
}
init();
注意:这种带压缩的方法对图片质量是有影响的,如果要想100%无损序列化及反序列化,可以使用下面这种方法
2.图片质量无损的序列化/反序列化
来源:http://bbs.9ria.com/forum-43-1.html
import flash.events.MouseEvent;
import flash.utils.ByteArray;
import flash.display.Bitmap;
import flash.events.Event;
import flash.net.FileReference;
var bytes:ByteArray;
var bit:SampleImage;//SampleImage是库中的图片链接"类名"
//将图片序列化为ByteArray
function btnEncodeClick(e:MouseEvent):void {
bytes = new ByteArray();
bytes.writeUnsignedInt(bit.width);
// 保存图像宽度;
bytes.writeBytes(bit.getPixels(bit.rect));
//保存图像字节数组;
bytes.compress();
/*
var fileRef:FileReference = new FileReference();
fileRef.save(bytes,"image.bmd");
// 默认文件名: "image.bmd";*/
trace(bytes.length);
txtArray.text = "";
for (var i:uint=0,j=bytes.length; i<j; i++) {
txtArray.appendText(bytes[i].toString() + ",");
}
if (txtArray.text.length > 0) {
txtArray.text = txtArray.text.substring(0,txtArray.text.length - 1);
}
btnEncode.enabled = false;
btnEncode.removeEventListener(MouseEvent.CLICK,btnEncodeClick);
btnDecode.addEventListener(MouseEvent.CLICK,btnDecodeClick);
}
//将ByteArray反序列化为图象
function btnDecodeClick(e:MouseEvent):void {
if (bytes == null) {
return;
}
/*var ldr:URLLoader = new URLLoader();
ldr.dataFormat = URLLoaderDataFormat.BINARY;// ** 这里一定要指定dataFormat为URLLoaderDataFormat.BINARY **
ldr.addEventListener(Event.COMPLETE, on_fileLoad);
ldr.addEventListener(IOErrorEvent.IO_ERROR, on_fileLoadError);
var pathToBitmapDataFile:String = "image.bmd";
ldr.load(new URLRequest(pathToBitmapDataFile));*/
bytes.uncompress();
var iWidth:int = bytes.readUnsignedInt();
var iHeight:int = ((bytes.length - 4) / 4) / iWidth;
var bmd:BitmapData = new BitmapData(iWidth,iHeight,true,0);
bmd.setPixels(bmd.rect, bytes);
var bm:Bitmap = new Bitmap(bmd);
addChild(bm);
bm.y = 7;
bm.x = 330;
btnDecode.enabled = false;
btnDecode.removeEventListener(MouseEvent.CLICK,btnDecodeClick);
}
/*function on_fileLoadError(evt:Event):void {
trace(evt.type);
}
function on_fileLoad(evt:Event):void {
if (evt.type == Event.COMPLETE) {
var data:ByteArray = URLLoader(evt.target).data as ByteArray;
if (data) {
try {
data.uncompress();
} catch (e:Error) {
}
// 此时的数据已经是解压后的字节数组了
// 数据解压后
var width:int = data.readUnsignedInt();// 起始的4个字节
// after data.uncompress()
var height:int = ((data.length - 4) / 4) / width;
// (data.length - 4) ** 去掉开始的4个字节,其余的便是位图的字节数组了 **
// ((data.length - 4) / 4) ** 每个像素4个字节长, 所以要除以4得到总像素数 **
// ((data.length - 4) / 4) / 宽度 ** 记住,因为是矩形才能这样计算出高度 **
var bmd:BitmapData = new BitmapData(width,height,true,0);// 32位支持alpha通道的位图
bmd.setPixels(bmd.rect, data);
// 数据的position指向第5个字节了;
var bm:Bitmap = new Bitmap(bmd);
addChild(bm);
}
}
}
*/
function init():void {
bit = new SampleImage();
var bitMap:Bitmap = new Bitmap(bit);
bitMap.x = 100;
bitMap.y = 7;
addChild(bitMap);
btnEncode.addEventListener(MouseEvent.CLICK,btnEncodeClick);
}
init();
import com.adobe.serialization.json.*;
//构造一个复杂对象
var obj:Object = new Object();
obj.name = "yjm";
obj.sex = "Male";
obj.hello = fnHello;
function fnHello(){
obj.name = "Hello World";
}
var jsonEn:JSONEncoder = new JSONEncoder(obj);
var jsonStr:String = jsonEn.getString();
trace(jsonStr);//输出 : {"name":"yjm","sex":"Male"} ,可以看到obj.hello并未成功序列化为json字符串
var jsonDe:JSONDecoder = new JSONDecoder(jsonStr);
var obj2:Object = jsonDe.getValue();//反序列化
trace(obj2.name,obj2.sex);//输出:yjm Male
另外在实际开发中,也常会遇到将图片数据序列化与反序列化的场景(比如在二个flash之间转送图片),有二种办法实现:
1.利用JPGEncoder或PNGEncoder
import flash.events.MouseEvent;
import flash.utils.ByteArray;
import com.adobe.images.JPGEncoder;
import flash.display.Bitmap;
var bytes:ByteArray;
var bit:SampleImage;//SampleImage是库中的图片链接"类名"
//将图片序列化为ByteArray
function btnEncodeClick(e:MouseEvent):void {
var jpg:JPGEncoder = new JPGEncoder();
bytes = jpg.encode(bit);
txtArray.text = "";
for (var i:uint=0,j=bytes.length; i<j; i++) {
txtArray.appendText(bytes[i].toString() + ",");
}
if (txtArray.text.length > 0) {
txtArray.text = txtArray.text.substring(0,txtArray.text.length - 1);
}
btnEncode.enabled = false;
btnEncode.removeEventListener(MouseEvent.CLICK,btnEncodeClick);
btnDecode.addEventListener(MouseEvent.CLICK,btnDecodeClick);
}
//将ByteArray反序列化为图象
function btnDecodeClick(e:MouseEvent):void {
if (bytes==null){return;}
var _ld:Loader = new Loader();
_ld.loadBytes(bytes);
_ld.contentLoaderInfo.addEventListener(Event.COMPLETE, onComplete);
btnDecode.enabled = false;
btnDecode.removeEventListener(MouseEvent.CLICK,btnDecodeClick);
}
//加载完成的回调函数
function onComplete(e:Event):void {
var bitMap:Bitmap = e.target.content as Bitmap;//读取Bitmap
addChild(bitMap);
bitMap.y = 7;
bitMap.x = 330;
}
function init():void{
bit = new SampleImage();
var bitMap:Bitmap = new Bitmap(bit);
bitMap.x = 100;
bitMap.y = 7;
addChild(bitMap);
btnEncode.addEventListener(MouseEvent.CLICK,btnEncodeClick);
}
init();
注意:这种带压缩的方法对图片质量是有影响的,如果要想100%无损序列化及反序列化,可以使用下面这种方法
2.图片质量无损的序列化/反序列化
来源:http://bbs.9ria.com/forum-43-1.html
import flash.events.MouseEvent;
import flash.utils.ByteArray;
import flash.display.Bitmap;
import flash.events.Event;
import flash.net.FileReference;
var bytes:ByteArray;
var bit:SampleImage;//SampleImage是库中的图片链接"类名"
//将图片序列化为ByteArray
function btnEncodeClick(e:MouseEvent):void {
bytes = new ByteArray();
bytes.writeUnsignedInt(bit.width);
// 保存图像宽度;
bytes.writeBytes(bit.getPixels(bit.rect));
//保存图像字节数组;
bytes.compress();
/*
var fileRef:FileReference = new FileReference();
fileRef.save(bytes,"image.bmd");
// 默认文件名: "image.bmd";*/
trace(bytes.length);
txtArray.text = "";
for (var i:uint=0,j=bytes.length; i<j; i++) {
txtArray.appendText(bytes[i].toString() + ",");
}
if (txtArray.text.length > 0) {
txtArray.text = txtArray.text.substring(0,txtArray.text.length - 1);
}
btnEncode.enabled = false;
btnEncode.removeEventListener(MouseEvent.CLICK,btnEncodeClick);
btnDecode.addEventListener(MouseEvent.CLICK,btnDecodeClick);
}
//将ByteArray反序列化为图象
function btnDecodeClick(e:MouseEvent):void {
if (bytes == null) {
return;
}
/*var ldr:URLLoader = new URLLoader();
ldr.dataFormat = URLLoaderDataFormat.BINARY;// ** 这里一定要指定dataFormat为URLLoaderDataFormat.BINARY **
ldr.addEventListener(Event.COMPLETE, on_fileLoad);
ldr.addEventListener(IOErrorEvent.IO_ERROR, on_fileLoadError);
var pathToBitmapDataFile:String = "image.bmd";
ldr.load(new URLRequest(pathToBitmapDataFile));*/
bytes.uncompress();
var iWidth:int = bytes.readUnsignedInt();
var iHeight:int = ((bytes.length - 4) / 4) / iWidth;
var bmd:BitmapData = new BitmapData(iWidth,iHeight,true,0);
bmd.setPixels(bmd.rect, bytes);
var bm:Bitmap = new Bitmap(bmd);
addChild(bm);
bm.y = 7;
bm.x = 330;
btnDecode.enabled = false;
btnDecode.removeEventListener(MouseEvent.CLICK,btnDecodeClick);
}
/*function on_fileLoadError(evt:Event):void {
trace(evt.type);
}
function on_fileLoad(evt:Event):void {
if (evt.type == Event.COMPLETE) {
var data:ByteArray = URLLoader(evt.target).data as ByteArray;
if (data) {
try {
data.uncompress();
} catch (e:Error) {
}
// 此时的数据已经是解压后的字节数组了
// 数据解压后
var width:int = data.readUnsignedInt();// 起始的4个字节
// after data.uncompress()
var height:int = ((data.length - 4) / 4) / width;
// (data.length - 4) ** 去掉开始的4个字节,其余的便是位图的字节数组了 **
// ((data.length - 4) / 4) ** 每个像素4个字节长, 所以要除以4得到总像素数 **
// ((data.length - 4) / 4) / 宽度 ** 记住,因为是矩形才能这样计算出高度 **
var bmd:BitmapData = new BitmapData(width,height,true,0);// 32位支持alpha通道的位图
bmd.setPixels(bmd.rect, data);
// 数据的position指向第5个字节了;
var bm:Bitmap = new Bitmap(bmd);
addChild(bm);
}
}
}
*/
function init():void {
bit = new SampleImage();
var bitMap:Bitmap = new Bitmap(bit);
bitMap.x = 100;
bitMap.y = 7;
addChild(bitMap);
btnEncode.addEventListener(MouseEvent.CLICK,btnEncodeClick);
}
init();