读Net Programming on WIN2K 2nd 后记---关于I/O Model

 以下代码均摘自原版,文字部分是我的体会。

//--------------------------------------------------------------

//select情况下:

 

SOCKET  s;

fd_set  fdread;

int     ret;

 

// Create a socket, and accept a connection

 

// Manage I/O on the socket

while(TRUE)

{

    // Always clear the read set before calling

    // select()

    FD_ZERO(&fdread);

 

    // Add socket s to the read set

    FD_SET(s, &fdread);

    FD_SET(s1, &fdread);

     FD_SET(s2, &fdread);

     //...

     FD_SET(sn, &fdread);

 

 

 

    if ((ret = select(0, &fdread, NULL, NULL, NULL))

        == SOCKET_ERROR)

    {

        // Error condition

    }

 

    if (ret > 0)

    {

        // For this simple case, select() should return

        // the value 1. An application dealing with

        // more than one socket could get a value

        // greater than 1. At this point, your

        // application should check to see whether the

        // socket is part of a set.

 

        if (FD_ISSET(s, &fdread))

        {

            // A read event has occurred on socket s

        }

 

        if (FD_ISSET(s1, &fdread))

        {

            // A read event has occurred on socket s1

        }

 

         if (FD_ISSET(s2, &fdread))

        {

            // A read event has occurred on socket s2

        }

        //...

         if (FD_ISSET(sn, &fdread))

        {

            // A read event has occurred on socket sn    

        }

 

        //结论:      

         //可见,当有多个套接字的时候,这样的判断也是很费时的,

          //fdread是一个数组,对数组的访问每一次都是按从0开始。

 

 

    }

}

//--------------------------------------------------------------

//WSAAsyncSelect 情况下:

 

 

#define WM_SOCKET WM_USER + 1

#include <winsock2.h>

#include <windows.h>

 

int WINAPI WinMain(HINSTANCE hInstance,

    HINSTANCE hPrevInstance, LPSTR lpCmdLine,

    int nCmdShow)

{

    WSADATA wsd;

    SOCKET Listen;

    SOCKADDR_IN InternetAddr;

    HWND Window;

 

    // Create a window and assign the ServerWinProc

    // below to it

 

    Window = CreateWindow();

    // Start Winsock and create a socket

 

    WSAStartup(MAKEWORD(2,2), &wsd);

    Listen = socket (AF_INET, SOCK_STREAM, IPPROTO_TCP);

    // Bind the socket to port 5150

    // and begin listening for connections

 

    InternetAddr.sin_family = AF_INET;

    InternetAddr.sin_addr.s_addr = htonl(INADDR_ANY);

    InternetAddr.sin_port = htons(5150);

 

    bind(Listen, (PSOCKADDR) &InternetAddr,

        sizeof(InternetAddr));

 

    // Set up window message notification on

    // the new socket using the WM_SOCKET define

    // above

 

    WSAAsyncSelect(Listen, Window, WM_SOCKET,

        FD_ACCEPT │ FD_CLOSE);

     //经典的套接字模型是这里有个accept(),是每当有一个连接就转移给另一个套接字做,

//这是系统默认在处理ACCEPT;

     //而这里,自己申请了对ACCEPT和CLOSE的处理,将处理例程写在窗口处理里。

   

    listen(Listen, 5);

 

    // Translate and dispatch window messages

    // until the application terminates

    while (1) {

     // ...

 }

}

 

BOOL CALLBACK ServerWinProc(HWND hDlg,UINT wMsg,

    WPARAM wParam, LPARAM lParam)

{

    SOCKET Accept;

    //多个套接字的时候应该是一个数组

 

    switch(wMsg)

    {

        case WM_PAINT:

            // Process window paint messages

            break;

 

        case WM_SOCKET:

 

            // Determine whether an error occurred on the

            // socket by using the WSAGETSELECTERROR() macro

 

            if (WSAGETSELECTERROR(lParam))

            {

                 // Display the error and close the socket

                closesocket( (SOCKET) wParam);

                break;

            }

 

            // Determine what event occurred on the

            // socket

 

            switch(WSAGETSELECTEVENT(lParam))

            {

                case FD_ACCEPT:

 

                    // Accept an incoming connection

                    Accept = accept(wParam, NULL, NULL);

 

                    // Prepare accepted socket for read,

                    // write, and close notification

 

                    WSAAsyncSelect(Accept, hDlg, WM_SOCKET,

                        FD_READ │ FD_WRITE │ FD_CLOSE);

                    //有接入的情况下,申请对相关三个参数的处理

                    //wParam传递过来的时候就包含了套接字对象

 

                    break;

 

                case FD_READ:

 

                    // Receive data from the socket in

                    // wParam

                     //recv(...);

                    break;

 

                case FD_WRITE:

 

                    // The socket in wParam is ready

                    // for sending data

                    //send(...); 参数为:wParam,远程套接字,自己的buf

//(数据是在其他地方如文本框中输入的)...

                    break;

 

                case FD_CLOSE:

 

                    // The connection is now closed

                    closesocket( (SOCKET)wParam);

                    break;

            }

            break;

    }

    return TRUE;

}

    //总结:结构清晰

    //总是需要一个窗体,它运用了成熟的窗口消息处理机制,是在不成熟的条件下,将现有的成熟技术融合,

    //强调套接字事件与窗体通知消息的沟通。但是当消息量很大的时候,原有的窗口消息队列会有差的表现。

 

 

//--------------------------------------------------------------

//WSAEventSelect 情况下:

 

/*int WSAEventSelect(

    SOCKET s,

    WSAEVENT hEventObject,

    long lNetworkEvents

);*/

 

 

 

SOCKET SocketArray [WSA_MAXIMUM_WAIT_EVENTS];

WSAEVENT EventArray [WSA_MAXIMUM_WAIT_EVENTS],

         NewEvent;

SOCKADDR_IN InternetAddr;

SOCKET Accept, Listen;

DWORD EventTotal = 0;

DWORD Index, i;

// Set up a TCP socket for listening on port 5150

Listen = socket (PF_INET, SOCK_STREAM, 0);

 

InternetAddr.sin_family = AF_INET;

InternetAddr.sin_addr.s_addr = htonl(INADDR_ANY);

InternetAddr.sin_port = htons(5150);

 

bind(Listen, (PSOCKADDR) &InternetAddr,

    sizeof(InternetAddr));

 

NewEvent = WSACreateEvent();

 

WSAEventSelect(Listen, NewEvent,

    FD_ACCEPT │ FD_CLOSE);                    //如果有多个套接字,需要多次调用WSAEventSelect,对每一个套接字进行设置。

 

listen(Listen, 5);

 

SocketArray[EventTotal] = Listen;

EventArray[EventTotal] = NewEvent;

EventTotal++;

 

while(TRUE)

{

    // Wait for network events on all sockets

    Index = WSAWaitForMultipleEvents(EventTotal,

        EventArray, FALSE, WSA_INFINITE, FALSE);

    Index = Index - WSA_WAIT_EVENT_0;

 

    // Iterate through all events to see if more than one is signaled

    for(i=Index; i < EventTotal ;i++)

    {

     Index = WSAWaitForMultipleEvents(1, &EventArray[i], TRUE, 1000, FALSE);

     if ((Index == WSA_WAIT_FAILED) ││ (Index == WSA_WAIT_TIMEOUT))

         continue;

     else

     {

         Index = i;

         WSAEnumNetworkEvents(

             SocketArray[Index],

             EventArray[Index],

            &NetworkEvents);

         //当确定了是哪个套接字有事件时,调用WSAEnumNetworkEvents确定在这个套接字上

//具体发生了什么网络事件

 

         // Check for FD_ACCEPT messages    

         if (NetworkEvents.lNetworkEvents & FD_ACCEPT)

         {

             if (NetworkEvents.iErrorCode[FD_ACCEPT_BIT] != 0)

             {

                 printf("FD_ACCEPT failed with error %d/n",

                     NetworkEvents.iErrorCode[FD_ACCEPT_BIT]);

                 break;

             }

 

             // Accept a new connection, and add it to the

             // socket and event lists

             Accept = accept(

                 SocketArray[Index],

                 NULL, NULL);

 

             // We cannot process more than

             // WSA_MAXIMUM_WAIT_EVENTS sockets, so close

             // the accepted socket

             if (EventTotal > WSA_MAXIMUM_WAIT_EVENTS)

             {

                 printf("Too many connections");

                 closesocket(Accept);

                 break;

             }

 

             NewEvent = WSACreateEvent();

 

             WSAEventSelect(Accept, NewEvent,

                 FD_READ │ FD_WRITE │ FD_CLOSE);  //声明将要对三个网络事件处理

 

             EventArray[EventTotal] = NewEvent;

             SocketArray[EventTotal] = Accept;

             EventTotal++;

             printf("Socket %d connected/n", Accept);

         }

 

         // Process FD_READ notification

         if (NetworkEvents.lNetworkEvents & FD_READ)

         {

             if (NetworkEvents.iErrorCode[FD_READ_BIT] != 0)

             {

                 printf("FD_READ failed with error %d/n",

                     NetworkEvents.iErrorCode[FD_READ_BIT]);

                 break;

             }

 

             // Read data from the socket

             recv(SocketArray[Index - WSA_WAIT_EVENT_0],

                 buffer, sizeof(buffer), 0);

         }

 

         // Process FD_WRITE notification

         if (NetworkEvents.lNetworkEvents & FD_WRITE)

         {

             if (NetworkEvents.iErrorCode[FD_WRITE_BIT] != 0)

             {

                 printf("FD_WRITE failed with error %d/n",

                     NetworkEvents.iErrorCode[FD_WRITE_BIT]);

                 break;

             }

 

             send(SocketArray[Index - WSA_WAIT_EVENT_0],

                buffer, sizeof(buffer), 0);

            }

 

            if (NetworkEvents.lNetworkEvents & FD_CLOSE)

            {

                if (NetworkEvents.iErrorCode[FD_CLOSE_BIT] != 0)

                {

                    printf("FD_CLOSE failed with error %d/n",

                        NetworkEvents.iErrorCode[FD_CLOSE_BIT]);

                    break;

                }

 

                closesocket(SocketArray[Index]);

 

                // Remove socket and associated event from

                // the Socket and Event arrays and decrement

                // EventTotal

                CompressArrays(EventArray, SocketArray, &EventTotal);

            }

              }

    }

}

 

    //总结:

//将感兴趣的网络事件和套接字联系起来,并通过EVENT通知例程,这也是对已有技术的运用,

//没有享受系统的机制。

//而且为了避免调用WSAWaitForMultipleEvents产生的事件饥饿,用了一个

//for(i=Index; i < EventTotal ;i++)

    //强迫进行事件轮询,容易造成处理缓慢。而且还是可能造成先到的包后被处理。

 

 

//--------------------------------------------------------------

//Overlapped情况下:

//Event:

 

 

/*

typedef struct WSAOVERLAPPED

{

    DWORD    Internal;

    DWORD    InternalHigh;

    DWORD    Offset;

    DWORD    OffsetHigh;

    WSAEVENT hEvent;

} WSAOVERLAPPED, FAR * LPWSAOVERLAPPED;

从结构可以看出系统对网络大流量的支持,直接将自建事件和缓冲区联系起来,系统自己做接受网络事件,处理缓冲区的内容。

*/

 

 

#define DATA_BUFSIZE                         4096

void main(void)

{

    WSABUF DataBuf;

    char buffer[DATA_BUFSIZE];

    DWORD EventTotal = 0,

          RecvBytes=0,

          Flags=0;

    WSAEVENT EventArray[WSA_MAXIMUM_WAIT_EVENTS];

    WSAOVERLAPPED AcceptOverlapped;

    SOCKET ListenSocket, AcceptSocket;

 

    // Step 1:

    //  Start Winsock and set up a listening socket

    ...

 

    // Step 2:

    //  Accept an inbound connection

    AcceptSocket = accept(ListenSocket, NULL, NULL);

     //将ACCEPT消息还是交给系统处理

 

    // Step 3:

    //  Set up an overlapped structure

 

    EventArray[EventTotal] = WSACreateEvent();

 

    ZeroMemory(&AcceptOverlapped,sizeof(WSAOVERLAPPED));

    AcceptOverlapped.hEvent = EventArray[EventTotal];

 

    DataBuf.len = DATA_BUFSIZE;

    DataBuf.buf = buffer;

 

    EventTotal++;

 

    // Step 4:

    //  Post a WSARecv request to begin receiving data

    //  on the socket

 

    if (WSARecv(AcceptSocket, &DataBuf, 1, &RecvBytes,

        &Flags, &AcceptOverlapped, NULL) == SOCKET_ERROR)  

//注意在投递之前并没有表示它注册了什么网络事件,是否WSARecv函数里会与FD_READ联系,还不知

//具体哪种网络事件发生了,自制事件能得到通知。

    {

     if (WSAGetLastError() != WSA_IO_PENDING)

     {

         // Error occurred

     }

 }

 

    // Process overlapped receives on the socket

 

    while(TRUE)

    {

     DWORD    Index;

        // Step 5:

        //  Wait for the overlapped I/O call to complete

        Index = WSAWaitForMultipleEvents(EventTotal,

            EventArray, FALSE, WSA_INFINITE, FALSE);

 

        // Index should be 0 because we

        // have only one event handle in EventArray

 

        // Step 6:

        //  Reset the signaled event

        WSAResetEvent(

            EventArray[Index - WSA_WAIT_EVENT_0]);

 

        // Step 7:

        //  Determine the status of the overlapped

        //  request

        WSAGetOverlappedResult(AcceptSocket,

            &AcceptOverlapped, &BytesTransferred,

            FALSE, &Flags);

   

        // First check to see whether the peer has closed

        // the connection, and if so, close the

        // socket

 

        if (BytesTransferred == 0)

        {

            printf("Closing socket %d/n", AcceptSocket);

 

            closesocket(AcceptSocket);

            WSACloseEvent(

                EventArray[Index - WSA_WAIT_EVENT_0]);

            return;

        }

 

        // Do something with the received data

        // DataBuf contains the received data

        ...

 

        // Step 8:

        //  Post another WSARecv() request on the socket

 

        Flags = 0;

        ZeroMemory(&AcceptOverlapped,

            sizeof(WSAOVERLAPPED));

 

        AcceptOverlapped.hEvent = EventArray[Index -

            WSA_WAIT_EVENT_0];

 

        DataBuf.len = DATA_BUFSIZE;

        DataBuf.buf = buffer;

 

        if (WSARecv(AcceptSocket, &DataBuf, 1,

            &RecvBytes, &Flags, &AcceptOverlapped,

            NULL) == SOCKET_ERROR)

        {

            if (WSAGetLastError() != WSA_IO_PENDING)

            {

                // Unexpected error

            }

        }

    }

}

 

   //总结:

   //这里只是表示了如何处理接收数据,如果同时也有发送呢?调用WSASend(...),也在循环里等待一个

//事件数组?这样会和WSARecv的处理耗上,看来需要另一个线程

   //专门处理。这个比WSAEventSelect好的地方在于:判断了事件以后,直接可以通过判断

//BytesTransferred来确定对Buf的处理,而不需要再调用一次Recv函数。

   //需要分线程处理发送与接收下面是我理解中的WSARecv伪代码

   WSARecv(socket s,char* buf,int i,int* len,bool* flag,WSAOVERLAPPED lap)

   {

        //分析套接字s的属性

        if(有完成端口)

        {

            声明处理完成端口感兴趣的网络事件(这里是FD_READ);

            //可能跳入另一个系统分配的线程工作,当事件产生时,再往下进行。而该线程马上返回

            //以下处理部分很有可能是一个回调过程,不在真实的WSARecv里面。

            写入LPPER_IO_DATA结构;//应该就是buf

            将该结构添加进一个类似队列的结构中;//等待GetQueuedCompletionStatus调用

            return;

        }

        //...

        else

        {

WSAEVENT event = WSACreatEvent();

        WSAEventSelect(s, event, FD_READ);    //声明将要响应FD_READ事件    

       //...不是用waitfor..等待event  ;用系统特殊的方式,否则会阻塞

       if (NetworkEvents.lNetworkEvents & FD_READ)

         {

             if (NetworkEvents.iErrorCode[FD_READ_BIT] != 0)

             {

                 printf("FD_READ failed with error %d/n",

                     NetworkEvents.iErrorCode[FD_READ_BIT]);

                 break;

             }

 

             // Read data from the socket

             recv(s,buf, sizeof(buf), 0);

               WSAReSetEvent(lap.hEvent);                  //给予外部例程通知

         }

        }

        //...

 

   }

 

 

 

 

//--------------------------------------------------------------

//Overlapped情况下:

//Completion Routines:

 

/*

void CALLBACK CompletionROUTINE(

    DWORD dwError,

    DWORD cbTransferred,

    LPWSAOVERLAPPED lpOverlapped,

    DWORD dwFlags

);

 

*/

 

 

   #define DATA_BUFSIZE    4096

 

SOCKET AcceptSocket,

       ListenSocket;

WSABUF DataBuf;

WSAEVENT EventArray[MAXIMUM_WAIT_OBJECTS];

DWORD Flags,

      RecvBytes,

      Index;

char buffer[DATA_BUFSIZE];

 

void main(void)

{

    WSAOVERLAPPED Overlapped;

 

    // Step 1:

    //  Start Winsock, and set up a listening socket

    ...

 

    // Step 2:

    //  Accept a new connection

    AcceptSocket = accept(ListenSocket, NULL, NULL);

 

    // Step 3:

    //  Now that we have an accepted socket, start

    //  processing I/O using overlapped I/O with a

    //  completion routine. To get the overlapped I/O

    //  processing started, first submit an

    //  overlapped WSARecv() request.

 

    Flags = 0;

       

    ZeroMemory(&Overlapped, sizeof(WSAOVERLAPPED));

 

    DataBuf.len = DATA_BUFSIZE;

    DataBuf.buf = buffer;

     // Step 4:

    //  Post an asynchronous WSARecv() request

    //  on the socket by specifying the WSAOVERLAPPED

    //  structure as a parameter, and supply 

    //  the WorkerRoutine function below as the

    //  completion routine

 

    if (WSARecv(AcceptSocket, &DataBuf, 1, &RecvBytes,

        &Flags, &Overlapped, WorkerRoutine)

        == SOCKET_ERROR)

    {

        if (WSAGetLastError() != WSA_IO_PENDING)

        {

            printf("WSARecv() failed with error %d/n",

                WSAGetLastError());

            return;

        }

    }

 

    // Because the WSAWaitForMultipleEvents() API

    // requires waiting on one or more event objects,

    // we will have to create a dummy event object.

    // As an alternative, we can use SleepEx()

    // instead.

 

    EventArray [0] = WSACreateEvent();

 

    while(TRUE)

    {

        // Step 5:

        Index = WSAWaitForMultipleEvents(1, EventArray,

            FALSE, WSA_INFINITE, TRUE);

 

        // Step 6:

        if (Index == WAIT_IO_COMPLETION)

        {

            // An overlapped request completion routine

            // just completed. Continue servicing

            // more completion routines.

            continue;

        }

        else

        {

            // A bad error occurred:óstop processing!

            // If we were also processing an event

            // object, this could be an index to

            // the event array.

            return;

        }

    }

}

 

void CALLBACK WorkerRoutine(DWORD Error,

                            DWORD BytesTransferred,

                            LPWSAOVERLAPPED Overlapped,

                            DWORD InFlags)

{

    DWORD SendBytes, RecvBytes;

    DWORD Flags;

 

    if (Error != 0 ││ BytesTransferred == 0)

    {

        // Either a bad error occurred on the socket

        // or the socket was closed by a peer

        closesocket(AcceptSocket);

        return;

    }

 

    // At this point, an overlapped WSARecv() request

    // completed successfully. Now we can retrieve the

    // received data that is contained in the variable

    // DataBuf. After processing the received data, we

    // need to post another overlapped WSARecv() or

    // WSASend() request. For simplicity, we will post

    // another WSARecv() request.

 

    Flags = 0;

       

    ZeroMemory(&Overlapped, sizeof(WSAOVERLAPPED));

 

    DataBuf.len = DATA_BUFSIZE;

    DataBuf.buf = buffer;

 

    if (WSARecv(AcceptSocket, &DataBuf, 1, &RecvBytes,

        &Flags, &Overlapped, WorkerRoutine)

        == SOCKET_ERROR)

    {

        if (WSAGetLastError() != WSA_IO_PENDING )

        {

            printf("WSARecv() failed with error %d/n",

                WSAGetLastError());

            return;

        }

    }

}

 

        //总结:

        //其实质是对每一个套接字的特定网络事件注册回调例程,但是暂时还不知系统是否是创建多个

//回调例程,不过这样也是最完美的,每个例程处理一个事件,

        //系统只承担调用开销,例程本身的处理能够最优化。还有源代码里没有把hEvent传入lap,有问题。

 

 

//--------------------------------------------------------------

//Completion Port 情况下:

 

/*

HANDLE CreateIoCompletionPort(

    HANDLE FileHandle,

    HANDLE ExistingCompletionPort,

    DWORD CompletionKey,

    DWORD NumberOfConcurrentThreads

);

*/

 

 

HANDLE CompletionPort;

WSADATA wsd;

SYSTEM_INFO SystemInfo;

SOCKADDR_IN InternetAddr;

SOCKET Listen;

int i;

 

typedef struct _PER_HANDLE_DATA

{

     SOCKET             Socket;

     SOCKADDR_STORAGE  ClientAddr;

     // Other information useful to be associated with the handle

} PER_HANDLE_DATA, * LPPER_HANDLE_DATA;    //传给线程的信息     

 

// Load Winsock

StartWinsock(MAKEWORD(2,2), &wsd);

 

// Step 1:

// Create an I/O completion port

 

CompletionPort = CreateIoCompletionPort(

    INVALID_HANDLE_VALUE, NULL, 0, 0);

 

// Step 2:

// Determine how many processors are on the system

 

GetSystemInfo(&SystemInfo);

 

// Step 3:

// Create worker threads based on the number of

// processors available on the system. For this

// simple case, we create one worker thread for each

// processor.

 

for(i = 0; i < SystemInfo.dwNumberOfProcessors; i++)

{

    HANDLE ThreadHandle;

 

    // Create a server worker thread, and pass the

    // completion port to the thread. NOTE: the

    // ServerWorkerThread procedure is not defined

    // in this listing.

 

    ThreadHandle = CreateThread(NULL, 0,

        ServerWorkerThread, CompletionPort,

        0, NULL);    //此时工作线程被阻塞,因为它在等待CompletionPort里的参数。

//之所以要在这么早调用,可能给子线程充分的初始化时间

 

    // Close the thread handle

    CloseHandle(ThreadHandle);

}

 

// Step 4:

// Create a listening socket

 

Listen = WSASocket(AF_INET, SOCK_STREAM, 0, NULL, 0,

    WSA_FLAG_OVERLAPPED);                             //注意声明: 这里就将支持重叠I/O

 

InternetAddr.sin_family = AF_INET;

InternetAddr.sin_addr.s_addr = htonl(INADDR_ANY);

InternetAddr.sin_port = htons(5150);

bind(Listen, (PSOCKADDR) &InternetAddr,sizeof(InternetAddr));

 

// Prepare socket for listening

 

listen(Listen, 5);

 

while(TRUE)

{

    PER_HANDLE_DATA *PerHandleData=NULL;

    SOCKADDR_IN saRemote;

    SOCKET Accept;

    int RemoteLen;

    // Step 5:

    // Accept connections and assign to the completion

    // port

 

    RemoteLen = sizeof(saRemote);

Accept = WSAAccept(Listen, (SOCKADDR *)&saRemote, &RemoteLen); 

//没有任何特性的阻塞返回,

//每一次返回都把一个新的套接字赋给Accept

 

    // Step 6:

    // Create per-handle data information structure to

    // associate with the socket

    PerHandleData = (LPPER_HANDLE_DATA)GlobalAlloc(GPTR, sizeof(PER_HANDLE_DATA));

 

    printf("Socket number %d connected/n", Accept);

    PerHandleData->Socket = Accept;

    memcpy(&PerHandleData->ClientAddr, &saRemote, RemoteLen);

 

    // Step 7:

    // Associate the accepted socket with the

    // completion port

 

    CreateIoCompletionPort((HANDLE) Accept,

        CompletionPort, (DWORD) PerHandleData, 0);   //一个完成端口可以支持多个套接字

 

    // Step 8:

    //  Start processing I/O on the accepted socket.

    //  Post one or more WSASend() or WSARecv() calls

    //  on the socket using overlapped I/O.

    WSARecv(...);              //对刚刚设置的完成端口进行处理,放入队列等待例程处理。

}

 

   

 

 

DWORD WINAPI ServerWorkerThread(LPVOID CompletionPortID)

{

    HANDLE CompletionPort = (HANDLE) CompletionPortID;

    DWORD BytesTransferred;

    LPOVERLAPPED Overlapped;

    LPPER_HANDLE_DATA PerHandleData;

    LPPER_IO_DATA PerIoData;

    DWORD SendBytes, RecvBytes;

    DWORD Flags;

   

    while(TRUE)

    {

        // Wait for I/O to complete on any socket

        // associated with the completion port

   

        ret = GetQueuedCompletionStatus(CompletionPort,

            &BytesTransferred,(LPDWORD)&PerHandleData,

            (LPOVERLAPPED *) &PerIoData, INFINITE);      

//堵塞在这里,该函数将取得PerIoData

 

        // First check to see if an error has occurred

        // on the socket; if so, close the

        // socket and clean up the per-handle data

        // and per-I/O operation data associated with

        // the socket

 

        if (BytesTransferred == 0 &&

            (PerIoData->OperationType == RECV_POSTED ││

             PerIoData->OperationType == SEND_POSTED))

        {

            // A zero BytesTransferred indicates that the

            // socket has been closed by the peer, so

            // you should close the socket. Note:

            // Per-handle data was used to reference the

            // socket associated with the I/O operation.

 

            closesocket(PerHandleData->Socket);

 

            GlobalFree(PerHandleData);

            GlobalFree(PerIoData);

            continue;

        }

 

        // Service the completed I/O request. You can

        // determine which I/O request has just

        // completed by looking at the OperationType

        // field contained in the per-I/O operation data.

         if (PerIoData->OperationType == RECV_POSTED)

        {

            // Do something with the received data

            // in PerIoData->Buffer

        }

 

        // Post another WSASend or WSARecv operation.

        // As an example, we will post another WSARecv()

        // I/O operation.

 

        Flags = 0;

 

        // Set up the per-I/O operation data for the next

        // overlapped call

        ZeroMemory(&(PerIoData->Overlapped), sizeof(OVERLAPPED));

 

        PerIoData->DataBuf.len = DATA_BUFSIZE;

        PerIoData->DataBuf.buf = PerIoData->Buffer;

        PerIoData->OperationType = RECV_POSTED;

 

        WSARecv(PerHandleData->Socket,

            &(PerIoData->DataBuf), 1, &RecvBytes,

            &Flags, &(PerIoData->Overlapped), NULL);     //进入一个循环处理FD_READ

    }

}

 

    //结论:

    //完成端口把它自身与套接字联系起来,WSA系列函数会通过套接字得到完成端口。

//技术上还是往多线程参数传递上发展,但是系统的特别支持使得这种模型更加强大。

//不用太多的线程就可以实现。

    //但是它的处理性能还是决定于工作例程的性能。

 

 

 

 

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