一、设置缓存(wx.setStorageSync)
wx.setStorageSync('Key',{
game:"风暴英雄",
developer:"暴雪"
})
wx.setStorageSync('Key1', {
game: "和平精英",
developer: "光子实验室"
})
二、清除缓存
wx.removeStorageSync('Key');
// 清除缓存
wx.clearStorageSync('Key');
//清除所有缓存
// 缓存的上限最大不超过10mb
e.g:文章详情页收藏和取消(缓存功能)
var postsData = require('../../../data/posts_data.js');
Page({
onLoad:function(option){
var postId = option.id;
this.data.currentPostId = postId;
var postData = postsData.postList[postId];
this.setData({
postData:postData
});
//读取文章缓存状态
var postsCollected = wx.getStorageSync('posts_collected');
//判断缓存变量是否存在
if(postsCollected){
var postCollected = postsCollected[postId];
this.setData({
collected: postCollected
})
}
else{
var postsCollected = {};
postsCollected[postId] = false;
wx.setStorageSync('posts_collected', postsCollected);
}
},
onCollectionTap:function(event){
var postsCollected = wx.getStorageSync('posts_collected');
var postCollected = postsCollected[this.data.currentPostId];
console.log(postCollected);
//收藏变成为收藏,为收藏变成收藏
postCollected = !postCollected;
postsCollected[this.data.currentPostId] = postCollected;
// 更新文章是否收藏的缓存值
wx.setStorageSync('posts_collected', postsCollected);
// 更新数据绑定变量,从而实现切换图片
this.setData({
collected:postCollected
})
}
})