public class CircleView extends View {
private float cx = 100;
private float cy = 100;
public CircleView(Context context) {
super(context);
}
public CircleView(Context context, @Nullable AttributeSet attrs) {
super(context, attrs);
}
public CircleView(Context context, @Nullable AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
Paint paint = new Paint();
paint.setColor(Color.RED);
paint.setAntiAlias(true);
paint.setStyle(Paint.Style.FILL);
canvas.drawCircle(cx,cy,100,paint);
}
@Override
public boolean onTouchEvent(MotionEvent event) {
switch (event.getAction()){
case MotionEvent.ACTION_DOWN://按下
cx = event.getX();
cy = event.getY();
break;
case MotionEvent.ACTION_MOVE://移动
cx = event.getX();
cy = event.getY();
break;
case MotionEvent.ACTION_UP://抬起
cx = event.getX();
cy = event.getY();
break;
}
//需要重新绘制一下图形
//invalidate();//但是只能在主线程进行图形的绘制
postInvalidate();//主线程和子线程都可以....调用这两个方法的时候,会自动调用onDraw方法
//触摸事件自己处理
return true;
}
}
private float cx = 100;
private float cy = 100;
public CircleView(Context context) {
super(context);
}
public CircleView(Context context, @Nullable AttributeSet attrs) {
super(context, attrs);
}
public CircleView(Context context, @Nullable AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
Paint paint = new Paint();
paint.setColor(Color.RED);
paint.setAntiAlias(true);
paint.setStyle(Paint.Style.FILL);
canvas.drawCircle(cx,cy,100,paint);
}
@Override
public boolean onTouchEvent(MotionEvent event) {
switch (event.getAction()){
case MotionEvent.ACTION_DOWN://按下
cx = event.getX();
cy = event.getY();
break;
case MotionEvent.ACTION_MOVE://移动
cx = event.getX();
cy = event.getY();
break;
case MotionEvent.ACTION_UP://抬起
cx = event.getX();
cy = event.getY();
break;
}
//需要重新绘制一下图形
//invalidate();//但是只能在主线程进行图形的绘制
postInvalidate();//主线程和子线程都可以....调用这两个方法的时候,会自动调用onDraw方法
//触摸事件自己处理
return true;
}
}