three.js 加载gltf模型的简化demo

前言

最近需要做一个three.js加载三维模型的,才发现three.js的官网和网上的示例挺乱的。甚至有人说把three.js的全部demo下载下来,替换其中的页面,学习者自己操作起来挺难的。这里我就已在vue项目中为例,介绍一下如何实现使用three.js加载三维模型。

下载依赖

npm install three --save

改造插件

three.js官网demo里提供了加载gltf模型的插件,但是这里需要改造一下

  • GLTFLoader.js

    import {
    	AnimationClip,
    	Bone,
    	Box3,
    	BufferAttribute,
    	BufferGeometry,
    	ClampToEdgeWrapping,
    	Color,
    	DirectionalLight,
    	DoubleSide,
    	FileLoader,
    	FrontSide,
    	Group,
    	ImageBitmapLoader,
    	InterleavedBuffer,
    	InterleavedBufferAttribute,
    	Interpolant,
    	InterpolateDiscrete,
    	InterpolateLinear,
    	Line,
    	LineBasicMaterial,
    	LineLoop,
    	LineSegments,
    	LinearFilter,
    	LinearMipmapLinearFilter,
    	LinearMipmapNearestFilter,
    	Loader,
    	LoaderUtils,
    	Material,
    	MathUtils,
    	Matrix4,
    	Mesh,
    	MeshBasicMaterial,
    	MeshPhysicalMaterial,
    	MeshStandardMaterial,
    	MirroredRepeatWrapping,
    	NearestFilter,
    	NearestMipmapLinearFilter,
    	NearestMipmapNearestFilter,
    	NumberKeyframeTrack,
    	Object3D,
    	OrthographicCamera,
    	PerspectiveCamera,
    	PointLight,
    	Points,
    	PointsMaterial,
    	PropertyBinding,
    	Quaternion,
    	QuaternionKeyframeTrack,
    	RGBFormat,
    	RepeatWrapping,
    	Skeleton,
    	SkinnedMesh,
    	Sphere,
    	SpotLight,
    	TangentSpaceNormalMap,
    	Texture,
    	TextureLoader,
    	TriangleFanDrawMode,
    	TriangleStripDrawMode,
    	Vector2,
    	Vector3,
    	VectorKeyframeTrack,
    	sRGBEncoding
    } from 'three';
    
    class GLTFLoader extends Loader {
    
    	constructor( manager ) {
    
    		super( manager );
    
    		this.dracoLoader = null;
    		this.ktx2Loader = null;
    		this.meshoptDecoder = null;
    
    		this.pluginCallbacks = [];
    
    		this.register( function ( parser ) {
    
    			return new GLTFMaterialsClearcoatExtension( parser );
    
    		} );
    
    		this.register( function ( parser ) {
    
    			return new GLTFTextureBasisUExtension( parser );
    
    		} );
    
    		this.register( function ( parser ) {
    
    			return new GLTFTextureWebPExtension( parser );
    
    		} );
    
    		this.register( function ( parser ) {
    
    			return new GLTFMaterialsTransmissionExtension( parser );
    
    		} );
    
    		this.register( function ( parser ) {
    
    			return new GLTFMaterialsVolumeExtension( parser );
    
    		} );
    
    		this.register( function ( parser ) {
    
    			return new GLTFMaterialsIorExtension( parser );
    
    		} );
    
    		this.register( function ( parser ) {
    
    			return new GLTFMaterialsSpecularExtension( parser );
    
    		} );
    
    		this.register( function ( parser ) {
    
    			return new GLTFLightsExtension( parser );
    
    		} );
    
    		this.register( function ( parser ) {
    
    			return new GLTFMeshoptCompression( parser );
    
    		} );
    
    	}
    
    	load( url, onLoad, onProgress, onError ) {
    
    		const scope = this;
    
    		let resourcePath;
    
    		if ( this.resourcePath !== '' ) {
    
    			resourcePath = this.resourcePath;
    
    		} else if ( this.path !== '' ) {
    
    			resourcePath = this.path;
    
    		} else {
    
    			resourcePath = LoaderUtils.extractUrlBase( url );
    
    		}
    
    		// Tells the LoadingManager to track an extra item, which resolves after
    		// the model is fully loaded. This means the count of items loaded will
    		// be incorrect, but ensures manager.onLoad() does not fire early.
    		this.manager.itemStart( url );
    
    		const _onError = function ( e ) {
    
    			if ( onError ) {
    
    				onError( e );
    
    			} else {
    
    				console.error( e );
    
    			}
    
    			scope.manager.itemError( url );
    			scope.manager.itemEnd( url );
    
    		};
    
    		const loader = new FileLoader( this.manager );
    
    		loader.setPath( this.path );
    		loader.setResponseType( 'arraybuffer' );
    		loader.setRequestHeader( this.requestHeader );
    		loader.setWithCredentials( this.withCredentials );
    
    		loader.load( url, function ( data ) {
    
    			try {
    
    				scope.parse( data, resourcePath, function ( gltf ) {
    
    					onLoad( gltf );
    
    					scope.manager.itemEnd( url );
    
    				}, _onError );
    
    			} catch ( e ) {
    
    				_onError( e );
    
    			}
    
    		}, onProgress, _onError );
    
    	}
    
    	setDRACOLoader( dracoLoader ) {
    
    		this.dracoLoader = dracoLoader;
    		return this;
    
    	}
    
    	setDDSLoader() {
    
    		throw new Error(
    
    			'THREE.GLTFLoader: "MSFT_texture_dds" no longer supported. Please update to "KHR_texture_basisu".'
    
    		);
    
    	}
    
    	setKTX2Loader( ktx2Loader ) {
    
    		this.ktx2Loader = ktx2Loader;
    		return this;
    
    	}
    
    	setMeshoptDecoder( meshoptDecoder ) {
    
    		this.meshoptDecoder = meshoptDecoder;
    		return this;
    
    	}
    
    	register( callback ) {
    
    		if ( this.pluginCallbacks.indexOf( callback ) === - 1 ) {
    
    			this.pluginCallbacks.push( callback );
    
    		}
    
    		return this;
    
    	}
    
    	unregister( callback ) {
    
    		if ( this.pluginCallbacks.indexOf( callback ) !== - 1 ) {
    
    			this.pluginCallbacks.splice( this.pluginCallbacks.indexOf( callback ), 1 );
    
    		}
    
    		return this;
    
    	}
    
    	parse( data, path, onLoad, onError ) {
    
    		let content;
    		const extensions = {};
    		const plugins = {};
    
    		if ( typeof data === 'string' ) {
    
    			content = data;
    
    		} else {
    
    			const magic = LoaderUtils.decodeText( new Uint8Array( data, 0, 4 ) );
    
    			if ( magic === BINARY_EXTENSION_HEADER_MAGIC ) {
    
    				try {
    
    					extensions[ EXTENSIONS.KHR_BINARY_GLTF ] = new GLTFBinaryExtension( data );
    
    				} catch ( error ) {
    
    					if ( onError ) onError( error );
    					return;
    
    				}
    
    				content = extensions[ EXTENSIONS.KHR_BINARY_GLTF ].content;
    
    			} else {
    
    				content = LoaderUtils.decodeText( new Uint8Array( data ) );
    
    			}
    
    		}
    
    		const json = JSON.parse( content );
    
    		if ( json.asset === undefined || json.asset.version[ 0 ] < 2 ) {
    
    			if ( onError ) onError( new Error( 'THREE.GLTFLoader: Unsupported asset. glTF versions >=2.0 are supported.' ) );
    			return;
    
    		}
    
    		const parser = new GLTFParser( json, {
    
    			path: path || this.resourcePath || '',
    			crossOrigin: this.crossOrigin,
    			requestHeader: this.requestHeader,
    			manager: this.manager,
    			ktx2Loader: this.ktx2Loader,
    			meshoptDecoder: this.meshoptDecoder
    
    		} );
    
    		parser.fileLoader.setRequestHeader( this.requestHeader );
    
    		for ( let i = 0; i < this.pluginCallbacks.length; i ++ ) {
    
    			const plugin = this.pluginCallbacks[ i ]( parser );
    			plugins[ plugin.name ] = plugin;
    
    			// Workaround to avoid determining as unknown extension
    			// in addUnknownExtensionsToUserData().
    			// Remove this workaround if we move all the existing
    			// extension handlers to plugin system
    			extensions[ plugin.name ] = true;
    
    		}
    
    		if ( json.extensionsUsed ) {
    
    			for ( let i = 0; i < json.extensionsUsed.length; ++ i ) {
    
    				const extensionName = json.extensionsUsed[ i ];
    				const extensionsRequired = json.extensionsRequired || [];
    
    				switch ( extensionName ) {
    
    					case EXTENSIONS.KHR_MATERIALS_UNLIT:
    						extensions[ extensionName ] = new GLTFMaterialsUnlitExtension();
    						break;
    
    					case EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS:
    						extensions[ extensionName ] = new GLTFMaterialsPbrSpecularGlossinessExtension();
    						break;
    
    					case EXTENSIONS.KHR_DRACO_MESH_COMPRESSION:
    						extensions[ extensionName ] = new GLTFDracoMeshCompressionExtension( json, this.dracoLoader );
    						break;
    
    					case EXTENSIONS.KHR_TEXTURE_TRANSFORM:
    						extensions[ extensionName ] = new GLTFTextureTransformExtension();
    						break;
    
    					case EXTENSIONS.KHR_MESH_QUANTIZATION:
    						extensions[ extensionName ] = new GLTFMeshQuantizationExtension();
    						break;
    
    					default:
    
    						if ( extensionsRequired.indexOf( extensionName ) >= 0 && plugins[ extensionName ] === undefined ) {
    
    							console.warn( 'THREE.GLTFLoader: Unknown extension "' + extensionName + '".' );
    
    						}
    
    				}
    
    			}
    
    		}
    
    		parser.setExtensions( extensions );
    		parser.setPlugins( plugins );
    		parser.parse( onLoad, onError );
    
    	}
    
    }
    
    /* GLTFREGISTRY */
    
    function GLTFRegistry() {
    
    	let objects = {};
    
    	return	{
    
    		get: function ( key ) {
    
    			return objects[ key ];
    
    		},
    
    		add: function ( key, object ) {
    
    			objects[ key ] = object;
    
    		},
    
    		remove: function ( key ) {
    
    			delete objects[ key ];
    
    		},
    
    		removeAll: function () {
    
    			objects = {};
    
    		}
    
    	};
    
    }
    
    /*********************************/
    /********** EXTENSIONS ***********/
    /*********************************/
    
    const EXTENSIONS = {
    	KHR_BINARY_GLTF: 'KHR_binary_glTF',
    	KHR_DRACO_MESH_COMPRESSION: 'KHR_draco_mesh_compression',
    	KHR_LIGHTS_PUNCTUAL: 'KHR_lights_punctual',
    	KHR_MATERIALS_CLEARCOAT: 'KHR_materials_clearcoat',
    	KHR_MATERIALS_IOR: 'KHR_materials_ior',
    	KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS: 'KHR_materials_pbrSpecularGlossiness',
    	KHR_MATERIALS_SPECULAR: 'KHR_materials_specular',
    	KHR_MATERIALS_TRANSMISSION: 'KHR_materials_transmission',
    	KHR_MATERIALS_UNLIT: 'KHR_materials_unlit',
    	KHR_MATERIALS_VOLUME: 'KHR_materials_volume',
    	KHR_TEXTURE_BASISU: 'KHR_texture_basisu',
    	KHR_TEXTURE_TRANSFORM: 'KHR_texture_transform',
    	KHR_MESH_QUANTIZATION: 'KHR_mesh_quantization',
    	EXT_TEXTURE_WEBP: 'EXT_texture_webp',
    	EXT_MESHOPT_COMPRESSION: 'EXT_meshopt_compression'
    };
    
    /**
     * Punctual Lights Extension
     *
     * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_lights_punctual
     */
    class GLTFLightsExtension {
    
    	constructor( parser ) {
    
    		this.parser = parser;
    		this.name = EXTENSIONS.KHR_LIGHTS_PUNCTUAL;
    
    		// Object3D instance caches
    		this.cache = { refs: {}, uses: {} };
    
    	}
    
    	_markDefs() {
    
    		const parser = this.parser;
    		const nodeDefs = this.parser.json.nodes || [];
    
    		for ( let nodeIndex = 0, nodeLength = nodeDefs.length; nodeIndex < nodeLength; nodeIndex ++ ) {
    
    			const nodeDef = nodeDefs[ nodeIndex ];
    
    			if ( nodeDef.extensions
    					&& nodeDef.extensions[ this.name ]
    					&& nodeDef.extensions[ this.name ].light !== undefined ) {
    
    				parser._addNodeRef( this.cache, nodeDef.extensions[ this.name ].light );
    
    			}
    
    		}
    
    	}
    
    	_loadLight( lightIndex ) {
    
    		const parser = this.parser;
    		const cacheKey = 'light:' + lightIndex;
    		let dependency = parser.cache.get( cacheKey );
    
    		if ( dependency ) return dependency;
    
    		const json = parser.json;
    		const extensions = ( json.extensions && json.extensions[ this.name ] ) || {};
    		const lightDefs = extensions.lights || [];
    		const lightDef = lightDefs[ lightIndex ];
    		let lightNode;
    
    		const color = new Color( 0xffffff );
    
    		if ( lightDef.color !== undefined ) color.fromArray( lightDef.color );
    
    		const range = lightDef.range !== undefined ? lightDef.range : 0;
    
    		switch ( lightDef.type ) {
    
    			case 'directional':
    				lightNode = new DirectionalLight( color );
    				lightNode.target.position.set( 0, 0, - 1 );
    				lightNode.add( lightNode.target );
    				break;
    
    			case 'point':
    				lightNode = new PointLight( color );
    				lightNode.distance = range;
    				break;
    
    			case 'spot':
    				lightNode = new SpotLight( color );
    				lightNode.distance = range;
    				// Handle spotlight properties.
    				lightDef.spot = lightDef.spot || {};
    				lightDef.spot.innerConeAngle = lightDef.spot.innerConeAngle !== undefined ? lightDef.spot.innerConeAngle : 0;
    				lightDef.spot.outerConeAngle = lightDef.spot.outerConeAngle !== undefined ? lightDef.spot.outerConeAngle : Math.PI / 4.0;
    				lightNode.angle = lightDef.spot.outerConeAngle;
    				lightNode.penumbra = 1.0 - lightDef.spot.innerConeAngle / lightDef.spot.outerConeAngle;
    				lightNode.target.position.set( 0, 0, - 1 );
    				lightNode.add( lightNode.target );
    				break;
    
    			default:
    				throw new Error( 'THREE.GLTFLoader: Unexpected light type: ' + lightDef.type );
    
    		}
    
    		// Some lights (e.g. spot) default to a position other than the origin. Reset the position
    		// here, because node-level parsing will only override position if explicitly specified.
    		lightNode.position.set( 0, 0, 0 );
    
    		lightNode.decay = 2;
    
    		if ( lightDef.intensity !== undefined ) lightNode.intensity = lightDef.intensity;
    
    		lightNode.name = parser.createUniqueName( lightDef.name || ( 'light_' + lightIndex ) );
    
    		dependency = Promise.resolve( lightNode );
    
    		parser.cache.add( cacheKey, dependency );
    
    		return dependency;
    
    	}
    
    	createNodeAttachment( nodeIndex ) {
    
    		const self = this;
    		const parser = this.parser;
    		const json = parser.json;
    		const nodeDef = json.nodes[ nodeIndex ];
    		const lightDef = ( nodeDef.extensions && nodeDef.extensions[ this.name ] ) || {};
    		const lightIndex = lightDef.light;
    
    		if ( lightIndex === undefined ) return null;
    
    		return this._loadLight( lightIndex ).then( function ( light ) {
    
    			return parser._getNodeRef( self.cache, lightIndex, light );
    
    		} );
    
    	}
    
    }
    
    /**
     * Unlit Materials Extension
     *
     * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_unlit
     */
    class GLTFMaterialsUnlitExtension {
    
    	constructor() {
    
    		this.name = EXTENSIONS.KHR_MATERIALS_UNLIT;
    
    	}
    
    	getMaterialType() {
    
    		return MeshBasicMaterial;
    
    	}
    
    	extendParams( materialParams, materialDef, parser ) {
    
    		const pending = [];
    
    		materialParams.color = new Color( 1.0, 1.0, 1.0 );
    		materialParams.opacity = 1.0;
    
    		const metallicRoughness = materialDef.pbrMetallicRoughness;
    
    		if ( metallicRoughness ) {
    
    			if ( Array.isArray( metallicRoughness.baseColorFactor ) ) {
    
    				const array = metallicRoughness.baseColorFactor;
    
    				materialParams.color.fromArray( array );
    				materialParams.opacity = array[ 3 ];
    
    			}
    
    			if ( metallicRoughness.baseColorTexture !== undefined ) {
    
    				pending.push( parser.assignTexture( materialParams, 'map', metallicRoughness.baseColorTexture ) );
    
    			}
    
    		}
    
    		return Promise.all( pending );
    
    	}
    
    }
    
    /**
     * Clearcoat Materials Extension
     *
     * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_clearcoat
     */
    class GLTFMaterialsClearcoatExtension {
    
    	constructor( parser ) {
    
    		this.parser = parser;
    		this.name = EXTENSIONS.KHR_MATERIALS_CLEARCOAT;
    
    	}
    
    	getMaterialType( materialIndex ) {
    
    		const parser = this.parser;
    		const materialDef = parser.json.materials[ materialIndex ];
    
    		if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) return null;
    
    		return MeshPhysicalMaterial;
    
    	}
    
    	extendMaterialParams( materialIndex, materialParams ) {
    
    		const parser = this.parser;
    		const materialDef = parser.json.materials[ materialIndex ];
    
    		if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) {
    
    			return Promise.resolve();
    
    		}
    
    		const pending = [];
    
    		const extension = materialDef.extensions[ this.name ];
    
    		if ( extension.clearcoatFactor !== undefined ) {
    
    			materialParams.clearcoat = extension.clearcoatFactor;
    
    		}
    
    		if ( extension.clearcoatTexture !== undefined ) {
    
    			pending.push( parser.assignTexture( materialParams, 'clearcoatMap', extension.clearcoatTexture ) );
    
    		}
    
    		if ( extension.clearcoatRoughnessFactor !== undefined ) {
    
    			materialParams.clearcoatRoughness = extension.clearcoatRoughnessFactor;
    
    		}
    
    		if ( extension.clearcoatRoughnessTexture !== undefined ) {
    
    			pending.push( parser.assignTexture( materialParams, 'clearcoatRoughnessMap', extension.clearcoatRoughnessTexture ) );
    
    		}
    
    		if ( extension.clearcoatNormalTexture !== undefined ) {
    
    			pending.push( parser.assignTexture( materialParams, 'clearcoatNormalMap', extension.clearcoatNormalTexture ) );
    
    			if ( extension.clearcoatNormalTexture.scale !== undefined ) {
    
    				const scale = extension.clearcoatNormalTexture.scale;
    
    				// https://github.com/mrdoob/three.js/issues/11438#issuecomment-507003995
    				materialParams.clearcoatNormalScale = new Vector2( scale, - scale );
    
    			}
    
    		}
    
    		return Promise.all( pending );
    
    	}
    
    }
    
    /**
     * Transmission Materials Extension
     *
     * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_transmission
     * Draft: https://github.com/KhronosGroup/glTF/pull/1698
     */
    class GLTFMaterialsTransmissionExtension {
    
    	constructor( parser ) {
    
    		this.parser = parser;
    		this.name = EXTENSIONS.KHR_MATERIALS_TRANSMISSION;
    
    	}
    
    	getMaterialType( materialIndex ) {
    
    		const parser = this.parser;
    		const materialDef = parser.json.materials[ materialIndex ];
    
    		if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) return null;
    
    		return MeshPhysicalMaterial;
    
    	}
    
    	extendMaterialParams( materialIndex, materialParams ) {
    
    		const parser = this.parser;
    		const materialDef = parser.json.materials[ materialIndex ];
    
    		if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) {
    
    			return Promise.resolve();
    
    		}
    
    		const pending = [];
    
    		const extension = materialDef.extensions[ this.name ];
    
    		if ( extension.transmissionFactor !== undefined ) {
    
    			materialParams.transmission = extension.transmissionFactor;
    
    		}
    
    		if ( extension.transmissionTexture !== undefined ) {
    
    			pending.push( parser.assignTexture( materialParams, 'transmissionMap', extension.transmissionTexture ) );
    
    		}
    
    		return Promise.all( pending );
    
    	}
    
    }
    
    /**
     * Materials Volume Extension
     *
     * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_volume
     */
    class GLTFMaterialsVolumeExtension {
    
    	constructor( parser ) {
    
    		this.parser = parser;
    		this.name = EXTENSIONS.KHR_MATERIALS_VOLUME;
    
    	}
    
    	getMaterialType( materialIndex ) {
    
    		const parser = this.parser;
    		const materialDef = parser.json.materials[ materialIndex ];
    
    		if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) return null;
    
    		return MeshPhysicalMaterial;
    
    	}
    
    	extendMaterialParams( materialIndex, materialParams ) {
    
    		const parser = this.parser;
    		const materialDef = parser.json.materials[ materialIndex ];
    
    		if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) {
    
    			return Promise.resolve();
    
    		}
    
    		const pending = [];
    
    		const extension = materialDef.extensions[ this.name ];
    
    		materialParams.thickness = extension.thicknessFactor !== undefined ? extension.thicknessFactor : 0;
    
    		if ( extension.thicknessTexture !== undefined ) {
    
    			pending.push( parser.assignTexture( materialParams, 'thicknessMap', extension.thicknessTexture ) );
    
    		}
    
    		materialParams.attenuationDistance = extension.attenuationDistance || 0;
    
    		const colorArray = extension.attenuationColor || [ 1, 1, 1 ];
    		materialParams.attenuationTint = new Color( colorArray[ 0 ], colorArray[ 1 ], colorArray[ 2 ] );
    
    		return Promise.all( pending );
    
    	}
    
    }
    
    /**
     * Materials ior Extension
     *
     * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_ior
     */
    class GLTFMaterialsIorExtension {
    
    	constructor( parser ) {
    
    		this.parser = parser;
    		this.name = EXTENSIONS.KHR_MATERIALS_IOR;
    
    	}
    
    	getMaterialType( materialIndex ) {
    
    		const parser = this.parser;
    		const materialDef = parser.json.materials[ materialIndex ];
    
    		if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) return null;
    
    		return MeshPhysicalMaterial;
    
    	}
    
    	extendMaterialParams( materialIndex, materialParams ) {
    
    		const parser = this.parser;
    		const materialDef = parser.json.materials[ materialIndex ];
    
    		if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) {
    
    			return Promise.resolve();
    
    		}
    
    		const extension = materialDef.extensions[ this.name ];
    
    		materialParams.ior = extension.ior !== undefined ? extension.ior : 1.5;
    
    		return Promise.resolve();
    
    	}
    
    }
    
    /**
     * Materials specular Extension
     *
     * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_specular
     */
    class GLTFMaterialsSpecularExtension {
    
    	constructor( parser ) {
    
    		this.parser = parser;
    		this.name = EXTENSIONS.KHR_MATERIALS_SPECULAR;
    
    	}
    
    	getMaterialType( materialIndex ) {
    
    		const parser = this.parser;
    		const materialDef = parser.json.materials[ materialIndex ];
    
    		if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) return null;
    
    		return MeshPhysicalMaterial;
    
    	}
    
    	extendMaterialParams( materialIndex, materialParams ) {
    
    		const parser = this.parser;
    		const materialDef = parser.json.materials[ materialIndex ];
    
    		if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) {
    
    			return Promise.resolve();
    
    		}
    
    		const pending = [];
    
    		const extension = materialDef.extensions[ this.name ];
    
    		materialParams.specularIntensity = extension.specularFactor !== undefined ? extension.specularFactor : 1.0;
    
    		if ( extension.specularTexture !== undefined ) {
    
    			pending.push( parser.assignTexture( materialParams, 'specularIntensityMap', extension.specularTexture ) );
    
    		}
    
    		const colorArray = extension.specularColorFactor || [ 1, 1, 1 ];
    		materialParams.specularTint = new Color( colorArray[ 0 ], colorArray[ 1 ], colorArray[ 2 ] );
    
    		if ( extension.specularColorTexture !== undefined ) {
    
    			pending.push( parser.assignTexture( materialParams, 'specularTintMap', extension.specularColorTexture ).then( function ( texture ) {
    
    				texture.encoding = sRGBEncoding;
    
    			} ) );
    
    		}
    
    		return Promise.all( pending );
    
    	}
    
    }
    
    /**
     * BasisU Texture Extension
     *
     * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_texture_basisu
     */
    class GLTFTextureBasisUExtension {
    
    	constructor( parser ) {
    
    		this.parser = parser;
    		this.name = EXTENSIONS.KHR_TEXTURE_BASISU;
    
    	}
    
    	loadTexture( textureIndex ) {
    
    		const parser = this.parser;
    		const json = parser.json;
    
    		const textureDef = json.textures[ textureIndex ];
    
    		if ( ! textureDef.extensions || ! textureDef.extensions[ this.name ] ) {
    
    			return null;
    
    		}
    
    		const extension = textureDef.extensions[ this.name ];
    		const source = json.images[ extension.source ];
    		const loader = parser.options.ktx2Loader;
    
    		if ( ! loader ) {
    
    			if ( json.extensionsRequired && json.extensionsRequired.indexOf( this.name ) >= 0 ) {
    
    				throw new Error( 'THREE.GLTFLoader: setKTX2Loader must be called before loading KTX2 textures' );
    
    			} else {
    
    				// Assumes that the extension is optional and that a fallback texture is present
    				return null;
    
    			}
    
    		}
    
    		return parser.loadTextureImage( textureIndex, source, loader );
    
    	}
    
    }
    
    /**
     * WebP Texture Extension
     *
     * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/EXT_texture_webp
     */
    class GLTFTextureWebPExtension {
    
    	constructor( parser ) {
    
    		this.parser = parser;
    		this.name = EXTENSIONS.EXT_TEXTURE_WEBP;
    		this.isSupported = null;
    
    	}
    
    	loadTexture( textureIndex ) {
    
    		const name = this.name;
    		const parser = this.parser;
    		const json = parser.json;
    
    		const textureDef = json.textures[ textureIndex ];
    
    		if ( ! textureDef.extensions || ! textureDef.extensions[ name ] ) {
    
    			return null;
    
    		}
    
    		const extension = textureDef.extensions[ name ];
    		const source = json.images[ extension.source ];
    
    		let loader = parser.textureLoader;
    		if ( source.uri ) {
    
    			const handler = parser.options.manager.getHandler( source.uri );
    			if ( handler !== null ) loader = handler;
    
    		}
    
    		return this.detectSupport().then( function ( isSupported ) {
    
    			if ( isSupported ) return parser.loadTextureImage( textureIndex, source, loader );
    
    			if ( json.extensionsRequired && json.extensionsRequired.indexOf( name ) >= 0 ) {
    
    				throw new Error( 'THREE.GLTFLoader: WebP required by asset but unsupported.' );
    
    			}
    
    			// Fall back to PNG or JPEG.
    			return parser.loadTexture( textureIndex );
    
    		} );
    
    	}
    
    	detectSupport() {
    
    		if ( ! this.isSupported ) {
    
    			this.isSupported = new Promise( function ( resolve ) {
    
    				const image = new Image();
    
    				// Lossy test image. Support for lossy images doesn't guarantee support for all
    				// WebP images, unfortunately.
    				image.src = 'data:image/webp;base64,UklGRiIAAABXRUJQVlA4IBYAAAAwAQCdASoBAAEADsD+JaQAA3AAAAAA';
    
    				image.onload = image.onerror = function () {
    
    					resolve( image.height === 1 );
    
    				};
    
    			} );
    
    		}
    
    		return this.isSupported;
    
    	}
    
    }
    
    /**
     * meshopt BufferView Compression Extension
     *
     * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/EXT_meshopt_compression
     */
    class GLTFMeshoptCompression {
    
    	constructor( parser ) {
    
    		this.name = EXTENSIONS.EXT_MESHOPT_COMPRESSION;
    		this.parser = parser;
    
    	}
    
    	loadBufferView( index ) {
    
    		const json = this.parser.json;
    		const bufferView = json.bufferViews[ index ];
    
    		if ( bufferView.extensions && bufferView.extensions[ this.name ] ) {
    
    			const extensionDef = bufferView.extensions[ this.name ];
    
    			const buffer = this.parser.getDependency( 'buffer', extensionDef.buffer );
    			const decoder = this.parser.options.meshoptDecoder;
    
    			if ( ! decoder || ! decoder.supported ) {
    
    				if ( json.extensionsRequired && json.extensionsRequired.indexOf( this.name ) >= 0 ) {
    
    					throw new Error( 'THREE.GLTFLoader: setMeshoptDecoder must be called before loading compressed files' );
    
    				} else {
    
    					// Assumes that the extension is optional and that fallback buffer data is present
    					return null;
    
    				}
    
    			}
    
    			return Promise.all( [ buffer, decoder.ready ] ).then( function ( res ) {
    
    				const byteOffset = extensionDef.byteOffset || 0;
    				const byteLength = extensionDef.byteLength || 0;
    
    				const count = extensionDef.count;
    				const stride = extensionDef.byteStride;
    
    				const result = new ArrayBuffer( count * stride );
    				const source = new Uint8Array( res[ 0 ], byteOffset, byteLength );
    
    				decoder.decodeGltfBuffer( new Uint8Array( result ), count, stride, source, extensionDef.mode, extensionDef.filter );
    				return result;
    
    			} );
    
    		} else {
    
    			return null;
    
    		}
    
    	}
    
    }
    
    /* BINARY EXTENSION */
    const BINARY_EXTENSION_HEADER_MAGIC = 'glTF';
    const BINARY_EXTENSION_HEADER_LENGTH = 12;
    const BINARY_EXTENSION_CHUNK_TYPES = { JSON: 0x4E4F534A, BIN: 0x004E4942 };
    
    class GLTFBinaryExtension {
    
    	constructor( data ) {
    
    		this.name = EXTENSIONS.KHR_BINARY_GLTF;
    		this.content = null;
    		this.body = null;
    
    		const headerView = new DataView( data, 0, BINARY_EXTENSION_HEADER_LENGTH );
    
    		this.header = {
    			magic: LoaderUtils.decodeText( new Uint8Array( data.slice( 0, 4 ) ) ),
    			version: headerView.getUint32( 4, true ),
    			length: headerView.getUint32( 8, true )
    		};
    
    		if ( this.header.magic !== BINARY_EXTENSION_HEADER_MAGIC ) {
    
    			throw new Error( 'THREE.GLTFLoader: Unsupported glTF-Binary header.' );
    
    		} else if ( this.header.version < 2.0 ) {
    
    			throw new Error( 'THREE.GLTFLoader: Legacy binary file detected.' );
    
    		}
    
    		const chunkContentsLength = this.header.length - BINARY_EXTENSION_HEADER_LENGTH;
    		const chunkView = new DataView( data, BINARY_EXTENSION_HEADER_LENGTH );
    		let chunkIndex = 0;
    
    		while ( chunkIndex < chunkContentsLength ) {
    
    			const chunkLength = chunkView.getUint32( chunkIndex, true );
    			chunkIndex += 4;
    
    			const chunkType = chunkView.getUint32( chunkIndex, true );
    			chunkIndex += 4;
    
    			if ( chunkType === BINARY_EXTENSION_CHUNK_TYPES.JSON ) {
    
    				const contentArray = new Uint8Array( data, BINARY_EXTENSION_HEADER_LENGTH + chunkIndex, chunkLength );
    				this.content = LoaderUtils.decodeText( contentArray );
    
    			} else if ( chunkType === BINARY_EXTENSION_CHUNK_TYPES.BIN ) {
    
    				const byteOffset = BINARY_EXTENSION_HEADER_LENGTH + chunkIndex;
    				this.body = data.slice( byteOffset, byteOffset + chunkLength );
    
    			}
    
    			// Clients must ignore chunks with unknown types.
    
    			chunkIndex += chunkLength;
    
    		}
    
    		if ( this.content === null ) {
    
    			throw new Error( 'THREE.GLTFLoader: JSON content not found.' );
    
    		}
    
    	}
    
    }
    
    /**
     * DRACO Mesh Compression Extension
     *
     * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_draco_mesh_compression
     */
    class GLTFDracoMeshCompressionExtension {
    
    	constructor( json, dracoLoader ) {
    
    		if ( ! dracoLoader ) {
    
    			throw new Error( 'THREE.GLTFLoader: No DRACOLoader instance provided.' );
    
    		}
    
    		this.name = EXTENSIONS.KHR_DRACO_MESH_COMPRESSION;
    		this.json = json;
    		this.dracoLoader = dracoLoader;
    		this.dracoLoader.preload();
    
    	}
    
    	decodePrimitive( primitive, parser ) {
    
    		const json = this.json;
    		const dracoLoader = this.dracoLoader;
    		const bufferViewIndex = primitive.extensions[ this.name ].bufferView;
    		const gltfAttributeMap = primitive.extensions[ this.name ].attributes;
    		const threeAttributeMap = {};
    		const attributeNormalizedMap = {};
    		const attributeTypeMap = {};
    
    		for ( const attributeName in gltfAttributeMap ) {
    
    			const threeAttributeName = ATTRIBUTES[ attributeName ] || attributeName.toLowerCase();
    
    			threeAttributeMap[ threeAttributeName ] = gltfAttributeMap[ attributeName ];
    
    		}
    
    		for ( const attributeName in primitive.attributes ) {
    
    			const threeAttributeName = ATTRIBUTES[ attributeName ] || attributeName.toLowerCase();
    
    			if ( gltfAttributeMap[ attributeName ] !== undefined ) {
    
    				const accessorDef = json.accessors[ primitive.attributes[ attributeName ] ];
    				const componentType = WEBGL_COMPONENT_TYPES[ accessorDef.componentType ];
    
    				attributeTypeMap[ threeAttributeName ] = componentType;
    				attributeNormalizedMap[ threeAttributeName ] = accessorDef.normalized === true;
    
    			}
    
    		}
    
    		return parser.getDependency( 'bufferView', bufferViewIndex ).then( function ( bufferView ) {
    
    			return new Promise( function ( resolve ) {
    
    				dracoLoader.decodeDracoFile( bufferView, function ( geometry ) {
    
    					for ( const attributeName in geometry.attributes ) {
    
    						const attribute = geometry.attributes[ attributeName ];
    						const normalized = attributeNormalizedMap[ attributeName ];
    
    						if ( normalized !== undefined ) attribute.normalized = normalized;
    
    					}
    
    					resolve( geometry );
    
    				}, threeAttributeMap, attributeTypeMap );
    
    			} );
    
    		} );
    
    	}
    
    }
    
    /**
     * Texture Transform Extension
     *
     * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_texture_transform
     */
    class GLTFTextureTransformExtension {
    
    	constructor() {
    
    		this.name = EXTENSIONS.KHR_TEXTURE_TRANSFORM;
    
    	}
    
    	extendTexture( texture, transform ) {
    
    		if ( transform.texCoord !== undefined ) {
    
    			console.warn( 'THREE.GLTFLoader: Custom UV sets in "' + this.name + '" extension not yet supported.' );
    
    		}
    
    		if ( transform.offset === undefined && transform.rotation === undefined && transform.scale === undefined ) {
    
    			// See https://github.com/mrdoob/three.js/issues/21819.
    			return texture;
    
    		}
    
    		texture = texture.clone();
    
    		if ( transform.offset !== undefined ) {
    
    			texture.offset.fromArray( transform.offset );
    
    		}
    
    		if ( transform.rotation !== undefined ) {
    
    			texture.rotation = transform.rotation;
    
    		}
    
    		if ( transform.scale !== undefined ) {
    
    			texture.repeat.fromArray( transform.scale );
    
    		}
    
    		texture.needsUpdate = true;
    
    		return texture;
    
    	}
    
    }
    
    /**
     * Specular-Glossiness Extension
     *
     * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_pbrSpecularGlossiness
     */
    
    /**
     * A sub class of StandardMaterial with some of the functionality
     * changed via the `onBeforeCompile` callback
     * @pailhead
     */
    class GLTFMeshStandardSGMaterial extends MeshStandardMaterial {
    
    	constructor( params ) {
    
    		super();
    
    		this.isGLTFSpecularGlossinessMaterial = true;
    
    		//various chunks that need replacing
    		const specularMapParsFragmentChunk = [
    			'#ifdef USE_SPECULARMAP',
    			'	uniform sampler2D specularMap;',
    			'#endif'
    		].join( '\n' );
    
    		const glossinessMapParsFragmentChunk = [
    			'#ifdef USE_GLOSSINESSMAP',
    			'	uniform sampler2D glossinessMap;',
    			'#endif'
    		].join( '\n' );
    
    		const specularMapFragmentChunk = [
    			'vec3 specularFactor = specular;',
    			'#ifdef USE_SPECULARMAP',
    			'	vec4 texelSpecular = texture2D( specularMap, vUv );',
    			'	texelSpecular = sRGBToLinear( texelSpecular );',
    			'	// reads channel RGB, compatible with a glTF Specular-Glossiness (RGBA) texture',
    			'	specularFactor *= texelSpecular.rgb;',
    			'#endif'
    		].join( '\n' );
    
    		const glossinessMapFragmentChunk = [
    			'float glossinessFactor = glossiness;',
    			'#ifdef USE_GLOSSINESSMAP',
    			'	vec4 texelGlossiness = texture2D( glossinessMap, vUv );',
    			'	// reads channel A, compatible with a glTF Specular-Glossiness (RGBA) texture',
    			'	glossinessFactor *= texelGlossiness.a;',
    			'#endif'
    		].join( '\n' );
    
    		const lightPhysicalFragmentChunk = [
    			'PhysicalMaterial material;',
    			'material.diffuseColor = diffuseColor.rgb * ( 1. - max( specularFactor.r, max( specularFactor.g, specularFactor.b ) ) );',
    			'vec3 dxy = max( abs( dFdx( geometryNormal ) ), abs( dFdy( geometryNormal ) ) );',
    			'float geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );',
    			'material.roughness = max( 1.0 - glossinessFactor, 0.0525 ); // 0.0525 corresponds to the base mip of a 256 cubemap.',
    			'material.roughness += geometryRoughness;',
    			'material.roughness = min( material.roughness, 1.0 );',
    			'material.specularColor = specularFactor;',
    		].join( '\n' );
    
    		const uniforms = {
    			specular: { value: new Color().setHex( 0xffffff ) },
    			glossiness: { value: 1 },
    			specularMap: { value: null },
    			glossinessMap: { value: null }
    		};
    
    		this._extraUniforms = uniforms;
    
    		this.onBeforeCompile = function ( shader ) {
    
    			for ( const uniformName in uniforms ) {
    
    				shader.uniforms[ uniformName ] = uniforms[ uniformName ];
    
    			}
    
    			shader.fragmentShader = shader.fragmentShader
    				.replace( 'uniform float roughness;', 'uniform vec3 specular;' )
    				.replace( 'uniform float metalness;', 'uniform float glossiness;' )
    				.replace( '#include <roughnessmap_pars_fragment>', specularMapParsFragmentChunk )
    				.replace( '#include <metalnessmap_pars_fragment>', glossinessMapParsFragmentChunk )
    				.replace( '#include <roughnessmap_fragment>', specularMapFragmentChunk )
    				.replace( '#include <metalnessmap_fragment>', glossinessMapFragmentChunk )
    				.replace( '#include <lights_physical_fragment>', lightPhysicalFragmentChunk );
    
    		};
    
    		Object.defineProperties( this, {
    
    			specular: {
    				get: function () {
    
    					return uniforms.specular.value;
    
    				},
    				set: function ( v ) {
    
    					uniforms.specular.value = v;
    
    				}
    			},
    
    			specularMap: {
    				get: function () {
    
    					return uniforms.specularMap.value;
    
    				},
    				set: function ( v ) {
    
    					uniforms.specularMap.value = v;
    
    					if ( v ) {
    
    						this.defines.USE_SPECULARMAP = ''; // USE_UV is set by the renderer for specular maps
    
    					} else {
    
    						delete this.defines.USE_SPECULARMAP;
    
    					}
    
    				}
    			},
    
    			glossiness: {
    				get: function () {
    
    					return uniforms.glossiness.value;
    
    				},
    				set: function ( v ) {
    
    					uniforms.glossiness.value = v;
    
    				}
    			},
    
    			glossinessMap: {
    				get: function () {
    
    					return uniforms.glossinessMap.value;
    
    				},
    				set: function ( v ) {
    
    					uniforms.glossinessMap.value = v;
    
    					if ( v ) {
    
    						this.defines.USE_GLOSSINESSMAP = '';
    						this.defines.USE_UV = '';
    
    					} else {
    
    						delete this.defines.USE_GLOSSINESSMAP;
    						delete this.defines.USE_UV;
    
    					}
    
    				}
    			}
    
    		} );
    
    		delete this.metalness;
    		delete this.roughness;
    		delete this.metalnessMap;
    		delete this.roughnessMap;
    
    		this.setValues( params );
    
    	}
    
    	copy( source ) {
    
    		super.copy( source );
    
    		this.specularMap = source.specularMap;
    		this.specular.copy( source.specular );
    		this.glossinessMap = source.glossinessMap;
    		this.glossiness = source.glossiness;
    		delete this.metalness;
    		delete this.roughness;
    		delete this.metalnessMap;
    		delete this.roughnessMap;
    		return this;
    
    	}
    
    }
    
    
    class GLTFMaterialsPbrSpecularGlossinessExtension {
    
    	constructor() {
    
    		this.name = EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS;
    
    		this.specularGlossinessParams = [
    			'color',
    			'map',
    			'lightMap',
    			'lightMapIntensity',
    			'aoMap',
    			'aoMapIntensity',
    			'emissive',
    			'emissiveIntensity',
    			'emissiveMap',
    			'bumpMap',
    			'bumpScale',
    			'normalMap',
    			'normalMapType',
    			'displacementMap',
    			'displacementScale',
    			'displacementBias',
    			'specularMap',
    			'specular',
    			'glossinessMap',
    			'glossiness',
    			'alphaMap',
    			'envMap',
    			'envMapIntensity',
    			'refractionRatio',
    		];
    
    	}
    
    	getMaterialType() {
    
    		return GLTFMeshStandardSGMaterial;
    
    	}
    
    	extendParams( materialParams, materialDef, parser ) {
    
    		const pbrSpecularGlossiness = materialDef.extensions[ this.name ];
    
    		materialParams.color = new Color( 1.0, 1.0, 1.0 );
    		materialParams.opacity = 1.0;
    
    		const pending = [];
    
    		if ( Array.isArray( pbrSpecularGlossiness.diffuseFactor ) ) {
    
    			const array = pbrSpecularGlossiness.diffuseFactor;
    
    			materialParams.color.fromArray( array );
    			materialParams.opacity = array[ 3 ];
    
    		}
    
    		if ( pbrSpecularGlossiness.diffuseTexture !== undefined ) {
    
    			pending.push( parser.assignTexture( materialParams, 'map', pbrSpecularGlossiness.diffuseTexture ) );
    
    		}
    
    		materialParams.emissive = new Color( 0.0, 0.0, 0.0 );
    		materialParams.glossiness = pbrSpecularGlossiness.glossinessFactor !== undefined ? pbrSpecularGlossiness.glossinessFactor : 1.0;
    		materialParams.specular = new Color( 1.0, 1.0, 1.0 );
    
    		if ( Array.isArray( pbrSpecularGlossiness.specularFactor ) ) {
    
    			materialParams.specular.fromArray( pbrSpecularGlossiness.specularFactor );
    
    		}
    
    		if ( pbrSpecularGlossiness.specularGlossinessTexture !== undefined ) {
    
    			const specGlossMapDef = pbrSpecularGlossiness.specularGlossinessTexture;
    			pending.push( parser.assignTexture( materialParams, 'glossinessMap', specGlossMapDef ) );
    			pending.push( parser.assignTexture( materialParams, 'specularMap', specGlossMapDef ) );
    
    		}
    
    		return Promise.all( pending );
    
    	}
    
    	createMaterial( materialParams ) {
    
    		const material = new GLTFMeshStandardSGMaterial( materialParams );
    		material.fog = true;
    
    		material.color = materialParams.color;
    
    		material.map = materialParams.map === undefined ? null : materialParams.map;
    
    		material.lightMap = null;
    		material.lightMapIntensity = 1.0;
    
    		material.aoMap = materialParams.aoMap === undefined ? null : materialParams.aoMap;
    		material.aoMapIntensity = 1.0;
    
    		material.emissive = materialParams.emissive;
    		material.emissiveIntensity = 1.0;
    		material.emissiveMap = materialParams.emissiveMap === undefined ? null : materialParams.emissiveMap;
    
    		material.bumpMap = materialParams.bumpMap === undefined ? null : materialParams.bumpMap;
    		material.bumpScale = 1;
    
    		material.normalMap = materialParams.normalMap === undefined ? null : materialParams.normalMap;
    		material.normalMapType = TangentSpaceNormalMap;
    
    		if ( materialParams.normalScale ) material.normalScale = materialParams.normalScale;
    
    		material.displacementMap = null;
    		material.displacementScale = 1;
    		material.displacementBias = 0;
    
    		material.specularMap = materialParams.specularMap === undefined ? null : materialParams.specularMap;
    		material.specular = materialParams.specular;
    
    		material.glossinessMap = materialParams.glossinessMap === undefined ? null : materialParams.glossinessMap;
    		material.glossiness = materialParams.glossiness;
    
    		material.alphaMap = null;
    
    		material.envMap = materialParams.envMap === undefined ? null : materialParams.envMap;
    		material.envMapIntensity = 1.0;
    
    		material.refractionRatio = 0.98;
    
    		return material;
    
    	}
    
    }
    
    /**
     * Mesh Quantization Extension
     *
     * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_mesh_quantization
     */
    class GLTFMeshQuantizationExtension {
    
    	constructor() {
    
    		this.name = EXTENSIONS.KHR_MESH_QUANTIZATION;
    
    	}
    
    }
    
    /*********************************/
    /********** INTERPOLATION ********/
    /*********************************/
    
    // Spline Interpolation
    // Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#appendix-c-spline-interpolation
    class GLTFCubicSplineInterpolant extends Interpolant {
    
    	constructor( parameterPositions, sampleValues, sampleSize, resultBuffer ) {
    
    		super( parameterPositions, sampleValues, sampleSize, resultBuffer );
    
    	}
    
    	copySampleValue_( index ) {
    
    		// Copies a sample value to the result buffer. See description of glTF
    		// CUBICSPLINE values layout in interpolate_() function below.
    
    		const result = this.resultBuffer,
    			values = this.sampleValues,
    			valueSize = this.valueSize,
    			offset = index * valueSize * 3 + valueSize;
    
    		for ( let i = 0; i !== valueSize; i ++ ) {
    
    			result[ i ] = values[ offset + i ];
    
    		}
    
    		return result;
    
    	}
    
    }
    
    GLTFCubicSplineInterpolant.prototype.beforeStart_ = GLTFCubicSplineInterpolant.prototype.copySampleValue_;
    
    GLTFCubicSplineInterpolant.prototype.afterEnd_ = GLTFCubicSplineInterpolant.prototype.copySampleValue_;
    
    GLTFCubicSplineInterpolant.prototype.interpolate_ = function ( i1, t0, t, t1 ) {
    
    	const result = this.resultBuffer;
    	const values = this.sampleValues;
    	const stride = this.valueSize;
    
    	const stride2 = stride * 2;
    	const stride3 = stride * 3;
    
    	const td = t1 - t0;
    
    	const p = ( t - t0 ) / td;
    	const pp = p * p;
    	const ppp = pp * p;
    
    	const offset1 = i1 * stride3;
    	const offset0 = offset1 - stride3;
    
    	const s2 = - 2 * ppp + 3 * pp;
    	const s3 = ppp - pp;
    	const s0 = 1 - s2;
    	const s1 = s3 - pp + p;
    
    	// Layout of keyframe output values for CUBICSPLINE animations:
    	//   [ inTangent_1, splineVertex_1, outTangent_1, inTangent_2, splineVertex_2, ... ]
    	for ( let i = 0; i !== stride; i ++ ) {
    
    		const p0 = values[ offset0 + i + stride ]; // splineVertex_k
    		const m0 = values[ offset0 + i + stride2 ] * td; // outTangent_k * (t_k+1 - t_k)
    		const p1 = values[ offset1 + i + stride ]; // splineVertex_k+1
    		const m1 = values[ offset1 + i ] * td; // inTangent_k+1 * (t_k+1 - t_k)
    
    		result[ i ] = s0 * p0 + s1 * m0 + s2 * p1 + s3 * m1;
    
    	}
    
    	return result;
    
    };
    
    const _q = new Quaternion();
    
    class GLTFCubicSplineQuaternionInterpolant extends GLTFCubicSplineInterpolant {
    
    	interpolate_( i1, t0, t, t1 ) {
    
    		const result = super.interpolate_( i1, t0, t, t1 );
    
    		_q.fromArray( result ).normalize().toArray( result );
    
    		return result;
    
    	}
    
    }
    
    
    /*********************************/
    /********** INTERNALS ************/
    /*********************************/
    
    /* CONSTANTS */
    
    const WEBGL_CONSTANTS = {
    	FLOAT: 5126,
    	//FLOAT_MAT2: 35674,
    	FLOAT_MAT3: 35675,
    	FLOAT_MAT4: 35676,
    	FLOAT_VEC2: 35664,
    	FLOAT_VEC3: 35665,
    	FLOAT_VEC4: 35666,
    	LINEAR: 9729,
    	REPEAT: 10497,
    	SAMPLER_2D: 35678,
    	POINTS: 0,
    	LINES: 1,
    	LINE_LOOP: 2,
    	LINE_STRIP: 3,
    	TRIANGLES: 4,
    	TRIANGLE_STRIP: 5,
    	TRIANGLE_FAN: 6,
    	UNSIGNED_BYTE: 5121,
    	UNSIGNED_SHORT: 5123
    };
    
    const WEBGL_COMPONENT_TYPES = {
    	5120: Int8Array,
    	5121: Uint8Array,
    	5122: Int16Array,
    	5123: Uint16Array,
    	5125: Uint32Array,
    	5126: Float32Array
    };
    
    const WEBGL_FILTERS = {
    	9728: NearestFilter,
    	9729: LinearFilter,
    	9984: NearestMipmapNearestFilter,
    	9985: LinearMipmapNearestFilter,
    	9986: NearestMipmapLinearFilter,
    	9987: LinearMipmapLinearFilter
    };
    
    const WEBGL_WRAPPINGS = {
    	33071: ClampToEdgeWrapping,
    	33648: MirroredRepeatWrapping,
    	10497: RepeatWrapping
    };
    
    const WEBGL_TYPE_SIZES = {
    	'SCALAR': 1,
    	'VEC2': 2,
    	'VEC3': 3,
    	'VEC4': 4,
    	'MAT2': 4,
    	'MAT3': 9,
    	'MAT4': 16
    };
    
    const ATTRIBUTES = {
    	POSITION: 'position',
    	NORMAL: 'normal',
    	TANGENT: 'tangent',
    	TEXCOORD_0: 'uv',
    	TEXCOORD_1: 'uv2',
    	COLOR_0: 'color',
    	WEIGHTS_0: 'skinWeight',
    	JOINTS_0: 'skinIndex',
    };
    
    const PATH_PROPERTIES = {
    	scale: 'scale',
    	translation: 'position',
    	rotation: 'quaternion',
    	weights: 'morphTargetInfluences'
    };
    
    const INTERPOLATION = {
    	CUBICSPLINE: undefined, // We use a custom interpolant (GLTFCubicSplineInterpolation) for CUBICSPLINE tracks. Each
    		                        // keyframe track will be initialized with a default interpolation type, then modified.
    	LINEAR: InterpolateLinear,
    	STEP: InterpolateDiscrete
    };
    
    const ALPHA_MODES = {
    	OPAQUE: 'OPAQUE',
    	MASK: 'MASK',
    	BLEND: 'BLEND'
    };
    
    /* UTILITY FUNCTIONS */
    
    function resolveURL( url, path ) {
    
    	// Invalid URL
    	if ( typeof url !== 'string' || url === '' ) return '';
    
    	// Host Relative URL
    	if ( /^https?:\/\//i.test( path ) && /^\//.test( url ) ) {
    
    		path = path.replace( /(^https?:\/\/[^\/]+).*/i, '$1' );
    
    	}
    
    	// Absolute URL http://,https://,//
    	if ( /^(https?:)?\/\//i.test( url ) ) return url;
    
    	// Data URI
    	if ( /^data:.*,.*$/i.test( url ) ) return url;
    
    	// Blob URL
    	if ( /^blob:.*$/i.test( url ) ) return url;
    
    	// Relative URL
    	return path + url;
    
    }
    
    /**
     * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#default-material
     */
    function createDefaultMaterial( cache ) {
    
    	if ( cache[ 'DefaultMaterial' ] === undefined ) {
    
    		cache[ 'DefaultMaterial' ] = new MeshStandardMaterial( {
    			color: 0xFFFFFF,
    			emissive: 0x000000,
    			metalness: 1,
    			roughness: 1,
    			transparent: false,
    			depthTest: true,
    			side: FrontSide
    		} );
    
    	}
    
    	return cache[ 'DefaultMaterial' ];
    
    }
    
    function addUnknownExtensionsToUserData( knownExtensions, object, objectDef ) {
    
    	// Add unknown glTF extensions to an object's userData.
    
    	for ( const name in objectDef.extensions ) {
    
    		if ( knownExtensions[ name ] === undefined ) {
    
    			object.userData.gltfExtensions = object.userData.gltfExtensions || {};
    			object.userData.gltfExtensions[ name ] = objectDef.extensions[ name ];
    
    		}
    
    	}
    
    }
    
    /**
     * @param {Object3D|Material|BufferGeometry} object
     * @param {GLTF.definition} gltfDef
     */
    function assignExtrasToUserData( object, gltfDef ) {
    
    	if ( gltfDef.extras !== undefined ) {
    
    		if ( typeof gltfDef.extras === 'object' ) {
    
    			Object.assign( object.userData, gltfDef.extras );
    
    		} else {
    
    			console.warn( 'THREE.GLTFLoader: Ignoring primitive type .extras, ' + gltfDef.extras );
    
    		}
    
    	}
    
    }
    
    /**
     * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#morph-targets
     *
     * @param {BufferGeometry} geometry
     * @param {Array<GLTF.Target>} targets
     * @param {GLTFParser} parser
     * @return {Promise<BufferGeometry>}
     */
    function addMorphTargets( geometry, targets, parser ) {
    
    	let hasMorphPosition = false;
    	let hasMorphNormal = false;
    
    	for ( let i = 0, il = targets.length; i < il; i ++ ) {
    
    		const target = targets[ i ];
    
    		if ( target.POSITION !== undefined ) hasMorphPosition = true;
    		if ( target.NORMAL !== undefined ) hasMorphNormal = true;
    
    		if ( hasMorphPosition && hasMorphNormal ) break;
    
    	}
    
    	if ( ! hasMorphPosition && ! hasMorphNormal ) return Promise.resolve( geometry );
    
    	const pendingPositionAccessors = [];
    	const pendingNormalAccessors = [];
    
    	for ( let i = 0, il = targets.length; i < il; i ++ ) {
    
    		const target = targets[ i ];
    
    		if ( hasMorphPosition ) {
    
    			const pendingAccessor = target.POSITION !== undefined
    				? parser.getDependency( 'accessor', target.POSITION )
    				: geometry.attributes.position;
    
    			pendingPositionAccessors.push( pendingAccessor );
    
    		}
    
    		if ( hasMorphNormal ) {
    
    			const pendingAccessor = target.NORMAL !== undefined
    				? parser.getDependency( 'accessor', target.NORMAL )
    				: geometry.attributes.normal;
    
    			pendingNormalAccessors.push( pendingAccessor );
    
    		}
    
    	}
    
    	return Promise.all( [
    		Promise.all( pendingPositionAccessors ),
    		Promise.all( pendingNormalAccessors )
    	] ).then( function ( accessors ) {
    
    		const morphPositions = accessors[ 0 ];
    		const morphNormals = accessors[ 1 ];
    
    		if ( hasMorphPosition ) geometry.morphAttributes.position = morphPositions;
    		if ( hasMorphNormal ) geometry.morphAttributes.normal = morphNormals;
    		geometry.morphTargetsRelative = true;
    
    		return geometry;
    
    	} );
    
    }
    
    /**
     * @param {Mesh} mesh
     * @param {GLTF.Mesh} meshDef
     */
    function updateMorphTargets( mesh, meshDef ) {
    
    	mesh.updateMorphTargets();
    
    	if ( meshDef.weights !== undefined ) {
    
    		for ( let i = 0, il = meshDef.weights.length; i < il; i ++ ) {
    
    			mesh.morphTargetInfluences[ i ] = meshDef.weights[ i ];
    
    		}
    
    	}
    
    	// .extras has user-defined data, so check that .extras.targetNames is an array.
    	if ( meshDef.extras && Array.isArray( meshDef.extras.targetNames ) ) {
    
    		const targetNames = meshDef.extras.targetNames;
    
    		if ( mesh.morphTargetInfluences.length === targetNames.length ) {
    
    			mesh.morphTargetDictionary = {};
    
    			for ( let i = 0, il = targetNames.length; i < il; i ++ ) {
    
    				mesh.morphTargetDictionary[ targetNames[ i ] ] = i;
    
    			}
    
    		} else {
    
    			console.warn( 'THREE.GLTFLoader: Invalid extras.targetNames length. Ignoring names.' );
    
    		}
    
    	}
    
    }
    
    function createPrimitiveKey( primitiveDef ) {
    
    	const dracoExtension = primitiveDef.extensions && primitiveDef.extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ];
    	let geometryKey;
    
    	if ( dracoExtension ) {
    
    		geometryKey = 'draco:' + dracoExtension.bufferView
    				+ ':' + dracoExtension.indices
    				+ ':' + createAttributesKey( dracoExtension.attributes );
    
    	} else {
    
    		geometryKey = primitiveDef.indices + ':' + createAttributesKey( primitiveDef.attributes ) + ':' + primitiveDef.mode;
    
    	}
    
    	return geometryKey;
    
    }
    
    function createAttributesKey( attributes ) {
    
    	let attributesKey = '';
    
    	const keys = Object.keys( attributes ).sort();
    
    	for ( let i = 0, il = keys.length; i < il; i ++ ) {
    
    		attributesKey += keys[ i ] + ':' + attributes[ keys[ i ] ] + ';';
    
    	}
    
    	return attributesKey;
    
    }
    
    function getNormalizedComponentScale( constructor ) {
    
    	// Reference:
    	// https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_mesh_quantization#encoding-quantized-data
    
    	switch ( constructor ) {
    
    		case Int8Array:
    			return 1 / 127;
    
    		case Uint8Array:
    			return 1 / 255;
    
    		case Int16Array:
    			return 1 / 32767;
    
    		case Uint16Array:
    			return 1 / 65535;
    
    		default:
    			throw new Error( 'THREE.GLTFLoader: Unsupported normalized accessor component type.' );
    
    	}
    
    }
    
    /* GLTF PARSER */
    
    class GLTFParser {
    
    	constructor( json = {}, options = {} ) {
    
    		this.json = json;
    		this.extensions = {};
    		this.plugins = {};
    		this.options = options;
    
    		// loader object cache
    		this.cache = new GLTFRegistry();
    
    		// associations between Three.js objects and glTF elements
    		this.associations = new Map();
    
    		// BufferGeometry caching
    		this.primitiveCache = {};
    
    		// Object3D instance caches
    		this.meshCache = { refs: {}, uses: {} };
    		this.cameraCache = { refs: {}, uses: {} };
    		this.lightCache = { refs: {}, uses: {} };
    
    		this.textureCache = {};
    
    		// Track node names, to ensure no duplicates
    		this.nodeNamesUsed = {};
    
    		// Use an ImageBitmapLoader if imageBitmaps are supported. Moves much of the
    		// expensive work of uploading a texture to the GPU off the main thread.
    		if ( typeof createImageBitmap !== 'undefined' && /Firefox/.test( navigator.userAgent ) === false ) {
    
    			this.textureLoader = new ImageBitmapLoader( this.options.manager );
    
    		} else {
    
    			this.textureLoader = new TextureLoader( this.options.manager );
    
    		}
    
    		this.textureLoader.setCrossOrigin( this.options.crossOrigin );
    		this.textureLoader.setRequestHeader( this.options.requestHeader );
    
    		this.fileLoader = new FileLoader( this.options.manager );
    		this.fileLoader.setResponseType( 'arraybuffer' );
    
    		if ( this.options.crossOrigin === 'use-credentials' ) {
    
    			this.fileLoader.setWithCredentials( true );
    
    		}
    
    	}
    
    	setExtensions( extensions ) {
    
    		this.extensions = extensions;
    
    	}
    
    	setPlugins( plugins ) {
    
    		this.plugins = plugins;
    
    	}
    
    	parse( onLoad, onError ) {
    
    		const parser = this;
    		const json = this.json;
    		const extensions = this.extensions;
    
    		// Clear the loader cache
    		this.cache.removeAll();
    
    		// Mark the special nodes/meshes in json for efficient parse
    		this._invokeAll( function ( ext ) {
    
    			return ext._markDefs && ext._markDefs();
    
    		} );
    
    		Promise.all( this._invokeAll( function ( ext ) {
    
    			return ext.beforeRoot && ext.beforeRoot();
    
    		} ) ).then( function () {
    
    			return Promise.all( [
    
    				parser.getDependencies( 'scene' ),
    				parser.getDependencies( 'animation' ),
    				parser.getDependencies( 'camera' ),
    
    			] );
    
    		} ).then( function ( dependencies ) {
    
    			const result = {
    				scene: dependencies[ 0 ][ json.scene || 0 ],
    				scenes: dependencies[ 0 ],
    				animations: dependencies[ 1 ],
    				cameras: dependencies[ 2 ],
    				asset: json.asset,
    				parser: parser,
    				userData: {}
    			};
    
    			addUnknownExtensionsToUserData( extensions, result, json );
    
    			assignExtrasToUserData( result, json );
    
    			Promise.all( parser._invokeAll( function ( ext ) {
    
    				return ext.afterRoot && ext.afterRoot( result );
    
    			} ) ).then( function () {
    
    				onLoad( result );
    
    			} );
    
    		} ).catch( onError );
    
    	}
    
    	/**
    	 * Marks the special nodes/meshes in json for efficient parse.
    	 */
    	_markDefs() {
    
    		const nodeDefs = this.json.nodes || [];
    		const skinDefs = this.json.skins || [];
    		const meshDefs = this.json.meshes || [];
    
    		// Nothing in the node definition indicates whether it is a Bone or an
    		// Object3D. Use the skins' joint references to mark bones.
    		for ( let skinIndex = 0, skinLength = skinDefs.length; skinIndex < skinLength; skinIndex ++ ) {
    
    			const joints = skinDefs[ skinIndex ].joints;
    
    			for ( let i = 0, il = joints.length; i < il; i ++ ) {
    
    				nodeDefs[ joints[ i ] ].isBone = true;
    
    			}
    
    		}
    
    		// Iterate over all nodes, marking references to shared resources,
    		// as well as skeleton joints.
    		for ( let nodeIndex = 0, nodeLength = nodeDefs.length; nodeIndex < nodeLength; nodeIndex ++ ) {
    
    			const nodeDef = nodeDefs[ nodeIndex ];
    
    			if ( nodeDef.mesh !== undefined ) {
    
    				this._addNodeRef( this.meshCache, nodeDef.mesh );
    
    				// Nothing in the mesh definition indicates whether it is
    				// a SkinnedMesh or Mesh. Use the node's mesh reference
    				// to mark SkinnedMesh if node has skin.
    				if ( nodeDef.skin !== undefined ) {
    
    					meshDefs[ nodeDef.mesh ].isSkinnedMesh = true;
    
    				}
    
    			}
    
    			if ( nodeDef.camera !== undefined ) {
    
    				this._addNodeRef( this.cameraCache, nodeDef.camera );
    
    			}
    
    		}
    
    	}
    
    	/**
    	 * Counts references to shared node / Object3D resources. These resources
    	 * can be reused, or "instantiated", at multiple nodes in the scene
    	 * hierarchy. Mesh, Camera, and Light instances are instantiated and must
    	 * be marked. Non-scenegraph resources (like Materials, Geometries, and
    	 * Textures) can be reused directly and are not marked here.
    	 *
    	 * Example: CesiumMilkTruck sample model reuses "Wheel" meshes.
    	 */
    	_addNodeRef( cache, index ) {
    
    		if ( index === undefined ) return;
    
    		if ( cache.refs[ index ] === undefined ) {
    
    			cache.refs[ index ] = cache.uses[ index ] = 0;
    
    		}
    
    		cache.refs[ index ] ++;
    
    	}
    
    	/** Returns a reference to a shared resource, cloning it if necessary. */
    	_getNodeRef( cache, index, object ) {
    
    		if ( cache.refs[ index ] <= 1 ) return object;
    
    		const ref = object.clone();
    
    		ref.name += '_instance_' + ( cache.uses[ index ] ++ );
    
    		return ref;
    
    	}
    
    	_invokeOne( func ) {
    
    		const extensions = Object.values( this.plugins );
    		extensions.push( this );
    
    		for ( let i = 0; i < extensions.length; i ++ ) {
    
    			const result = func( extensions[ i ] );
    
    			if ( result ) return result;
    
    		}
    
    		return null;
    
    	}
    
    	_invokeAll( func ) {
    
    		const extensions = Object.values( this.plugins );
    		extensions.unshift( this );
    
    		const pending = [];
    
    		for ( let i = 0; i < extensions.length; i ++ ) {
    
    			const result = func( extensions[ i ] );
    
    			if ( result ) pending.push( result );
    
    		}
    
    		return pending;
    
    	}
    
    	/**
    	 * Requests the specified dependency asynchronously, with caching.
    	 * @param {string} type
    	 * @param {number} index
    	 * @return {Promise<Object3D|Material|THREE.Texture|AnimationClip|ArrayBuffer|Object>}
    	 */
    	getDependency( type, index ) {
    
    		const cacheKey = type + ':' + index;
    		let dependency = this.cache.get( cacheKey );
    
    		if ( ! dependency ) {
    
    			switch ( type ) {
    
    				case 'scene':
    					dependency = this.loadScene( index );
    					break;
    
    				case 'node':
    					dependency = this.loadNode( index );
    					break;
    
    				case 'mesh':
    					dependency = this._invokeOne( function ( ext ) {
    
    						return ext.loadMesh && ext.loadMesh( index );
    
    					} );
    					break;
    
    				case 'accessor':
    					dependency = this.loadAccessor( index );
    					break;
    
    				case 'bufferView':
    					dependency = this._invokeOne( function ( ext ) {
    
    						return ext.loadBufferView && ext.loadBufferView( index );
    
    					} );
    					break;
    
    				case 'buffer':
    					dependency = this.loadBuffer( index );
    					break;
    
    				case 'material':
    					dependency = this._invokeOne( function ( ext ) {
    
    						return ext.loadMaterial && ext.loadMaterial( index );
    
    					} );
    					break;
    
    				case 'texture':
    					dependency = this._invokeOne( function ( ext ) {
    
    						return ext.loadTexture && ext.loadTexture( index );
    
    					} );
    					break;
    
    				case 'skin':
    					dependency = this.loadSkin( index );
    					break;
    
    				case 'animation':
    					dependency = this.loadAnimation( index );
    					break;
    
    				case 'camera':
    					dependency = this.loadCamera( index );
    					break;
    
    				default:
    					throw new Error( 'Unknown type: ' + type );
    
    			}
    
    			this.cache.add( cacheKey, dependency );
    
    		}
    
    		return dependency;
    
    	}
    
    	/**
    	 * Requests all dependencies of the specified type asynchronously, with caching.
    	 * @param {string} type
    	 * @return {Promise<Array<Object>>}
    	 */
    	getDependencies( type ) {
    
    		let dependencies = this.cache.get( type );
    
    		if ( ! dependencies ) {
    
    			const parser = this;
    			const defs = this.json[ type + ( type === 'mesh' ? 'es' : 's' ) ] || [];
    
    			dependencies = Promise.all( defs.map( function ( def, index ) {
    
    				return parser.getDependency( type, index );
    
    			} ) );
    
    			this.cache.add( type, dependencies );
    
    		}
    
    		return dependencies;
    
    	}
    
    	/**
    	 * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#buffers-and-buffer-views
    	 * @param {number} bufferIndex
    	 * @return {Promise<ArrayBuffer>}
    	 */
    	loadBuffer( bufferIndex ) {
    
    		const bufferDef = this.json.buffers[ bufferIndex ];
    		const loader = this.fileLoader;
    
    		if ( bufferDef.type && bufferDef.type !== 'arraybuffer' ) {
    
    			throw new Error( 'THREE.GLTFLoader: ' + bufferDef.type + ' buffer type is not supported.' );
    
    		}
    
    		// If present, GLB container is required to be the first buffer.
    		if ( bufferDef.uri === undefined && bufferIndex === 0 ) {
    
    			return Promise.resolve( this.extensions[ EXTENSIONS.KHR_BINARY_GLTF ].body );
    
    		}
    
    		const options = this.options;
    
    		return new Promise( function ( resolve, reject ) {
    
    			loader.load( resolveURL( bufferDef.uri, options.path ), resolve, undefined, function () {
    
    				reject( new Error( 'THREE.GLTFLoader: Failed to load buffer "' + bufferDef.uri + '".' ) );
    
    			} );
    
    		} );
    
    	}
    
    	/**
    	 * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#buffers-and-buffer-views
    	 * @param {number} bufferViewIndex
    	 * @return {Promise<ArrayBuffer>}
    	 */
    	loadBufferView( bufferViewIndex ) {
    
    		const bufferViewDef = this.json.bufferViews[ bufferViewIndex ];
    
    		return this.getDependency( 'buffer', bufferViewDef.buffer ).then( function ( buffer ) {
    
    			const byteLength = bufferViewDef.byteLength || 0;
    			const byteOffset = bufferViewDef.byteOffset || 0;
    			return buffer.slice( byteOffset, byteOffset + byteLength );
    
    		} );
    
    	}
    
    	/**
    	 * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#accessors
    	 * @param {number} accessorIndex
    	 * @return {Promise<BufferAttribute|InterleavedBufferAttribute>}
    	 */
    	loadAccessor( accessorIndex ) {
    
    		const parser = this;
    		const json = this.json;
    
    		const accessorDef = this.json.accessors[ accessorIndex ];
    
    		if ( accessorDef.bufferView === undefined && accessorDef.sparse === undefined ) {
    
    			// Ignore empty accessors, which may be used to declare runtime
    			// information about attributes coming from another source (e.g. Draco
    			// compression extension).
    			return Promise.resolve( null );
    
    		}
    
    		const pendingBufferViews = [];
    
    		if ( accessorDef.bufferView !== undefined ) {
    
    			pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.bufferView ) );
    
    		} else {
    
    			pendingBufferViews.push( null );
    
    		}
    
    		if ( accessorDef.sparse !== undefined ) {
    
    			pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.sparse.indices.bufferView ) );
    			pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.sparse.values.bufferView ) );
    
    		}
    
    		return Promise.all( pendingBufferViews ).then( function ( bufferViews ) {
    
    			const bufferView = bufferViews[ 0 ];
    
    			const itemSize = WEBGL_TYPE_SIZES[ accessorDef.type ];
    			const TypedArray = WEBGL_COMPONENT_TYPES[ accessorDef.componentType ];
    
    			// For VEC3: itemSize is 3, elementBytes is 4, itemBytes is 12.
    			const elementBytes = TypedArray.BYTES_PER_ELEMENT;
    			const itemBytes = elementBytes * itemSize;
    			const byteOffset = accessorDef.byteOffset || 0;
    			const byteStride = accessorDef.bufferView !== undefined ? json.bufferViews[ accessorDef.bufferView ].byteStride : undefined;
    			const normalized = accessorDef.normalized === true;
    			let array, bufferAttribute;
    
    			// The buffer is not interleaved if the stride is the item size in bytes.
    			if ( byteStride && byteStride !== itemBytes ) {
    
    				// Each "slice" of the buffer, as defined by 'count' elements of 'byteStride' bytes, gets its own InterleavedBuffer
    				// This makes sure that IBA.count reflects accessor.count properly
    				const ibSlice = Math.floor( byteOffset / byteStride );
    				const ibCacheKey = 'InterleavedBuffer:' + accessorDef.bufferView + ':' + accessorDef.componentType + ':' + ibSlice + ':' + accessorDef.count;
    				let ib = parser.cache.get( ibCacheKey );
    
    				if ( ! ib ) {
    
    					array = new TypedArray( bufferView, ibSlice * byteStride, accessorDef.count * byteStride / elementBytes );
    
    					// Integer parameters to IB/IBA are in array elements, not bytes.
    					ib = new InterleavedBuffer( array, byteStride / elementBytes );
    
    					parser.cache.add( ibCacheKey, ib );
    
    				}
    
    				bufferAttribute = new InterleavedBufferAttribute( ib, itemSize, ( byteOffset % byteStride ) / elementBytes, normalized );
    
    			} else {
    
    				if ( bufferView === null ) {
    
    					array = new TypedArray( accessorDef.count * itemSize );
    
    				} else {
    
    					array = new TypedArray( bufferView, byteOffset, accessorDef.count * itemSize );
    
    				}
    
    				bufferAttribute = new BufferAttribute( array, itemSize, normalized );
    
    			}
    
    			// https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#sparse-accessors
    			if ( accessorDef.sparse !== undefined ) {
    
    				const itemSizeIndices = WEBGL_TYPE_SIZES.SCALAR;
    				const TypedArrayIndices = WEBGL_COMPONENT_TYPES[ accessorDef.sparse.indices.componentType ];
    
    				const byteOffsetIndices = accessorDef.sparse.indices.byteOffset || 0;
    				const byteOffsetValues = accessorDef.sparse.values.byteOffset || 0;
    
    				const sparseIndices = new TypedArrayIndices( bufferViews[ 1 ], byteOffsetIndices, accessorDef.sparse.count * itemSizeIndices );
    				const sparseValues = new TypedArray( bufferViews[ 2 ], byteOffsetValues, accessorDef.sparse.count * itemSize );
    
    				if ( bufferView !== null ) {
    
    					// Avoid modifying the original ArrayBuffer, if the bufferView wasn't initialized with zeroes.
    					bufferAttribute = new BufferAttribute( bufferAttribute.array.slice(), bufferAttribute.itemSize, bufferAttribute.normalized );
    
    				}
    
    				for ( let i = 0, il = sparseIndices.length; i < il; i ++ ) {
    
    					const index = sparseIndices[ i ];
    
    					bufferAttribute.setX( index, sparseValues[ i * itemSize ] );
    					if ( itemSize >= 2 ) bufferAttribute.setY( index, sparseValues[ i * itemSize + 1 ] );
    					if ( itemSize >= 3 ) bufferAttribute.setZ( index, sparseValues[ i * itemSize + 2 ] );
    					if ( itemSize >= 4 ) bufferAttribute.setW( index, sparseValues[ i * itemSize + 3 ] );
    					if ( itemSize >= 5 ) throw new Error( 'THREE.GLTFLoader: Unsupported itemSize in sparse BufferAttribute.' );
    
    				}
    
    			}
    
    			return bufferAttribute;
    
    		} );
    
    	}
    
    	/**
    	 * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#textures
    	 * @param {number} textureIndex
    	 * @return {Promise<THREE.Texture>}
    	 */
    	loadTexture( textureIndex ) {
    
    		const json = this.json;
    		const options = this.options;
    		const textureDef = json.textures[ textureIndex ];
    		const source = json.images[ textureDef.source ];
    
    		let loader = this.textureLoader;
    
    		if ( source.uri ) {
    
    			const handler = options.manager.getHandler( source.uri );
    			if ( handler !== null ) loader = handler;
    
    		}
    
    		return this.loadTextureImage( textureIndex, source, loader );
    
    	}
    
    	loadTextureImage( textureIndex, source, loader ) {
    
    		const parser = this;
    		const json = this.json;
    		const options = this.options;
    
    		const textureDef = json.textures[ textureIndex ];
    
    		const cacheKey = ( source.uri || source.bufferView ) + ':' + textureDef.sampler;
    
    		if ( this.textureCache[ cacheKey ] ) {
    
    			// See https://github.com/mrdoob/three.js/issues/21559.
    			return this.textureCache[ cacheKey ];
    
    		}
    
    		const URL = self.URL || self.webkitURL;
    
    		let sourceURI = source.uri || '';
    		let isObjectURL = false;
    		let hasAlpha = true;
    
    		const isJPEG = sourceURI.search( /\.jpe?g($|\?)/i ) > 0 || sourceURI.search( /^data\:image\/jpeg/ ) === 0;
    
    		if ( source.mimeType === 'image/jpeg' || isJPEG ) hasAlpha = false;
    
    		if ( source.bufferView !== undefined ) {
    
    			// Load binary image data from bufferView, if provided.
    
    			sourceURI = parser.getDependency( 'bufferView', source.bufferView ).then( function ( bufferView ) {
    
    				if ( source.mimeType === 'image/png' ) {
    
    					// Inspect the PNG 'IHDR' chunk to determine whether the image could have an
    					// alpha channel. This check is conservative — the image could have an alpha
    					// channel with all values == 1, and the indexed type (colorType == 3) only
    					// sometimes contains alpha.
    					//
    					// https://en.wikipedia.org/wiki/Portable_Network_Graphics#File_header
    					const colorType = new DataView( bufferView, 25, 1 ).getUint8( 0, false );
    					hasAlpha = colorType === 6 || colorType === 4 || colorType === 3;
    
    				}
    
    				isObjectURL = true;
    				const blob = new Blob( [ bufferView ], { type: source.mimeType } );
    				sourceURI = URL.createObjectURL( blob );
    				return sourceURI;
    
    			} );
    
    		} else if ( source.uri === undefined ) {
    
    			throw new Error( 'THREE.GLTFLoader: Image ' + textureIndex + ' is missing URI and bufferView' );
    
    		}
    
    		const promise = Promise.resolve( sourceURI ).then( function ( sourceURI ) {
    
    			return new Promise( function ( resolve, reject ) {
    
    				let onLoad = resolve;
    
    				if ( loader.isImageBitmapLoader === true ) {
    
    					onLoad = function ( imageBitmap ) {
    
    						const texture = new Texture( imageBitmap );
    						texture.needsUpdate = true;
    
    						resolve( texture );
    
    					};
    
    				}
    
    				loader.load( resolveURL( sourceURI, options.path ), onLoad, undefined, reject );
    
    			} );
    
    		} ).then( function ( texture ) {
    
    			// Clean up resources and configure Texture.
    
    			if ( isObjectURL === true ) {
    
    				URL.revokeObjectURL( sourceURI );
    
    			}
    
    			texture.flipY = false;
    
    			if ( textureDef.name ) texture.name = textureDef.name;
    
    			// When there is definitely no alpha channel in the texture, set RGBFormat to save space.
    			if ( ! hasAlpha ) texture.format = RGBFormat;
    
    			const samplers = json.samplers || {};
    			const sampler = samplers[ textureDef.sampler ] || {};
    
    			texture.magFilter = WEBGL_FILTERS[ sampler.magFilter ] || LinearFilter;
    			texture.minFilter = WEBGL_FILTERS[ sampler.minFilter ] || LinearMipmapLinearFilter;
    			texture.wrapS = WEBGL_WRAPPINGS[ sampler.wrapS ] || RepeatWrapping;
    			texture.wrapT = WEBGL_WRAPPINGS[ sampler.wrapT ] || RepeatWrapping;
    
    			parser.associations.set( texture, {
    				type: 'textures',
    				index: textureIndex
    			} );
    
    			return texture;
    
    		} ).catch( function () {
    
    			console.error( 'THREE.GLTFLoader: Couldn\'t load texture', sourceURI );
    			return null;
    
    		} );
    
    		this.textureCache[ cacheKey ] = promise;
    
    		return promise;
    
    	}
    
    	/**
    	 * Asynchronously assigns a texture to the given material parameters.
    	 * @param {Object} materialParams
    	 * @param {string} mapName
    	 * @param {Object} mapDef
    	 * @return {Promise<Texture>}
    	 */
    	assignTexture( materialParams, mapName, mapDef ) {
    
    		const parser = this;
    
    		return this.getDependency( 'texture', mapDef.index ).then( function ( texture ) {
    
    			// Materials sample aoMap from UV set 1 and other maps from UV set 0 - this can't be configured
    			// However, we will copy UV set 0 to UV set 1 on demand for aoMap
    			if ( mapDef.texCoord !== undefined && mapDef.texCoord != 0 && ! ( mapName === 'aoMap' && mapDef.texCoord == 1 ) ) {
    
    				console.warn( 'THREE.GLTFLoader: Custom UV set ' + mapDef.texCoord + ' for texture ' + mapName + ' not yet supported.' );
    
    			}
    
    			if ( parser.extensions[ EXTENSIONS.KHR_TEXTURE_TRANSFORM ] ) {
    
    				const transform = mapDef.extensions !== undefined ? mapDef.extensions[ EXTENSIONS.KHR_TEXTURE_TRANSFORM ] : undefined;
    
    				if ( transform ) {
    
    					const gltfReference = parser.associations.get( texture );
    					texture = parser.extensions[ EXTENSIONS.KHR_TEXTURE_TRANSFORM ].extendTexture( texture, transform );
    					parser.associations.set( texture, gltfReference );
    
    				}
    
    			}
    
    			materialParams[ mapName ] = texture;
    
    			return texture;
    
    		} );
    
    	}
    
    	/**
    	 * Assigns final material to a Mesh, Line, or Points instance. The instance
    	 * already has a material (generated from the glTF material options alone)
    	 * but reuse of the same glTF material may require multiple threejs materials
    	 * to accommodate different primitive types, defines, etc. New materials will
    	 * be created if necessary, and reused from a cache.
    	 * @param  {Object3D} mesh Mesh, Line, or Points instance.
    	 */
    	assignFinalMaterial( mesh ) {
    
    		const geometry = mesh.geometry;
    		let material = mesh.material;
    
    		const useVertexTangents = geometry.attributes.tangent !== undefined;
    		const useVertexColors = geometry.attributes.color !== undefined;
    		const useFlatShading = geometry.attributes.normal === undefined;
    
    		if ( mesh.isPoints ) {
    
    			const cacheKey = 'PointsMaterial:' + material.uuid;
    
    			let pointsMaterial = this.cache.get( cacheKey );
    
    			if ( ! pointsMaterial ) {
    
    				pointsMaterial = new PointsMaterial();
    				Material.prototype.copy.call( pointsMaterial, material );
    				pointsMaterial.color.copy( material.color );
    				pointsMaterial.map = material.map;
    				pointsMaterial.sizeAttenuation = false; // glTF spec says points should be 1px
    
    				this.cache.add( cacheKey, pointsMaterial );
    
    			}
    
    			material = pointsMaterial;
    
    		} else if ( mesh.isLine ) {
    
    			const cacheKey = 'LineBasicMaterial:' + material.uuid;
    
    			let lineMaterial = this.cache.get( cacheKey );
    
    			if ( ! lineMaterial ) {
    
    				lineMaterial = new LineBasicMaterial();
    				Material.prototype.copy.call( lineMaterial, material );
    				lineMaterial.color.copy( material.color );
    
    				this.cache.add( cacheKey, lineMaterial );
    
    			}
    
    			material = lineMaterial;
    
    		}
    
    		// Clone the material if it will be modified
    		if ( useVertexTangents || useVertexColors || useFlatShading ) {
    
    			let cacheKey = 'ClonedMaterial:' + material.uuid + ':';
    
    			if ( material.isGLTFSpecularGlossinessMaterial ) cacheKey += 'specular-glossiness:';
    			if ( useVertexTangents ) cacheKey += 'vertex-tangents:';
    			if ( useVertexColors ) cacheKey += 'vertex-colors:';
    			if ( useFlatShading ) cacheKey += 'flat-shading:';
    
    			let cachedMaterial = this.cache.get( cacheKey );
    
    			if ( ! cachedMaterial ) {
    
    				cachedMaterial = material.clone();
    
    				if ( useVertexColors ) cachedMaterial.vertexColors = true;
    				if ( useFlatShading ) cachedMaterial.flatShading = true;
    
    				if ( useVertexTangents ) {
    
    					// https://github.com/mrdoob/three.js/issues/11438#issuecomment-507003995
    					if ( cachedMaterial.normalScale ) cachedMaterial.normalScale.y *= - 1;
    					if ( cachedMaterial.clearcoatNormalScale ) cachedMaterial.clearcoatNormalScale.y *= - 1;
    
    				}
    
    				this.cache.add( cacheKey, cachedMaterial );
    
    				this.associations.set( cachedMaterial, this.associations.get( material ) );
    
    			}
    
    			material = cachedMaterial;
    
    		}
    
    		// workarounds for mesh and geometry
    
    		if ( material.aoMap && geometry.attributes.uv2 === undefined && geometry.attributes.uv !== undefined ) {
    
    			geometry.setAttribute( 'uv2', geometry.attributes.uv );
    
    		}
    
    		mesh.material = material;
    
    	}
    
    	getMaterialType( /* materialIndex */ ) {
    
    		return MeshStandardMaterial;
    
    	}
    
    	/**
    	 * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#materials
    	 * @param {number} materialIndex
    	 * @return {Promise<Material>}
    	 */
    	loadMaterial( materialIndex ) {
    
    		const parser = this;
    		const json = this.json;
    		const extensions = this.extensions;
    		const materialDef = json.materials[ materialIndex ];
    
    		let materialType;
    		const materialParams = {};
    		const materialExtensions = materialDef.extensions || {};
    
    		const pending = [];
    
    		if ( materialExtensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ] ) {
    
    			const sgExtension = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ];
    			materialType = sgExtension.getMaterialType();
    			pending.push( sgExtension.extendParams( materialParams, materialDef, parser ) );
    
    		} else if ( materialExtensions[ EXTENSIONS.KHR_MATERIALS_UNLIT ] ) {
    
    			const kmuExtension = extensions[ EXTENSIONS.KHR_MATERIALS_UNLIT ];
    			materialType = kmuExtension.getMaterialType();
    			pending.push( kmuExtension.extendParams( materialParams, materialDef, parser ) );
    
    		} else {
    
    			// Specification:
    			// https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#metallic-roughness-material
    
    			const metallicRoughness = materialDef.pbrMetallicRoughness || {};
    
    			materialParams.color = new Color( 1.0, 1.0, 1.0 );
    			materialParams.opacity = 1.0;
    
    			if ( Array.isArray( metallicRoughness.baseColorFactor ) ) {
    
    				const array = metallicRoughness.baseColorFactor;
    
    				materialParams.color.fromArray( array );
    				materialParams.opacity = array[ 3 ];
    
    			}
    
    			if ( metallicRoughness.baseColorTexture !== undefined ) {
    
    				pending.push( parser.assignTexture( materialParams, 'map', metallicRoughness.baseColorTexture ) );
    
    			}
    
    			materialParams.metalness = metallicRoughness.metallicFactor !== undefined ? metallicRoughness.metallicFactor : 1.0;
    			materialParams.roughness = metallicRoughness.roughnessFactor !== undefined ? metallicRoughness.roughnessFactor : 1.0;
    
    			if ( metallicRoughness.metallicRoughnessTexture !== undefined ) {
    
    				pending.push( parser.assignTexture( materialParams, 'metalnessMap', metallicRoughness.metallicRoughnessTexture ) );
    				pending.push( parser.assignTexture( materialParams, 'roughnessMap', metallicRoughness.metallicRoughnessTexture ) );
    
    			}
    
    			materialType = this._invokeOne( function ( ext ) {
    
    				return ext.getMaterialType && ext.getMaterialType( materialIndex );
    
    			} );
    
    			pending.push( Promise.all( this._invokeAll( function ( ext ) {
    
    				return ext.extendMaterialParams && ext.extendMaterialParams( materialIndex, materialParams );
    
    			} ) ) );
    
    		}
    
    		if ( materialDef.doubleSided === true ) {
    
    			materialParams.side = DoubleSide;
    
    		}
    
    		const alphaMode = materialDef.alphaMode || ALPHA_MODES.OPAQUE;
    
    		if ( alphaMode === ALPHA_MODES.BLEND ) {
    
    			materialParams.transparent = true;
    
    			// See: https://github.com/mrdoob/three.js/issues/17706
    			materialParams.depthWrite = false;
    
    		} else {
    
    			materialParams.format = RGBFormat;
    			materialParams.transparent = false;
    
    			if ( alphaMode === ALPHA_MODES.MASK ) {
    
    				materialParams.alphaTest = materialDef.alphaCutoff !== undefined ? materialDef.alphaCutoff : 0.5;
    
    			}
    
    		}
    
    		if ( materialDef.normalTexture !== undefined && materialType !== MeshBasicMaterial ) {
    
    			pending.push( parser.assignTexture( materialParams, 'normalMap', materialDef.normalTexture ) );
    
    			// https://github.com/mrdoob/three.js/issues/11438#issuecomment-507003995
    			materialParams.normalScale = new Vector2( 1, - 1 );
    
    			if ( materialDef.normalTexture.scale !== undefined ) {
    
    				materialParams.normalScale.set( materialDef.normalTexture.scale, - materialDef.normalTexture.scale );
    
    			}
    
    		}
    
    		if ( materialDef.occlusionTexture !== undefined && materialType !== MeshBasicMaterial ) {
    
    			pending.push( parser.assignTexture( materialParams, 'aoMap', materialDef.occlusionTexture ) );
    
    			if ( materialDef.occlusionTexture.strength !== undefined ) {
    
    				materialParams.aoMapIntensity = materialDef.occlusionTexture.strength;
    
    			}
    
    		}
    
    		if ( materialDef.emissiveFactor !== undefined && materialType !== MeshBasicMaterial ) {
    
    			materialParams.emissive = new Color().fromArray( materialDef.emissiveFactor );
    
    		}
    
    		if ( materialDef.emissiveTexture !== undefined && materialType !== MeshBasicMaterial ) {
    
    			pending.push( parser.assignTexture( materialParams, 'emissiveMap', materialDef.emissiveTexture ) );
    
    		}
    
    		return Promise.all( pending ).then( function () {
    
    			let material;
    
    			if ( materialType === GLTFMeshStandardSGMaterial ) {
    
    				material = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ].createMaterial( materialParams );
    
    			} else {
    
    				material = new materialType( materialParams );
    
    			}
    
    			if ( materialDef.name ) material.name = materialDef.name;
    
    			// baseColorTexture, emissiveTexture, and specularGlossinessTexture use sRGB encoding.
    			if ( material.map ) material.map.encoding = sRGBEncoding;
    			if ( material.emissiveMap ) material.emissiveMap.encoding = sRGBEncoding;
    
    			assignExtrasToUserData( material, materialDef );
    
    			parser.associations.set( material, { type: 'materials', index: materialIndex } );
    
    			if ( materialDef.extensions ) addUnknownExtensionsToUserData( extensions, material, materialDef );
    
    			return material;
    
    		} );
    
    	}
    
    	/** When Object3D instances are targeted by animation, they need unique names. */
    	createUniqueName( originalName ) {
    
    		const sanitizedName = PropertyBinding.sanitizeNodeName( originalName || '' );
    
    		let name = sanitizedName;
    
    		for ( let i = 1; this.nodeNamesUsed[ name ]; ++ i ) {
    
    			name = sanitizedName + '_' + i;
    
    		}
    
    		this.nodeNamesUsed[ name ] = true;
    
    		return name;
    
    	}
    
    	/**
    	 * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#geometry
    	 *
    	 * Creates BufferGeometries from primitives.
    	 *
    	 * @param {Array<GLTF.Primitive>} primitives
    	 * @return {Promise<Array<BufferGeometry>>}
    	 */
    	loadGeometries( primitives ) {
    
    		const parser = this;
    		const extensions = this.extensions;
    		const cache = this.primitiveCache;
    
    		function createDracoPrimitive( primitive ) {
    
    			return extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ]
    				.decodePrimitive( primitive, parser )
    				.then( function ( geometry ) {
    
    					return addPrimitiveAttributes( geometry, primitive, parser );
    
    				} );
    
    		}
    
    		const pending = [];
    
    		for ( let i = 0, il = primitives.length; i < il; i ++ ) {
    
    			const primitive = primitives[ i ];
    			const cacheKey = createPrimitiveKey( primitive );
    
    			// See if we've already created this geometry
    			const cached = cache[ cacheKey ];
    
    			if ( cached ) {
    
    				// Use the cached geometry if it exists
    				pending.push( cached.promise );
    
    			} else {
    
    				let geometryPromise;
    
    				if ( primitive.extensions && primitive.extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ] ) {
    
    					// Use DRACO geometry if available
    					geometryPromise = createDracoPrimitive( primitive );
    
    				} else {
    
    					// Otherwise create a new geometry
    					geometryPromise = addPrimitiveAttributes( new BufferGeometry(), primitive, parser );
    
    				}
    
    				// Cache this geometry
    				cache[ cacheKey ] = { primitive: primitive, promise: geometryPromise };
    
    				pending.push( geometryPromise );
    
    			}
    
    		}
    
    		return Promise.all( pending );
    
    	}
    
    	/**
    	 * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#meshes
    	 * @param {number} meshIndex
    	 * @return {Promise<Group|Mesh|SkinnedMesh>}
    	 */
    	loadMesh( meshIndex ) {
    
    		const parser = this;
    		const json = this.json;
    		const extensions = this.extensions;
    
    		const meshDef = json.meshes[ meshIndex ];
    		const primitives = meshDef.primitives;
    
    		const pending = [];
    
    		for ( let i = 0, il = primitives.length; i < il; i ++ ) {
    
    			const material = primitives[ i ].material === undefined
    				? createDefaultMaterial( this.cache )
    				: this.getDependency( 'material', primitives[ i ].material );
    
    			pending.push( material );
    
    		}
    
    		pending.push( parser.loadGeometries( primitives ) );
    
    		return Promise.all( pending ).then( function ( results ) {
    
    			const materials = results.slice( 0, results.length - 1 );
    			const geometries = results[ results.length - 1 ];
    
    			const meshes = [];
    
    			for ( let i = 0, il = geometries.length; i < il; i ++ ) {
    
    				const geometry = geometries[ i ];
    				const primitive = primitives[ i ];
    
    				// 1. create Mesh
    
    				let mesh;
    
    				const material = materials[ i ];
    
    				if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLES ||
    						primitive.mode === WEBGL_CONSTANTS.TRIANGLE_STRIP ||
    						primitive.mode === WEBGL_CONSTANTS.TRIANGLE_FAN ||
    						primitive.mode === undefined ) {
    
    					// .isSkinnedMesh isn't in glTF spec. See ._markDefs()
    					mesh = meshDef.isSkinnedMesh === true
    						? new SkinnedMesh( geometry, material )
    						: new Mesh( geometry, material );
    
    					if ( mesh.isSkinnedMesh === true && ! mesh.geometry.attributes.skinWeight.normalized ) {
    
    						// we normalize floating point skin weight array to fix malformed assets (see #15319)
    						// it's important to skip this for non-float32 data since normalizeSkinWeights assumes non-normalized inputs
    						mesh.normalizeSkinWeights();
    
    					}
    
    					if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLE_STRIP ) {
    
    						mesh.geometry = toTrianglesDrawMode( mesh.geometry, TriangleStripDrawMode );
    
    					} else if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLE_FAN ) {
    
    						mesh.geometry = toTrianglesDrawMode( mesh.geometry, TriangleFanDrawMode );
    
    					}
    
    				} else if ( primitive.mode === WEBGL_CONSTANTS.LINES ) {
    
    					mesh = new LineSegments( geometry, material );
    
    				} else if ( primitive.mode === WEBGL_CONSTANTS.LINE_STRIP ) {
    
    					mesh = new Line( geometry, material );
    
    				} else if ( primitive.mode === WEBGL_CONSTANTS.LINE_LOOP ) {
    
    					mesh = new LineLoop( geometry, material );
    
    				} else if ( primitive.mode === WEBGL_CONSTANTS.POINTS ) {
    
    					mesh = new Points( geometry, material );
    
    				} else {
    
    					throw new Error( 'THREE.GLTFLoader: Primitive mode unsupported: ' + primitive.mode );
    
    				}
    
    				if ( Object.keys( mesh.geometry.morphAttributes ).length > 0 ) {
    
    					updateMorphTargets( mesh, meshDef );
    
    				}
    
    				mesh.name = parser.createUniqueName( meshDef.name || ( 'mesh_' + meshIndex ) );
    
    				assignExtrasToUserData( mesh, meshDef );
    
    				if ( primitive.extensions ) addUnknownExtensionsToUserData( extensions, mesh, primitive );
    
    				parser.assignFinalMaterial( mesh );
    
    				meshes.push( mesh );
    
    			}
    
    			if ( meshes.length === 1 ) {
    
    				return meshes[ 0 ];
    
    			}
    
    			const group = new Group();
    
    			for ( let i = 0, il = meshes.length; i < il; i ++ ) {
    
    				group.add( meshes[ i ] );
    
    			}
    
    			return group;
    
    		} );
    
    	}
    
    	/**
    	 * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#cameras
    	 * @param {number} cameraIndex
    	 * @return {Promise<THREE.Camera>}
    	 */
    	loadCamera( cameraIndex ) {
    
    		let camera;
    		const cameraDef = this.json.cameras[ cameraIndex ];
    		const params = cameraDef[ cameraDef.type ];
    
    		if ( ! params ) {
    
    			console.warn( 'THREE.GLTFLoader: Missing camera parameters.' );
    			return;
    
    		}
    
    		if ( cameraDef.type === 'perspective' ) {
    
    			camera = new PerspectiveCamera( MathUtils.radToDeg( params.yfov ), params.aspectRatio || 1, params.znear || 1, params.zfar || 2e6 );
    
    		} else if ( cameraDef.type === 'orthographic' ) {
    
    			camera = new OrthographicCamera( - params.xmag, params.xmag, params.ymag, - params.ymag, params.znear, params.zfar );
    
    		}
    
    		if ( cameraDef.name ) camera.name = this.createUniqueName( cameraDef.name );
    
    		assignExtrasToUserData( camera, cameraDef );
    
    		return Promise.resolve( camera );
    
    	}
    
    	/**
    	 * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#skins
    	 * @param {number} skinIndex
    	 * @return {Promise<Object>}
    	 */
    	loadSkin( skinIndex ) {
    
    		const skinDef = this.json.skins[ skinIndex ];
    
    		const skinEntry = { joints: skinDef.joints };
    
    		if ( skinDef.inverseBindMatrices === undefined ) {
    
    			return Promise.resolve( skinEntry );
    
    		}
    
    		return this.getDependency( 'accessor', skinDef.inverseBindMatrices ).then( function ( accessor ) {
    
    			skinEntry.inverseBindMatrices = accessor;
    
    			return skinEntry;
    
    		} );
    
    	}
    
    	/**
    	 * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#animations
    	 * @param {number} animationIndex
    	 * @return {Promise<AnimationClip>}
    	 */
    	loadAnimation( animationIndex ) {
    
    		const json = this.json;
    
    		const animationDef = json.animations[ animationIndex ];
    
    		const pendingNodes = [];
    		const pendingInputAccessors = [];
    		const pendingOutputAccessors = [];
    		const pendingSamplers = [];
    		const pendingTargets = [];
    
    		for ( let i = 0, il = animationDef.channels.length; i < il; i ++ ) {
    
    			const channel = animationDef.channels[ i ];
    			const sampler = animationDef.samplers[ channel.sampler ];
    			const target = channel.target;
    			const name = target.node !== undefined ? target.node : target.id; // NOTE: target.id is deprecated.
    			const input = animationDef.parameters !== undefined ? animationDef.parameters[ sampler.input ] : sampler.input;
    			const output = animationDef.parameters !== undefined ? animationDef.parameters[ sampler.output ] : sampler.output;
    
    			pendingNodes.push( this.getDependency( 'node', name ) );
    			pendingInputAccessors.push( this.getDependency( 'accessor', input ) );
    			pendingOutputAccessors.push( this.getDependency( 'accessor', output ) );
    			pendingSamplers.push( sampler );
    			pendingTargets.push( target );
    
    		}
    
    		return Promise.all( [
    
    			Promise.all( pendingNodes ),
    			Promise.all( pendingInputAccessors ),
    			Promise.all( pendingOutputAccessors ),
    			Promise.all( pendingSamplers ),
    			Promise.all( pendingTargets )
    
    		] ).then( function ( dependencies ) {
    
    			const nodes = dependencies[ 0 ];
    			const inputAccessors = dependencies[ 1 ];
    			const outputAccessors = dependencies[ 2 ];
    			const samplers = dependencies[ 3 ];
    			const targets = dependencies[ 4 ];
    
    			const tracks = [];
    
    			for ( let i = 0, il = nodes.length; i < il; i ++ ) {
    
    				const node = nodes[ i ];
    				const inputAccessor = inputAccessors[ i ];
    				const outputAccessor = outputAccessors[ i ];
    				const sampler = samplers[ i ];
    				const target = targets[ i ];
    
    				if ( node === undefined ) continue;
    
    				node.updateMatrix();
    				node.matrixAutoUpdate = true;
    
    				let TypedKeyframeTrack;
    
    				switch ( PATH_PROPERTIES[ target.path ] ) {
    
    					case PATH_PROPERTIES.weights:
    
    						TypedKeyframeTrack = NumberKeyframeTrack;
    						break;
    
    					case PATH_PROPERTIES.rotation:
    
    						TypedKeyframeTrack = QuaternionKeyframeTrack;
    						break;
    
    					case PATH_PROPERTIES.position:
    					case PATH_PROPERTIES.scale:
    					default:
    
    						TypedKeyframeTrack = VectorKeyframeTrack;
    						break;
    
    				}
    
    				const targetName = node.name ? node.name : node.uuid;
    
    				const interpolation = sampler.interpolation !== undefined ? INTERPOLATION[ sampler.interpolation ] : InterpolateLinear;
    
    				const targetNames = [];
    
    				if ( PATH_PROPERTIES[ target.path ] === PATH_PROPERTIES.weights ) {
    
    					// Node may be a Group (glTF mesh with several primitives) or a Mesh.
    					node.traverse( function ( object ) {
    
    						if ( object.isMesh === true && object.morphTargetInfluences ) {
    
    							targetNames.push( object.name ? object.name : object.uuid );
    
    						}
    
    					} );
    
    				} else {
    
    					targetNames.push( targetName );
    
    				}
    
    				let outputArray = outputAccessor.array;
    
    				if ( outputAccessor.normalized ) {
    
    					const scale = getNormalizedComponentScale( outputArray.constructor );
    					const scaled = new Float32Array( outputArray.length );
    
    					for ( let j = 0, jl = outputArray.length; j < jl; j ++ ) {
    
    						scaled[ j ] = outputArray[ j ] * scale;
    
    					}
    
    					outputArray = scaled;
    
    				}
    
    				for ( let j = 0, jl = targetNames.length; j < jl; j ++ ) {
    
    					const track = new TypedKeyframeTrack(
    						targetNames[ j ] + '.' + PATH_PROPERTIES[ target.path ],
    						inputAccessor.array,
    						outputArray,
    						interpolation
    					);
    
    					// Override interpolation with custom factory method.
    					if ( sampler.interpolation === 'CUBICSPLINE' ) {
    
    						track.createInterpolant = function InterpolantFactoryMethodGLTFCubicSpline( result ) {
    
    							// A CUBICSPLINE keyframe in glTF has three output values for each input value,
    							// representing inTangent, splineVertex, and outTangent. As a result, track.getValueSize()
    							// must be divided by three to get the interpolant's sampleSize argument.
    
    							const interpolantType = ( this instanceof QuaternionKeyframeTrack ) ? GLTFCubicSplineQuaternionInterpolant : GLTFCubicSplineInterpolant;
    
    							return new interpolantType( this.times, this.values, this.getValueSize() / 3, result );
    
    						};
    
    						// Mark as CUBICSPLINE. `track.getInterpolation()` doesn't support custom interpolants.
    						track.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline = true;
    
    					}
    
    					tracks.push( track );
    
    				}
    
    			}
    
    			const name = animationDef.name ? animationDef.name : 'animation_' + animationIndex;
    
    			return new AnimationClip( name, undefined, tracks );
    
    		} );
    
    	}
    
    	createNodeMesh( nodeIndex ) {
    
    		const json = this.json;
    		const parser = this;
    		const nodeDef = json.nodes[ nodeIndex ];
    
    		if ( nodeDef.mesh === undefined ) return null;
    
    		return parser.getDependency( 'mesh', nodeDef.mesh ).then( function ( mesh ) {
    
    			const node = parser._getNodeRef( parser.meshCache, nodeDef.mesh, mesh );
    
    			// if weights are provided on the node, override weights on the mesh.
    			if ( nodeDef.weights !== undefined ) {
    
    				node.traverse( function ( o ) {
    
    					if ( ! o.isMesh ) return;
    
    					for ( let i = 0, il = nodeDef.weights.length; i < il; i ++ ) {
    
    						o.morphTargetInfluences[ i ] = nodeDef.weights[ i ];
    
    					}
    
    				} );
    
    			}
    
    			return node;
    
    		} );
    
    	}
    
    	/**
    	 * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#nodes-and-hierarchy
    	 * @param {number} nodeIndex
    	 * @return {Promise<Object3D>}
    	 */
    	loadNode( nodeIndex ) {
    
    		const json = this.json;
    		const extensions = this.extensions;
    		const parser = this;
    
    		const nodeDef = json.nodes[ nodeIndex ];
    
    		// reserve node's name before its dependencies, so the root has the intended name.
    		const nodeName = nodeDef.name ? parser.createUniqueName( nodeDef.name ) : '';
    
    		return ( function () {
    
    			const pending = [];
    
    			const meshPromise = parser._invokeOne( function ( ext ) {
    
    				return ext.createNodeMesh && ext.createNodeMesh( nodeIndex );
    
    			} );
    
    			if ( meshPromise ) {
    
    				pending.push( meshPromise );
    
    			}
    
    			if ( nodeDef.camera !== undefined ) {
    
    				pending.push( parser.getDependency( 'camera', nodeDef.camera ).then( function ( camera ) {
    
    					return parser._getNodeRef( parser.cameraCache, nodeDef.camera, camera );
    
    				} ) );
    
    			}
    
    			parser._invokeAll( function ( ext ) {
    
    				return ext.createNodeAttachment && ext.createNodeAttachment( nodeIndex );
    
    			} ).forEach( function ( promise ) {
    
    				pending.push( promise );
    
    			} );
    
    			return Promise.all( pending );
    
    		}() ).then( function ( objects ) {
    
    			let node;
    
    			// .isBone isn't in glTF spec. See ._markDefs
    			if ( nodeDef.isBone === true ) {
    
    				node = new Bone();
    
    			} else if ( objects.length > 1 ) {
    
    				node = new Group();
    
    			} else if ( objects.length === 1 ) {
    
    				node = objects[ 0 ];
    
    			} else {
    
    				node = new Object3D();
    
    			}
    
    			if ( node !== objects[ 0 ] ) {
    
    				for ( let i = 0, il = objects.length; i < il; i ++ ) {
    
    					node.add( objects[ i ] );
    
    				}
    
    			}
    
    			if ( nodeDef.name ) {
    
    				node.userData.name = nodeDef.name;
    				node.name = nodeName;
    
    			}
    
    			assignExtrasToUserData( node, nodeDef );
    
    			if ( nodeDef.extensions ) addUnknownExtensionsToUserData( extensions, node, nodeDef );
    
    			if ( nodeDef.matrix !== undefined ) {
    
    				const matrix = new Matrix4();
    				matrix.fromArray( nodeDef.matrix );
    				node.applyMatrix4( matrix );
    
    			} else {
    
    				if ( nodeDef.translation !== undefined ) {
    
    					node.position.fromArray( nodeDef.translation );
    
    				}
    
    				if ( nodeDef.rotation !== undefined ) {
    
    					node.quaternion.fromArray( nodeDef.rotation );
    
    				}
    
    				if ( nodeDef.scale !== undefined ) {
    
    					node.scale.fromArray( nodeDef.scale );
    
    				}
    
    			}
    
    			parser.associations.set( node, { type: 'nodes', index: nodeIndex } );
    
    			return node;
    
    		} );
    
    	}
    
    	/**
    	 * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#scenes
    	 * @param {number} sceneIndex
    	 * @return {Promise<Group>}
    	 */
    	loadScene( sceneIndex ) {
    
    		const json = this.json;
    		const extensions = this.extensions;
    		const sceneDef = this.json.scenes[ sceneIndex ];
    		const parser = this;
    
    		// Loader returns Group, not Scene.
    		// See: https://github.com/mrdoob/three.js/issues/18342#issuecomment-578981172
    		const scene = new Group();
    		if ( sceneDef.name ) scene.name = parser.createUniqueName( sceneDef.name );
    
    		assignExtrasToUserData( scene, sceneDef );
    
    		if ( sceneDef.extensions ) addUnknownExtensionsToUserData( extensions, scene, sceneDef );
    
    		const nodeIds = sceneDef.nodes || [];
    
    		const pending = [];
    
    		for ( let i = 0, il = nodeIds.length; i < il; i ++ ) {
    
    			pending.push( buildNodeHierachy( nodeIds[ i ], scene, json, parser ) );
    
    		}
    
    		return Promise.all( pending ).then( function () {
    
    			return scene;
    
    		} );
    
    	}
    
    }
    
    function buildNodeHierachy( nodeId, parentObject, json, parser ) {
    
    	const nodeDef = json.nodes[ nodeId ];
    
    	return parser.getDependency( 'node', nodeId ).then( function ( node ) {
    
    		if ( nodeDef.skin === undefined ) return node;
    
    		// build skeleton here as well
    
    		let skinEntry;
    
    		return parser.getDependency( 'skin', nodeDef.skin ).then( function ( skin ) {
    
    			skinEntry = skin;
    
    			const pendingJoints = [];
    
    			for ( let i = 0, il = skinEntry.joints.length; i < il; i ++ ) {
    
    				pendingJoints.push( parser.getDependency( 'node', skinEntry.joints[ i ] ) );
    
    			}
    
    			return Promise.all( pendingJoints );
    
    		} ).then( function ( jointNodes ) {
    
    			node.traverse( function ( mesh ) {
    
    				if ( ! mesh.isMesh ) return;
    
    				const bones = [];
    				const boneInverses = [];
    
    				for ( let j = 0, jl = jointNodes.length; j < jl; j ++ ) {
    
    					const jointNode = jointNodes[ j ];
    
    					if ( jointNode ) {
    
    						bones.push( jointNode );
    
    						const mat = new Matrix4();
    
    						if ( skinEntry.inverseBindMatrices !== undefined ) {
    
    							mat.fromArray( skinEntry.inverseBindMatrices.array, j * 16 );
    
    						}
    
    						boneInverses.push( mat );
    
    					} else {
    
    						console.warn( 'THREE.GLTFLoader: Joint "%s" could not be found.', skinEntry.joints[ j ] );
    
    					}
    
    				}
    
    				mesh.bind( new Skeleton( bones, boneInverses ), mesh.matrixWorld );
    
    			} );
    
    			return node;
    
    		} );
    
    	} ).then( function ( node ) {
    
    		// build node hierachy
    
    		parentObject.add( node );
    
    		const pending = [];
    
    		if ( nodeDef.children ) {
    
    			const children = nodeDef.children;
    
    			for ( let i = 0, il = children.length; i < il; i ++ ) {
    
    				const child = children[ i ];
    				pending.push( buildNodeHierachy( child, node, json, parser ) );
    
    			}
    
    		}
    
    		return Promise.all( pending );
    
    	} );
    
    }
    
    /**
     * @param {BufferGeometry} geometry
     * @param {GLTF.Primitive} primitiveDef
     * @param {GLTFParser} parser
     */
    function computeBounds( geometry, primitiveDef, parser ) {
    
    	const attributes = primitiveDef.attributes;
    
    	const box = new Box3();
    
    	if ( attributes.POSITION !== undefined ) {
    
    		const accessor = parser.json.accessors[ attributes.POSITION ];
    
    		const min = accessor.min;
    		const max = accessor.max;
    
    		// glTF requires 'min' and 'max', but VRM (which extends glTF) currently ignores that requirement.
    
    		if ( min !== undefined && max !== undefined ) {
    
    			box.set(
    				new Vector3( min[ 0 ], min[ 1 ], min[ 2 ] ),
    				new Vector3( max[ 0 ], max[ 1 ], max[ 2 ] )
    			);
    
    			if ( accessor.normalized ) {
    
    				const boxScale = getNormalizedComponentScale( WEBGL_COMPONENT_TYPES[ accessor.componentType ] );
    				box.min.multiplyScalar( boxScale );
    				box.max.multiplyScalar( boxScale );
    
    			}
    
    		} else {
    
    			console.warn( 'THREE.GLTFLoader: Missing min/max properties for accessor POSITION.' );
    
    			return;
    
    		}
    
    	} else {
    
    		return;
    
    	}
    
    	const targets = primitiveDef.targets;
    
    	if ( targets !== undefined ) {
    
    		const maxDisplacement = new Vector3();
    		const vector = new Vector3();
    
    		for ( let i = 0, il = targets.length; i < il; i ++ ) {
    
    			const target = targets[ i ];
    
    			if ( target.POSITION !== undefined ) {
    
    				const accessor = parser.json.accessors[ target.POSITION ];
    				const min = accessor.min;
    				const max = accessor.max;
    
    				// glTF requires 'min' and 'max', but VRM (which extends glTF) currently ignores that requirement.
    
    				if ( min !== undefined && max !== undefined ) {
    
    					// we need to get max of absolute components because target weight is [-1,1]
    					vector.setX( Math.max( Math.abs( min[ 0 ] ), Math.abs( max[ 0 ] ) ) );
    					vector.setY( Math.max( Math.abs( min[ 1 ] ), Math.abs( max[ 1 ] ) ) );
    					vector.setZ( Math.max( Math.abs( min[ 2 ] ), Math.abs( max[ 2 ] ) ) );
    
    
    					if ( accessor.normalized ) {
    
    						const boxScale = getNormalizedComponentScale( WEBGL_COMPONENT_TYPES[ accessor.componentType ] );
    						vector.multiplyScalar( boxScale );
    
    					}
    
    					// Note: this assumes that the sum of all weights is at most 1. This isn't quite correct - it's more conservative
    					// to assume that each target can have a max weight of 1. However, for some use cases - notably, when morph targets
    					// are used to implement key-frame animations and as such only two are active at a time - this results in very large
    					// boxes. So for now we make a box that's sometimes a touch too small but is hopefully mostly of reasonable size.
    					maxDisplacement.max( vector );
    
    				} else {
    
    					console.warn( 'THREE.GLTFLoader: Missing min/max properties for accessor POSITION.' );
    
    				}
    
    			}
    
    		}
    
    		// As per comment above this box isn't conservative, but has a reasonable size for a very large number of morph targets.
    		box.expandByVector( maxDisplacement );
    
    	}
    
    	geometry.boundingBox = box;
    
    	const sphere = new Sphere();
    
    	box.getCenter( sphere.center );
    	sphere.radius = box.min.distanceTo( box.max ) / 2;
    
    	geometry.boundingSphere = sphere;
    
    }
    
    /**
     * @param {BufferGeometry} geometry
     * @param {GLTF.Primitive} primitiveDef
     * @param {GLTFParser} parser
     * @return {Promise<BufferGeometry>}
     */
    function addPrimitiveAttributes( geometry, primitiveDef, parser ) {
    
    	const attributes = primitiveDef.attributes;
    
    	const pending = [];
    
    	function assignAttributeAccessor( accessorIndex, attributeName ) {
    
    		return parser.getDependency( 'accessor', accessorIndex )
    			.then( function ( accessor ) {
    
    				geometry.setAttribute( attributeName, accessor );
    
    			} );
    
    	}
    
    	for ( const gltfAttributeName in attributes ) {
    
    		const threeAttributeName = ATTRIBUTES[ gltfAttributeName ] || gltfAttributeName.toLowerCase();
    
    		// Skip attributes already provided by e.g. Draco extension.
    		if ( threeAttributeName in geometry.attributes ) continue;
    
    		pending.push( assignAttributeAccessor( attributes[ gltfAttributeName ], threeAttributeName ) );
    
    	}
    
    	if ( primitiveDef.indices !== undefined && ! geometry.index ) {
    
    		const accessor = parser.getDependency( 'accessor', primitiveDef.indices ).then( function ( accessor ) {
    
    			geometry.setIndex( accessor );
    
    		} );
    
    		pending.push( accessor );
    
    	}
    
    	assignExtrasToUserData( geometry, primitiveDef );
    
    	computeBounds( geometry, primitiveDef, parser );
    
    	return Promise.all( pending ).then( function () {
    
    		return primitiveDef.targets !== undefined
    			? addMorphTargets( geometry, primitiveDef.targets, parser )
    			: geometry;
    
    	} );
    
    }
    
    /**
     * @param {BufferGeometry} geometry
     * @param {Number} drawMode
     * @return {BufferGeometry}
     */
    function toTrianglesDrawMode( geometry, drawMode ) {
    
    	let index = geometry.getIndex();
    
    	// generate index if not present
    
    	if ( index === null ) {
    
    		const indices = [];
    
    		const position = geometry.getAttribute( 'position' );
    
    		if ( position !== undefined ) {
    
    			for ( let i = 0; i < position.count; i ++ ) {
    
    				indices.push( i );
    
    			}
    
    			geometry.setIndex( indices );
    			index = geometry.getIndex();
    
    		} else {
    
    			console.error( 'THREE.GLTFLoader.toTrianglesDrawMode(): Undefined position attribute. Processing not possible.' );
    			return geometry;
    
    		}
    
    	}
    
    	//
    
    	const numberOfTriangles = index.count - 2;
    	const newIndices = [];
    
    	if ( drawMode === TriangleFanDrawMode ) {
    
    		// gl.TRIANGLE_FAN
    
    		for ( let i = 1; i <= numberOfTriangles; i ++ ) {
    
    			newIndices.push( index.getX( 0 ) );
    			newIndices.push( index.getX( i ) );
    			newIndices.push( index.getX( i + 1 ) );
    
    		}
    
    	} else {
    
    		// gl.TRIANGLE_STRIP
    
    		for ( let i = 0; i < numberOfTriangles; i ++ ) {
    
    			if ( i % 2 === 0 ) {
    
    				newIndices.push( index.getX( i ) );
    				newIndices.push( index.getX( i + 1 ) );
    				newIndices.push( index.getX( i + 2 ) );
    
    
    			} else {
    
    				newIndices.push( index.getX( i + 2 ) );
    				newIndices.push( index.getX( i + 1 ) );
    				newIndices.push( index.getX( i ) );
    
    			}
    
    		}
    
    	}
    
    	if ( ( newIndices.length / 3 ) !== numberOfTriangles ) {
    
    		console.error( 'THREE.GLTFLoader.toTrianglesDrawMode(): Unable to generate correct amount of triangles.' );
    
    	}
    
    	// build final geometry
    
    	const newGeometry = geometry.clone();
    	newGeometry.setIndex( newIndices );
    
    	return newGeometry;
    
    }
    
    export { GLTFLoader };
    
  • OrbitControls.js (用来控制三维场景的旋转,方便找到模型)

    
    import * as THREE from 'three'
    
    
    
    	// Unlike TrackballControls, it maintains the "up" direction object.up (+Y by default).
    	//
    	//    Orbit - left mouse / touch: one-finger move
    	//    Zoom - middle mouse, or mousewheel / touch: two-finger spread or squish
    	//    Pan - right mouse, or left mouse + ctrl/meta/shiftKey, or arrow keys / touch: two-finger move
    
    	const _changeEvent = {
    		type: 'change'
    	};
    	const _startEvent = {
    		type: 'start'
    	};
    	const _endEvent = {
    		type: 'end'
    	};
    
    	class OrbitControls extends THREE.EventDispatcher {
    
    		constructor( object, domElement ) {
    
    			super();
    			if ( domElement === undefined ) console.warn( 'THREE.OrbitControls: The second parameter "domElement" is now mandatory.' );
    			if ( domElement === document ) console.error( 'THREE.OrbitControls: "document" should not be used as the target "domElement". Please use "renderer.domElement" instead.' );
    			this.object = object;
    			this.domElement = domElement;
    			this.domElement.style.touchAction = 'none'; // disable touch scroll
    			// Set to false to disable this control
    
    			this.enabled = true; // "target" sets the location of focus, where the object orbits around
    
    			this.target = new THREE.Vector3(); // How far you can dolly in and out ( PerspectiveCamera only )
    
    			this.minDistance = 0;
    			this.maxDistance = Infinity; // How far you can zoom in and out ( OrthographicCamera only )
    
    			this.minZoom = 0;
    			this.maxZoom = Infinity; // How far you can orbit vertically, upper and lower limits.
    			// Range is 0 to Math.PI radians.
    
    			this.minPolarAngle = 0; // radians
    
    			this.maxPolarAngle = Math.PI; // radians
    			// How far you can orbit horizontally, upper and lower limits.
    			// If set, the interval [ min, max ] must be a sub-interval of [ - 2 PI, 2 PI ], with ( max - min < 2 PI )
    
    			this.minAzimuthAngle = - Infinity; // radians
    
    			this.maxAzimuthAngle = Infinity; // radians
    			// Set to true to enable damping (inertia)
    			// If damping is enabled, you must call controls.update() in your animation loop
    
    			this.enableDamping = false;
    			this.dampingFactor = 0.05; // This option actually enables dollying in and out; left as "zoom" for backwards compatibility.
    			// Set to false to disable zooming
    
    			this.enableZoom = true;
    			this.zoomSpeed = 1.0; // Set to false to disable rotating
    
    			this.enableRotate = true;
    			this.rotateSpeed = 1.0; // Set to false to disable panning
    
    			this.enablePan = true;
    			this.panSpeed = 1.0;
    			this.screenSpacePanning = true; // if false, pan orthogonal to world-space direction camera.up
    
    			this.keyPanSpeed = 7.0; // pixels moved per arrow key push
    			// Set to true to automatically rotate around the target
    			// If auto-rotate is enabled, you must call controls.update() in your animation loop
    
    			this.autoRotate = false;
    			this.autoRotateSpeed = 2.0; // 30 seconds per orbit when fps is 60
    			// The four arrow keys
    
    			this.keys = {
    				LEFT: 'ArrowLeft',
    				UP: 'ArrowUp',
    				RIGHT: 'ArrowRight',
    				BOTTOM: 'ArrowDown'
    			}; // Mouse buttons
    
    			this.mouseButtons = {
    				LEFT: THREE.MOUSE.ROTATE,
    				MIDDLE: THREE.MOUSE.DOLLY,
    				RIGHT: THREE.MOUSE.PAN
    			}; // Touch fingers
    
    			this.touches = {
    				ONE: THREE.TOUCH.ROTATE,
    				TWO: THREE.TOUCH.DOLLY_PAN
    			}; // for reset
    
    			this.target0 = this.target.clone();
    			this.position0 = this.object.position.clone();
    			this.zoom0 = this.object.zoom; // the target DOM element for key events
    
    			this._domElementKeyEvents = null; //
    			// public methods
    			//
    
    			this.getPolarAngle = function () {
    
    				return spherical.phi;
    
    			};
    
    			this.getAzimuthalAngle = function () {
    
    				return spherical.theta;
    
    			};
    
    			this.getDistance = function () {
    
    				return this.object.position.distanceTo( this.target );
    
    			};
    
    			this.listenToKeyEvents = function ( domElement ) {
    
    				domElement.addEventListener( 'keydown', onKeyDown );
    				this._domElementKeyEvents = domElement;
    
    			};
    
    			this.saveState = function () {
    
    				scope.target0.copy( scope.target );
    				scope.position0.copy( scope.object.position );
    				scope.zoom0 = scope.object.zoom;
    
    			};
    
    			this.reset = function () {
    
    				scope.target.copy( scope.target0 );
    				scope.object.position.copy( scope.position0 );
    				scope.object.zoom = scope.zoom0;
    				scope.object.updateProjectionMatrix();
    				scope.dispatchEvent( _changeEvent );
    				scope.update();
    				state = STATE.NONE;
    
    			}; // this method is exposed, but perhaps it would be better if we can make it private...
    
    
    			this.update = function () {
    
    				const offset = new THREE.Vector3(); // so camera.up is the orbit axis
    
    				const quat = new THREE.Quaternion().setFromUnitVectors( object.up, new THREE.Vector3( 0, 1, 0 ) );
    				const quatInverse = quat.clone().invert();
    				const lastPosition = new THREE.Vector3();
    				const lastQuaternion = new THREE.Quaternion();
    				const twoPI = 2 * Math.PI;
    				return function update() {
    
    					const position = scope.object.position;
    					offset.copy( position ).sub( scope.target ); // rotate offset to "y-axis-is-up" space
    
    					offset.applyQuaternion( quat ); // angle from z-axis around y-axis
    
    					spherical.setFromVector3( offset );
    
    					if ( scope.autoRotate && state === STATE.NONE ) {
    
    						rotateLeft( getAutoRotationAngle() );
    
    					}
    
    					if ( scope.enableDamping ) {
    
    						spherical.theta += sphericalDelta.theta * scope.dampingFactor;
    						spherical.phi += sphericalDelta.phi * scope.dampingFactor;
    
    					} else {
    
    						spherical.theta += sphericalDelta.theta;
    						spherical.phi += sphericalDelta.phi;
    
    					} // restrict theta to be between desired limits
    
    
    					let min = scope.minAzimuthAngle;
    					let max = scope.maxAzimuthAngle;
    
    					if ( isFinite( min ) && isFinite( max ) ) {
    
    						if ( min < - Math.PI ) min += twoPI; else if ( min > Math.PI ) min -= twoPI;
    						if ( max < - Math.PI ) max += twoPI; else if ( max > Math.PI ) max -= twoPI;
    
    						if ( min <= max ) {
    
    							spherical.theta = Math.max( min, Math.min( max, spherical.theta ) );
    
    						} else {
    
    							spherical.theta = spherical.theta > ( min + max ) / 2 ? Math.max( min, spherical.theta ) : Math.min( max, spherical.theta );
    
    						}
    
    					} // restrict phi to be between desired limits
    
    
    					spherical.phi = Math.max( scope.minPolarAngle, Math.min( scope.maxPolarAngle, spherical.phi ) );
    					spherical.makeSafe();
    					spherical.radius *= scale; // restrict radius to be between desired limits
    
    					spherical.radius = Math.max( scope.minDistance, Math.min( scope.maxDistance, spherical.radius ) ); // move target to panned location
    
    					if ( scope.enableDamping === true ) {
    
    						scope.target.addScaledVector( panOffset, scope.dampingFactor );
    
    					} else {
    
    						scope.target.add( panOffset );
    
    					}
    
    					offset.setFromSpherical( spherical ); // rotate offset back to "camera-up-vector-is-up" space
    
    					offset.applyQuaternion( quatInverse );
    					position.copy( scope.target ).add( offset );
    					scope.object.lookAt( scope.target );
    
    					if ( scope.enableDamping === true ) {
    
    						sphericalDelta.theta *= 1 - scope.dampingFactor;
    						sphericalDelta.phi *= 1 - scope.dampingFactor;
    						panOffset.multiplyScalar( 1 - scope.dampingFactor );
    
    					} else {
    
    						sphericalDelta.set( 0, 0, 0 );
    						panOffset.set( 0, 0, 0 );
    
    					}
    
    					scale = 1; // update condition is:
    					// min(camera displacement, camera rotation in radians)^2 > EPS
    					// using small-angle approximation cos(x/2) = 1 - x^2 / 8
    
    					if ( zoomChanged || lastPosition.distanceToSquared( scope.object.position ) > EPS || 8 * ( 1 - lastQuaternion.dot( scope.object.quaternion ) ) > EPS ) {
    
    						scope.dispatchEvent( _changeEvent );
    						lastPosition.copy( scope.object.position );
    						lastQuaternion.copy( scope.object.quaternion );
    						zoomChanged = false;
    						return true;
    
    					}
    
    					return false;
    
    				};
    
    			}();
    
    			this.dispose = function () {
    
    				scope.domElement.removeEventListener( 'contextmenu', onContextMenu );
    				scope.domElement.removeEventListener( 'pointerdown', onPointerDown );
    				scope.domElement.removeEventListener( 'pointercancel', onPointerCancel );
    				scope.domElement.removeEventListener( 'wheel', onMouseWheel );
    				scope.domElement.removeEventListener( 'pointermove', onPointerMove );
    				scope.domElement.removeEventListener( 'pointerup', onPointerUp );
    
    				if ( scope._domElementKeyEvents !== null ) {
    
    					scope._domElementKeyEvents.removeEventListener( 'keydown', onKeyDown );
    
    				} //scope.dispatchEvent( { type: 'dispose' } ); // should this be added here?
    
    			}; //
    			// internals
    			//
    
    
    			const scope = this;
    			const STATE = {
    				NONE: - 1,
    				ROTATE: 0,
    				DOLLY: 1,
    				PAN: 2,
    				TOUCH_ROTATE: 3,
    				TOUCH_PAN: 4,
    				TOUCH_DOLLY_PAN: 5,
    				TOUCH_DOLLY_ROTATE: 6
    			};
    			let state = STATE.NONE;
    			const EPS = 0.000001; // current position in spherical coordinates
    
    			const spherical = new THREE.Spherical();
    			const sphericalDelta = new THREE.Spherical();
    			let scale = 1;
    			const panOffset = new THREE.Vector3();
    			let zoomChanged = false;
    			const rotateStart = new THREE.Vector2();
    			const rotateEnd = new THREE.Vector2();
    			const rotateDelta = new THREE.Vector2();
    			const panStart = new THREE.Vector2();
    			const panEnd = new THREE.Vector2();
    			const panDelta = new THREE.Vector2();
    			const dollyStart = new THREE.Vector2();
    			const dollyEnd = new THREE.Vector2();
    			const dollyDelta = new THREE.Vector2();
    			const pointers = [];
    			const pointerPositions = {};
    
    			function getAutoRotationAngle() {
    
    				return 2 * Math.PI / 60 / 60 * scope.autoRotateSpeed;
    
    			}
    
    			function getZoomScale() {
    
    				return Math.pow( 0.95, scope.zoomSpeed );
    
    			}
    
    			function rotateLeft( angle ) {
    
    				sphericalDelta.theta -= angle;
    
    			}
    
    			function rotateUp( angle ) {
    
    				sphericalDelta.phi -= angle;
    
    			}
    
    			const panLeft = function () {
    
    				const v = new THREE.Vector3();
    				return function panLeft( distance, objectMatrix ) {
    
    					v.setFromMatrixColumn( objectMatrix, 0 ); // get X column of objectMatrix
    
    					v.multiplyScalar( - distance );
    					panOffset.add( v );
    
    				};
    
    			}();
    
    			const panUp = function () {
    
    				const v = new THREE.Vector3();
    				return function panUp( distance, objectMatrix ) {
    
    					if ( scope.screenSpacePanning === true ) {
    
    						v.setFromMatrixColumn( objectMatrix, 1 );
    
    					} else {
    
    						v.setFromMatrixColumn( objectMatrix, 0 );
    						v.crossVectors( scope.object.up, v );
    
    					}
    
    					v.multiplyScalar( distance );
    					panOffset.add( v );
    
    				};
    
    			}(); // deltaX and deltaY are in pixels; right and down are positive
    
    
    			const pan = function () {
    
    				const offset = new THREE.Vector3();
    				return function pan( deltaX, deltaY ) {
    
    					const element = scope.domElement;
    
    					if ( scope.object.isPerspectiveCamera ) {
    
    						// perspective
    						const position = scope.object.position;
    						offset.copy( position ).sub( scope.target );
    						let targetDistance = offset.length(); // half of the fov is center to top of screen
    
    						targetDistance *= Math.tan( scope.object.fov / 2 * Math.PI / 180.0 ); // we use only clientHeight here so aspect ratio does not distort speed
    
    						panLeft( 2 * deltaX * targetDistance / element.clientHeight, scope.object.matrix );
    						panUp( 2 * deltaY * targetDistance / element.clientHeight, scope.object.matrix );
    
    					} else if ( scope.object.isOrthographicCamera ) {
    
    						// orthographic
    						panLeft( deltaX * ( scope.object.right - scope.object.left ) / scope.object.zoom / element.clientWidth, scope.object.matrix );
    						panUp( deltaY * ( scope.object.top - scope.object.bottom ) / scope.object.zoom / element.clientHeight, scope.object.matrix );
    
    					} else {
    
    						// camera neither orthographic nor perspective
    						console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - pan disabled.' );
    						scope.enablePan = false;
    
    					}
    
    				};
    
    			}();
    
    			function dollyOut( dollyScale ) {
    
    				if ( scope.object.isPerspectiveCamera ) {
    
    					scale /= dollyScale;
    
    				} else if ( scope.object.isOrthographicCamera ) {
    
    					scope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, scope.object.zoom * dollyScale ) );
    					scope.object.updateProjectionMatrix();
    					zoomChanged = true;
    
    				} else {
    
    					console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' );
    					scope.enableZoom = false;
    
    				}
    
    			}
    
    			function dollyIn( dollyScale ) {
    
    				if ( scope.object.isPerspectiveCamera ) {
    
    					scale *= dollyScale;
    
    				} else if ( scope.object.isOrthographicCamera ) {
    
    					scope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, scope.object.zoom / dollyScale ) );
    					scope.object.updateProjectionMatrix();
    					zoomChanged = true;
    
    				} else {
    
    					console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' );
    					scope.enableZoom = false;
    
    				}
    
    			} //
    			// event callbacks - update the object state
    			//
    
    
    			function handleMouseDownRotate( event ) {
    
    				rotateStart.set( event.clientX, event.clientY );
    
    			}
    
    			function handleMouseDownDolly( event ) {
    
    				dollyStart.set( event.clientX, event.clientY );
    
    			}
    
    			function handleMouseDownPan( event ) {
    
    				panStart.set( event.clientX, event.clientY );
    
    			}
    
    			function handleMouseMoveRotate( event ) {
    
    				rotateEnd.set( event.clientX, event.clientY );
    				rotateDelta.subVectors( rotateEnd, rotateStart ).multiplyScalar( scope.rotateSpeed );
    				const element = scope.domElement;
    				rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientHeight ); // yes, height
    
    				rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight );
    				rotateStart.copy( rotateEnd );
    				scope.update();
    
    			}
    
    			function handleMouseMoveDolly( event ) {
    
    				dollyEnd.set( event.clientX, event.clientY );
    				dollyDelta.subVectors( dollyEnd, dollyStart );
    
    				if ( dollyDelta.y > 0 ) {
    
    					dollyOut( getZoomScale() );
    
    				} else if ( dollyDelta.y < 0 ) {
    
    					dollyIn( getZoomScale() );
    
    				}
    
    				dollyStart.copy( dollyEnd );
    				scope.update();
    
    			}
    
    			function handleMouseMovePan( event ) {
    
    				panEnd.set( event.clientX, event.clientY );
    				panDelta.subVectors( panEnd, panStart ).multiplyScalar( scope.panSpeed );
    				pan( panDelta.x, panDelta.y );
    				panStart.copy( panEnd );
    				scope.update();
    
    			}
    
    			function handleMouseUp() { // no-op
    			}
    
    			function handleMouseWheel( event ) {
    
    				if ( event.deltaY < 0 ) {
    
    					dollyIn( getZoomScale() );
    
    				} else if ( event.deltaY > 0 ) {
    
    					dollyOut( getZoomScale() );
    
    				}
    
    				scope.update();
    
    			}
    
    			function handleKeyDown( event ) {
    
    				let needsUpdate = false;
    
    				switch ( event.code ) {
    
    					case scope.keys.UP:
    						pan( 0, scope.keyPanSpeed );
    						needsUpdate = true;
    						break;
    
    					case scope.keys.BOTTOM:
    						pan( 0, - scope.keyPanSpeed );
    						needsUpdate = true;
    						break;
    
    					case scope.keys.LEFT:
    						pan( scope.keyPanSpeed, 0 );
    						needsUpdate = true;
    						break;
    
    					case scope.keys.RIGHT:
    						pan( - scope.keyPanSpeed, 0 );
    						needsUpdate = true;
    						break;
    
    				}
    
    				if ( needsUpdate ) {
    
    					// prevent the browser from scrolling on cursor keys
    					event.preventDefault();
    					scope.update();
    
    				}
    
    			}
    
    			function handleTouchStartRotate() {
    
    				if ( pointers.length === 1 ) {
    
    					rotateStart.set( pointers[ 0 ].pageX, pointers[ 0 ].pageY );
    
    				} else {
    
    					const x = 0.5 * ( pointers[ 0 ].pageX + pointers[ 1 ].pageX );
    					const y = 0.5 * ( pointers[ 0 ].pageY + pointers[ 1 ].pageY );
    					rotateStart.set( x, y );
    
    				}
    
    			}
    
    			function handleTouchStartPan() {
    
    				if ( pointers.length === 1 ) {
    
    					panStart.set( pointers[ 0 ].pageX, pointers[ 0 ].pageY );
    
    				} else {
    
    					const x = 0.5 * ( pointers[ 0 ].pageX + pointers[ 1 ].pageX );
    					const y = 0.5 * ( pointers[ 0 ].pageY + pointers[ 1 ].pageY );
    					panStart.set( x, y );
    
    				}
    
    			}
    
    			function handleTouchStartDolly() {
    
    				const dx = pointers[ 0 ].pageX - pointers[ 1 ].pageX;
    				const dy = pointers[ 0 ].pageY - pointers[ 1 ].pageY;
    				const distance = Math.sqrt( dx * dx + dy * dy );
    				dollyStart.set( 0, distance );
    
    			}
    
    			function handleTouchStartDollyPan() {
    
    				if ( scope.enableZoom ) handleTouchStartDolly();
    				if ( scope.enablePan ) handleTouchStartPan();
    
    			}
    
    			function handleTouchStartDollyRotate() {
    
    				if ( scope.enableZoom ) handleTouchStartDolly();
    				if ( scope.enableRotate ) handleTouchStartRotate();
    
    			}
    
    			function handleTouchMoveRotate( event ) {
    
    				if ( pointers.length == 1 ) {
    
    					rotateEnd.set( event.pageX, event.pageY );
    
    				} else {
    
    					const position = getSecondPointerPosition( event );
    					const x = 0.5 * ( event.pageX + position.x );
    					const y = 0.5 * ( event.pageY + position.y );
    					rotateEnd.set( x, y );
    
    				}
    
    				rotateDelta.subVectors( rotateEnd, rotateStart ).multiplyScalar( scope.rotateSpeed );
    				const element = scope.domElement;
    				rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientHeight ); // yes, height
    
    				rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight );
    				rotateStart.copy( rotateEnd );
    
    			}
    
    			function handleTouchMovePan( event ) {
    
    				if ( pointers.length === 1 ) {
    
    					panEnd.set( event.pageX, event.pageY );
    
    				} else {
    
    					const position = getSecondPointerPosition( event );
    					const x = 0.5 * ( event.pageX + position.x );
    					const y = 0.5 * ( event.pageY + position.y );
    					panEnd.set( x, y );
    
    				}
    
    				panDelta.subVectors( panEnd, panStart ).multiplyScalar( scope.panSpeed );
    				pan( panDelta.x, panDelta.y );
    				panStart.copy( panEnd );
    
    			}
    
    			function handleTouchMoveDolly( event ) {
    
    				const position = getSecondPointerPosition( event );
    				const dx = event.pageX - position.x;
    				const dy = event.pageY - position.y;
    				const distance = Math.sqrt( dx * dx + dy * dy );
    				dollyEnd.set( 0, distance );
    				dollyDelta.set( 0, Math.pow( dollyEnd.y / dollyStart.y, scope.zoomSpeed ) );
    				dollyOut( dollyDelta.y );
    				dollyStart.copy( dollyEnd );
    
    			}
    
    			function handleTouchMoveDollyPan( event ) {
    
    				if ( scope.enableZoom ) handleTouchMoveDolly( event );
    				if ( scope.enablePan ) handleTouchMovePan( event );
    
    			}
    
    			function handleTouchMoveDollyRotate( event ) {
    
    				if ( scope.enableZoom ) handleTouchMoveDolly( event );
    				if ( scope.enableRotate ) handleTouchMoveRotate( event );
    
    			}
    
    			function handleTouchEnd() { // no-op
    			} //
    			// event handlers - FSM: listen for events and reset state
    			//
    
    
    			function onPointerDown( event ) {
    
    				if ( scope.enabled === false ) return;
    
    				if ( pointers.length === 0 ) {
    
    					scope.domElement.setPointerCapture( event.pointerId );
    					scope.domElement.addEventListener( 'pointermove', onPointerMove );
    					scope.domElement.addEventListener( 'pointerup', onPointerUp );
    
    				} //
    
    
    				addPointer( event );
    
    				if ( event.pointerType === 'touch' ) {
    
    					onTouchStart( event );
    
    				} else {
    
    					onMouseDown( event );
    
    				}
    
    			}
    
    			function onPointerMove( event ) {
    
    				if ( scope.enabled === false ) return;
    
    				if ( event.pointerType === 'touch' ) {
    
    					onTouchMove( event );
    
    				} else {
    
    					onMouseMove( event );
    
    				}
    
    			}
    
    			function onPointerUp( event ) {
    
    				if ( scope.enabled === false ) return;
    
    				if ( event.pointerType === 'touch' ) {
    
    					onTouchEnd();
    
    				} else {
    
    					onMouseUp( event );
    
    				}
    
    				removePointer( event ); //
    
    				if ( pointers.length === 0 ) {
    
    					scope.domElement.releasePointerCapture( event.pointerId );
    					scope.domElement.removeEventListener( 'pointermove', onPointerMove );
    					scope.domElement.removeEventListener( 'pointerup', onPointerUp );
    
    				}
    
    			}
    
    			function onPointerCancel( event ) {
    
    				removePointer( event );
    
    			}
    
    			function onMouseDown( event ) {
    
    				let mouseAction;
    
    				switch ( event.button ) {
    
    					case 0:
    						mouseAction = scope.mouseButtons.LEFT;
    						break;
    
    					case 1:
    						mouseAction = scope.mouseButtons.MIDDLE;
    						break;
    
    					case 2:
    						mouseAction = scope.mouseButtons.RIGHT;
    						break;
    
    					default:
    						mouseAction = - 1;
    
    				}
    
    				switch ( mouseAction ) {
    
    					case THREE.MOUSE.DOLLY:
    						if ( scope.enableZoom === false ) return;
    						handleMouseDownDolly( event );
    						state = STATE.DOLLY;
    						break;
    
    					case THREE.MOUSE.ROTATE:
    						if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
    
    							if ( scope.enablePan === false ) return;
    							handleMouseDownPan( event );
    							state = STATE.PAN;
    
    						} else {
    
    							if ( scope.enableRotate === false ) return;
    							handleMouseDownRotate( event );
    							state = STATE.ROTATE;
    
    						}
    
    						break;
    
    					case THREE.MOUSE.PAN:
    						if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
    
    							if ( scope.enableRotate === false ) return;
    							handleMouseDownRotate( event );
    							state = STATE.ROTATE;
    
    						} else {
    
    							if ( scope.enablePan === false ) return;
    							handleMouseDownPan( event );
    							state = STATE.PAN;
    
    						}
    
    						break;
    
    					default:
    						state = STATE.NONE;
    
    				}
    
    				if ( state !== STATE.NONE ) {
    
    					scope.dispatchEvent( _startEvent );
    
    				}
    
    			}
    
    			function onMouseMove( event ) {
    
    				if ( scope.enabled === false ) return;
    
    				switch ( state ) {
    
    					case STATE.ROTATE:
    						if ( scope.enableRotate === false ) return;
    						handleMouseMoveRotate( event );
    						break;
    
    					case STATE.DOLLY:
    						if ( scope.enableZoom === false ) return;
    						handleMouseMoveDolly( event );
    						break;
    
    					case STATE.PAN:
    						if ( scope.enablePan === false ) return;
    						handleMouseMovePan( event );
    						break;
    
    				}
    
    			}
    
    			function onMouseUp( event ) {
    
    				handleMouseUp( event );
    				scope.dispatchEvent( _endEvent );
    				state = STATE.NONE;
    
    			}
    
    			function onMouseWheel( event ) {
    
    				if ( scope.enabled === false || scope.enableZoom === false || state !== STATE.NONE && state !== STATE.ROTATE ) return;
    				event.preventDefault();
    				scope.dispatchEvent( _startEvent );
    				handleMouseWheel( event );
    				scope.dispatchEvent( _endEvent );
    
    			}
    
    			function onKeyDown( event ) {
    
    				if ( scope.enabled === false || scope.enablePan === false ) return;
    				handleKeyDown( event );
    
    			}
    
    			function onTouchStart( event ) {
    
    				trackPointer( event );
    
    				switch ( pointers.length ) {
    
    					case 1:
    						switch ( scope.touches.ONE ) {
    
    							case THREE.TOUCH.ROTATE:
    								if ( scope.enableRotate === false ) return;
    								handleTouchStartRotate();
    								state = STATE.TOUCH_ROTATE;
    								break;
    
    							case THREE.TOUCH.PAN:
    								if ( scope.enablePan === false ) return;
    								handleTouchStartPan();
    								state = STATE.TOUCH_PAN;
    								break;
    
    							default:
    								state = STATE.NONE;
    
    						}
    
    						break;
    
    					case 2:
    						switch ( scope.touches.TWO ) {
    
    							case THREE.TOUCH.DOLLY_PAN:
    								if ( scope.enableZoom === false && scope.enablePan === false ) return;
    								handleTouchStartDollyPan();
    								state = STATE.TOUCH_DOLLY_PAN;
    								break;
    
    							case THREE.TOUCH.DOLLY_ROTATE:
    								if ( scope.enableZoom === false && scope.enableRotate === false ) return;
    								handleTouchStartDollyRotate();
    								state = STATE.TOUCH_DOLLY_ROTATE;
    								break;
    
    							default:
    								state = STATE.NONE;
    
    						}
    
    						break;
    
    					default:
    						state = STATE.NONE;
    
    				}
    
    				if ( state !== STATE.NONE ) {
    
    					scope.dispatchEvent( _startEvent );
    
    				}
    
    			}
    
    			function onTouchMove( event ) {
    
    				trackPointer( event );
    
    				switch ( state ) {
    
    					case STATE.TOUCH_ROTATE:
    						if ( scope.enableRotate === false ) return;
    						handleTouchMoveRotate( event );
    						scope.update();
    						break;
    
    					case STATE.TOUCH_PAN:
    						if ( scope.enablePan === false ) return;
    						handleTouchMovePan( event );
    						scope.update();
    						break;
    
    					case STATE.TOUCH_DOLLY_PAN:
    						if ( scope.enableZoom === false && scope.enablePan === false ) return;
    						handleTouchMoveDollyPan( event );
    						scope.update();
    						break;
    
    					case STATE.TOUCH_DOLLY_ROTATE:
    						if ( scope.enableZoom === false && scope.enableRotate === false ) return;
    						handleTouchMoveDollyRotate( event );
    						scope.update();
    						break;
    
    					default:
    						state = STATE.NONE;
    
    				}
    
    			}
    
    			function onTouchEnd( event ) {
    
    				handleTouchEnd( event );
    				scope.dispatchEvent( _endEvent );
    				state = STATE.NONE;
    
    			}
    
    			function onContextMenu( event ) {
    
    				if ( scope.enabled === false ) return;
    				event.preventDefault();
    
    			}
    
    			function addPointer( event ) {
    
    				pointers.push( event );
    
    			}
    
    			function removePointer( event ) {
    
    				delete pointerPositions[ event.pointerId ];
    
    				for ( let i = 0; i < pointers.length; i ++ ) {
    
    					if ( pointers[ i ].pointerId == event.pointerId ) {
    
    						pointers.splice( i, 1 );
    						return;
    
    					}
    
    				}
    
    			}
    
    			function trackPointer( event ) {
    
    				let position = pointerPositions[ event.pointerId ];
    
    				if ( position === undefined ) {
    
    					position = new THREE.Vector2();
    					pointerPositions[ event.pointerId ] = position;
    
    				}
    
    				position.set( event.pageX, event.pageY );
    
    			}
    
    			function getSecondPointerPosition( event ) {
    
    				const pointer = event.pointerId === pointers[ 0 ].pointerId ? pointers[ 1 ] : pointers[ 0 ];
    				return pointerPositions[ pointer.pointerId ];
    
    			} //
    
    
    			scope.domElement.addEventListener( 'contextmenu', onContextMenu );
    			scope.domElement.addEventListener( 'pointerdown', onPointerDown );
    			scope.domElement.addEventListener( 'pointercancel', onPointerCancel );
    			scope.domElement.addEventListener( 'wheel', onMouseWheel, {
    				passive: false
    			} ); // force an update at start
    
    			this.update();
    
    		}
    
    	} 
    
    
    	class MapControls extends OrbitControls {
    
    		constructor( object, domElement ) {
    
    			super( object, domElement );
    			this.screenSpacePanning = false; // pan orthogonal to world-space direction camera.up
    
    			this.mouseButtons.LEFT = THREE.MOUSE.PAN;
    			this.mouseButtons.RIGHT = THREE.MOUSE.ROTATE;
    			this.touches.ONE = THREE.TOUCH.PAN;
    			this.touches.TWO = THREE.TOUCH.DOLLY_ROTATE;
    
    		}
    
    	}
    
    	THREE.MapControls = MapControls;
    	THREE.OrbitControls = OrbitControls;
    
       export {MapControls,OrbitControls}
    

主要代码

<template>
  <div id="app">

  </div>
</template>

<script>
import {Scene, PerspectiveCamera, WebGLRenderer, DirectionalLight} from 'three';
import {GLTFLoader} from "@/lib/GLTFLoader";
import {OrbitControls} from "@/lib/OrbitControls"
export default {
  name: 'App',
  components: {},
  mounted() {
    let scene = new Scene();
    let camera = new PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
    let loader = new GLTFLoader();/*实例化加载器*/
    let renderer = new WebGLRenderer();
    renderer.setSize(window.innerWidth, window.innerHeight);
    let app = document.getElementById("app")
    app.appendChild(renderer.domElement);
    //加载模型
    loader.load('./tesla/scene.gltf',function (obj) {

      console.log(obj);
      obj.scene.position.y = 1;
      scene.add(obj.scene);

    },function (xhr) {

      console.log( ( xhr.loaded / xhr.total * 100 ) + '% loaded' );

    },function (error) {
      console.log('load error!'+error);

    });

    //加载场景控制插件
    let controls = new OrbitControls(camera,renderer.domElement);
    controls.enableDamping = true;
    controls.enableZoom = true;
    controls.autoRotate = false;
    controls.autoRotateSpeed = 3;
    controls.enablePan = true;
    controls.enableKeys = true;
    controls.keyPanSpeed = 7;
    controls.keys = {
      LEFT:37,
      UP:38,
      RIGHT:39,
      BOTTOM:40
    }
    this.controls =controls;
    //添加一个光源
    let light = new DirectionalLight(0xffffff);//光源颜色
    light.position.set(20, 10, 1305);//光源位置
    scene.add(light);//光源添加到场景中

    camera.position.z = 5;
    //渲染场景
    let animate = function () {
      requestAnimationFrame(animate);

      renderer.render(scene, camera);
    };

    animate();
  }
}
</script>

<style>
#app {

}

body, html {
  margin: 0;
  padding: 0;
}
</style>

效果

效果图如下
在这里插入图片描述

完成demo,可以在这里下载url

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