源代码奉上,流程图。。。这个太简单了,你自己看看。。。。。。。 //TCP //服务器端程序 #include< stdio.h > #include< stdlib.h > #include< windows.h > #include< winsock.h > #include< string.h > #pragma comment( lib, "ws2_32.lib" ) #define PORT 2046 #define BACKLOG 10 #define TRUE 1 void main( void ) { int iServerSock; int iClientSock; char *buf = "hello, world!\n"; struct sockaddr_in ServerAddr; struct sockaddr_in ClientAddr; int sin_size; WSADATA WSAData; if( WSAStartup( MAKEWORD( 1, 1 ), &WSAData ) )//初始化 { printf( "initializationing error!\n" ); WSACleanup( ); exit( 0 ); } if( ( iServerSock = socket( AF_INET, SOCK_STREAM, 0 ) ) == INVALID_SOCKET ) { printf( "创建套接字失败!\n" ); WSACleanup( ); exit( 0 ); } ServerAddr.sin_family = AF_INET; ServerAddr.sin_port = htons( PORT );//监视的端口号 ServerAddr.sin_addr.s_addr = INADDR_ANY;//本地IP memset( & ( ServerAddr.sin_zero ), 0, sizeof( ServerAddr.sin_zero ) ); if( bind( iServerSock, ( struct sockaddr * )&ServerAddr, sizeof( struct sockaddr ) ) == -1 ) { printf( "bind调用失败!\n" ); WSACleanup( ); exit( 0 ); } if( listen( iServerSock, BACKLOG ) == -1 ) { printf( "listen调用失败!\n" ); WSACleanup( ); exit( 0 ); } while( TRUE ) { sin_size = sizeof( struct sockaddr_in ); iClientSock = accept( iServerSock, ( struct sockaddr * )&ClientAddr, &sin_size ); if( iClientSock == -1 ) { printf( "accept调用失败!\n" ); WSACleanup( ); exit( 0 ); } printf( "服务器连接到%s\n", inet_ntoa( ClientAddr.sin_addr ) ); if( send( iClientSock, buf, strlen( buf ), 0 ) == -1 ) { printf( "send调用失败!" ); closesocket( iClientSock ); WSACleanup( ); exit( 0 ); } } } /客户端程序 #include< stdio.h > #include< stdlib.h > #include< windows.h > #include< winsock.h > #include< string.h > #pragma comment( lib, "ws2_32.lib" ) #define PORT 2046 #define BACKLOG 10 #define TRUE 1 #define MAXDATASIZE 100 void main( void ) { int iClientSock; char buf[ MAXDATASIZE ]; struct sockaddr_in ServerAddr; int numbytes; // struct hostent *he; WSADATA WSAData; // int sin_size; /* if( ( he = gethostbyname( "liuys" ) ) == NULL ) { printf( "gethostbyname调用失败!" ); WSACleanup( ); exit( 0 ); } */ if( WSAStartup( MAKEWORD( 1, 1 ), &WSAData ) )//初始化 { printf( "initializationing error!\n" ); WSACleanup( ); exit( 0 ); } if( ( iClientSock = socket( AF_INET, SOCK_STREAM, 0 ) ) == INVALID_SOCKET ) { printf( "创建套接字失败!\n" ); WSACleanup( ); exit( 0 ); } ServerAddr.sin_family = AF_INET; ServerAddr.sin_port = htons( PORT ); // ServerAddr.sin_addr = *( ( struct in_addr * )he->h_addr ); ServerAddr.sin_addr.s_addr = inet_addr( "192.168.2.194" );//记得换IP memset( &( ServerAddr.sin_zero ), 0, sizeof( ServerAddr.sin_zero ) ); if( connect( iClientSock, ( struct sockaddr * ) & ServerAddr, sizeof( struct sockaddr ) ) == -1 ) { printf( "connect失败!" ); WSACleanup( ); exit( 0 ); } numbytes = recv( iClientSock, buf, MAXDATASIZE, 0 ); if( numbytes == -1 ) { printf( "recv失败!" ); WSACleanup( ); exit( 0 ); } buf[ numbytes ] = '\0'; printf( "Received: %s", buf ); closesocket( iClientSock ); WSACleanup( ); } /UDP //服务器 #include< stdio.h > #include< string.h > #include< winsock.h > #include< windows.h > #pragma comment( lib, "ws2_32.lib" ) #define PORT 2046 #define BACKLOG 10 #define TRUE 1 #define MAXDATASIZE 1000 void main( void ) { int iServerSock; // int iClientSock; int addr_len; int numbytes; char buf[ MAXDATASIZE ]; struct sockaddr_in ServerAddr; struct sockaddr_in ClientAddr; WSADATA WSAData; if( WSAStartup( MAKEWORD( 1, 1 ), &WSAData ) ) { printf( "initializationing error!\n" ); WSACleanup( ); exit( 0 ); } iServerSock = socket( AF_INET, SOCK_DGRAM, 0 ); if( iServerSock == INVALID_SOCKET ) { printf( "创建套接字失败!\n" ); WSACleanup( ); exit( 0 ); } ServerAddr.sin_family = AF_INET; ServerAddr.sin_port = htons( PORT );//监视的端口号 ServerAddr.sin_addr.s_addr = INADDR_ANY;//本地IP memset( & ( ServerAddr.sin_zero ), 0, sizeof( ServerAddr.sin_zero ) ); if( bind( iServerSock, ( struct sockaddr * )&ServerAddr, sizeof( struct sockaddr ) ) == -1 ) { printf( "bind调用失败!\n" ); WSACleanup( ); exit( 0 ); } addr_len = sizeof( struct sockaddr ); numbytes = recvfrom( iServerSock, buf, MAXDATASIZE, 0, ( struct sockaddr * ) & ClientAddr, &addr_len ); if( numbytes == -1 ) { printf( "recvfrom调用失败!\n" ); WSACleanup( ); exit( 0 ); } printf( "got packet from %s\n", inet_ntoa( ClientAddr.sin_addr ) ); printf( "packet is %d bytes long\n", numbytes ); buf[ numbytes ] = '\0'; printf( "packet contains \"%s\"\n", buf ); closesocket( iServerSock ); WSACleanup( ); } //客户端 #include< stdio.h > #include< stdlib.h > #include< windows.h > #include< winsock.h > #include< string.h > #pragma comment( lib, "ws2_32.lib" ) #define PORT 2046 #define MAXDATASIZE 100 void main( void ) { int iClientSock; struct sockaddr_in ServerAddr; int numbytes; char buf[ MAXDATASIZE ] = { 0 }; WSADATA WSAData; if( WSAStartup( MAKEWORD( 1, 1 ), &WSAData ) ) { printf( "initializationing error!\n" ); WSACleanup( ); exit( 0 ); } if( ( iClientSock = socket( AF_INET, SOCK_DGRAM, 0 ) ) == -1 ) { printf( "创建套接字失败!\n" ); WSACleanup( ); exit( 0 ); } ServerAddr.sin_family = AF_INET; ServerAddr.sin_port = htons( PORT ); ServerAddr.sin_addr.s_addr = inet_addr( "192.168.2.194" );//记得换IP memset( &( ServerAddr.sin_zero ), 0, sizeof( ServerAddr.sin_zero ) ); numbytes = sendto( iClientSock, buf, strlen( buf ), 0, ( struct sockaddr * ) & ServerAddr, sizeof( struct sockaddr ) ); if( numbytes == -1 ) { printf( "sendto调用失败!\n" ); WSACleanup( ); exit( 0 ); } printf( "sent %d bytes to %s\n", numbytes, inet_ntoa( ServerAddr.sin_addr ) ); closesocket( iClientSock ); WSACleanup( ); }
Socket程序从windows移植到linux下需要注意的
Socket程序从windows移植到linux下需要注意的 (2010-12-21 17:39)分类: Socket编程关于这个话题网上流传的是一个相同的版本,就是那个第一项是头文件的区别,但后面列出的头文件只有#include没有(估计是原版的在不断转载的过程中有人不小心忘了把尖括号转义,让浏览器当html标记解析没了)的那个。现在整理了一下,以后也会不断补充内容。
1)头文件
windows下winsock.h或winsock2.h
linux下netinet/in.h(大部分都在这儿),unistd.h(close函数在这儿),sys/socket.h(在in.h里已经包含了,可以省了)2)初始化
windows下需要用WSAStartup启动Ws2_32.lib,并且要用#pragma comment(lib,"Ws2_32")来告知编译器链接该lib。
linux下不需要3)关闭socket
windows下closesocket(...)
linux下close(...)4)类型
windows下SOCKET
linux下int(我喜欢用long,这样保证是4byte,因为-1我总喜欢写成0xFFFF)5)获取错误码
windows下getlasterror()/WSAGetLastError()
linux下,未能成功执行的socket操作会返回-1;如果包含了errno.h,就会设置errno变量6)设置非阻塞
windows下ioctlsocket()
linux下fcntl(),需要头文件fcntl.h7)send函数最后一个参数
windows下一般设置为0
linux下最好设置为MSG_NOSIGNAL,如果不设置,在发送出错后有可能会导致程序退出8)毫秒级时间获取
windows下GetTickCount()
linux下gettimeofday()9)多线程
windows下包含process.h,使用_beginthread和_endthread
linux下包含pthread.h,使用pthread_create和pthread_exit10)用IP定义一个地址(sockaddr_in的结构的区别)
windows下addr_var.sin_addr.S_un.S_addr
linux下addr_var.sin_addr.s_addr
而且Winsock里最后那个32bit的S_addr也有几个以联合(Union)的形式与它共享内存空间的成员变量(便于以其他方式赋值),而 Linux的Socket没有这个联合,就是一个32bit的s_addr。遇到那种得到了是4个char的IP的形式(比如127一个,0一个,0一个和1一个共四个char),WinSock可以直接用4个S_b来赋值到S_addr里,而在Linux下,可以用边向左移位(一下8bit,共四下)边相加的方法赋值。11)异常处理
linux下当连接断开,还发数据的时候,不仅send()的返回值会有反映,而且还会像系统发送一个异常消息,如果不作处理,系统会出BrokePipe,程序会退出。为此,send()函数的最后一个参数可以设 MSG_NOSIGNAL,禁止send()函数向系统发送异常消息。