"""
v1.16
1.新增功能:
让敌方坦克可以发射子弹
"""
import pygame,time,random
_display = pygame.display
COLOR_BLACK = pygame.Color(0,0,0)
COLOR_RED = pygame.Color(255,0,0)
version = 'v1.16'
class Maingame():
window = None
SCREEN_WIDTH = 800
SCREEN_HEIGHT = 500
TANK_P1 = None
EnemyTank_list = []
EnemyTank_count = 5
Bullet_list = []
Enemy_bullet_list = []
def __init__(self):
pass
def startGame(self):
_display.init()
Maingame.window = _display.set_mode([Maingame.SCREEN_WIDTH,Maingame.SCREEN_HEIGHT])
Maingame.TANK_P1 = Tank(300,400)
self.creatEnemyTank()
_display.set_caption("坦克大战"+version)
while True:
Maingame.window.fill(COLOR_BLACK)
self.getEvent()
Maingame.window.blit(self.getTextSurface("剩余敌方坦克%d辆"%len(Maingame.EnemyTank_list)),(5,5))
Maingame.TANK_P1.displayTank()
self.blitEnemyTank()
if Maingame.TANK_P1 and not Maingame.TANK_P1.stop:
Maingame.TANK_P1.move()
self.blitBullet()
self.blitEnemyBullet()
time.sleep(0.02)
_display.update()
def creatEnemyTank(self):
top = 100
for i in range(Maingame.EnemyTank_count):
speed = random.randint(3, 6)
left = random.randint(1, 7)
eTank = EnemyTank(left*100, top, speed)
Maingame.EnemyTank_list.append(eTank)
def blitEnemyTank(self):
for eTank in Maingame.EnemyTank_list:
eTank.displayTank()
eTank.randMove()
eBullet = eTank.shot()
if eBullet:
Maingame.Enemy_bullet_list.append(eBullet)
def blitBullet(self):
for bullet in Maingame.Bullet_list:
if bullet.live:
bullet.displayBullet()
bullet.bulletMove()
else:
Maingame.Bullet_list.remove(bullet)
def blitEnemyBullet(self):
for eBullet in Maingame.Enemy_bullet_list:
if eBullet.live:
eBullet.displayBullet()
eBullet.bulletMove()
else:
Maingame.Enemy_bullet_list.remove(eBullet)
def getEvent(self):
eventList = pygame.event.get()
for event in eventList:
if event.type == pygame.QUIT :
self.endGame()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
print("坦克向左掉头,移动")
Maingame.TANK_P1.direction = 'L'
Maingame.TANK_P1.stop = False
elif event.key == pygame.K_RIGHT:
print("坦克向右掉头,移动")
Maingame.TANK_P1.direction = 'R'
Maingame.TANK_P1.stop = False
elif event.key == pygame.K_UP:
print("坦克向上掉头,移动")
Maingame.TANK_P1.direction = 'U'
Maingame.TANK_P1.stop = False
elif event.key == pygame.K_DOWN:
print("坦克向下掉头,移动")
Maingame.TANK_P1.direction = 'D'
Maingame.TANK_P1.stop = False
elif event.key == pygame.K_SPACE:
print("发射子弹")
if len(Maingame.Bullet_list) < 3:
m = Bullet(Maingame.TANK_P1)
Maingame.Bullet_list.append(m)
else:
print("子弹数量不足")
print("当前屏幕中的子弹数量为%d"%len(Maingame.Bullet_list))
if event.type == pygame.KEYUP:
if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT \
or event.key == pygame.K_UP or event.key == pygame.K_DOWN:
Maingame.TANK_P1.stop = True
def getTextSurface(self,text):
pygame.font.init()
font = pygame.font.SysFont('华文仿宋',18)
textSurface = font.render(text,True,COLOR_RED)
return textSurface
def endGame(self):
print("谢谢使用")
exit()
class Tank():
def __init__(self,left,top):
self.images = {
'U':pygame.image.load('img/p1tankU.gif'),
'D':pygame.image.load('img/p1tankD.gif'),
'L':pygame.image.load('img/p1tankL.gif'),
'R':pygame.image.load('img/p1tankR.gif')
}
self.direction = 'U'
self.image = self.images[self.direction]
self.rect = self.image.get_rect()
self.rect.left = left
self.rect.top = top
self.speed = 5
self.stop = True
pass
def move(self):
if self.direction == 'L':
if self.rect.left > 0:
self.rect.left -= self.speed
if self.direction == 'R':
if self.rect.left + self.rect.height < Maingame.SCREEN_WIDTH:
self.rect.left += self.speed
if self.direction == 'D':
if self.rect.top + self.rect.height < Maingame.SCREEN_HEIGHT:
self.rect.top += self.speed
if self.direction == 'U':
if self.rect.top > 0:
self.rect.top -= self.speed
pass
def shot(self):
return Bullet(self)
def displayTank(self):
self.image = self.images[self.direction]
Maingame.window.blit(self.image,self.rect)
pass
class MyTank(Tank):
def __init__(self):
pass
class EnemyTank(Tank):
def __init__(self,left,top,speed):
self.images = {
'U': pygame.image.load('img/enemy1U.gif'),
'D': pygame.image.load('img/enemy1D.gif'),
'L': pygame.image.load('img/enemy1L.gif'),
'R': pygame.image.load('img/enemy1R.gif')
}
self.direction = self.randDirection()
self.image = self.images[self.direction]
self.rect = self.image.get_rect()
self.rect.left = left
self.rect.top = top
self.speed = speed
self.stop = True
self.step = 20
def randDirection(self):
num = random.randint(1,4)
if num == 1:
return 'U'
elif num == 2:
return 'D'
elif num == 3 :
return 'L'
elif num == 4:
return 'R'
def randMove(self):
if self.step <= 0:
self.direction = self.randDirection()
self.step = 50
else:
self.move()
self.step -= 1
def shot(self):
num = random.randint(1,1000)
if num <= 15:
return Bullet(self)
class Bullet():
def __init__(self,tank):
self.image = pygame.image.load('img/enemymissile.gif')
self.direction = tank.direction
self.rect = self.image.get_rect()
if self.direction == 'U':
self.rect.left = tank.rect.left + tank.rect.width/2 - self.rect.width/2
self.rect.top = tank.rect.top - self.rect.height
elif self.direction == 'D':
self.rect.left = tank.rect.left + tank.rect.width / 2 - self.rect.width / 2
self.rect.top = tank.rect.top + tank.rect.height
elif self.direction == 'L':
self.rect.left = tank.rect.left - self.rect.width
self.rect.top = tank.rect.top + tank.rect.width/2 - self.rect.width/2
elif self.direction == 'R':
self.rect.left = tank.rect.left + tank.rect.height
self.rect.top = tank.rect.top + tank.rect.width/2 - self.rect.width/2
self.speed = 7
self.live = True
def bulletMove(self):
if self.direction == 'U':
if self.rect.top > 0:
self.rect.top -= self.speed
else:
self.live = False
elif self.direction == 'D':
if self.rect.top < Maingame.SCREEN_HEIGHT - self.rect.height:
self.rect.top += self.speed
else:
self.live = False
elif self.direction == 'L':
if self.rect.left > 0:
self.rect.left -= self.speed
else:
self.live = False
elif self.direction == 'R':
if self.rect.left < Maingame.SCREEN_WIDTH - self.rect.height:
self.rect.left += self.speed
else:
self.live = False
def displayBullet(self):
Maingame.window.blit(self.image,self.rect)
class Explode():
def __init__(self):
pass
def displayExplode(self):
pass
class Wall():
def __init__(self):
pass
def displayWall(self):
pass
class Music():
def __init__(self):
pass
def play(self):
pass
Maingame().startGame()