Bitmap位图渲染与操作

public class BitmapTest extends Activity{

	@Override
	protected void onCreate(Bundle savedInstanceState) {
		// TODO Auto-generated method stub
		super.onCreate(savedInstanceState);
		this.getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN, WindowManager.LayoutParams.FLAG_FULLSCREEN);
		requestWindowFeature(Window.FEATURE_NO_TITLE);
		setContentView(new BitmapView(this));
	}
}

class BitmapView extends SurfaceView implements Callback,Runnable{
	private Paint mPaint;
	private Thread mThread;
	private boolean mFlag;
	private SurfaceHolder mSurfaceHolder;
	private Canvas mCanvas;
	private Bitmap mBitmap;


	public BitmapView(Context context) {
		super(context);
		mSurfaceHolder=this.getHolder();
		mSurfaceHolder.addCallback(this);
		mPaint=new Paint();
		mPaint.setColor(Color.WHITE);
		mBitmap=BitmapFactory.decodeResource(getResources(), R.drawable.icon);
		setFocusable(true);
	}

	@Override
	public void surfaceChanged(SurfaceHolder holder, int format, int width,
			int height) {
		// TODO Auto-generated method stub
		
	}

	@Override
	public void surfaceCreated(SurfaceHolder holder) {
		mFlag=true;
		mThread=new Thread(this,"My Thread");
		mThread.start();
	}

	@Override
	public void surfaceDestroyed(SurfaceHolder holder) {
		mFlag=false;
	}

	@Override
	public void run() {
		while (mFlag) {
			long start=System.currentTimeMillis();
			myDraw();
			logic();
			long end=System.currentTimeMillis();
			try {
				if((end-start)<50){
					Thread.sleep(50-(end-start));
				}
			} catch (InterruptedException e) {
				// TODO Auto-generated catch block
				e.printStackTrace();
			}
		}
	}

	private void logic() {
		// TODO Auto-generated method stub
		
	}

	private void myDraw() {
		mCanvas=mSurfaceHolder.lockCanvas();
		try {
			if (mCanvas != null) {
				mCanvas.drawColor(Color.WHITE);
				
				//Drawing a bitmap
				//mCanvas.drawBitmap(mBitmap, 0, 0, mPaint);
				
				//Rotate bitmap method one
				/*mCanvas.save();
				mCanvas.rotate(30, mBitmap.getWidth() / 2, mBitmap.getHeight() / 2);
				mCanvas.drawBitmap(mBitmap, 0, 0, mPaint);
				mCanvas.restore();
				mCanvas.drawBitmap(mBitmap, 100,0, mPaint);*/
				
				//Rotate bitmap method two
				/*Matrix matrix=new Matrix();
				matrix.postRotate(30, mBitmap.getWidth()/2, mBitmap.getHeight()/2);
				mCanvas.drawBitmap(mBitmap, matrix, mPaint);*/
				
				//Translate bitmap method one
				/*mCanvas.save();
				mCanvas.translate( 10, 10);
				mCanvas.drawBitmap(mBitmap, 0, 0, mPaint);
				mCanvas.restore();*/
				
				//Translate bitmap method two
				/*Matrix matrix2=new Matrix();
				matrix2.postTranslate(10, 10);
				mCanvas.drawBitmap(mBitmap, matrix2, mPaint);*/
				
				//Scale bitmap method one
				/*mCanvas.save();
				mCanvas.scale(2.0f, 2.0f, 50+mBitmap.getWidth()/2, 50+mBitmap.getHeight()/2);
//				mCanvas.drawBitmap(mBitmap, 0, 0, mPaint);Only zoom to this point,rather than move to this point.
				mCanvas.drawBitmap(mBitmap, 50, 50, mPaint);
				mCanvas.restore();
				mCanvas.drawBitmap(mBitmap, 50, 50, mPaint);*/
				
				//Scale bitmap method two
				/*Matrix matrix3=new Matrix();
				matrix3.postScale(2.0f, 2.0f, 50+mBitmap.getWidth()/2, 50+mBitmap.getHeight()/2);
				mCanvas.drawBitmap(mBitmap, matrix3, mPaint);
				mCanvas.drawBitmap(mBitmap, 50,50, mPaint);*/
				
				//Reverse bitmap image method one
				//X reverse
				/*mCanvas.drawBitmap(mBitmap	,0,0, mPaint);
				mCanvas.save();
				mCanvas.scale(-1, 1, 100+mBitmap.getWidth()/2, 100+mBitmap.getHeight()/2);
				mCanvas.drawBitmap(mBitmap, 100, 100, mPaint);
				mCanvas.restore();*/
				//Y reverse
				/*mCanvas.drawBitmap(mBitmap	,0,0, mPaint);
				mCanvas.save();
				mCanvas.scale(1, -1, 100+mBitmap.getWidth()/2, 100+mBitmap.getHeight()/2);
				mCanvas.drawBitmap(mBitmap, 100, 100, mPaint);
				mCanvas.restore();*/
				
				//Reverse bitmap image methhod two
				//X reverse
				/*mCanvas.drawBitmap(mBitmap, 0,0, mPaint);
				Matrix matrix4=new Matrix();
				matrix4.postTranslate(100, 100);
				matrix4.postScale(-1, 1, 100+mBitmap.getWidth()/2, 100+mBitmap.getHeight()/2);
				mCanvas.drawBitmap(mBitmap, matrix4, mPaint);*/
				//Y reverse
				mCanvas.drawBitmap(mBitmap, 0,0, mPaint);
				Matrix matrix5=new Matrix();
				matrix5.postTranslate(100, 100);
				matrix5.postScale(1, -1, 100+mBitmap.getWidth()/2, 100+mBitmap.getHeight()/2);
				mCanvas.drawBitmap(mBitmap, matrix5, mPaint);
			}
		} catch (Exception e) {
			// TODO: handle exception
		}finally{
			if(mCanvas != null){
				mSurfaceHolder.unlockCanvasAndPost(mCanvas);
			}
		}
	}
	
}

问题一

matrix5.postScale(1, -1, 100+mBitmap.getWidth()/2, 100+mBitmap.getHeight()/2);

postScale(theScaleFactorX,theScaleFactorY,myMidpointX,myMidpointY)

前面的两个参数分别表示x轴和y轴放锁定的比例,正负表示的是是否反转,后面两个参数表示的是以哪一点进行旋转和缩放

问题二
mCanvas.save();
				mCanvas.scale(2.0f, 2.0f, 50+mBitmap.getWidth()/2, 50+mBitmap.getHeight()/2);
//				mCanvas.drawBitmap(mBitmap, 0, 0, mPaint);Only zoom to this point,rather than move to this point.
				mCanvas.drawBitmap(mBitmap, 50, 50, mPaint);
				mCanvas.restore();

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要在 Android 中将 SVG 转换为位图Bitmap),你可以使用第三方库,如 AndroidSVG 或 SVG。这些库提供了加载和渲染 SVG 的功能,并将其转换为位图。 以下是一个使用 AndroidSVG 库的示例代码,展示如何将 SVG 转换为位图: ```kotlin import android.graphics.Bitmap import android.graphics.Canvas import android.graphics.Picture import com.caverock.androidsvg.SVG import com.caverock.androidsvg.SVGParseException fun convertSvgToBitmap(svgString: String): Bitmap? { try { // 从 SVG 字符串创建 SVG 对象 val svg = SVG.getFromString(svgString) // 获取 SVG 图像的尺寸 val picture = svg.renderToPicture() val width = picture.width val height = picture.height // 创建一个空白的位图 val bitmap = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888) // 在位图上创建画布并绘制 SVG 图像 val canvas = Canvas(bitmap) canvas.drawPicture(picture) return bitmap } catch (e: SVGParseException) { e.printStackTrace() } return null } ``` 在上述示例中,我们使用 AndroidSVG 库的 `SVG.getFromString` 方法从 SVG 字符串创建一个 `SVG` 对象。然后,我们使用 `renderToPicture` 方法将 SVG 渲染为一个 `Picture` 对象,并获取其宽度和高度。接下来,我们使用 `Bitmap.createBitmap` 创建一个与 SVG 图像相同尺寸的空白位图。最后,我们使用画布(Canvas)将 SVG 图像绘制到位图上。 请注意,你需要在项目的 build.gradle 文件中添加 AndroidSVG 依赖项: ```groovy implementation 'com.caverock:androidsvg:1.4' ``` 使用 SVG Android 库的过程类似,你可以尝试根据自己的需求选择合适的库。 希望这个示例对你有所帮助!

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