#define _CRT_SECURE_NO_WARNINGS 1
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
#define row 3
#define col 3
//声明initboard
void initboard(char board[row][col],int ROW,int COL);
void Displayboard(char board[row][col], int ROW, int COL);
void player(char board[row][col], int ROW, int COL);
void Computer(char board[row][col], int ROW, int COL);
//win函数需要返回四种状态
//玩家胜利*,电脑胜利#,继续游戏C,平局D
char win(char board[row][col], int ROW, int COL);
void initboard(char board[row][col], int ROW, int COL)
{
int i = 0;
int j = 0;
for (i = 0; i < ROW; i++)
{
for (j = 0; j < COL; j++)
{
board[i][j] = ' ';
}
}
}
void Displayboard(char board[row][col], int ROW, int COL)
{
int i = 0;
int j = 0;
for (i = 0; i < COL; i++)
{
for (j = 0; j < ROW; j++)
{
printf(" %c ", board[i][j]);
if (j < ROW - 1)
{
printf("|");
}
}
printf("\n");
if (i < COL - 1)
{
for (j = 0; j < ROW; j++)
{
printf("---");
if (j < ROW - 1)
{
printf("|");
}
}
printf("\n");
}
}
}
void player(char board[row][col], int ROW, int COL)
{
int x = 0;
int y = 0;
printf("请玩家行动>\n");
printf("棋盘大小3*3\n");
while (1)
{
printf("请输入坐标:");
scanf("%d%d",&x,&y);
//判断xy坐标合法性
if (x >= 1 && x <= ROW && y >= 1 && y <= COL)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("此处已被占据\n");
}
}
else
{
printf("输入坐标错误超出棋盘范围,请重新输入\n");
}
}
}
void Computer(char board[row][col], int ROW, int COL)
{
int x = 0;
int y = 0;
printf("电脑行动\n");
while (1)
{
x = rand() % ROW;
y = rand() % COL;
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
//给与win函数返回值
//返回0表示棋盘已满
//返回1表示棋盘未满
int full(char board[row][col], int ROW, int COL)
{
int i = 0;
int j = 0;
for (i = 0; i < ROW; i++)
{
for (j = 0; j < COL;j++)
{
if (board[i][j] == ' ')
{
return 0;
}
}
}
return 1;
}
char win(char board[row][col], int ROW, int COL)
{
int i = 0;
//横三列
for (i = 0; i <ROW; i++ )
{
if(board[i][0]==board[i][1]&& board[i][1] == board[i][2]&& board[i][0] != ' ')
{
return board[i][1];
}
}
//竖三列
for (i = 0; i < COL; i++)
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[1][i] != ' ')
{
return board[0][i];
}
}
//两个对角线
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
{
return board[1][1];
}
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
{
return board[1][1];
}
//判断是否平局
if (1 == full(board, row, col))
{
return 'D';
}
return 'C';
}
//测试三子游戏
void menu()
{
printf("*********************\n");
printf("***1.play 0.exit***\n");
printf("*********************\n");
}
//游戏的算法实现
void game()
{
char ret;//判断胜利接受字符
//数组:存放走出的棋盘信息
char board[row][col] = { 0 };
//初始化信息
initboard(board, row, col);
//打印棋盘
Displayboard(board, row, col);
//下棋
while (1)
{
//玩家下棋
player(board, row, col);
Displayboard(board, row, col);
//判断玩家是否胜利
ret = win(board, row, col);
if (ret != 'C')
{
break;
}
//电脑下棋
Computer(board, row, col);
Displayboard(board, row, col);
//判断电脑是否胜利
ret = win(board,row,col);
if (ret != 'C')
{
break;
}
}
if (ret == '*')
{
printf("玩家胜利\n");
}
else if (ret == '#')
{
printf("电脑胜利\n");
}
else
{
printf("平局\n");
}
}
void test()
{
int input=0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择;");
scanf("%d", &input);
switch (input)
{
case 1:
printf("三子棋开始\n");
game();
break;
case 0:
printf("游戏退出\n");
break;
default:
printf("输入错误,请重新输入\n");
break;
}
} while (input);
}
int main()
{
test();
return 0;
}
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