首先按照上面的思路定义两个数组:
char mine[ROWS][COLS];
char show[ROWS][COLS];
然后对棋盘进行初始化
这时自定义一个InitBoard函数:(set为要打印的字符,如mine要打印字符‘0’,show要打印字符*)
void InitBoard(char board[ROWS][COLS], int rows, int cols, char set)
{
int i = 0;
for (i = 0; i < rows; i++)
{
int j = 0;
for (j = 0; j < cols; j++)
{
board[i][j] = set;
}
}
}
此时在test.c就可以进行初始化了
//初始化棋盘
InitBoard(mine, ROWS, COLS, '0');
InitBoard(show, ROWS, COLS, '*');
接下来就是打印棋盘:
定义一个PrintBoard函数
void PrintBoard(char board[ROWS][COLS], int row, int col)
{
int i = 0;
printf("---------扫雷----------\n");
for (i = 0; i <= col; i++)
{
printf("%d ", i);
}
printf("\n");
for (i = 1; i <= row; i++)
{
printf("%d ", i);
int j = 0;
for (j = 1; j <= col; j++)
{
printf("%c ", board[i][j]);
}
printf("\n");
}
}
此时在test.c文件上只用打印show
//打印棋盘
PrintBoard(show, ROW, COL);
现在就可以开始布置雷了
自定义一个SetMine函数
这里用到了我在以前的文章里提到的随机数
因此要加上头文件
#include<stdlib.h>
#include<time.h>
void SetMine(char board[ROWS][COLS], int row, int col)
{
int count = MINE_COUNT;
while (count)
{
int x = rand() % row + 1;//1-9
int y = rand() % col + 1;//1-9
if (board[x][y] == '0')
{
board[x][y] = '1';
count--;
}
}
}
此时在test.c文件中用mine
//布置雷
SetMine(mine, ROW, COL);
接下来我们要解决,显示附近雷的数量的
此时自定义一个GetMinecount函数
int GetMineCount(char mine[ROWS][COLS], int x, int y)
{
return (mine[x - 1][y] + mine[x - 1][y - 1] + mine[x][y - 1] +
mine[x + 1][y - 1] + mine[x-1][y]+
mine[x + 1][y + 1] + mine[x][y + 1] + mine[x - 1][y + 1] - 8 * '0');
}
最后一步就是排查雷了:
自定义一个FindMine函数
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
int x = 0;
int y = 0;
int win = 0;
while (win < row * col - MINE_COUNT)
{
printf("请输入需要排查的坐标:");
scanf("%d %d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (mine[x][y] == '1')
{
printf("!!!你被炸飞了!!!\n");
PrintBoard(mine, ROW, COL);
break;
}
else
{
//该位置不是雷,统计附近有几个雷
int count = GetMineCount(mine, x, y);
show[x][y] = count + '0';
PrintBoard(show, ROW, COL);
win++;
}
}
else
{
printf("坐标非法,请重新输入!");
}
}
if (win == row * col - MINE_COUNT)
{
printf("恭喜你,扫雷成功!!!\n");
PrintBoard(mine, ROW, COL);
}
}
在test.c中使用该函数
//排查雷
FindMine(mine, show, ROW, COL);
最后将游戏内容封装到void game()函数中
然后写一个main主函数:
int main()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择:");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选择错误,重新选择\n");
break;
}
} while (input);
return 0;
}
基本大功告成了
以下是游戏内容
以下是完整的代码
头文件game.h
#pragma once
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
#define ROW 9
#define COL 9
#define ROWS ROW+2
#define COLS COL+2
#define MINE_COUNT 10
//初始化棋盘
void InitBoard(char board[ROWS][COLS], int rows, int cols, char set);
//打印棋盘
void PrintBoard(char board[ROWS][COLS], int row, int col);
//布置雷
void SetMine(char board[ROWS][COLS], int row, int col);
//排查雷
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);
源文件game.c
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
void InitBoard(char board[ROWS][COLS], int rows, int cols, char set)
{
int i = 0;
for (i = 0; i < rows; i++)
{
int j = 0;
for (j = 0; j < cols; j++)
{
board[i][j] = set;
}
}
}
void PrintBoard(char board[ROWS][COLS], int row, int col)
{
int i = 0;
printf("---------扫雷----------\n");
for (i = 0; i <= col; i++)
{
printf("%d ", i);
}
printf("\n");
for (i = 1; i <= row; i++)
{
printf("%d ", i);
int j = 0;
for (j = 1; j <= col; j++)
{
printf("%c ", board[i][j]);
}
printf("\n");
}
}
void SetMine(char board[ROWS][COLS], int row, int col)
{
int count = MINE_COUNT;
while (count)
{
int x = rand() % row + 1;//1-9
int y = rand() % col + 1;//1-9
if (board[x][y] == '0')
{
board[x][y] = '1';
count--;
}
}
}
int GetMineCount(char mine[ROWS][COLS], int x, int y)
{
return (mine[x - 1][y] + mine[x - 1][y - 1] + mine[x][y - 1] + mine[x + 1][y - 1] + mine[x-1][y]+
mine[x + 1][y + 1] + mine[x][y + 1] + mine[x - 1][y + 1] - 8 * '0');
}
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
int x = 0;
int y = 0;
int win = 0;
while (win < row * col - MINE_COUNT)
{
printf("请输入需要排查的坐标:");
scanf("%d %d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (mine[x][y] == '1')
{
printf("!!!你被炸飞了!!!\n");
PrintBoard(mine, ROW, COL);
break;
}
else
{
//该位置不是雷,统计附近有几个雷
int count = GetMineCount(mine, x, y);
show[x][y] = count + '0';
PrintBoard(show, ROW, COL);
win++;
}
}
else
{
printf("坐标非法,请重新输入!");
}
}
if (win == row * col - MINE_COUNT)
{
printf("恭喜你,扫雷成功!!!\n");
PrintBoard(mine, ROW, COL);
}
}
测试类test.c
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
void menu()
{
printf("************************\n");
printf("************************\n");
printf("*******1.开始游戏*******\n");
printf("*******0.退出游戏*******\n");
printf("************************\n");
printf("************************\n");
}
void game()
{
char mine[ROWS][COLS];
char show[ROWS][COLS];
//初始化棋盘
InitBoard(mine, ROWS, COLS, '0');
InitBoard(show, ROWS, COLS, '*');
//打印棋盘
PrintBoard(show, ROW, COL);
//布置雷
SetMine(mine, ROW, COL);
//排查雷
FindMine(mine, show, ROW, COL);
}
int main()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择:");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选择错误,重新选择\n");
break;
}
} while (input);
return 0;
}
感谢观看,有什么不理解的欢迎来咨询,心动不如行动,你也来试试看吧!