android ndk Application.mk

Application.mk

On this page

  1. Overview
  2. Variables

This document explains the Application.mk build file, which describes the native modules that your app requires. A module can be a static library, a shared library, or an executable可执行的.

We recommend that you read the Concepts and Android.mk pages before this one. Doing so will help maximize your understanding of the material材料 on this page.


Application.mk

Application.mk目的是描述在你的应用程序中所需要的模块(即静态库或动态库)。

变量描述
APP_PROJECT_PATH这个变量是强制性的,并且会给出应用程序工程的根目录的一个绝对路径。
APP_MODULES这个变量是可选的,如果没有定义,NDK将由在Android.mk中声明的默认的模块编译,并且包含所有的子文件(makefile文件)如果APP_MODULES定义了,它不许是一个空格分隔的模块列表,这个模块名字被定义在Android.mk文件中的LOCAL_MODULE中。
APP_OPTIM这个变量是可选的,用来义“release”或"debug"。在编译您的应用程序模块的时候,可以用来改变优先级。
APP_CFLAGS当编译模块中有任何C文件或者C++文件的时候,C编译器的信号就会被发出。
APP_CXXFLAGSAPP_CPPFLAGS的别名,已经考虑在将在未来的版本中废除了
APP_CPPFLAGS当编译的只有C++源文件的时候,可以通过这个C++编译器来设置
APP_BUILD_SCRIPT默认情况下,NDK编译系统会在$(APP_PROJECT_PATH)/jni目录下寻找名为Android.mk文件:
$(APP_PROJECT_PATH)/jni/Android.mk
APP_ABI默认情况下,NDK的编译系统回味"armeabi"ABI生成机器代码。
APP_STL默认情况下,NDK的编译系统为最小的C++运行时库(/system/lib/libstdc++.so)提供C++头文件。然而,NDK的C++的实现,可以让你使用或着链接在自己的应用程序中。
例如:
APP_STL := stlport_static    --> static STLport library
APP_STL := stlport_shared    --> shared STLport library
APP_STL := system            --> default C++ runtime library
  



Overview概述


The  Application.mk file is really a tiny GNU Makefile fragment that defines several variables for compilation编译. It usually resides存在 under  $PROJECT/jni/, where  $PROJECT points to your application's project directory. Another alternative(二中择一;供替代的选择) is to place it under a sub-directory of the top-level  $NDK/apps/ directory. For example:

$NDK/apps/<myapp>/Application.mk

Here, <myapp> is a short name used to describe your app to the NDK build system. It doesn't actually go into your generated shared libraries or your final packages.

Variables变量函数


APP_PROJECT_PATH

This variable stores the absolute path to your app's project-root directory. The build system uses this information to place stripped-down定制 versions of the generated JNI shared libraries into a specific location known to the APK-generating tools.

If you place放置 your Application.mk file under $NDK/apps/<myapp>/, you must define this variable. If you place it under $PROJECT/jni/, it is optional.

APP_OPTIM

Define this optional variable as either release or debug. You use it to alter改动 the optimization最佳化,最优化 level when building your application's modules.

Release mode is the default, and generates highly optimized binaries. Debug mode generates unoptimized binaries that are much easier to debug.

Note that you can debug either release or debug binaries. Release binaries, however, provide less information during debugging. For example, the build system optimizes out优化了 some variables, preventing you from inspecting检查 them. Also, code re-ordering重组 can make it more difficult to step through the code; stack traces堆栈跟踪 may not be reliable可靠.

Declaring android:debuggable in your application manifest's <application> tag will cause this variable to default to debug instead of release. Override this default value by setting APP_OPTIM to release.

APP_CFLAGS

This variable stores a set of C compiler flags that the build system passes to the compiler when compiling any C or C++ source code for any of the modules. You can use this variable to change the build of a given module according根据 to the application that needs it, instead of having to modify the Android.mk file itself.

All paths in these flags should be relative to the top-level NDK directory. For example, if you have the following setup:

sources/foo/Android.mk
sources/bar/Android.mk

To specify指定 in foo/Android.mk that you want to add the path to the bar sources during compilation, you should use:

APP_CFLAGS += -Isources/bar

Or, alternatively:

APP_CFLAGS += -I$(LOCAL_PATH)/../bar

-I../bar will not work since it is equivalent等价 to -I$NDK_ROOT/../bar.

Note: This variable only works on C, not C++, sources in android-ndk-1.5_r1. In all versions after that one,APP_CFLAGS matches the full Android build system.

APP_CPPFLAGS

This variable contains a set of C++ compiler flags that the build system passes to the compiler when building only C++ sources.

Note: In android-ndk-1.5_r1, this variable works on both C and C++ sources. In all subsequent(随后的后来的后面的  ) versions of the NDK, APP_CPPFLAGS now matches the full Android build system. For flags that apply to both C and C++ sources, use APP_CFLAGS.

APP_LDFLAGS

A set of linker flags that the build system passes when linking the application. This variable is only relevant相关的 when the build system is building shared libraries and executables. When the build system builds static libraries, it ignores these flags.

APP_BUILD_SCRIPT

By default, the NDK build system looks under jni/ for a file named Android.mk.

If you want to override this behavior, you can define APP_BUILD_SCRIPT to point to an alternate build script. The build system always interprets解释 a non-absolute path as relative to the NDK's top-level directory.

APP_ABI

By default, the NDK build system generates machine code for the armeabi ABI. This machine code corresponds to an ARMv5TE-based CPU with software floating point operations. You can use APP_ABI to select a different ABI. Table 1 shows the APP_ABI settings for different instruction sets.

Table 1. APP_ABI settings for different instruction sets.

Instruction set Value
Hardware FPU instructions on ARMv7 based devices APP_ABI := armeabi-v7a
ARMv8 AArch64 APP_ABI := arm64-v8a
IA-32 APP_ABI := x86
Intel64 APP_ABI := x86_64
MIPS32 APP_ABI := mips
MIPS64 (r6) APP_ABI := mips64
All supported instruction sets APP_ABI := all

Note: all is available starting from NDKr7.

You can also specify multiple values by placing them on the same line, delimited by spaces. For example:

APP_ABI := armeabi armeabi-v7a x86 mips

For the list of all supported ABIs and details about their usage and limitations, refer to ABI Management.

APP_PLATFORM

This variable contains the name of the target Android platform. For example, android-3 specifies the Android 1.5 system images. For a complete list of platform names and corresponding Android system images, seeAndroid NDK Native APIs .

APP_STL

By default, the NDK build system provides C++ headers for the minimal C++ runtime library (system/lib/libstdc++.so) provided by the Android system. In addition, it comes with alternative C++ implementations that you can use or link to in your own applications. Use APP_STL to select one of them. For information about the supported runtimes, and the features they offer, see NDK Runtimes and Features.

APP_SHORT_COMMANDS

The equivalent相等的 of LOCAL_SHORT_COMMANDS in Application.mk for your whole project. For more information, see the documentation for this variable on Android.mk.

NDK_TOOLCHAIN_VERSION

Define this variable as either 4.9 or 4.8 to select a version of the GCC compiler.Version 4.9 is the default for 64-bit ABIs, and 4.8 is the default for 32-bit ABIs. To select a version of Clang, define this variable as clang3.4,clang3.5, or clang. Specifying clang chooses the most recent version of Clang.

APP_PIE

Starting from Android 4.1 (API level 16), Android's dynamic动态 linker supports position-independent executables (PIE). From Android 5.0 (API level 21), executables require PIE. To use PIE to build your executables, set the -fPIE flag. This flag makes it harder to exploit开发利用 memory corruption(贪污腐败 堕落) bugs by randomizing(随机化) code location. By default,ndk-build automatically sets this value to true if your project targets android-16 or higher. You may set it manually手动 to either true or false.

This flag applies only to executables. It has no effect when building shared or static libraries.

Note: PIE executables cannot run on Android releases prior to 4.1.

This restriction约束 only applies to executables. It has no effect when building shared or static libraries.

APP_THIN_ARCHIVE

Sets the default value of LOCAL_THIN_ARCHIVE in the Android.mk file for all static library modules in this project. For more information, see the documentation for LOCAL_THIN_ARCHIVE on Android.mk.

当你在编译OpenPose源代码时,在源代码的根目录下应该会有一个名为`Android`的目录,这个目录中就包含了`Android.mk`和`Application.mk`两个文件,用于在Android NDK环境下编译OpenPose库。 这是`Android.mk`文件的一个示例: ``` LOCAL_PATH := $(call my-dir) include $(CLEAR_VARS) LOCAL_MODULE := openpose LOCAL_SRC_FILES := src/main.cpp \ src/openpose.cpp \ src/pose.cpp \ src/net.cpp \ src/utils.cpp LOCAL_C_INCLUDES := $(LOCAL_PATH)/include \ $(LOCAL_PATH)/3rdparty/include LOCAL_LDLIBS := -lm -llog -ljnigraphics -ldl -lz LOCAL_STATIC_LIBRARIES := cpufeatures include $(BUILD_SHARED_LIBRARY) $(call import-module,android/cpufeatures) ``` 在这个文件中,`LOCAL_PATH`是当前目录的路径,`LOCAL_MODULE`是编译后生成的库文件名,`LOCAL_SRC_FILES`是编译需要的源文件列表,`LOCAL_C_INCLUDES`是头文件所在目录,`LOCAL_LDLIBS`是需要链接的库文件列表,`LOCAL_STATIC_LIBRARIES`是需要静态链接的库文件列表。 这是`Application.mk`文件的一个示例: ``` APP_ABI := armeabi-v7a APP_PLATFORM := android-19 APP_STL := gnustl_static APP_BUILD_SCRIPT := Android.mk APP_OPTIM := release ``` 在这个文件中,`APP_ABI`是指定编译生成的so库的架构,`APP_PLATFORM`是指定编译生成的so库的最低支持的安卓API版本,`APP_STL`是指定编译使用的STL库,`APP_BUILD_SCRIPT`是指定编译脚本文件名,`APP_OPTIM`是指定编译优化级别。 需要根据你的具体需求,对这些文件进行相应的调整和修改,以满足你的编译需求。
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