Standalone Toolchain独立的工具链
You can use the toolchains provided with the Android NDK independently独立的, or as plug-ins with an existing IDE, such as Eclipse. This flexibility灵活性 can be useful if you already have your own build system, and only need the ability to invoke调用 the cross-compiler交叉编译 in order to add support to Android for it.
A typical use case is invoking the configure script of an open-source library that expects预料 a cross-compiler in the CC
environment variable.
Note: This page assumes假定 significant重要的 understanding of compiling, linking, and low-level architecture架构. In addition, the techniques it describes are unnecessary不必要的 for most use cases. In most cases, we recommend that you forego放弃 using a standalone toolchain, and instead stick坚持 to the NDK build system.
Selecting Your Toolchain
Before anything else, you need to decide which processing architecture your standalone toolchain is going to target. Each architecture corresponds对应,相关 to a different toolchain name, as Table 1 shows.
Architecture | Toolchain name |
---|---|
ARM-based | arm-linux-androideabi-<gcc-version> |
x86-based | x86-<gcc-version> |
MIPS-based | mipsel-linux-android-<gcc-version> |
ARM64-based | aarch64-linux-android-<gcc-version> |
X86-64-based | x86_64-<gcc-version> |
MIPS64-based | mips64el-linux-android--<gcc-version> |
Selecting Your Sysroot
The next thing you need to do is define your sysroot (A sysroot is a directory containing the system headers and libraries for your target). To define the sysroot, you must must know the Android API level you want to target for native support; available可用的 native APIs vary by Android API level.
Native APIs for the respective各自的单独的 Android API levels reside驻留 under $NDK/platforms/
; each API-level directory, in turn, contains subdirectories for the various CPUs and architectures. The following example shows how to define asysroot for a build targeting Android 5.0 (API level 21), for ARM architecture:
SYSROOT=$NDK/platforms/android-21/arch-armFor more detail about the Android API levels and the respective native APIs they support, see Android NDK Native APIs .
Invoking the Compiler
There are two ways to invoke the compiler. One method is simple, and leaves most of the lifting to the build system. The other is more advanced, but provides more flexibility灵活性.
Simple method
The simplest way to build is by invoking the appropriate适当 compiler directly from the command line, using the --sysroot
option to indicate指出 the location of the system files for the platform you're targeting. For example:
export CC="$NDK/toolchains/arm-linux-androideabi-4.8/prebuilt/ \ linux-x86/bin/arm-linux-androideabi-gcc-4.8 --sysroot=$SYSROOT" $CC -o foo.o -c foo.c
While this method is simple, it lacks缺少 in flexibility: It does not allow you to use any C++ STL (STLport, libc++, or the GNU libstdc++) with it. It also does not support exceptions例外 or RTTI.
For Clang, you need to perform an additional two steps:
- Add the appropriate适当
-target
for the target architecture, as Table 2 shows.Architecture Value armeabi -target armv5te-none-linux-androideabi
armeabi-v7a -target armv7-none-linux-androideabi
arm64-v8a -target aarch64-none-linux-android
x86 -target i686-none-linux-android
x86_64 -target x86_64-none-linux-android
mips -target mipsel-none-linux-android
- Add assembler(汇编程序 汇编器) and linker support by adding the
-gcc-toolchain
option, as in the following example:-gcc-toolchain $NDK/toolchains/arm-linux-androideabi-4.8/prebuilt/linux-x86_64
export CC="$NDK/toolchains/arm-linux-androideabi-4.8/prebuilt/ \ linux-x86/bin/arm-linux-androideabi-gcc-4.8 --sysroot=$SYSROOT" -target \ armv7-none-linux-androideabi \ -gcc-toolchain $NDK/toolchains/arm-linux-androideabi-4.8/prebuilt/linux-x86_64" $CC -o foo.o -c foo.c
- Add the appropriate适当
Advanced method
The NDK provides the make-standalone-toolchain.sh
shell script to allow you to perform a customized定制的 toolchain installation from the command line. This approach affords提供 you more flexibility灵活性 than the procedure described in Simple method.
The script is located in the $NDK/build/tools/
directory, where $NDK
is the installation root for the NDK. An example of the use of this script appears below:
$NDK/build/tools/make-standalone-toolchain.sh \ --arch=arm --platform=android-21 --install-dir=/tmp/my-android-toolchain
This command creates a directory named /tmp/my-android-toolchain/
, containing a copy of the android-21/arch-arm
sysroot, and of the toolchain binaries for a 32-bit ARM architecture.
Note that the toolchain binaries do not depend on or contain host-specific paths, in other words, you can install them in any location, or even move them if you need to.
By default, the build system uses the 32-bit, ARM-based GCC 4.8 toolchain. You can specify a different value, however, by specifying --arch=<toolchain>
as an option. Table 3 shows the values to use for other toolchains:
Toolchain | Value |
---|---|
mips64 compiler | --arch=mips64 |
mips GCC 4.8 compiler | --arch=mips |
x86 GCC 4.8 compiler | --arch=x86 |
x86_64 GCC 4.8 compiler | --arch=x86_64 |
mips GCC 4.8 compiler | --arch=mips |
Alternatively, you can use the --toolchain=<toolchain>
option. Table 4 shows the values you can specify for<toolchain>
:
Toolchain | Value |
---|---|
arm |
|
x86 |
|
mips |
|
arm64 |
|
x86_64 |
|
mips64 |
|
Note: Table 4 is not an exhaustive详细的 list. Other combinations may also be valid有效的, but are unverified为证实.
You can also copy Clang/LLVM 3.6, using one of two methods: You can append -clang3.6
to the --toolchain
option, so that the --toolchain
option looks like the following example:
--toolchain=arm-linux-androideabi-clang3.6
You can also add -llvm-version=3.6
as a separate option on the command line.
Note: Instead of specifying a specific version, you can also use <version>
, which defaults to the highest available version of Clang.
By default, the build system builds for a 32-bit host toolchain. You can specify a 64-bit host toolchain instead. Table 5 shows the value to use with -system
for different platforms.
Host toolchain | Value |
---|---|
64-bit Linux | -system=linux-x86_64 |
64-bit MacOSX | -system=darwin-x86_64 |
64-bit Windows | -system=windows-x86_64 |
You may specify --stl=stlport
to copy libstlport
instead of the default libgnustl
. If you do so, and you wish to link against the shared library, you must explicitly明确 use -lstlport_shared
. This requirement is similar to having to use -lgnustl_shared
for GNU libstdc++
.
Similarly, you can specify --stl=libc++
to copy the LLVM libc++ headers and libraries. To link against the shared library, you must explicitly use -lc++_shared.
You can make these settings directly, as in the following example:
export PATH=/tmp/my-android-toolchain/bin:$PATH export CC=arm-linux-androideabi-gcc # or export CC=clang export CXX=arm-linux-androideabi-g++ # or export CXX=clang++
Note that if you omit忽略 the -install-dir
option, the make-standalone-toolchain.sh
shell script creates a tarball(原始码,打包工具)in tmp/ndk/<toolchain-name>.tar.bz2
. This tarball makes it easy to archive档案,归档, as well as to redistribute重新分配 the binaries.
This standalone toolchain provides an additional benefit, as well, in that it contains a working copy of a C++ STL library, with working exceptions and RTTI support.
For more options and details, use --help
.
Working with Clang
You can install Clang binaries in the standalone installation by using the --llvm-version=<version>
option.<version>
is a LLVM/Clang version number, such as 3.5
or 3.6
. For example:
build/tools/make-standalone-toolchain.sh \ --install-dir=/tmp/mydir \ --toolchain=arm-linux-androideabi-4.8 \ --llvm-version=3.6
Note that Clang binaries are copied along with the GCC ones, because they rely on the same assembler汇编器, linker, headers, libraries, and C++ STL implementation.
This operation also installs two scripts, named clang
and clang++
, under <install-dir>/bin/@
. These scripts invoke the real clang
binary with default target architecture flags. In other words, they should work without any modification, and you should be able to use them in your own builds by just setting the CC
and CXX
environment variables to point to them.
Invoking Clang
In an ARM standalone installation built with llvm-version=3.6
, invoking Clang on a Unix system takes the form of a single line. For instance:
`dirname $0`/clang36 -target armv5te-none-linux-androideabi "$@"
clang++
invokes clang++31
in the same way.
Clang targets with ARM
When building for ARM, Clang changes the target based on the presence of the -march=armv7-a
and/or -mthumb
options:
-march value | Resulting target |
---|---|
-march=armv7-a | armv7-none-linux-androideabi |
-mthumb | thumb-none-linux-androideabi |
Both -march=armv7-a and -mthumb | thumbv7-none-linux-androideabi |
You may also override with your own -target
if you wish.
The -gcc-toolchain
option is unnecessary because, in a standalone package, Clang locates as
and ld
in a predefined预定义的 relative location.
clang
and clang++
should be easy drop-in replacements替代 for gcc
and g++
in a makefile. When in doubt, add the following options to verify(核实;查证) that they are working properly:
-v
to dump commands(转储命令) associated相关 with compiler driver issues问题-###
to dump command line options, including implicitly隐含 predefined预定义 ones.-x c < /dev/null -dM -E
to dump predefined preprocessor预处理器 definitions 转储预定义的预处理器定义-save-temps
to compare*.i
or*.ii
preprocessed files.
For more information about Clang, see http://clang.llvm.org/, especially特别 the GCC compatibility兼容 section.
ABI Compatibility
The machine code that the ARM toolchain generates should be compatible with the official Android armeabi
ABIby default.
We recommend use of the -mthumb
compiler flag to force the generation of 16-bit Thumb-1 instructions (the default being 32-bit ARM instructions).
If you want to target the armeabi-v7a ABI, you must set the following flags:
CFLAGS= -march=armv7-a -mfloat-abi=softfp -mfpu=vfpv3-d16
The first flag enables Thumb-2 instructions指令,说明. The second flag enables hardware-FPU instructions while ensuring that the system passes floating-point parameters in core registers寄存器, which is critical关键的 for ABI compatibility.
Note: In versions of the NDK prior to r9b, do not use these flags separately. You must set all or none of them. Otherwise, unpredictable不可预知的 behavior and crashes may result.
To use NEON instructions, you must change the -mfpu
compiler flag:
CFLAGS= -march=armv7-a -mfloat-abi=softfp -mfpu=neon
Note that this setting forces the use of VFPv3-D32
, per the ARM specification.
Also, make sure to provide the following two flags to the linker:
LDFLAGS= -march=armv7-a -Wl,--fix-cortex-a8
The first flag instructs the linker to pick libgcc.a
, libgcov.a
, and crt*.o
, which are tailored量身定做 for armv7-a. The 2nd flag is required as a workaround工作区 for a CPU bug in some Cortex-A8 implementations.
Since NDK version r9b, all Android native APIs taking or returning double or float values haveattribute((pcs("aapcs")))
for ARM. This makes it possible to compile user code in -mhard-float
(which implies -mfloat-abi=hard
), and still link with the Android native APIs that comply with the softfp ABI. For more information on this, see the comments in $NDK/tests/device/hard-float/jni/Android.mk
.
If you want to use NEON intrinsics函数 on x86, the build system can translate them to the native x86 SSE intrinsics函数 using a special C/C++ language header with the same name, arm_neon.h
, as the standard ARM NEON intrinsics header.
By default, the x86 ABI supports SIMD up to SSSE3, and the header covers ~93% of (1869 of 2009) NEON functions.
You don't have to use any specific compiler flag when targeting the MIPS ABI.
To learn more about ABI support, see x86 Support.
Warnings and Limitations
Windows support
The Windows binaries do not depend on Cygwin. This lack of dependency makes them faster. The cost, however, is that they do not understand Cygwin path specifications like cygdrive/c/foo/bar
, as opposed to C:/foo/bar
.
The NDK build system ensures that all paths passed to the compiler from Cygwin are automatically translated, and manages other complexities复杂性, as well. If you have a custom build system, you may need to resolve解决 these complexities yourself.
For information on contributing to support for Cygwin/MSys, visit the android-ndk forum.
wchar_t support
The Android platform did not really support wchar_t
until Android 2.3 (API level 9). This fact has several ramifications分支:
- If you target platform Android 2.3 or higher, the size of
wchar_t
is 4 bytes, and mostwide-char
functions are available in the C library (with the exception of multi-byte encoding/decoding functions andwsprintf
/wsscanf
). - If you target any lower API level, the size of
wchar_t
is 1 byte, and none of the wide-char functions works.
We recommend that you get rid of any dependencies on the wchar_t
type, and switch to better representations. The support provided in Android is only there to help you migrate移植 existing code.
Exceptions, RTTI运行时类型识别(Run Time Type Identification), and STL标准模板库(Standard Template Library)
The toolchain binaries support C++ exceptions and RTTI by default. To disable C++ exceptions and RTTI when building sources (to generate lighter-weight machine code, for example), use -fno-exceptions
and -fno-rtti
.
To use these features in conjunction结合 with GNU libstdc++, you must explicitly明确 link with libsupc++. To do so, use -lsupc++
when linking binaries. For example:
arm-linux-androideabi-g++ .... -lsupc++
You do not need to do this when using the STLport or libc++ library.
C++ STL support
The standalone toolchain includes a copy of a C++ Standard Template Library implementation. This implementation is either for GNU libstdc++, STLport, or libc++, depending on what you specify for the --stl=<name>
option described previously. To use this implementation of STL, you need to link your project with the proper library:
- Use
-lstdc++
to link against the static library version of any implementation. Doing so ensures that all required C++ STL code is included into your final binary. This method is ideal if you are only generating a single shared library or executable.This is the method that we recommend.
- Alternatively, use
-lgnustl_shared
to link against链接对 the shared library version of GNUlibstdc++
. If you use this option, you must also make sure to copylibgnustl_shared.so
to your device in order for your code to load properly. Table 6 shows where this file is for each toolchain type.Note: GNU libstdc++ is licensed许可 under the GPLv3 license许可证, with a linking exception. If you cannot comply遵守 with its requirements, you cannot redistribute重发布 the shared library in your project.
- Use
-lstlport_shared
to link against the shared library version of STLport. When you do so, you need to make sure that you also copylibstlport_shared.so
to your device in order for your code to load properly. Table 6 shows where this file is for each toolchain:Toolchain Location arm $TOOLCHAIN/arm-linux-androideabi/lib/
arm64 $TOOLCHAIN/aarch64-linux-android/lib/
x86 $TOOLCHAIN/i686-linux-android/lib/
x86_64 $TOOLCHAIN/x86_64-linux-android/lib/
mips $TOOLCHAIN/mipsel-linux-android/lib/
mips64 $TOOLCHAIN/mips64el-linux-android/lib/
Note: If your project contains multiple shared libraries or executables, you must link against a shared-library STL implementation. Otherwise, the build system does not define certain global uniquely, which can result in unpredictable不可预知的 runtime behavior. This behavior may include crashes and failure to properly catch exceptions.
The reason the shared version of the libraries is not simply called
libstdc++.so
is that this name would conflict冲突 at runtime with the system's own minimal C++ runtime. For this reason, the build system enforces a new name for the GNU ELF library. The static library does not have this problem.