three.js创建简单的3D机房(1) 创建机柜模型-2

/**

*

*创建机柜门 接上一篇

*/

let rearGeometryDoor = new THREE.BoxGeometry(basicParameters.thickness, this.cabinetObj.h,this.cabinetObj.w+basicParameters.thickness*2);

let materialsbgDoor = [];

for (let i = 0; i < rearGeometryDoor.faces.length / 2; i += 1) {

let material

if(i===1){

material = this.cabinetbgMaterial.doorBan[0];

}else if(i===0){

material = this.cabinetbgMaterial.doorBan[1];

}else{

material = this.cabinetbgMaterial.doorBan[2];

}

materialsbgDoor[i] = material

}

// rearGeometryDoor.translate(this.cabinetObj.w/2,0,0)

let door = new THREE.Mesh(rearGeometryDoor,materialsbgDoor);

let doorZ = this.position.z<0?this.position.z - this.cabinetObj.w/2 - this.cabinetObj.z/2: this.position.z + this.cabinetObj.w/2 + this.cabinetObj.z/2

let doorOption = {x:riserR.position.x-basicParameters.thickness/2,y:this.position.y,z:doorZ}

door.name='door';

door.closeTag= this.options.closeTag;

if(door.closeTag === 'open'){

door.position.set(doorOption.x+basicParameters.thickness/2,doorOption.y,doorOption.z)

}else{

door.rotateY(-1.57)

door.position.set(doorOption.x - this.options.cabinetObj.w/2,doorOption.y,doorOption.z - this.options.cabinetObj.w/2+basicParameters.thickness/2)

}

cabGroup.add(door);

 

// 整个机柜的位置及旋转

cabGroup.name = 'cabGroup';

cabGroup.cabId = this.cabId;

cabGroup.position.set(this.cabPosition.x,this.cabPosition.y,this.cabPosition.z)

cabGroup.rotateX(this.cabPosition.rotatex)

cabGroup.rotateY(this.cabPosition.rotatey)

cabGroup.rotateZ(this.cabPosition.rotatez)

for (let i = 0; i < cabGroup.children.length; i++) {

cabGroup.children[i].cabId = this.cabId;

cabGroup.children[i].cabName = 'cab';

cabGroup.children[i].cabSlot = this.cabSlot;

cabGroup.children[i].status = this.status;

}

this.scene.add(cabGroup)

}

}

export default cabinet;

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Three.js是一个基于WebGL的JavaScript库,用于创建和显示3D图形。要实现3D机房效果,可以使用Three.js创建和渲染机房模型,并添加光照、材质和动画效果。 以下是使用Three.js实现3D机房效果的一般步骤: 1. 引入Three.js库和其他必要的依赖库: ```html <script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/110/three.min.js"></script> ``` 2. 创建场景(Scene)和相(Camera): ```javascript var scene = new THREE.Scene(); var camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000); ``` 3. 创建渲染器(Renderer)并设置其大小: ```javascript var renderer = new THREE.WebGLRenderer(); renderer.setSize(window.innerWidth, window.innerHeight); document.body.appendChild(renderer.domElement); ``` 4. 创建几何体(Geometry)和材质(Material): ```javascript var geometry = new THREE.BoxGeometry(1, 1, 1); var material = new THREE.MeshBasicMaterial({ color: 0x00ff00 }); var cube = new THREE.Mesh(geometry, material); scene.add(cube); ``` 5. 添加光源(Light): ```javascript var light = new THREE.PointLight(0xffffff, 1, 100); light.position.set(0, 0, 10); scene.add(light); ``` 6. 设置相位置并渲染场景: ```javascript camera.position.z = 5; function animate() { requestAnimationFrame(animate); cube.rotation.x += 0.01; cube.rotation.y += 0.01; renderer.render(scene, camera); } animate(); ``` 通过上述步骤,你可以使用Three.js创建一个简单的3D机房效果。你可以根据自己的需求进一步添加模型、调整材质和光照等。

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