转载自:http://blog.csdn.net/trbbadboy/article/details/7408003
Windows下的简单tcp例子。代码均在VC6.0下调试过。服务器代码:
//TCP server
//listen port 9102
//receive string and display it
//Visual C++ 6.0
#include <stdio.h>
#include <winsock2.h>
#pragma comment(lib,"ws2_32.lib")
#define BUFLEN 1024
int main()
{
SOCKET serversoc;
SOCKET clientsoc;
SOCKADDR_IN serveraddr;
SOCKADDR_IN clientaddr;
char buf[BUFLEN];
int len;
WSADATA wsa;
WSAStartup(MAKEWORD(1,1),&wsa); //initial Ws2_32.dll by a process
if((serversoc = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP)) <= 0) //create a tcp socket
{
printf("Create socket fail!\n");
return -1;
}
serveraddr.sin_family = AF_INET;
serveraddr.sin_port = htons(9102);
serveraddr.sin_addr.S_un.S_addr = htonl(INADDR_ANY);
if(bind(serversoc, (SOCKADDR *)&serveraddr, sizeof(serveraddr)) != 0)
{
printf("Bind fail!\n");
return -1;
}
//start listen, maximum length of the queue of pending connections is 1
printf("Start listen...\n");
if(listen(serversoc, 1) != 0)
{
printf("Listen fail!\n");
return -1;
}
len = sizeof(SOCKADDR_IN);
//waiting for connecting
if((clientsoc = accept(serversoc, (SOCKADDR *)&clientaddr, &len))<=0)
{
printf("Accept fail!\n");
return -1;
}
printf("Connected\n");
while(1)
{
//waiting for data receive
if(recv(clientsoc, buf, BUFLEN, 0) <= 0)
{
//some error occur
printf("Close connection\n");
closesocket(clientsoc);
break;
}
printf("%s\n",buf);
}
WSACleanup(); //clean up Ws2_32.dll
return 0;
}
客户端代码:
//TCP client
//client send string to server
//Visual C++ 6.0
#include <stdio.h>
#include <winsock2.h>
#pragma comment(lib,"ws2_32.lib")
int main()
{
SOCKET soc;
SOCKADDR_IN serveraddr;
SOCKADDR_IN clientaddr;
char buf[1024];
WSADATA wsa;
WSAStartup(MAKEWORD(1,1),&wsa); //initial Ws2_32.dll by a process
if((soc = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP)) <= 0) //create a tcp socket
{
printf("Create socket fail!\n");
return -1;
}
serveraddr.sin_family = AF_INET;
serveraddr.sin_port = htons(9102);
serveraddr.sin_addr.S_un.S_addr = inet_addr("127.0.0.1");
//connect to server
printf("Try to connect...\n");
if(connect(soc, (SOCKADDR *)&serveraddr, sizeof(serveraddr)) != 0)
{
printf("Connect fail!\n");
return -1;
}
printf("Connected\n");
while(1)
{
scanf("%s", buf);
//send to server
if(send(soc, buf, strlen(buf)+1, 0)<=0)
{
printf("Error!\n");
}
}
WSACleanup(); //clean up Ws2_32.dll
return 0;
}