120. Triangle

class Solution {
public:
    int minimumTotal(vector<vector<int>>& triangle) {
        if(triangle.size()==1)
            return triangle[0][0];
        int maxsize=triangle[triangle.size()-1].size();
        vector<int> lastvalue(maxsize,0);
        vector<int> curvalue(maxsize,0);//curvalue[i]代表从顶部到triangle[currow,i] 的最少步数
        lastvalue[0]=triangle[0][0];//初始化值
        for(int i=1;i<triangle.size();i++)
        {
            for(int j=0;j<=i;j++)//利用lastvalue更新curvalue
            {
                if(j==0)//最左边
                {
                    curvalue[j]=lastvalue[j]+triangle[i][j];
                }
                else if(j==i)//最右边
                {
                    curvalue[j]=lastvalue[j-1]+triangle[i][j];
                }
                else 
                {
                    curvalue[j]=triangle[i][j]+min(lastvalue[j-1],lastvalue[j]);
                }
            }
            for(int j=0;j<=i;j++)//将curvalue的值赋给lastvalue
            {
                lastvalue[j]=curvalue[j];
            }
        }
        int minsteps=INT_MAX;
        for(int j=0;j<maxsize;j++)//寻找最小的步数
        {
            if(minsteps>curvalue[j])
                minsteps=curvalue[j];
        }
        return minsteps;
    }
};
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Serpinski's Triangle and Carpet are two famous fractal patterns named after the Polish mathematician Wacław Sierpiński. These patterns are created through a recursive process of dividing shapes into smaller copies of themselves. 1. Serpinski's Triangle: Serpinski's Triangle is a fractal pattern that starts with an equilateral triangle. In each iteration, the triangle is divided into four smaller triangles by connecting the midpoints of its sides. The central triangle is then removed, and the process is repeated for the remaining three triangles. This recursive division continues indefinitely, creating a pattern of smaller triangles within the original triangle. 2. Serpinski's Carpet: Serpinski's Carpet is a fractal pattern that starts with a square. In each iteration, the square is divided into nine smaller squares by removing the central square and dividing the remaining eight squares into nine equal-sized squares. The process is then repeated for each of the remaining eight squares. This recursive division continues indefinitely, creating a pattern of smaller squares within the original square. Both Serpinski's Triangle and Carpet exhibit self-similarity, meaning that they contain smaller copies of themselves at different scales. These fractal patterns have been widely studied and appreciated for their intricate and visually appealing structures. If you want to generate Serpinski's Triangle or Carpet using Python, you can use recursion and graphical libraries like Turtle or Matplotlib to draw the patterns. Here's an example code snippet for generating Serpinski's Triangle using Turtle: ```python import turtle def draw_triangle(length, depth): if depth == 0: for _ in range(3): turtle.forward(length) turtle.left(120) else: draw_triangle(length / 2, depth - 1) turtle.forward(length / 2) draw_triangle(length / 2, depth - 1) turtle.backward(length / 2) turtle.left(60) turtle.forward(length / 2) turtle.right(60) draw_triangle(length / 2, depth - 1) turtle.left(60) turtle.backward(length / 2) turtle.right(60) # Set up the turtle turtle.speed(0) turtle.penup() turtle.goto(-200, -200) turtle.pendown() # Draw Serpinski's Triangle draw_triangle(400, 4) # Hide the turtle turtle.hideturtle() # Keep the window open turtle.done() ``` This code will generate Serpinski's Triangle with a depth of 4. You can adjust the depth parameter to control the level of detail in the pattern.
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