关于
本文演示环境: win10 + VS2017
1. demo
#include <iostream>
#include "sigslot.h"
using namespace sigslot;
class Switch
{
public:
signal0<> clicked;
};
class Light : public has_slots<>
{
public:
void on()
{
std::cout << "the light is on\n";
}
};
int main(int argc, char *argv[])
{
Light light;
Switch sw;
sw.clicked.connect(&light, &Light::on);
sw.clicked.emit();
system("pause");
return 0;
}
2.编译出错
下载原版的sigslot.h文件编译出错:
1>c:\users\xxxxxx\desktop\demo_sigslot\sigslot.h(419): warning C4346: “const_iterator”: 依赖名称不是类型
1>c:\users\xxxxxx\desktop\demo_sigslot\sigslot.h(419): note: 用“typename”为前缀来表示类型
1>c:\users\xxxxxx\desktop\demo_sigslot\sigslot.h(476): note: 参见对正在编译的 类 模板 实例化 "sigslot::has_slots<mt_policy>" 的引用
1>c:\users\xxxxxx\desktop\demo_sigslot\sigslot.h(419): error C2061: 语法错误: 标识符“const_iterator”
1>c:\users\xxxxxx\desktop\demo_sigslot\sigslot.h(419): error C2238: 意外的标记位于“;”之前
1>c:\users\xxxxxx\desktop\demo_sigslot\sigslot.h(431): error C2760: 语法错误: 意外的令牌“标识符”,预期的令牌为“;”
1>c:\users\xxxxxx\desktop\demo_sigslot\sigslot.h(462): error C2760: 语法错误: 意外的令牌“标识符”,预期的令牌为“;”
1>c:\users\xxxxxx\desktop\demo_sigslot\sigslot.h(493): error C2760: 语法错误: 意外的令牌“标识符”,预期的令牌为“;”
1>c:\users\xxxxxx\desktop\demo_sigslot\sigslot.h(587): note: 参见对正在编译的 类 模板 实例化 "sigslot::_signal_base0<mt_policy>" 的引用
1>c:\users\xxxxxx\desktop\demo_sigslot\sigslot.h(493): error C7510: “const_iterator”: 类型 从属名称的使用必须以“typename”为前缀
1>c:\users\xxxxxx\desktop\demo_sigslot\sigslot.h(513): error C2760: 语法错误: 意外的令牌“标识符”,预期的令牌为“;”
.......
3.正确编译
替换下面的代码 到 sigslog.h中,编译成功,编译及运行结果:
4. sigslot.h
修改后的sigslot.h说明如下:
// Libjingle specific:
// This file has been modified such that has_slots and signalx do not have to be
// using the same threading requirements. E.g. it is possible to connect a
// has_slots<single_threaded> and signal0<multi_threaded_local> or
// has_slots<multi_threaded_local> and signal0<single_threaded>.
// If has_slots is single threaded the user must ensure that it is not trying
// to connect or disconnect to signalx concurrently or data race may occur.
// If signalx is single threaded the user must ensure that disconnect, connect
// or signal is not happening concurrently or data race may occur.
文件源码:
// sigslot.h: Signal/Slot classes
//
// Written by Sarah Thompson (sarah@telergy.com) 2002.
//
// License: Public domain. You are free to use this code however you like, with the proviso that
// the author takes on no responsibility or liability for any use.
//
// QUICK DOCUMENTATION
//
// (see also the full documentation at http://sigslot.sourceforge.net/)
//
// #define switches
// SIGSLOT_PURE_ISO - Define this to force ISO C++ compliance. This also disables
// all of the thread safety support on platforms where it is
// available.
//
// SIGSLOT_USE_POSIX_THREADS - Force use of Posix threads when using a C++ compiler other than
// gcc on a platform that supports Posix threads. (When using gcc,
// this is the default - use SIGSLOT_PURE_ISO to disable this if
// necessary)
//
// SIGSLOT_DEFAULT_MT_POLICY - Where thread support is enabled, this defaults to multi_threaded_global.
// Otherwise, the default is single_threaded. #define this yourself to
// override the default. In pure ISO mode, anything other than
// single_threaded will cause a compiler error.
//
// PLATFORM NOTES
//
// Win32 - On Win32, the WIN32 symbol must be #defined. Most mainstream
// compilers do this by default, but you may need to define it
// yourself if your build environment is less standard. This causes
// the Win32 thread support to be compiled in and used automatically.
//
// Unix/Linux/BSD, etc. - If you're using gcc, it is assumed that you have Posix threads
// available, so they are used automatically. You can override this
// (as under Windows) with the SIGSLOT_PURE_ISO switch. If you're using
// something other than gcc but still want to use Posix threads, you
// need to #define SIGSLOT_USE_POSIX_THREADS.
//
// ISO C++ - If none of the supported platforms are detected, or if
// SIGSLOT_PURE_ISO is defined, all multithreading support is turned off,
// along with any code that might cause a pure ISO C++ environment to
// complain. Before you ask, gcc -ansi -pedantic won't compile this
// library, but gcc -ansi is fine. Pedantic mode seems to throw a lot of
// errors that aren't really there. If you feel like investigating this,
// please contact the author.
//
//
// THREADING MODES
//
// single_threaded - Your program is assumed to be single threaded from the point of view
// of signal/slot usage (i.e. all objects using signals and slots are
// created and destroyed from a single thread). Behaviour if objects are
// destroyed concurrently is undefined (i.e. you'll get the occasional
// segmentation fault/memory exception).
//
// multi_threaded_global - Your program is assumed to be multi threaded. Objects using signals and
// slots can be safely created and destroyed from any thread, even when
// connections exist. In multi_threaded_global mode, this is achieved by a
// single global mutex (actually a critical section on Windows because they
// are faster). This option uses less OS resources, but results in more
// opportunities for contention, possibly resulting in more context switches
// than are strictly necessary.
//
// multi_threaded_local - Behaviour in this mode is essentially the same as multi_threaded_global,
// except that each signal, and each object that inherits has_slots, all
// have their own mutex/critical section. In practice, this means that
// mutex collisions (and hence context switches) only happen if they are
// absolutely essential. However, on some platforms, creating a lot of
// mutexes can slow down the whole OS, so use this option with care.
//
// USING THE LIBRARY
//
// See the full documentation at http://sigslot.sourceforge.net/
//
//
// Libjingle specific:
// This file has been modified such that has_slots and signalx do not have to be
// using the same threading requirements. E.g. it is possible to connect a
// has_slots<single_threaded> and signal0<multi_threaded_local> or
// has_slots<multi_threaded_local> and signal0<single_threaded>.
// If has_slots is single threaded the user must ensure that it is not trying
// to connect or disconnect to signalx concurrently or data race may occur.
// If signalx is single threaded the user must ensure that disconnect, connect
// or signal is not happening concurrently or data race may occur.
#ifndef _SIGSLOT_H__
#define _SIGSLOT_H__
#include <list>
#include <set>
#include <stdlib.h>
// On our copy of sigslot.h, we set single threading as default.
#define SIGSLOT_DEFAULT_MT_POLICY single_threaded
#if defined(SIGSLOT_PURE_ISO) || (!defined(WIN32) && !defined(__GNUG__) && !defined(SIGSLOT_USE_POSIX_THREADS))
# define _SIGSLOT_SINGLE_THREADED
#elif defined(WIN32)
# define _SIGSLOT_HAS_WIN32_THREADS
# if !defined(WIN32_LEAN_AND_MEAN)
# define WIN32_LEAN_AND_MEAN
# endif
# include <windows.h>
#elif defined(__GNUG__) || defined(SIGSLOT_USE_POSIX_THREADS)
# define _SIGSLOT_HAS_POSIX_THREADS
# include <pthread.h>
#else
# define _SIGSLOT_SINGLE_THREADED
#endif
#ifndef SIGSLOT_DEFAULT_MT_POLICY
# ifdef _SIGSLOT_SINGLE_THREADED
# define SIGSLOT_DEFAULT_MT_POLICY single_threaded
# else
# define SIGSLOT_DEFAULT_MT_POLICY multi_threaded_local
# endif
#endif
// TODO: change this namespace to talk_base?
namespace sigslot {
class single_threaded
{
public:
single_threaded()
{
;
}
virtual ~single_threaded()
{
;
}
virtual void lock()
{
;
}
virtual void unlock()
{
;
}
};
#ifdef _SIGSLOT_HAS_WIN32_THREADS
// The multi threading policies only get compiled in if they are enabled.
class multi_threaded_global
{
public:
multi_threaded_global()
{
static bool isinitialised = false;
if (!isinitialised)
{
InitializeCriticalSection(get_critsec());
isinitialised = true;
}
}
multi_threaded_global(const multi_threaded_global&)
{
;
}
virtual ~multi_threaded_global()
{
;
}
virtual void lock()
{
EnterCriticalSection(get_critsec());
}
virtual void unlock()
{
LeaveCriticalSection(get_critsec());
}
private:
CRITICAL_SECTION* get_critsec()
{
static CRITICAL_SECTION g_critsec;
return &g_critsec;
}
};
class multi_threaded_local
{
public:
multi_threaded_local()
{
InitializeCriticalSection(&m_critsec);
}
multi_threaded_local(const multi_threaded_local&)
{
InitializeCriticalSection(&m_critsec);
}
virtual ~multi_threaded_local()
{
DeleteCriticalSection(&m_critsec);
}
virtual void lock()
{
EnterCriticalSection(&m_critsec);
}
virtual void unlock()
{
LeaveCriticalSection(&m_critsec);
}
private:
CRITICAL_SECTION m_critsec;
};
#endif // _SIGSLOT_HAS_WIN32_THREADS
#ifdef _SIGSLOT_HAS_POSIX_THREADS
// The multi threading policies only get compiled in if they are enabled.
class multi_threaded_global
{
public:
multi_threaded_global()
{
pthread_mutex_init(get_mutex(), NULL);
}
multi_threaded_global(const multi_threaded_global&)
{
;
}
virtual ~multi_threaded_global()
{
;
}
virtual void lock()
{
pthread_mutex_lock(get_mutex());
}
virtual void unlock()
{
pthread_mutex_unlock(get_mutex());
}
private:
pthread_mutex_t* get_mutex()
{
static pthread_mutex_t g_mutex;
return &g_mutex;
}
};
class multi_threaded_local
{
public:
multi_threaded_local()
{
pthread_mutex_init(&m_mutex, NULL);
}
multi_threaded_local(const multi_threaded_local&)
{
pthread_mutex_init(&m_mutex, NULL);
}
virtual ~multi_threaded_local()
{
pthread_mutex_destroy(&m_mutex);
}
virtual void lock()
{
pthread_mutex_lock(&m_mutex);
}
virtual void unlock()
{
pthread_mutex_unlock(&m_mutex);
}
private:
pthread_mutex_t m_mutex;
};
#endif // _SIGSLOT_HAS_POSIX_THREADS
template<class mt_policy>
class lock_block
{
public:
mt_policy *m_mutex;
lock_block(mt_policy *mtx)
: m_mutex(mtx)
{
m_mutex->lock();
}
~lock_block()
{
m_mutex->unlock();
}
};
class has_slots_interface;
template<class mt_policy>
class _connection_base0
{
public:
virtual ~_connection_base0() {}
virtual has_slots_interface* getdest() const = 0;
virtual void emit() = 0;
virtual _connection_base0* clone() = 0;
virtual _connection_base0* duplicate(has_slots_interface* pnewdest) = 0;
};
template<class arg1_type, class mt_policy>
class _connection_base1
{
public:
virtual ~_connection_base1() {}
virtual has_slots_interface* getdest() const = 0;
virtual void emit(arg1_type) = 0;
virtual _connection_base1<arg1_type, mt_policy>* clone() = 0;
virtual _connection_base1<arg1_type, mt_policy>* duplicate(has_slots_interface* pnewdest) = 0;
};
template<class arg1_type, class arg2_type, class mt_policy>
class _connection_base2
{
public:
virtual ~_connection_base2() {}
virtual has_slots_interface* getdest() const = 0;
virtual void emit(arg1_type, arg2_type) = 0;
virtual _connection_base2<arg1_type, arg2_type, mt_policy>* clone() = 0;
virtual _connection_base2<arg1_type, arg2_type, mt_policy>* duplicate(has_slots_interface* pnewdest) = 0;
};
template<class arg1_type, class arg2_type, class arg3_type, class mt_policy>
class _connection_base3
{
public:
virtual ~_connection_base3() {}
virtual has_slots_interface* getdest() const = 0;
virtual void emit(arg1_type, arg2_type, arg3_type) = 0;
virtual _connection_base3<arg1_type, arg2_type, arg3_type, mt_policy>* clone() = 0;
virtual _connection_base3<arg1_type, arg2_type, arg3_type, mt_policy>* duplicate(has_slots_interface* pnewdest) = 0;
};
template<class arg1_type, class arg2_type, class arg3_type, class arg4_type, class mt_policy>
class _connection_base4
{
public:
virtual ~_connection_base4() {}
virtual has_slots_interface* getdest() const = 0;
virtual void emit(arg1_type, arg2_type, arg3_type, arg4_type) = 0;
virtual _connection_base4<arg1_type, arg2_type, arg3_type, arg4_type, mt_policy>* clone() = 0;
virtual _connection_base4<arg1_type, arg2_type, arg3_type, arg4_type, mt_policy>* duplicate(has_slots_interface* pnewdest) = 0;
};
template<class arg1_type, class arg2_type, class arg3_type, class arg4_type,
class arg5_type, class mt_policy>
class _connection_base5
{
public:
virtual ~_connection_base5() {}
virtual has_slots_interface* getdest() const = 0;
virtual void emit(arg1_type, arg2_type, arg3_type, arg4_type,
arg5_type) = 0;
virtual _connection_base5<arg1_type, arg2_type, arg3_type, arg4_type,
arg5_type, mt_policy>* clone() = 0;
virtual _connection_base5<arg1_type, arg2_type, arg3_type, arg4_type,
arg5_type, mt_policy>* duplicate(has_slots_interface* pnewdest) = 0;
};
template<class arg1_type, class arg2_type, class arg3_type, class arg4_type,
class arg5_type, class arg6_type, class mt_policy>
class _connection_base6
{
public:
virtual ~_connection_base6() {}
virtual has_slots_interface* getdest() const = 0;
virtual void emit(arg1_type, arg2_type, arg3_type, arg4_type, arg5_type,
arg6_type) = 0;
virtual _connection_base6<arg1_type, arg2_type, arg3_type, arg4_type,
arg5_type, arg6_type, mt_policy>* clone() = 0;
virtual _connection_base6<arg1_type, arg2_type, arg3_type, arg4_type,
arg5_type, arg6_type, mt_policy>* duplicate(has_slots_interface* pnewdest