//OnPaint
CDC *pDC = GetDC();
CDC *mdc, *bufdc;
CBitmap *bmp, *bg, *poldbmp;
mdc = new CDC;
bufdc = new CDC;
bmp = new CBitmap;
bg = new CBitmap;
bg->LoadBitmap(IDB_BITMAP1);
bmp->CreateCompatibleBitmap(pDC, 850, 550);
mdc->CreateCompatibleDC(pDC);
bufdc->CreateCompatibleDC(pDC);
mdc->SelectObject(bmp);
poldbmp = (CBitmap *)bufdc->SelectObject(bg);
for (int i = 0; i<50; i++)
{
for (int j = i; j<850; j = j + 50)
{
mdc->BitBlt(j, 0, 1,850, bufdc, j, 0, SRCCOPY);
}
pDC->BitBlt(0, 0, 850, 550, mdc, 0, 0, SRCCOPY);
Sleep(30);
}
bufdc->SelectObject(poldbmp);
Sleep(1500);
ReleaseDC(pDC);
bmp->DeleteObject();
mdc->DeleteDC();
bufdc->DeleteDC();
delete mdc;
delete bufdc;
delete bmp;
delete bg;
Invalidate(true);
、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、
/*
从天而降
for (int ySrc = bm.bmHeight; ySrc >= 0; ySrc -= 10)
{
pDC.BitBlt(0, 0, bm.bmWidth, bm.bmHeight, &dcMem, 0, ySrc, SRCCOPY);
Sleep(50);
}*/
/*
从左往右
for (int xSrc = bm.bmWidth; xSrc >= 0; xSrc -= 10)
{
pDC.BitBlt(0, 0, bm.bmWidth, bm.bmHeight, &dcMem, xSrc, 0, SRCCOPY);
Sleep(50);
}*/
/*
从上展开
for (int htDes = 0; htDes <= bm.bmHeight; htDes += 10)
{
pDC.BitBlt(0, 0, bm.bmWidth, htDes, &dcMem, 0, 0, SRCCOPY);
Sleep(50);
}*/
/*从左展开
for (int wtDes = 0; wtDes <= bm.bmWidth; wtDes += 10)
{
pDC.BitBlt(0, 0, wtDes, bm.bmHeight, &dcMem, 0, 0, SRCCOPY);
Sleep(50);
}*/
/*水平百叶窗
int n = bm.bmHeight / 8;
for (int htDes = 0; htDes <= n; htDes += 1)
{
for (int i = 0; i < 8; i++)
{
pDC.BitBlt(0, n * i, bm.bmWidth, htDes, &dcMem, 0, n * i, SRCCOPY);
}
Sleep(50);
}
*/
/*垂直百叶窗
int n = bm.bmWidth / 8;
for (int wtDes = 0; wtDes <= n; wtDes += 1)
{
for (int i = 0; i < 8; i++)
{
pDC.BitBlt(n * i, 0, wtDes, bm.bmHeight, &dcMem, n * i, 0, SRCCOPY);
}
Sleep(50);
}*/
/*由小变大
float x, y, w, h;
float base = 0;
pDC.SetStretchBltMode(HALFTONE);
while ((int)(base += 15) <= rc.Width())
{
w = base;
h = base * ((float)bmp.bmHeight / (float)bmp.bmWidth);
x = (float)rc.Width()/2 -w/2;
y = (float)rc.Height()/2 - h/2 ;
if (rc.Width() - base >= 0 && rc.Width() - base <= 15) //保证最后一次画的时候能铺满
{
base = rc.Width();
x = y = 0;
w = rc.Width();
h = rc.Height();
}
dc.StretchBlt((int)x, (int)y, (int)w, (int)h, &memdc, 0, 0, bmp.bmWidth, bmp.bmHeight, SRCCOPY);
}*/
}
打开程序时的初始化动画
最新推荐文章于 2023-02-21 17:13:06 发布