Athrun框架自定义控件的使用
无论Android还是iOS都支持自定义控件,而原始Athrun框架只支持系统控件,所以在使用Athrun框架进行功能自动化测试时需要根据项目的实际情况,自行扩展Athrun框架并添加项目中自定义控件的映射。如以下示例所示。
1 带有自定义控件的小应用:TestCustom。
其中
CustomTextView.java
package com.example.testcustom;
import android.content.Context;
import android.graphics.drawable.Drawable;
import android.util.AttributeSet;
import android.widget.TextView;
public class CustomTextView extends TextView{
public CustomTextView(Context context, AttributeSet attrs) {
super(context, attrs);
setText("Custom");
Drawable draw = getResources().getDrawable(R.drawable.huangqinbg);
this.setCompoundDrawablesWithIntrinsicBounds(draw, draw, draw, draw);
setBackgroundResource(R.drawable.huangqinbg);
}
public CustomTextView(Context context) {
super(context);
setText("Custom");
Drawable draw = getResources().getDrawable(R.drawable.huangqinbg);
this.setCompoundDrawablesWithIntrinsicBounds(draw, draw, draw, draw);
setBackgroundResource(R.drawable.huangqinbg);
}
}
DrawGraphics.java
package com.example.testcustom;
import android.graphics.Canvas;
public interface DrawGraphics {
public void draw(Canvas canvas);
}
GameView.java
package com.example.testcustom;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.RectF;
import android.util.AttributeSet;
import android.view.View;
public class GameView extends View implements Runnable {
private Paint mPaint = null;
private DrawGraphics drawGraphics = null;
private static int mCircleColor = Color.GREEN;
private static int mLineColor = Color.GREEN;
private static int mRectColor = Color.GREEN;
public GameView(Context context) {
super(context);
mPaint = new Paint();
new Thread(this).start();
}
public GameView(Context context, AttributeSet attrs) {
super(context, attrs);
mPaint = new Paint();
new Thread(this).start();
}
public void onDraw(Canvas canvas) {
super.onDraw(canvas);
// 设置画布为黑色背景
// canvas.drawColor(Color.BLACK);
// 消除锯齿
mPaint.setAntiAlias(true);
// 设置图形为空心
mPaint.setStyle(Paint.Style.STROKE);
// 绘制空心几何图形
drawGraphics = new DrawCircle();
drawGraphics.draw(canvas);
drawGraphics = new DrawLine();
drawGraphics.draw(canvas);
drawGraphics = new DrawRect();
drawGraphics.draw(canvas);
}
@Override
public void run() {
while (!Thread.currentThread().isInterrupted()) {
try {
Thread.sleep(1000);
} catch (InterruptedException e) {
Thread.currentThread().interrupt();
}
// 使用postInvalidate 可以直接在线程中更新界面
postInvalidate();
}
}
public void setCircleColor(int circleColor) {
mCircleColor = circleColor;
}
public int getCircleColor() {
return mCircleColor;
}
public void setLineColor(int lineColor) {
mLineColor = lineColor;
}
public int getLineColor() {
return mLineColor;
}
public void setRectColor (int rectColor) {
mRectColor = rectColor;
}
public int getRectColor() {
return mRectColor;
}
static class DrawCircle implements DrawGraphics {
private Paint paint = null;
private Paint paint_eye = null;
public DrawCircle() {
paint = new Paint();
paint_eye = new Paint();
}
@Override
public void draw(Canvas canvas) {
// 绘制圆形(圆心x,圆心y,半径r,画笔p)
paint_eye.setAntiAlias(true);
paint.setAntiAlias(true);
RectF rectF = new RectF(120/2, 60/2, 370/2, 240/2);
paint_eye.setColor(Color.BLACK);
paint.setColor(mCircleColor);
canvas.drawCircle(190/2, 110/2, 18/2, paint_eye);
canvas.drawCircle(300/2, 110/2, 18/2, paint_eye);
canvas.drawArc(rectF, 180, 180, true, paint);
}
}
static class DrawLine implements DrawGraphics {
private Paint paint = null;
public DrawLine() {
paint = new Paint();
}
@Override
public void draw(Canvas canvas) {
paint.setAntiAlias(true);
// 绘制直线
paint.setColor(mLineColor);
// 设置线条粗细
paint.setStrokeWidth(12);
canvas.drawLine(120/2, 40/2, 170/2, 90/2, paint);
canvas.drawLine(320/2, 90/2, 370/2, 40/2, paint);
}
}
static class DrawRect implements DrawGraphics {
private Paint paint = null;
public DrawRect() {
paint = new Paint();
}
@Override
public void draw(Canvas canvas) {
RectF rectF1 = new RectF(120/2, 170/2, 370/2, 500/2);
RectF rectF2 = new RectF(40/2, 150/2, 90/2, 400/2);
RectF rectF3 = new RectF(390/2, 150/2, 440/2, 400/2);
RectF rectF4 = new RectF(140/2, 520/2, 200/2, 650/2);
RectF rectF5 = new RectF(290/2, 520/2, 350/2, 650/2);
paint.setAntiAlias(true);
// 设置画笔颜色为BLUE
paint.setColor(mRectColor);
// 在画布上绘制圆角矩形/圆弧/直线
canvas.drawRoundRect(rectF1, 20/2, 20/2, paint);
canvas.drawRoundRect(rectF2, 20/2, 20/2, paint);
canvas.drawRoundRect(rectF3, 20/2, 20/2, paint);
canvas.drawRoundRect(rectF4, 20/2, 20/2, paint);
canvas.drawRoundRect(rectF5, 20/2, 20/2, paint);
}
}
}
2 提取TestCustom中自定义控件CustomTextView、GameView文件,并以CustomView.jar形式导出。
右击TestCustom——选中Export,将弹出下图:
如图选中JAR file,单击Next,如下图所示:
注意:右框中的最好都处于不选状态,左框中的视实际情况而定,有时自定义控件中需要用到一些资源文件,则res目录中相应的资源文件必须选中。JAR file框中应填写该jar文件的保存完整路径及jar文件名,这里为G:\huangqin\CustomView.jar 。
一直单击Next,知道Finish。
3 将CustomView.jar拷贝到Athrun framework中的libs目录下。
4 根据TestCustom中自定义控件CustomTextView、GameView的定义,在framework添加相应的映射文件CustomViewElement、GameViewElement。
其中
CustomViewElement.java
package org.athrun.android.framework.viewelement;
import android.app.Instrumentation;
import android.view.View;
import com.example.testcustom.*;
public class CustomViewElement extends ViewElement{
private CustomTextView mCustomView;
protected CustomViewElement(Instrumentation inst, CustomTextView view) {
super(inst, view);
mCustomView = view;
}
public void clearText() {
setText("");
}
public void setText(final String newText) {
inst.waitForIdleSync();
ViewUtils.scrollInToScreenIfNeeded(inst, mCustomView);
inst.waitForIdleSync();
inst.runOnMainSync(new Runnable() {
@Override
public void run() {
mCustomView.setText(newText);
}
});
inst.waitForIdleSync();
}
public String getText() {
inst.waitForIdleSync();
ViewUtils.scrollInToScreenIfNeeded(inst, mCustomView);
inst.waitForIdleSync();
return mCustomView.getText().toString();
}
}
GameViewElement.java
package org.athrun.android.framework.viewelement;
import android.app.Instrumentation;
import com.example.testcustom.*;
public class GameViewElement extends ViewElement{
private GameView mGameView = null;
protected GameViewElement(Instrumentation inst, GameView view) {
super(inst, view);
mGameView = view;
}
public void setCircleColor(final int circleColor) {
inst.waitForIdleSync();
inst.runOnMainSync(new Runnable() {
@Override
public void run() {
mGameView.setCircleColor(circleColor);
}
});
}
public void setLineColor (final int lineColor) {
inst.waitForIdleSync();
inst.runOnMainSync(new Runnable() {
@Override
public void run() {
mGameView.setLineColor(lineColor);
}
});
}
public void setRectColor (final int rectColor){
inst.waitForIdleSync();
inst.runOnMainSync(new Runnable() {
@Override
public void run() {
mGameView.setRectColor(rectColor);
}
});
}
}
5 通过ant jar重新编译framework.jar 。
6 将编译好的framework.jar文件拷贝到测试程序TestAthrunCustomView的libs目录下。然后引用自定义控件的映射文件CustomViewElement、GameViewElement进行功能自动化测试。
其中
MainActivityTest.java
package com.dragon.android.pandaspacetest;
import org.athrun.android.framework.AthrunTestCase;
import org.athrun.android.framework.Test;
import org.athrun.android.framework.ViewOperation.Direction;
import org.athrun.android.framework.viewelement.AbsListViewElement;
import org.athrun.android.framework.viewelement.CustomViewElement;
import org.athrun.android.framework.viewelement.GameViewElement;
import org.athrun.android.framework.viewelement.ViewGroupElement;
import android.graphics.Color;
public class MainActivityTest extends AthrunTestCase{
public MainActivityTest() throws Exception {
super("com.example.testcustom", "com.example.testcustom.MainActivity");
AthrunTestCase.setMaxTimeToFindView(10000);
}
@Test
public void testWaitForActivity() throws Exception{
assertEquals(true, this.getDevice().waitForActivity("MainActivity", 3000));
}
@Test
public void testSetText() throws Exception {
CustomViewElement customView = this.findElementById("custome_view", CustomViewElement.class);
customView.setText("Custom Successfully!");
String result = customView.getText();
assertEquals(result, "Custom Successfully!");
assertNotSame(result, "Custom Failed!");
}
@Test
public void testSetGameViewLineColor() throws Exception {
GameViewElement gameView = this.findElementById("game_view", GameViewElement.class);
gameView.setCircleColor(Color.YELLOW);
gameView.setRectColor(Color.RED);
}
}