import random, pygame, os
pos_X = 300 # 窗口起点坐标X
pos_Y = 300 # 窗口起点坐标Y
win_width = 900 # 窗口宽度1536
win_height = 600 # 窗口高度1350
font_name = 'platech.ttf' # 字体名称
font_size = 24 # 字母字体大小
FONT_PX = 15
pygame.init() # 初始化
# 创建一个窗口
os.environ['SDL_VIDEO_WINDOW_POS'] = "%d, %d" % (pos_X, pos_Y) # 窗口起点
winSur = pygame.display.set_mode((win_width, win_height), flags=pygame.NOFRAME)
font = pygame.font.SysFont(font_name, font_size) # SysFont(name, size, bold=False, italic=False)
bg_suface = pygame.Surface((win_width, win_height), flags=pygame.SRCALPHA)
pygame.Surface.convert(bg_suface)
bg_suface.fill(pygame.Color(0, 0, 0, 28))
winSur.fill((0, 0, 0))
letter = ['q', 'w', 'e', 'r', 't', 'y', 'u', 'i', 'o', 'p',
'a', 's', 'd', 'f', 'g', 'h', 'j', 'k', 'l',
'z', 'x', 'c', 'v', 'b', 'n', 'm']
texts = [
font.render(str(letter[i]), True, (0, 255, 0)) for i in range(26)
]
# 按窗口的宽度来计算可以在画板上放几列坐标并生成一个列表
column = int(win_width / FONT_PX)
drops = [0 for i in range(column)]
while True:
# 从队列中获取事件
for event in pygame.event.get():
if event.type == pygame.QUIT:
exit()
elif event.type == pygame.KEYDOWN:
chang = pygame.key.get_pressed()
if (chang[32]):
exit()
# 暂停给定的毫秒数
pygame.time.delay(50)
# 重新编辑图像
winSur.blit(bg_suface, (0, 0))
for i in range(len(drops)):
text = random.choice(texts)
# 重新编辑每个坐标点的图像
winSur.blit(text, (i * FONT_PX, drops[i] * FONT_PX))
drops[i] += 1
if drops[i] * 10 > win_height or random.random() > 0.95:
drops[i] = 0
pygame.display.flip()
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最新推荐文章于 2024-04-27 17:30:34 发布