红黑树是一种特殊的二叉搜索树。它的实现主要是在二叉搜索树的插入和删除上进行一定的旋转操作,以维持红黑树的特性。 下面是红黑树的实现: #ifndef _RB_TREE_H_ #define _RB_TREE_H_ #include " BSTree.h " template < class T > class RBTree : public BSTree < T > ... {public: RBTree(T data = T()) : BSTree(data) ...{ } virtual ~RBTree() ...{ }public: void insert(T data) ...{ BSTree<T>::insert(data); rbnode_->color_ = RED; rbnode_->lchild_ = BTNode<T>::nil(); rbnode_->rchild_ = BTNode<T>::nil(); BTNode<T> *y = BTNode<T>::nil(); while (rbnode_->parent_->color_ == RED) ...{ if (rbnode_->parent_ == rbnode_->parent_->parent_->lchild_) ...{ y = rbnode_->parent_->parent_->rchild_; if (y->color_ == RED) ...{ rbnode_->parent_->color_ = BLACK; y->color_ = BLACK; rbnode_->parent_->parent_->color_ = RED; rbnode_ = rbnode_->parent_->parent_; } else if (rbnode_ == rbnode_->parent_->rchild_) ...{ rbnode_ = rbnode_->parent_; rotateLeft(rbnode_); } else ...{ rbnode_->parent_->color_ = BLACK; rbnode_->parent_->parent_->color_ = RED; rotateRight(rbnode_->parent_->parent_); } } else ...{ y = rbnode_->parent_->parent_->lchild_; if (y->color_ == RED) ...{ rbnode_->parent_->color_ = BLACK; y->color_ = BLACK; rbnode_->parent_->parent_->color_ = RED; rbnode_ = rbnode_->parent_->parent_; } else if (rbnode_ == rbnode_->parent_->lchild_) ...{ rbnode_ = rbnode_->parent_; rotateRight(rbnode_); } else ...{ rbnode_->parent_->color_ = BLACK; rbnode_->parent_->parent_->color_ = RED; rotateLeft(rbnode_->parent_->parent_); } } } root_->color_ = BLACK; } void remove(T data) ...{ BSTree<T>::remove(data); if (rbnode_ == BTNode<T>::nil()) return; BTNode<T> *y = BTNode<T>::nil(); while (rbnode_ != root_ && rbnode_->color_ == BLACK) ...{ if (rbnode_ == rbnode_->parent_->lchild_) ...{ y = rbnode_->parent_->rchild_; if (y->color_ == RED) ...{ y->color_ = BLACK; rbnode_->parent_->color_ = RED; rotateLeft(rbnode_->parent_); y = rbnode_->parent_->rchild_; } else if (y->lchild_->color_ == BLACK && y->rchild_->color_ == BLACK) ...{ y->color_ = RED; rbnode_ = rbnode_->parent_; } else if (y->rchild_->color_ == BLACK) ...{ y->lchild_->color_ = BLACK; y->color_ = RED; rotateRight(y); y = rbnode_->parent_->rchild_; } else ...{ y->color_ = rbnode_->parent_->color_; rbnode_->parent_->color_ = BLACK; y->rchild_->color_ = BLACK; rotateLeft(rbnode_->parent_); rbnode_ = root_; } } else ...{ y = rbnode_->parent_->lchild_; if (y->color_ == RED) ...{ y->color_ = BLACK; rbnode_->parent_->color_ = RED; rotateRight(rbnode_->parent_); y = rbnode_->parent_->lchild_; } else if (y->rchild_->color_ == BLACK && y->lchild_->color_ == BLACK) ...{ y->color_ = RED; rbnode_ = rbnode_->parent_; } else if (y->lchild_->color_ == BLACK) ...{ y->rchild_->color_ = BLACK; y->color_ = RED; rotateLeft(y); y = rbnode_->parent_->lchild_; } else ...{ y->color_ = rbnode_->parent_->color_; rbnode_->parent_->color_ = BLACK; y->lchild_->color_ = BLACK; rotateRight(rbnode_->parent_); rbnode_ = root_; } } } rbnode_->color_ = BLACK; }} ; #endif