观察者模式 = 主题 + 观察者(也叫订阅者)
观察者订阅一个主题,当主题内容有更新的时候,观察者可以接受到更新通知,在这里还分为俩种获取更新的方式
- 推送 : 一旦主题有更新,就主动推送更新通知到各个观察者
- 拉取 : 主题有更新的时候,观察者需要主动去获取更新
下面我们来看一下基于推送的天气预报的例子,气象站是收集天气信息,WeatherData对象来保存气象数据,并且当WeatherData数据变化时,显示装置(CurrentConditionsDisplay)要动态显示数据的改变。
首先先定义Subject主题接口
public interface Subject {
public void registerObserver(Observer o);
public void removeObserver(Observer o);
public void notifyObservers();
}
定义观察者接口Observer
public interface Observer {
public void update(float temp, float humidity, float pressure);
}
定义显示装置的展示功能接口
public interface DisplayElement {
public void display();
}
定义WeatherData类实现主题接口:
public class WeatherData implements Subject {
private ArrayList observers;
private float temperature;
private float humidity;
private float pressure;
public WeatherData() {
observers = new ArrayList();
}
@Override
public void registerObserver(Observer o) {
observers.add(o);
}
@Override
public void removeObserver(Observer o) {
int i = observers.indexOf(o);
if(i > 0) {
observers.remove(i);
}
}
@Override
public void notifyObservers() {
for (int i=0;i<observers.size();i++) {
Observer observer = (Observer)observers.get(i);
observer.update(temperature, humidity, pressure);
}
}
public void measurementsChanged() {
notifyObservers();
}
public void setMeasurements(float temperature, float humidity, float pressure) {
this.temperature = temperature;
this.humidity = humidity;
this.pressure = pressure;
measurementsChanged();
}
public void setTemperature(float temperature) {
this.temperature = temperature;
}
public void setHumidity(float humidity) {
this.humidity = humidity;
}
public void setPressure(float pressure) {
this.pressure = pressure;
}
public float getTemperature() {
return temperature;
}
public float getHumidity() {
return humidity;
}
public float getPressure() {
return pressure;
}
}
定义观察者实现类并实现显示装置的显示功能接口:
public class CurrentConditionsDisplay implements Observer, DisplayElement {
private float temperature;
private float humidity;
private float pressure;
private Subject weatherData; //这个引用在下文没有用到,取消注册就会用到
public CurrentConditionsDisplay(Subject weatherData) {
this.weatherData = weatherData;
weatherData.registerObserver(this); //注册当前的观察者
}
@Override
public void update(float temperature, float humidity, float pressure) {
this.temperature = temperature;
this.humidity = humidity;
this.pressure = pressure;
display();
}
@Override
public void display() {
System.out.println("Current conditions: " + temperature + "F degrees and " + humidity + "% humidity");
}
}
主要的执行类(气象站):
public class WeatherStation {
public static void main(String[] args) {
WeatherData weatherData = new WeatherData();
CurrentConditionsDisplay currentConditionsDisplay = new CurrentConditionsDisplay(weatherData);
weatherData.setMeasurements(80, 65, 30);
weatherData.setMeasurements(82, 70, 29);
weatherData.setMeasurements(83, 90, 28);
}
}
运行结果截图:
上面时我们完全自己定义接口,下面我们看一下jdk原生内置的观察者模式,java.util.Obervable。(改一下上述的代码就可以,也能相互比较一下)
因为jdk帮我们实现了接口,我们就不需要定义Subject和Observer接口了,首先改变以下WeatherData:
public class WeatherData extends Observable {
private float temperature;
private float humidity;
private float pressure;
public WeatherData() {}
public void measurementsChanged() {
setChanged();
notifyObservers();
}
public void setMeasurements(float temperature, float humidity, float pressure) {
this.temperature = temperature;
this.humidity = humidity;
this.pressure = pressure;
measurementsChanged();
}
public void setTemperature(float temperature) {
this.temperature = temperature;
}
public void setHumidity(float humidity) {
this.humidity = humidity;
}
public void setPressure(float pressure) {
this.pressure = pressure;
}
public float getTemperature() {
return temperature;
}
public float getHumidity() {
return humidity;
}
public float getPressure() {
return pressure;
}
}
再修改一下CurrentConditionsDisplay:
public class CurrentConditionsDisplay implements Observer, DisplayElement {
private float temperature;
private float humidity;
private float pressure;
private Observable observable;
public CurrentConditionsDisplay(Observable observable) {
this.observable = observable;
observable.addObserver(this);
}
public void update(Observable obs, Object arg) {
if(obs instanceof WeatherData) {
WeatherData weatherData = (WeatherData) obs;
this.temperature = weatherData.getTemperature();
this.humidity = weatherData.getHumidity();
this.pressure = weatherData.getPressure();
display();
}
}
@Override
public void display() {
System.out.println("Current conditions: " + temperature + "F degrees and " + humidity + "% humidity");
}
}
运行结果:
原生的不好的地方大家应该都看到了,就是直接使用继承Observable类来实现观察者模式的,这样会让代码耦合比较紧密,好的设计原则应该是“多用组合,少用继承”。