/***爆炸***/
{
std::string explosionID = "explosion01";
osg::ref_ptr<FxSceneObject::ExplosionOption> option = m_objectManager->createOption<FxSceneObject::ExplosionOption>(FxSceneObject::EXPLOSION, explosionID); // 创建配置项
if (option.valid())
{
option->attachId() = objId;
option->explosionType() = FxSceneObject::ExplosionOption::NUCLEAR_EXPLOSION;
option->explosionMode() = FxSceneObject::ExplosionOption::CYCLE_EXPLOSION;
option->autoSetExplosionSize() = true;
option->explosionRatio() = 5.0;
option->startExplosion() = true;
FxSceneObject::SceneObject* aircraft2 = m_objectManager->addObject(option.get());
}
}