循环链表的学习

循环链表最合适的一个场景就是约瑟夫问题

#ifndef _CIRCLELIST_H_
#define _CIRCLELIST_H_

typedef void CircleList;
/*
typedef struct _tag_CircleListNode CircleListNode;
struct _tag_CircleListNode
{
	CircleListNode* next;
};
*/
typedef struct _tag_CircleListNode
{
	struct _tag_CircleListNode * next;
}CircleListNode;

CircleList* CircleList_Create();

void CircleList_Destroy(CircleList* list);

void CircleList_Clear(CircleList* list);

int CircleList_Length(CircleList* list);

int CircleList_Insert(CircleList* list, CircleListNode* node, int pos);

CircleListNode* CircleList_Get(CircleList* list, int pos);

CircleListNode* CircleList_Delete(CircleList* list, int pos);

//add

CircleListNode* CircleList_DeleteNode(CircleList* list, CircleListNode* node);

CircleListNode* CircleList_Reset(CircleList* list);

CircleListNode* CircleList_Current(CircleList* list);

CircleListNode* CircleList_Next(CircleList* list);

#endif


#include <stdio.h>
#include <malloc.h>
#include "CircleList.h"

typedef struct _tag_CircleList
{
	CircleListNode header;
	CircleListNode* slider;
	int length;
} TCircleList;

CircleList* CircleList_Create() // O(1)
{
	TCircleList* ret = (TCircleList*)malloc(sizeof(TCircleList));
	if (ret == NULL)
	{
		return NULL;
	}
	
	ret->length = 0;
	ret->header.next = NULL;
	ret->slider = NULL;
	return ret;
}

void CircleList_Destroy(CircleList* list) // O(1)
{
	if (list == NULL)
	{
		return ;
	}
	free(list);
}

void CircleList_Clear(CircleList* list) // O(1)
{
	TCircleList* sList = (TCircleList*)list;
	if (sList == NULL)
	{
		return ;
	}
	sList->length = 0;
	sList->header.next = NULL;
	sList->slider = NULL;
}

int CircleList_Length(CircleList* list) // O(1)
{
	TCircleList* sList = (TCircleList*)list;
	int ret = -1;
	if (list == NULL)
	{
		return ret;
	}
	ret = sList->length;
	return ret;
}

int CircleList_Insert(CircleList* list, CircleListNode* node, int pos) // O(n)
{ 
	int ret = 0, i=0;
	TCircleList* sList = (TCircleList*)list;

	if (list == NULL || node== NULL || pos<0)
	{
		return -1;
	}
	//if( ret )
	{
		CircleListNode* current = (CircleListNode*)sList;

		for(i=0; (i<pos) && (current->next != NULL); i++)
		{
			current = current->next;
		}

		//current->next 0号节点的地址
		node->next = current->next; //1
		current->next = node; //2

		//若第一次插入节点
		if( sList->length == 0 )
		{
			sList->slider = node;
		}

		sList->length++;

		//若头插法
		if( current == (CircleListNode*)sList )
		{
			//获取最后一个元素
			CircleListNode* last = CircleList_Get(sList, sList->length - 1); 
			last->next = current->next; //3
		}
	}

	return ret;
}

CircleListNode* CircleList_Get(CircleList* list, int pos) // O(n)
{
	TCircleList* sList = (TCircleList*)list;
	CircleListNode* ret = NULL;
	int i = 0;

	if (list==NULL || pos<0)
	{
		return NULL;
	}
	//if( (sList != NULL) && (pos >= 0) && (sList->length > 0) )
	{
		CircleListNode* current = (CircleListNode*)sList;

		for(i=0; i<pos; i++)
		{
			current = current->next;
		}

		ret = current->next;
	}

	return ret;
}

CircleListNode* CircleList_Delete(CircleList* list, int pos) // O(n)
{
	TCircleList* sList = (TCircleList*)list;
	CircleListNode* ret = NULL;
	int i = 0;

	if( (sList != NULL) && (pos >= 0) && (sList->length > 0) )
	{
		CircleListNode* current = (CircleListNode*)sList;
		CircleListNode* last = NULL;

		for(i=0; i<pos; i++)
		{
			current = current->next;
		}

		//若删除第一个元素
		if( current == (CircleListNode*)sList )
		{
			last = (CircleListNode*)CircleList_Get(sList, sList->length - 1);
		}

		//求要删除的元素
		ret = current->next;
		current->next = ret->next;

		sList->length--;

		//判断链表是否为空
		if( last != NULL )
		{
			sList->header.next = ret->next;
			last->next = ret->next;
		}

		//若删除的元素为游标所指的元素
		if( sList->slider == ret )
		{
			sList->slider = ret->next;
		}

		//若删除元素后,链表长度为0
		if( sList->length == 0 )
		{
			sList->header.next = NULL;
			sList->slider = NULL;
		}
	}

	return ret;
}

CircleListNode* CircleList_DeleteNode(CircleList* list, CircleListNode* node) // O(n)
{
	TCircleList* sList = (TCircleList*)list;
	CircleListNode* ret = NULL;
	int i = 0;

	if( sList != NULL )
	{
		CircleListNode* current = (CircleListNode*)sList;
		
		//查找node在循环链表中的位置i
		for(i=0; i<sList->length; i++)
		{
			if( current->next == node )
			{
				ret = current->next;
				break;
			}

			current = current->next;
		}
		
		//如果ret找到,根据i去删除	
		if( ret != NULL )
		{
			CircleList_Delete(sList, i);
		}
	}

	return ret;
}

CircleListNode* CircleList_Reset(CircleList* list) // O(1)
{
	TCircleList* sList = (TCircleList*)list;
	CircleListNode* ret = NULL;

	if( sList != NULL )
	{
		sList->slider = sList->header.next;
		ret = sList->slider;
	}

	return ret;
}

CircleListNode* CircleList_Current(CircleList* list) // O(1)
{
	TCircleList* sList = (TCircleList*)list;
	CircleListNode* ret = NULL;

	if( sList != NULL )
	{
		ret = sList->slider;
	}

	return ret;
}

CircleListNode* CircleList_Next(CircleList* list) // O(1)
{
	TCircleList* sList = (TCircleList*)list;
	CircleListNode* ret = NULL;

	if( (sList != NULL) && (sList->slider != NULL) )
	{
		ret = sList->slider;
		sList->slider = ret->next;
	}

	return ret;
}

#include <stdio.h>
#include <stdlib.h>
#include "CircleList.h"


struct Value
{
	CircleListNode header;
	int v;
};

void  main()
{
	int i = 0;
	CircleList* list = CircleList_Create();

	struct Value v1, v2, v3, v4, v5, v6, v7, v8;

	v1.v = 1;	v2.v = 2;	v3.v = 3;	v4.v = 4;	
	v5.v = 5;	v6.v = 6;	v7.v = 7;	v8.v = 8;

	CircleList_Insert(list, (CircleListNode*)&v1, CircleList_Length(list));
	CircleList_Insert(list, (CircleListNode*)&v2, CircleList_Length(list));
	CircleList_Insert(list, (CircleListNode*)&v3, CircleList_Length(list));
	CircleList_Insert(list, (CircleListNode*)&v4, CircleList_Length(list));
	CircleList_Insert(list, (CircleListNode*)&v5, CircleList_Length(list));
	CircleList_Insert(list, (CircleListNode*)&v6, CircleList_Length(list));
	CircleList_Insert(list, (CircleListNode*)&v7, CircleList_Length(list));
	CircleList_Insert(list, (CircleListNode*)&v8, CircleList_Length(list));

	for(i=0; i<CircleList_Length(list); i++)
	{
		struct Value* pv = (struct Value*)CircleList_Next(list);
		printf("%d\n", pv->v);
	}

	printf("\n");

	//重置游标
	CircleList_Reset(list);

	while( CircleList_Length(list) > 0 )
	{
		struct Value* pv = NULL;
		for(i=1; i<3; i++)
		{
			CircleList_Next(list);
		}
		pv = (struct Value*)CircleList_Current(list);
		printf("%d\n", pv->v);
		CircleList_DeleteNode(list, (CircleListNode*)pv);
	}

	CircleList_Destroy(list);

	system("pause");
	return ;
}



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