题目描述
思路
考虑使用平衡树-Treap
对于三个操作,和普通的Treap操作大体相同
遇到的问题就是如何存一个名字的信息和信息对应的名字,于是使用两个map存储
分别写了有旋Treap和无旋Treap
有旋Code:
#pragma GCC optimize(2)
#include <map>
#include <cstdio>
#include <cstring>
#include <iostream>
#include <algorithm>
#define MAXN 300005
#define LL long long
#define INF 0x3f3f3f3f
#define Int register int
#define Int_Max 2147483647
using namespace std;
inline int Max(int x,int y)
{
return x > y ? x : y;
}
inline int Min(int x,int y)
{
return x < y ? x : y;
}
inline void read(int &x)
{
x = 0;
int f = 1;
char s = getchar();
while (s < '0' || s > '9')
{
if (s == '-')
f = -1;
s = getchar();
}
while (s >= '0' && s <= '9')
{
x = (x << 3) + (x << 1) + (s ^ 48);
s = getchar();
}
x *= f;
}
int Num;
typedef pair<int, int> Pa;
struct People
{
int Score, Time;
};
map<Pa, string> Name;
map<string, People> Info;
struct node
{
int Xiu, Rank, Size, l, r;
People Key;
}Point[MAXN];
int GetHash()
{
static int seed = 252006;
seed = (int)seed * 121725 % Int_Max;
return seed;
}
void Update(int x)
{
Point[x].Size = Point[Point[x].l].Size + Point[Point[x].r].Size + Point[x].Rank;
}
void Lturn(int &x)
{
int rson = Point[x].r;
Point[x].r = Point[rson].l;
Point[rson].l = x;
Point[rson].Size = Point[x].Size;
Update( x );
x = rson;
}
void Rturn(int &x)
{
int lson = Point[x].l;
Point[x].l = Point[lson].r;
Point[lson].r = x;
Point[lson].Size = Point[x].Size;
Update( x );
x = lson;
}
void Insert(int &x,People val)
{
if (! x)
{
x = ++ Num;
Point[x].Key = val;
Point[x].Xiu = GetHash();
Point[x].Size = Point[x].Rank = 1;
Point[x].l = Point[x].r = 0;
return ;
}
Point[x].Size ++;
if (Point[x].Key.Score == val.Score && Point[x].Key.Time == val.Time)
Point[x].Rank ++;
else if (val.Score < Point[x].Key.Score || (val.Score == Point[x].Key.Score && val.Time > Point[x].Key.Time))
{
Insert(Point[x].r, val);
if (Point[Point[x].r].Xiu < Point[x].Xiu)
Lturn( x );
}
else
{
Insert(Point[x].l, val);
if (Point[Point[x].l].Xiu < Point[x].Xiu)
Rturn( x );
}
}
void Delete(int &x,People val)
{
if (! x)
return ;
if (Point[x].Key.Score == val.Score && Point[x].Key.Time == val.Time)
{
if (! Point[x].l || ! Point[x].r)
x = Point[x].l | Point[x].r;
else if (Point[Point[x].l].Xiu < Point[Point[x].r].Xiu)
Rturn( x ), Delete(x, val);
else Lturn( x ), Delete(x, val);
}
else if ((Point[x].Key.Score < val.Score) || (Point[x].Key.Score == val.Score && Point[x].Key.Time > val.Time))
Point[x].Size --, Delete(Point[x].l, val);
else Point[x].Size --, Delete(Point[x].r, val);
}
int GetRank(int x,People val)
{
if (! x)
return 0;
if (Point[x].Key.Score == val.Score && Point[x].Key.Time == val.Time)
return Point[Point[x].l].Size + 1;
if (val.Score < Point[x].Key.Score || (val.Score == Point[x].Key.Score && val.Time > Point[x].Key.Time))
return Point[Point[x].l].Size + Point[x].Rank + GetRank(Point[x].r, val);
else return GetRank(Point[x].l, val);
}
string GetXth(int x,int val)
{
if (val <= Point[Point[x].l].Size)
return GetXth(Point[x].l, val);
val -= Point[Point[x].l].Size;
if (val <= Point[x].Rank)
return Name[Pa(Point[x].Key.Score, Point[x].Key.Time)];
val -= Point[x].Rank;
return GetXth(Point[x].r, val);
}
int Root, tot;
int main()
{
int T;
read( T );
while (T --)
{
tot ++;
string Or;
cin >> Or;
switch (Or[0])
{
case '+':
{
Or.erase(Or.begin());
People New;
read( New.Score );
New.Time = tot;
if (Info.count( Or ))
{
Delete(Root, Info[Or]);
Insert(Root, New);
Info[Or] = New;
Name[Pa(New.Score, New.Time)] = Or;
}
else
{
Insert(Root, New);
Info[Or] = New;
Name[Pa(New.Score, New.Time)] = Or;
}
break;
}
case '?':
{
if (Or[1] >= '0' && Or[1] <= '9')
{
int len = Or.length();
int Cha = 0;
for (Int i = 1; i < len; ++ i)
Cha = (Cha << 3) + (Cha << 1) + (Or[i] ^ 48);
for (Int i = 0; i < 10; ++ i)
{
if (Point[Root].Size < Cha + i)
break;
int Want = Cha + i;
cout << GetXth(Root, Want) << ' ';
}
putchar('\n');
}
else
{
Or.erase(Or.begin());
int Get = GetRank(Root, Info[Or]);
printf("%d\n", Get);
}
break;
}
}
}
return 0;
}
无旋Code:
#include <map>
#include <cstdio>
#include <cstdlib>
#include <cstring>
#include <iostream>
#include <algorithm>
#define MAXN 300005
#define LL long long
#define Int register int
using namespace std;
typedef pair<int, int> Pa;
inline void read(int &x)
{
x = 0;
int f = 1;
char s = getchar();
while (s < '0' || s > '9')
{
if (s == '-')
f = -1;
s = getchar();
}
while (s >= '0' && s <= '9')
{
x = (x << 3) + (x << 1) + (s ^ 48);
s = getchar();
}
x *= f;
}
int Root, Num;
struct People
{
int Score, Time;
};
struct node
{
int Xiu, Size, l, r;
People Key;
}Point[MAXN];
map<string, People> Info;
map<Pa, string> Name;
int NewNode(People x)
{
Num ++;
Point[Num].Size = 1;
Point[Num].Key = x;
Point[Num].Xiu = rand();
Point[Num].l = Point[Num].r = 0;
return Num;
}
void Update(int x)
{
Point[x].Size = Point[Point[x].l].Size + Point[Point[x].r].Size + 1;
}
bool Judge(int x,People Zhi)
{
if (Point[x].Key.Score == Zhi.Score)
return Point[x].Key.Time <= Zhi.Time;
else return Point[x].Key.Score > Zhi.Score;
}
void Split(int P,int &a,int &b,People Key)
{
if (! P)
{
a = b = 0;
return ;
}
if (Judge(P, Key))
{
a = P;
Split(Point[P].r, Point[a].r, b, Key);
}
else
{
b = P;
Split(Point[P].l, a, Point[b].l, Key);
}
Update( P );
}
void Merge(int &P,int a,int b)
{
if (! a || ! b)
{
P = a + b;
return ;
}
if (Point[a].Xiu < Point[b].Xiu)
{
P = a;
Merge(Point[P].r, Point[a].r, b);
}
else
{
P = b;
Merge(Point[P].l, a, Point[b].l);
}
Update( P );
}
void Insert(People k)
{
int x, y, z;
x = y = 0;
z = NewNode( k );
Split(Root, x, y, k);
Merge(x, x, z);
Merge(Root, x, y);
}
void Delete(People k)
{
int x, y, z;
x = y = z = 0;
Split(Root, x, y, k);
k.Time --;
Split(x, x, z, k);
Merge(z, Point[z].l, Point[z].r);
Merge(x, x, z);
Merge(Root, x, y);
}
void GetRank(People k)
{
k.Time --;
int x, y;
x = y = 0;
Split(Root, x, y, k);
printf("%d\n", Point[x].Size + 1);
Merge(Root, x, y);
}
void Zhao(int P,int Rank)
{
while (Point[Point[P].l].Size + 1 != Rank)
{
if (Point[Point[P].l].Size >= Rank)
P = Point[P].l;
else
{
Rank -= (Point[Point[P].l].Size + 1);
P = Point[P].r;
}
}
cout << Name[Pa(Point[P].Key.Score, Point[P].Key.Time)] << ' ';
}
int tot;
int main()
{
srand(*new unsigned);
int T;
read( T );
while (T --)
{
tot ++;
string Or;
cin >> Or;
int len = Or.length();
switch ( Or[0] )
{
case '+':
{
Or.erase(Or.begin());
if (Info.count( Or ))
{
People Player;
read( Player.Score );
Player.Time = tot;
Delete( Info[Or] );
Info[Or] = Player;
Name[Pa(Player.Score, Player.Time)] = Or;
Insert( Player );
}
else
{
People Player;
read( Player.Score );
Player.Time = tot;
Info[Or] = Player;
Name[Pa(Player.Score, Player.Time)] = Or;
Insert( Player );
}
break;
}
case '?':
{
Or.erase(Or.begin());
if (Or[0] >= '0' && Or[0] <= '9')
{
int Cha = 0;
for (Int i = 0; i < len - 1; ++ i)
Cha = (Cha << 3) + (Cha << 1) + (Or[i] ^ 48);
for (Int i = 0; i < 10; ++ i)
{
if (Point[Root].Size < Cha + i)
break;
Zhao(Root, Cha + i);
}
putchar('\n');
}
else GetRank( Info[Or] );
break;
}
}
}
return 0;
}