C#委托详解(学习笔记)

C#委托详解

一、委托概述

1、什么是委托

  • 委托是函数指针的“升级版”(实例:C/C++中的函数指针)
typedef int(*Calc)(int a,int b);

int x=200,y=100,z=0;

Calc funcPoint1=&Add;
Calc funcPoint2=⋐

z=funcPoint1(x,y);
z=funcPoint2(x,y);
  • 一切皆地址
    • 变量----->以某个地址为起点的一段内存中所存储的值
    • 函数----->以某个地址为起点的一段内存中所存储的一组机器语言指令
  • 调用方式
    • 直接调用:函数名—>内存地址—>返回
    • 间接调用:函数指针—>内存地址—>返回
class Program
    {
        static void Main(string[] args)
        {
            Calculator calc=new Calculator();
            Action action = new Action(calc.Report);
            action.Invoke();
            //action();

            Func<int, int, int> func1 = new Func<int, int, int>(calc.Add);
            Func<int, int, int> func2 = new Func<int, int, int>(calc.Sub);

            int x = 100, y = 200, z = 0;
            z = func1.Invoke(x, y);
            Console.WriteLine(z);
            z = func2.Invoke(x, y);
            Console.WriteLine(z);
        }
    }
 class Calculator
    {
        public void Report()
        {
            Console.WriteLine("I have 3 methods");
        }

        public int Add(int a,int b)
        {
            return a + b;
        }

        public int Sub(int a,int b)
        {
            return a - b;
        }
    }

二、委托的声明

1、自定义委托

  • 委托也是一种类,因此也可声明变量,创建实例
  • 委托的声明格式有别于普通的类,主要为了照顾可读性以及C/C++传统

格式:访问级别+delegate(关键字)+函数返回值类型+委托名+(函数形参);

public delegate double Calc(double x, double y);

三、委托的使用

1、模板方法

"借用"指定的外部方法来产生结果(方法调用委托)

​ 方法—>委托提供参数—>返回值

class Product
    {
        public string Name { get; set; }
    }

    class Box
    {
        public Product Product { get; set; }

        public override string ToString()
        {
            return "Pruduct:"+Product.Name;
        }
    }

    class WrapFactory
    {
        public Box WrapProduct(Func<Product> getProduct) 
        {
            Box box = new Box();
            Product product = getProduct.Invoke();
            box.Product = product;
            return box;
        }
    }

    class ProductFactory
    {
        public Product MakePizza()
        {
            Product product = new Product();
            product.Name = "pizza";
            return product;
        }

        public Product MakeToyCar()
        {
            Product product = new Product();
            product.Name = "toy car";
            return product;
        }
    }
class Program
    {
        static void Main(string[] args)
        {
            ProductFactory productFactory = new ProductFactory();
            WrapFactory wrapFactory = new WrapFactory();

            Func<Product> func1 = new Func<Product>(productFactory.MakePizza);
            Func<Product> func2 = new Func<Product>(productFactory.MakeToyCar);

            Box box1 = wrapFactory.WrapProduct(func1);
            Box box2 = wrapFactory.WrapProduct(func2);

            Console.WriteLine(box1.ToString());
            Console.WriteLine(box2.ToString());
        }
    }

2、回调方法

调用指定的外部方法(一般方法无返回值)

public Box WrapProduct(Func<Product> getProduct, Action<Product> logCallback)
        {
            Box box = new Box();
            Product product = getProduct.Invoke();

            if (product.Price>50)
            {
                logCallback(product);
            }

            box.Product = product;
            return box;

        }
static void Main(string[] args)
{
    Logger logger = new Logger();
            Action<Product> action1 = new Action<Product>(logger.Log);
            Action<Product> action2 = new Action<Product>(logger.Log);
            wrapFactory.WrapProduct(func1, action1);
            wrapFactory.WrapProduct(func2, action2);
}

注:委托的缺点:

  • 方法的耦合性增强
  • 可读性下降、debug的难度增加
  • 使用不当会造成内存泄露、性能下降

3、多播委托

一个委托的内部封装了不止一个方法

static void Main(string[] args)
{
    Student student1 = new Student(1,ConsoleColor.Yellow);
            Student student2 = new Student(2,ConsoleColor.Red);
            Student student3 = new Student(3,ConsoleColor.Blue);
            Action action1 = new Action(student1.DoHomework);
            Action action2 = new Action(student2.DoHomework);
            Action action3 = new Action(student3.DoHomework);
            action1.Invoke();
            action2.Invoke();
            action3.Invoke();

            action1 += action2;
            action1 += action3;

            action1.Invoke();
}
class Student
    {
        public int ID { get; set; }
        public ConsoleColor PenColor { get; set; }

        public Student()
        { }

        public Student(int id,ConsoleColor penColor)
        {
            this.ID = id;
            this.PenColor = penColor;
        }

        public void DoHomework()
        {
            Console.ForegroundColor = PenColor;
            for (int i = 0; i < 5; i++)
            {
                Console.WriteLine("Student {0} doing homework {1} hour(s).",ID,i);
                Thread.Sleep(1000);
            }
        }
    }

注:多播委托执行过程按照封装的顺序依次执行


4、隐式异步调用

1、同步调用与异步调用

同步:按照顺序依次进行

异步:同时进行


注:串行同步单线程,并行异步多线程

2、隐式多线程 v.s. 显式多线程
  • 直接同步调用:使用方法名
  • 间接同步调用:使用单播/多播委托调用
  • 隐式同步调用:使用委托的BeginInvoke
  • 显示异步调用:使用Thread或Task
Console.WriteLine("直接同步调用\n------------------------");
            Student stu1 = new Student(1, ConsoleColor.Red);
            Student stu2 = new Student(2, ConsoleColor.Yellow);
            Student stu3 = new Student(3, ConsoleColor.Blue);
            stu1.DoHomework();
            stu2.DoHomework();
            stu3.DoHomework();
            for (int i = 0; i < 10; i++)
            {
                Console.ForegroundColor = ConsoleColor.Magenta;
                Console.WriteLine($"Main Thread {i}.");
                Thread.Sleep(500);
            }

            Console.ForegroundColor = ConsoleColor.White;
            Console.WriteLine("间接同步调用\n------------------------");
            Action action1 = new Action(stu1.DoHomework);
            Action action2 = new Action(stu2.DoHomework);
            Action action3 = new Action(stu3.DoHomework);
            action1 += action2;
            action1 += action3;
            action1.Invoke();

            Console.ForegroundColor = ConsoleColor.White;
            Console.WriteLine("隐式异步调用\n------------------------");
            action1.BeginInvoke(null, null);
            action2.BeginInvoke(null, null);
            action3.BeginInvoke(null, null);

            Console.ForegroundColor = ConsoleColor.White;
            Console.WriteLine("显式异步调用\n------------------------");

            Thread thread1 = new Thread(new ThreadStart(stu1.DoHomework));
                Thread thread2 = new Thread(new ThreadStart(stu2.DoHomework));
                Thread thread3 = new Thread(new ThreadStart(stu3.DoHomework));
            lock(new Object()) { 
                thread1.Start();
                thread2.Start();
                thread3.Start(); 
            }

            Task task1 = new Task(new Action(stu1.DoHomework));
            Task task2 = new Task(new Action(stu2.DoHomework));
            Task task3 = new Task(new Action(stu3.DoHomework));
            task1.Start();
            task2.Start();
            task3.Start();

5、接口代替委托

 interface IProductFactory
    {
        Product Make();
    }

    class BallFactory : IProductFactory
    {
        public Product Make()
        {
            Product product = new Product();
            product.Name = "balls";
            product.Price = 12;
            return product;
        }
    }
class Program
{
    public static void Main(string[] args)
    {
        //...
        WrapFactory wrapFactory = new WrapFactory();
            Box box=wrapFactory.WrapProduct(new BallFactory());
            Console.WriteLine(box);
    }
}
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