SocketServer通信服务端,加密通信,记录IP地址,黑名单,白名单,首次不发送消息就加入黑名单

    什么是 socket?

socket 的原意是“插座”,在计算机通信领域,socket 被翻译为“套接字”,它是计算机之间进行通信的一种约定或一种方式。通过 socket 这种约定,一台计算机可以接收其他计算机的数据,也可以向其他计算机发送数据。

我们把插头插到插座上就能从电网获得电力供应,同样,为了与远程计算机进行数据传输,需要连接到因特网,而 socket 就是用来连接到因特网的工具。
 

socket是什么?


socket 的典型应用就是 Web 服务器和浏览器:浏览器获取用户输入的 URL,向服务器发起请求,服务器分析接收到的 URL,将对应的网页内容返回给浏览器,浏览器再经过解析和渲染,就将文字、图片、视频等元素呈现给用户。

不说那么多废话了,自己了解原理哇,百度查

nuget 包NLog

代码如下:

using NLog;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
using System.Threading.Tasks;

namespace SocketServer
{
    class Program
    {
        private static Logger logger = LogManager.GetCurrentClassLogger();//nlog
        //创建一个和客户端通信的套接字
        private static Socket SocketWatch = null;
        //定义一个集合,存储客户端信息
        private static Dictionary<string, Socket> ClientConnectionItems = new Dictionary<string, Socket> { };
        private static Dictionary<string, Socket> BlackClientConnectionItems = new Dictionary<string, Socket> { };//记录黑名单
        private static List<string> ReceiveStrList = new List<string>();//记录介绍加密字符串是否一样
        private static List<string> ClientIPList = new List<string>();//记录IP地址防止重复连接
        private static bool IsRecvidData = false;
        private static string  keyDe = "12345678";
        static void Main(string[] args)
        {
            //端口号(用来监听的)
            int port =8000;

            //string host = "127.0.0.1";
            //IPAddress ip = IPAddress.Parse(host);
            IPAddress ip = IPAddress.Any;

            //将IP地址和端口号绑定到网络节点point上  
            IPEndPoint ipe = new IPEndPoint(ip, port);

            //定义一个套接字用于监听客户端发来的消息,包含三个参数(IP4寻址协议,流式连接,Tcp协议)  
            SocketWatch = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
            //监听绑定的网络节点  
            SocketWatch.Bind(ipe);
            //将套接字的监听队列长度限制为20  
            SocketWatch.Listen(20);


            //负责监听客户端的线程:创建一个监听线程  
            Thread threadwatch = new Thread(WatchConnecting);
            //将窗体线程设置为与后台同步,随着主线程结束而结束  
            threadwatch.IsBackground = true;
            //启动线程     
            threadwatch.Start();

            Console.WriteLine("开启监听......");
            Console.WriteLine("点击输入任意数据回车退出程序......");
            Console.ReadKey();
            SocketWatch.Close();
        }

        //监听客户端发来的请求  
        static void WatchConnecting()
        {
            Socket connection = null;

            //持续不断监听客户端发来的请求     
            while (true)
            {
                try
                {
                    connection = SocketWatch.Accept();
                }
                catch (Exception ex)
                {
                    //提示套接字监听异常     
                    Console.WriteLine(ex.Message);
                    break;
                }

                //客户端网络结点号  
                string remoteEndPoint = connection.RemoteEndPoint.ToString();
                if(BlackClientConnectionItems.Keys.Any(n=>n==remoteEndPoint))
                {
                    connection.Close();
                    break;
                }
                //添加客户端信息  
                ClientConnectionItems.Add(remoteEndPoint, connection);
                //显示与客户端连接情况
                Console.WriteLine("\r\n[客户端\"" + remoteEndPoint + "\"建立连接成功! 客户端数量:" + ClientConnectionItems.Count + "]");

                //获取客户端的IP和端口号  
                IPAddress clientIP = (connection.RemoteEndPoint as IPEndPoint).Address;
                int clientPort = (connection.RemoteEndPoint as IPEndPoint).Port;



                //让客户显示"连接成功的"的信息  

                string sendmsg = "[" + "本地IP:" + clientIP + " 本地端口:" + clientPort.ToString() + " 连接服务端成功!]";
                byte[] arrSendMsg = Encoding.UTF8.GetBytes(sendmsg);
                connection.Send(arrSendMsg);

                //创建一个通信线程      
                Thread thread = new Thread(recv);
                //设置为后台线程,随着主线程退出而退出 
                thread.IsBackground = true;
                //启动线程     
                thread.Start(connection);
                //停1秒监测是否收到客户端信息
                Thread.Sleep(2000);

                //创建一个通信线程      
                Thread threadrec = new Thread(CloseConnect);
                //设置为后台线程,随着主线程退出而退出 
                threadrec.IsBackground = true;
                //启动线程     
                threadrec.Start(connection);
            }
        }
        /// <summary>
        /// 1秒后没有收到客户端信息就关闭连接
        /// </summary>
        /// <param name="socketclientpara"></param>
        static void CloseConnect(object socketclientpara)
        {
            if(!IsRecvidData)
            {
                Socket socketServer = socketclientpara as Socket;
                ClientConnectionItems.Remove(socketServer.RemoteEndPoint.ToString());
                //提示套接字监听异常  
                Console.WriteLine("\r\n[客户端\"" + socketServer.RemoteEndPoint + "\"已经中断连接! 客户端数量:" + ClientConnectionItems.Count + "]");
                //关闭之前accept出来的和客户端进行通信的套接字 
                socketServer.Close();
            }
        }



        /// <summary>
        /// 接收客户端发来的信息,客户端套接字对象
        /// </summary>
        /// <param name="socketclientpara"></param>    
        static void recv(object socketclientpara)
        {
            Socket socketServer = socketclientpara as Socket;

            while (true)
            {
                //创建一个内存缓冲区,其大小为1024*1024字节  即1M     
                byte[] arrServerRecMsg = new byte[1024 * 1024];
                //将接收到的信息存入到内存缓冲区,并返回其字节数组的长度    
                try
                {
                    int length = socketServer.Receive(arrServerRecMsg);

                    //将机器接受到的字节数组转换为人可以读懂的字符串     
                    string strSRecMsg = Encoding.UTF8.GetString(arrServerRecMsg, 0, length);
                    if(!string.IsNullOrWhiteSpace(strSRecMsg))
                    {
                        IsRecvidData = true;
                    }
                    string strDe = DESTool.DecryptDES(strSRecMsg, keyDe);
                    if(ReceiveStrList.Any(n=>n==strDe) ||strDe.Substring(0,28)!="*******2019"+ DateTime.Now.ToString("yyyyMMdd"))
                    {
                        //客户端网络结点号  
                        string remoteEndPoint = socketServer.RemoteEndPoint.ToString();
                        BlackClientConnectionItems.Add(remoteEndPoint, socketServer);//加入黑名单
                        ClientConnectionItems.Remove(socketServer.RemoteEndPoint.ToString());
                        //提示套接字监听异常  
                        Console.WriteLine("\r\n[客户端\"" + socketServer.RemoteEndPoint + "\"已经中断连接! 客户端数量:" + ClientConnectionItems.Count + "]");
                        //关闭之前accept出来的和客户端进行通信的套接字 
                        socketServer.Close();
                        break;
                    }

                    //将发送的字符串信息附加到文本框txtMsg上     
                    Console.WriteLine("\r\n[客户端:" + socketServer.RemoteEndPoint + " 时间:" + DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss:fff") + "]\r\n" + strDe.Substring(32, strDe.Length-32));

                    //Thread.Sleep(3000);
                    //socketServer.Send(Encoding.UTF8.GetBytes("[" + socketServer.RemoteEndPoint + "]:"+strSRecMsg));
                    //发送客户端数据
                    if (ClientConnectionItems.Count > 0)
                    {
                        foreach (var socketTemp in ClientConnectionItems)
                        {
                            socketTemp.Value.Send(Encoding.UTF8.GetBytes("[" + socketServer.RemoteEndPoint + "]:" + strSRecMsg));
                        }
                    }
                }
                catch (Exception ex)
                {
                    if(ClientConnectionItems.Keys.Any(n=>n==socketServer.RemoteEndPoint.ToString()))
                    {
                        ClientConnectionItems.Remove(socketServer.RemoteEndPoint.ToString());
                        //提示套接字监听异常  
                        Console.WriteLine("\r\n[客户端\"" + socketServer.RemoteEndPoint + "\"已经中断连接! 客户端数量:" + ClientConnectionItems.Count + "]");
                        //关闭之前accept出来的和客户端进行通信的套接字 
                        socketServer.Close();
                    }
                    break;
                }
            }
        }
    }
}

加密工具类:DESTool

using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Security.Cryptography;
using System.Text;
using System.Threading.Tasks;

namespace SocketServer
{
    /// <summary>
    /// DES对称加密和解密的工具类
    /// </summary>
    public  class DESTool
    {
        /// <summary>
        /// DES加密字符串
        /// </summary>
        /// <param name="encryptString">待加密的字符串</param>
        /// <param name="encryptKey">加密密钥,要求为8位</param>
        /// <returns>加密成功返回加密后的字符串,失败返回源串</returns>
        public static string EncryptDES(string encryptString, string key)
        {
            try
            {
                byte[] rgbKey = Encoding.UTF8.GetBytes(key);

                //用于对称算法的初始化向量(默认值)。
                byte[] rgbIV = { 0x12, 0x34, 0x56, 0x78, 0x90, 0xAB, 0xCD, 0xEF };
                byte[] inputByteArray = Encoding.UTF8.GetBytes(encryptString);
                DESCryptoServiceProvider dCSP = new DESCryptoServiceProvider();
                MemoryStream mStream = new MemoryStream();
                CryptoStream cStream = new CryptoStream(mStream, dCSP.CreateEncryptor(rgbKey, rgbIV), CryptoStreamMode.Write);
                cStream.Write(inputByteArray, 0, inputByteArray.Length);
                cStream.FlushFinalBlock();
                return Convert.ToBase64String(mStream.ToArray());
            }
            catch (Exception ex)
            {
                throw ex;
            }
        }

        /// <summary>
        /// DES解密字符串
        /// </summary>
        /// <param name="decryptString">待解密的字符串</param>
        /// <param name="key">解密密钥,要求8位</param>
        /// <returns></returns>
        public static string DecryptDES(string decryptString, string key)
        {
            try
            {
                //用于对称算法的初始化向量(默认值)
                byte[] Keys = { 0x12, 0x34, 0x56, 0x78, 0x90, 0xAB, 0xCD, 0xEF };
                byte[] rgbKey = Encoding.UTF8.GetBytes(key);
                byte[] rgbIV = Keys;
                byte[] inputByteArray = Convert.FromBase64String(decryptString);
                DESCryptoServiceProvider DCSP = new DESCryptoServiceProvider();
                MemoryStream mStream = new MemoryStream();
                CryptoStream cStream = new CryptoStream(mStream, DCSP.CreateDecryptor(rgbKey, rgbIV), CryptoStreamMode.Write);
                cStream.Write(inputByteArray, 0, inputByteArray.Length);
                cStream.FlushFinalBlock();
                return Encoding.UTF8.GetString(mStream.ToArray());
            }
            catch
            {
                return decryptString;
            }
        }
    }

}

nlog.config文件

<nlog xmlns="http://www.nlog-project.org/schemas/NLog.xsd" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
  <targets>
    <!--屏幕打印消息-->
    <target name="console" xsi:type="ColoredConsole"
                    layout="${date:format=HH\:mm\:ss}> ${message}"/>

    <!--VS输出窗口-->
    <target name="debugger" xsi:type="Debugger"
                    layout="${date:format=HH\:mm\:ss} | ${level:padding=-5} | ${message}" />

    <!--保存至文件-->
    <target name="error_file" xsi:type="File" maxArchiveFiles="30"
                    fileName="${basedir}/Logs/Error/${shortdate}/error.txt"
                    layout="${longdate} | ${level:uppercase=false:padding=-5} | ${message} ${onexception:${exception:format=tostring} ${newline} ${stacktrace} ${newline}" />
  </targets>
  <rules>
    <!--<logger name="*" writeTo="console" />-->
    <logger name="*" minlevel="Debug" writeTo="debugger" />
    <logger name="*" minlevel="Error" writeTo="error_file" />
  </rules>
</nlog>

哪里不合理之处请多多指教,

源代码地址:https://download.csdn.net/download/it_ziliang/11434552

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