简单五子棋

五子棋的的制作主要是练习自定义View,看慕课网上的视屏做了个简单的五子棋。----------欢迎指出问题




自定义View(主要是对棋盘的绘制,设置点击事件绘制棋子

先在onMeasure()方法里获得设置自定义view的宽高,在onSizeChanged()中获得有效宽度并设置棋子大小使棋子适应棋盘,通过设置棋盘的行数MAX_LINE与有效宽度获得行高,在onDraw()方法里通过画笔绘制棋盘,每次重绘时判断是否玩家胜利,在onTouchEvent()方法中设置点击事件通过记录在棋盘上绘制棋子,设置自定义方法startGame()清空棋子重新开始游戏。

<span style="font-size:18px;">public class MyView extends View {

    private int mWidth;
    private double mLineHeight;
    private int MAX_LINE=10;
    private Paint paint=new Paint();
    private boolean gameOver=false;

    private Bitmap mWhite;
    private Bitmap mBlack;

    private Boolean isWhite=true;
    private List<Point> mWhiteList=new ArrayList<Point>();
    private List<Point> mBlackList=new ArrayList<Point>();

    public MyView(Context context, AttributeSet attrs) {
        super(context, attrs);
        init();
    }

    public MyView(Context context) {
        super(context);
        init();
    }

    /**
     * 设置行列数
     * @param MAX_LINE
     */
    public void setMAX_LINE(int MAX_LINE){
        this.MAX_LINE=MAX_LINE;
    }

    /**
     * 初始化画笔及棋子
     */
    private void init() {
        paint.setColor(Color.WHITE);
        paint.setAntiAlias(true);
        paint.setDither(true);
        paint.setStyle(Paint.Style.STROKE);
        mWhite= BitmapFactory.decodeResource(getResources(),R.drawable.stone_w2);
        mBlack= BitmapFactory.decodeResource(getResources(),R.drawable.stone_b1);
    }

    @Override
    protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
        int widthSize=MeasureSpec.getSize(widthMeasureSpec);
        int widthMode=MeasureSpec.getMode(widthMeasureSpec);
        int heightSize=MeasureSpec.getSize(heightMeasureSpec);
        int heightMode=MeasureSpec.getMode(heightMeasureSpec);

        int width=Math.min(widthSize,heightSize);
        if(widthMode==MeasureSpec.UNSPECIFIED){
            width=heightSize;
        }
        else if(heightMode==MeasureSpec.UNSPECIFIED){
            width=widthSize;
        }
        setMeasuredDimension(width,width);
    }

    @Override
    protected void onSizeChanged(int w, int h, int oldw, int oldh) {
        super.onSizeChanged(w, h, oldw, oldh);
        mWidth=w;
        mLineHeight=mWidth*1.0/MAX_LINE;
        int pieceWidth= (int) (mLineHeight*3.0/4);
        mWhite=Bitmap.createScaledBitmap(mWhite,pieceWidth,pieceWidth,false);
        mBlack=Bitmap.createScaledBitmap(mBlack,pieceWidth,pieceWidth,false);
    }

    @Override
    public boolean onTouchEvent(MotionEvent event) {
        if(gameOver) return false;
        int action=event.getAction();
        if(action==MotionEvent.ACTION_UP){
            int x= (int) event.getX();
            int y= (int) event.getY();
            Point p=getPoint(x,y);
            if(mWhiteList.contains(p)||mBlackList.contains(p)){
                return false;
            }
            if(isWhite){
                mWhiteList.add(p);
            }
            else{
                mBlackList.add(p);
            }
            isWhite=!isWhite;
        }
        invalidate();
        return true;
    }

    private Point getPoint(int x, int y) {
        return new Point((int)(x/mLineHeight),(int)(y/mLineHeight));
    }

    @Override
    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);
        drawBoard(canvas);
        drawPieces(canvas);
        if(IsWin.isWin(mWhiteList)){
            Toast.makeText(getContext(),"White Win",Toast.LENGTH_SHORT).show();
            gameOver=true;
        }
        if(IsWin.isWin(mBlackList)){
            Toast.makeText(getContext(),"Black Win",Toast.LENGTH_SHORT).show();
            gameOver=true;
        }
    }

    /**
     * 绘制已有棋子
     * @param canvas
     */
    private void drawPieces(Canvas canvas) {
        for(int i=0;i<mWhiteList.size();i++){
            Point p=mWhiteList.get(i);
            canvas.drawBitmap( mWhite,(float) ((p.x+(1-3.0/4)/2)*mLineHeight),(float) ((p.y+(1-3.0/4)/2)*mLineHeight),null);
        }
        for(int i=0;i<mBlackList.size();i++){
            Point p=mBlackList.get(i);
            canvas.drawBitmap( mBlack,(float) ((p.x+(1-3.0/4)/2)*mLineHeight),(float) ((p.y+(1-3.0/4)/2)*mLineHeight),null);
        }
    }

    /**
     * 绘制棋盘
     * @param canvas
     */
    private void drawBoard(Canvas canvas) {
        int w=mWidth;
        double lineHeight=mLineHeight;
        for(int i=0;i<MAX_LINE;i++){
            int startX=(int)(lineHeight/2);
            int endX=(int)(w-lineHeight/2);
            int  y=(int)((0.5+i)*lineHeight);
            canvas.drawLine(startX,y,endX,y,paint);
            canvas.drawLine(y,startX,y,endX,paint);
        }
    }

    /**
     * 使用List的removeAll(Collection collection)方法移除mWhiteList和mBlackList所有元素,然后完成重绘
     * (removeAll(Collection collection)方法意思为移除List中collection中的所有相同元素--所以我们把他
     * 自身放入后就是移除该List中的所有元素了)
     */
    protected void startGame(){
        mWhiteList.removeAll(mWhiteList);
        mBlackList.removeAll(mBlackList);
        gameOver=false;
        invalidate();
    }
}</span>
<span style="font-size:18px;"><strong>
</strong></span>
<span style="font-size:18px;"><strong>activity代码</strong></span>
<span style="font-size:18px;"></span><pre name="code" class="java">public class MainActivity extends AppCompatActivity {

    private Button restart;
    private MyView borad;

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_main);
        blind();
        restartLinstener();
    }

    private void blind(){
        restart=(Button)findViewById(R.id.restart);
        borad=(MyView)findViewById(R.id.borad);
    }

    /**
     <span style="font-family: Arial, Helvetica, sans-serif;">*调用View里的方法清空棋盘并重绘</span>
<span style="font-family: Arial, Helvetica, sans-serif;">        */</span>
    private void restartLinstener(){
        restart.setOnClickListener(new View.OnClickListener() {
            @Override
            public void onClick(View view) {
                borad.startGame();
            }
        });
    }
}

判断是否胜利类(
传入所有棋子位置,主要判断四个方向上是否存在五个连续的棋子,主要算法思想--判断每个棋子在一方向上的连续棋子数是否够5个 )

 
<span style="font-size:18px;"></span><pre name="code" class="java">public class IsWin {

    public static boolean isWin(List<Point> list){
        for(int i=0;i<list.size();i++){
            if(isCenterWin(list.get(i).x,list.get(i).y,list)){
                return true;
            }
        }
        for(int i=0;i<list.size();i++){
            if(isVertialWin(list.get(i).x,list.get(i).y,list)){
                return true;
            }
        }
        for(int i=0;i<list.size();i++){
            if(isRightWin(list.get(i).x,list.get(i).y,list)){
                return true;
            }
        }
        for(int i=0;i<list.size();i++){
            if(isLeftWin(list.get(i).x,list.get(i).y,list)){
                return true;
            }
        }
        return false;
    }

    public static boolean isCenterWin(int x,int y,List<Point> list){
        int count=1;
        for(int i=1;i<5;i++){
            if(list.contains(new Point(x+i,y))){
                count++;
            }
            else{
                break;
            }
        }
        for(int i=1;i<5;i++){
            if(list.contains(new Point(x-i,y))){
                count++;
            }
            else{
                break;
            }
        }
        if(count==5){
            return true;
        }
        return false;
    }

    public static boolean isVertialWin(int x,int y,List<Point> list){
        int count=1;
        for(int i=1;i<5;i++){
            if(list.contains(new Point(x,y+i))){
                count++;
            }
            else{
                break;
            }
        }
        for(int i=1;i<5;i++){
            if(list.contains(new Point(x,y-i))){
                count++;
            }
            else{
                break;
            }
        }
        if(count==5){
            return true;
        }
        return false;
    }

    public static boolean isRightWin(int x,int y,List<Point> list){
        int count=1;
        for(int i=1;i<5;i++){
            if(list.contains(new Point(x-i,y+i))){
                count++;
            }
            else{
                break;
            }
        }
        for(int i=1;i<5;i++){
            if(list.contains(new Point(x+i,y-i))){
                count++;
            }
            else{
                break;
            }
        }
        if(count==5){
            return true;
        }
        return false;
    }

    public static boolean isLeftWin(int x,int y,List<Point> list){
        int count=1;
        for(int i=1;i<5;i++){
            if(list.contains(new Point(x+i,y+i))){
                count++;
            }
            else{
                break;
            }
        }
        for(int i=1;i<5;i++){
            if(list.contains(new Point(x-i,y-i))){
                count++;
            }
            else{
                break;
            }
        }
        if(count==5){
            return true;
        }
        return false;
    }
}
 
五子棋源码 

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简单 五子棋的客户端部分程序 //chessClient.java:客户端主程序。 //userPad.java:客户端的界面。 //chessPad.java:棋盘的绘制。 //chessServer.java:服务器端。 //可同时容纳50个人同时在线下棋,聊天。 import java.awt.*; import java.awt.event.*; import java.io.*; import java.net.*; import java.util.*; class clientThread extends Thread{ chessClient chessclient; clientThread(chessClient chessclient){ this.chessclient=chessclient; } public void acceptMessage(String recMessage){ if(recMessage.startsWith("/userlist ")){ StringTokenizer userToken=new StringTokenizer(recMessage," "); int userNumber=0; chessclient.userpad.userList.removeAll(); chessclient.inputpad.userChoice.removeAll(); chessclient.inputpad.userChoice.addItem("所有人"); while(userToken.hasMoreTokens()){ String user=(String)userToken.nextToken(" "); if(userNumber>0 && !user.startsWith("[inchess]")){ chessclient.userpad.userList.add(user); chessclient.inputpad.userChoice.addItem(user); } userNumber++; } chessclient.inputpad.userChoice.select("所有人"); } else if(recMessage.startsWith("/yourname ")){ chessclient.chessClientName=recMessage.substring(10); chessclient.setTitle("Java五子棋客户端 "+"用户名:"+chessclient.chessClientName); } else if(recMessage.equals("/reject")){ try{ chessclient.chesspad.statusText.setText("不能加入游戏"); chessclient.controlpad.cancelGameButton.setEnabled(false); chessclient.controlpad.joinGameButton.setEnabled(true); chessclient.controlpad.creatGameButton.setEnabled(true); } catch(Exception ef){ chessclient.chatpad.chatLineArea.setText("chessclient.chesspad.chessSocket.close无法关闭"); } chessclient.controlpad.joinGameButton.setEnabled(true); } else if(recMessage.startsWith("/peer ")){ chessclient.chesspad.chessPeerName=recMessage.substring(6); if(chessclient.isServer){ chessclient.chesspad.chessColor=1; chessclient.chesspad.isMouseEnabled=true; chessclient.chesspad.statusText.setText("请黑棋下子"); } else if(chessclient.isClient){ chessclient.chesspad.chessColor=-1; chessclient.chesspad.statusText.setText("已加入游戏,等待对方下子..."); } } else if(recMessage.equals("/youwin")){ chessclient.isOnChess=false; chessclient.chesspad.chessVictory(chessclient.chesspad.chessColor); chessclient.chesspad.statusText.setText("对方退出,请点放弃游戏退出连接"); chessclient.chesspad.isMouseEnabled=false; } else if(recMessage.equals("/OK")){ chessclient.chesspad.statusText.setText("创建游戏成功,等待别人加入..."); } else if(recMessage.equals("/error")){ chessclient.chatpad.chatLineArea.append("传输错误:请退出程序,重新加入 \n"); } else{ chessclient.chatpad.chatLineArea.append(recMessage+"\n"); chessclient.chatpad.chatLineArea.setCaretPosition( chessclient.chatpad.chatLineArea.getText().length()); } } public void run(){ String message=""; try{ while(true){ message=chessclient.in.readUTF(); acceptMessage(message); } } catch(IOException es){ } } } public class chessClient extends Frame implements ActionListener,KeyListener{ userPad userpad=new userPad(); chatPad chatpad=new chatPad(); controlPad controlpad=new controlPad(); chessPad chesspad=new chessPad(); inputPad inputpad=new inputPad(); Socket chatSocket; DataInputStream in; DataOutputStream out; String chessClientName=null; String host=null; int port=4331; boolean isOnChat=false; //在聊天? boolean isOnChess=false; //在下棋? boolean isGameConnected=false; //下棋的客户端连接? boolean isServer=false; //如果是下棋的主机 boolean isClient=false; //如果是下棋的客户端 Panel southPanel=new Panel(); Panel northPanel=new Panel(); Panel centerPanel=new Panel(); Panel westPanel=new Panel(); Panel eastPanel=new Panel(); chessClient( ){ super("Java五子棋客户端"); setLayout(new BorderLayout()); host=controlpad.inputIP.getText(); westPanel.setLayout(new BorderLayout()); westPanel.add(userpad,BorderLayout.NORTH); westPanel.add(chatpad,BorderLayout.CENTER); westPanel.setBackground(Color.pink); inputpad.inputwords.addKeyListener(this); chesspad.host=controlpad.inputIP.getText(); centerPanel.add(chesspad,BorderLayout.CENTER); centerPanel.add(inputpad,BorderLayout.SOUTH); centerPanel.setBackground(Color.pink); controlpad.connectButton.addActionListener(this); controlpad.creatGameButton.addActionListener(this); controlpad.joinGameButton.addActionListener(this); controlpad.cancelGameButton.addActionListener(this); controlpad.exitGameButton.addActionListener(this); controlpad.creatGameButton.setEnabled(false); controlpad.joinGameButton.setEnabled(false); controlpad.cancelGameButton.setEnabled(false); southPanel.add(controlpad,BorderLayout.CENTER); southPanel.setBackground(Color.pink); addWindowListener(new WindowAdapter(){ public void windowClosing(WindowEvent e){ if(isOnChat){ try{ chatSocket.close(); }catch(Exception ed){ } } if(isOnChess || isGameConnected){ try{ chesspad.chessSocket.close(); }catch(Exception ee){ } } System.exit(0); } public void windowActivated(WindowEvent ea){ } }); add(westPanel,BorderLayout.WEST); add(centerPanel,BorderLayout.CENTER); add(southPanel,BorderLayout.SOUTH); pack(); setSize(670,548); setVisible(true); setResizable(false); validate(); } public boolean connectServer(String serverIP,int serverPort) throws Exception{ try{ chatSocket=new Socket(serverIP,serverPort); in=new DataInputStream(chatSocket.getInputStream()); out=new DataOutputStream(chatSocket.getOutputStream()); clientThread clientthread=new clientThread(this); clientthread.start(); isOnChat=true; return true; } catch(IOException ex){ chatpad.chatLineArea.setText("chessClient:connectServer:无法连接,建议重新启动程序 \n"); } return false; } public void actionPerformed(ActionEvent e){ if(e.getSource()==controlpad.connectButton){ host=chesspad.host=controlpad.inputIP.getText(); try{ if(connectServer(host,port)){ chatpad.chatLineArea.setText(""); controlpad.connectButton.setEnabled(false); controlpad.creatGameButton.setEnabled(true); controlpad.joinGameButton.setEnabled(true); chesspad.statusText.setText("连接成功,请创建游戏或加入游戏"); } } catch(Exception ei){ chatpad.chatLineArea.setText("controlpad.connectButton:无法连接,建议重新启动程序 \n"); } } if(e.getSource()==controlpad.exitGameButton){ if(isOnChat){ try{ chatSocket.close(); } catch(Exception ed){ } } if(isOnChess || isGameConnected){ try{ chesspad.chessSocket.close(); } catch(Exception ee){ } } System.exit(0); } if(e.getSource()==controlpad.joinGameButton){ String selectedUser=userpad.userList.getSelectedItem(); if(selectedUser==null || selectedUser.startsWith("[inchess]") || selectedUser.equals(chessClientName)){ chesspad.statusText.setText("必须先选定一个有效用户"); } else{ try{ if(!isGameConnected){ if(chesspad.connectServer(chesspad.host,chesspad.port)){ isGameConnected=true; isOnChess=true; isClient=true; controlpad.creatGameButton.setEnabled(false); controlpad.joinGameButton.setEnabled(false); controlpad.cancelGameButton.setEnabled(true); chesspad.chessthread.sendMessage("/joingame "+userpad.userList.getSelectedItem()+" "+chessClientName); } }else{ isOnChess=true; isClient=true; controlpad.creatGameButton.setEnabled(false); controlpad.joinGameButton.setEnabled(false); controlpad.cancelGameButton.setEnabled(true); chesspad.chessthread.sendMessage("/joingame "+userpad.userList.getSelectedItem()+" "+chessClientName); } } catch(Exception ee){ isGameConnected=false; isOnChess=false; isClient=false; controlpad.creatGameButton.setEnabled(true); controlpad.joinGameButton.setEnabled(true); controlpad.cancelGameButton.setEnabled(false); chatpad.chatLineArea.setText("chesspad.connectServer无法连接 \n"+ee); } } } if(e.getSource()==controlpad.creatGameButton){ try{ if(!isGameConnected){ if(chesspad.connectServer(chesspad.host,chesspad.port)){ isGameConnected=true; isOnChess=true; isServer=true; controlpad.creatGameButton.setEnabled(false); controlpad.joinGameButton.setEnabled(false); controlpad.cancelGameButton.setEnabled(true); chesspad.chessthread.sendMessage("/creatgame "+"[inchess]"+chessClientName); } }else{ isOnChess=true; isServer=true; controlpad.creatGameButton.setEnabled(false); controlpad.joinGameButton.setEnabled(false); controlpad.cancelGameButton.setEnabled(true); chesspad.chessthread.sendMessage("/creatgame "+"[inchess]"+chessClientName); } } catch(Exception ec){ isGameConnected=false; isOnChess=false; isServer=false; controlpad.creatGameButton.setEnabled(true); controlpad.joinGameButton.setEnabled(true); controlpad.cancelGameButton.setEnabled(false); ec.printStackTrace(); chatpad.chatLineArea.setText("chesspad.connectServer无法连接 \n"+ec); } } if(e.getSource()==controlpad.cancelGameButton){ if(isOnChess){ chesspad.chessthread.sendMessage("/giveup "+chessClientName); chesspad.chessVictory(-1*chesspad.chessColor); controlpad.creatGameButton.setEnabled(true); controlpad.joinGameButton.setEnabled(true); controlpad.cancelGameButton.setEnabled(false); chesspad.statusText.setText("请建立游戏或者加入游戏"); } if(!isOnChess){ controlpad.creatGameButton.setEnabled(true); controlpad.joinGameButton.setEnabled(true); controlpad.cancelGameButton.setEnabled(false); chesspad.statusText.setText("请建立游戏或者加入游戏"); } isClient=isServer=false; } } public void keyPressed(KeyEvent e){ TextField inputwords=(TextField)e.getSource(); if(e.getKeyCode()==KeyEvent.VK_ENTER){ if(inputpad.userChoice.getSelectedItem().equals("所有人")){ try{ out.writeUTF(inputwords.getText()); inputwords.setText(""); } catch(Exception ea){ chatpad.chatLineArea.setText("chessClient:KeyPressed无法连接,建议重新连接 \n"); userpad.userList.removeAll(); inputpad.userChoice.removeAll(); inputwords.setText(""); controlpad.connectButton.setEnabled(true); } } else{ try{ out.writeUTF("/"+inputpad.userChoice.getSelectedItem()+" "+inputwords.getText()); inputwords.setText(""); } catch(Exception ea){ chatpad.chatLineArea.setText("chessClient:KeyPressed无法连接,建议重新连接 \n"); userpad.userList.removeAll(); inputpad.userChoice.removeAll(); inputwords.setText(""); controlpad.connectButton.setEnabled(true); } } } } public void keyTyped(KeyEvent e){} public void keyReleased(KeyEvent e){} public static void main(String args[]){ chessClient chessClient=new chessClient(); } }

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