现在让我们来画一条线,而不是wireframe Mesh。首先我们要创建好scene,render,camera(请参考Creating a scene page这一章节)。
以下是我们要用到的代码
var renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
var camera = new THREE.PerspectiveCamera(45, window.innerWidth/window.innerHeight, 1, 500);
camera.position.set(0, 0, 100);
camera.lookAt(new Three.Vector3(0, 0, 0));
var scene = new Three.Scene();
接下来我们该定义material 了。使用 LineBasicMaterial 或者 LineDashedMaterial.
// create a blue LineBasicMaterial
var material = new THREE.LineBasicMaterial({color: 0x0000ff});
定义好material之后,我们需要有顶点的Geometry 或者 BufferGeometry(推荐使用BufferGeometry,因为它的性能比较好。但是在简单,我们在例子中使用Geometry)。
var geometry = new THREE.Geometry();
geometry.vertices.push(new THREE.Vector3(-10, 0, 0));
geometry.vertices.push(new THREE.Vector3(0, 10, 0));
geometry.vertices.push(new THREE.Vector3(10, 0, 0));
需要注意的是,点是在两个连续的顶点之间绘制,而不是第一个和最后一个点之间(线不用关闭)。
现在我们有了绘制两条线的顶点和一个material,我们可以用它来绘制一条线。
var line = new THREE.Line(geometry, material);
现在所有需要做的就是调用render显示在scene。
scene.add(line);
renderer.render(scene, camera);
你现在应该可以看到由一个两条蓝线组成的向上指向的箭头。
完整代码如下:
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<title>My first three.js app</title>
<script src="./js/three.js"></script>
<style>
body { margin: 0;}
canvas { width: 100%;height: 100%; }
</style>
</head>
<body>
<script>
var renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
var camera = new THREE.PerspectiveCamera(45, window.innerWidth/window.innerHeight, 1, 500);
camera.position.set(0, 0, 100);
camera.lookAt(new THREE.Vector3(0, 0, 0));
var scene = new THREE.Scene();
// create a blue LineBasicMaterial
var material = new THREE.LineBasicMaterial({color: 0x0000ff});
var geometry = new THREE.Geometry();
geometry.vertices.push(new THREE.Vector3(-10, 0, 0));
geometry.vertices.push(new THREE.Vector3(0, 10, 0));
geometry.vertices.push(new THREE.Vector3(10, 0, 0));
var line = new THREE.Line(geometry, material);
scene.add(line);
renderer.render(scene, camera);
</script>
</body>
</html>
点击前往原文