定义
观察者模式(Observer Pattern)定义了对象之间的一对多依赖,让多个观察者对象同时监听一个主体对象,当主体对象发生变化时,它的所有依赖者(观察者)都会收到通知并更新,属于行为型模式。观察者模式有时也叫做发布订阅模式。观察者模式主要用于在关联行为之间建立一套触发机制的场景。
适用场景
我们经常看到微信朋友圈的动态通知、邮件通知等
实例
我们来实现下java.awt.Event,简单的模拟下
创建Event类
public class Event {
//事件源,事件是由谁发起的保存起来
private Object source;
//事件触发,要通知谁
private Object target;
//事件触发,要做什么动作,回调
private Method callback;
//事件的名称,触发的是什么事件
private String trigger;
//事件触发的时间
private long time;
public Event(Object target, Method callback) {
this.target = target;
this.callback = callback;
}
public Event setSource(Object source) {
this.source = source;
return this;
}
public Event setTime(long time) {
this.time = time;
return this;
}
public Object getSource() {
return source;
}
public Event setTrigger(String trigger) {
this.trigger = trigger;
return this;
}
public long getTime() {
return time;
}
public Object getTarget() {
return target;
}
public Method getCallback() {
return callback;
}
@Override
public String toString() {
return "Event{" + "\n" +
"\tsource=" + source.getClass() + ",\n" +
"\ttarget=" + target.getClass() + ",\n" +
"\tcallback=" + callback + ",\n" +
"\ttrigger='" + trigger + "',\n" +
"\ttime=" + time + "'\n" +
'}';
}
}
创建 EventLisenter 类,监听器,我们可以认为他是观察者
public class EventLisenter {
//JDK底层的Lisenter通常也是这样来设计的
protected Map<String,Event> events = new HashMap<String,Event>();
//事件名称和一个目标对象来触发事件
public void addLisenter(String eventType,Object target){
try {
this.addLisenter(
eventType,
target,
target.getClass().getMethod("on" + toUpperFirstCase(eventType),Event.class));
}catch (Exception e){
e.printStackTrace();
}
}
public void addLisenter(String eventType,Object target,Method callback){
//注册事件
events.put(eventType, new Event(target, callback));
}
//触发,只要有动作就触发
private void trigger(Event event) {
event.setSource(this);
event.setTime(System.currentTimeMillis());
try {
//发起回调
if(event.getCallback() != null){
//用反射调用它的回调函数
event.getCallback().invoke(event.getTarget(),event);
}
} catch (Exception e) {
e.printStackTrace();
}
}
//事件名称触发
protected void trigger(String trigger){
if(!this.events.containsKey(trigger)){return;}
trigger(this.events.get(trigger).setTrigger(trigger));
}
//逻辑处理的私有方法,首字母大写
private String toUpperFirstCase(String str){
char[] chars = str.toCharArray();
chars[0] -= 32;
return String.valueOf(chars);
}
}
创建鼠标类型类
public interface MouseEventType {
//单击
String ON_CLICK = "click";
//双击
String ON_DOUBLE_CLICK = "doubleClick";
//弹起
String ON_UP = "up";
//按下
String ON_DOWN = "down";
//移动
String ON_MOVE = "move";
//滚动
String ON_WHEEL = "wheel";
//悬停
String ON_OVER = "over";
//失焦
String ON_BLUR = "blur";
//获焦
String ON_FOCUS = "focus";
}
创建鼠标类
public class Mouse extends EventLisenter {
public void click(){
System.out.println("调用单击方法");
this.trigger(MouseEventType.ON_CLICK);
}
public void doubleClick(){
System.out.println("调用双击方法");
this.trigger(MouseEventType.ON_DOUBLE_CLICK);
}
public void up(){
System.out.println("调用弹起方法");
this.trigger(MouseEventType.ON_UP);
}
public void down(){
System.out.println("调用按下方法");
this.trigger(MouseEventType.ON_DOWN);
}
public void move(){
System.out.println("调用移动方法");
this.trigger(MouseEventType.ON_MOVE);
}
public void wheel(){
System.out.println("调用滚动方法");
this.trigger(MouseEventType.ON_WHEEL);
}
public void over(){
System.out.println("调用悬停方法");
this.trigger(MouseEventType.ON_OVER);
}
public void blur(){
System.out.println("调用获焦方法");
this.trigger(MouseEventType.ON_BLUR);
}
public void focus(){
System.out.println("调用失焦方法");
this.trigger(MouseEventType.ON_FOCUS);
}
}
创建回调方法类
public class MouseEventCallback {
public void onClick(Event e){
System.out.println("===========触发鼠标单击事件==========" + "\n" + e);
}
public void onDoubleClick(Event e){
System.out.println("===========触发鼠标双击事件==========" + "\n" + e);
}
public void onUp(Event e){
System.out.println("===========触发鼠标弹起事件==========" + "\n" + e);
}
public void onDown(Event e){
System.out.println("===========触发鼠标按下事件==========" + "\n" + e);
}
public void onMove(Event e){
System.out.println("===========触发鼠标移动事件==========" + "\n" + e);
}
public void onWheel(Event e){
System.out.println("===========触发鼠标滚动事件==========" + "\n" + e);
}
public void onOver(Event e){
System.out.println("===========触发鼠标悬停事件==========" + "\n" + e);
}
public void onBlur(Event e){
System.out.println("===========触发鼠标失焦事件==========" + "\n" + e);
}
public void onFocus(Event e){
System.out.println("===========触发鼠标获焦事件==========" + "\n" + e);
}
}
客户端测试类
public static void main(String[] args) {
MouseEventCallback callback = new MouseEventCallback();
Mouse mouse = new Mouse();
//@谁?@回调方法
mouse.addLisenter(MouseEventType.ON_CLICK,callback);
mouse.addLisenter(MouseEventType.ON_FOCUS,callback);
mouse.click();
mouse.focus();
}
当然了,我们可以用一个开发好的框架guava实现观察者模式,api非常简单,使用如下:
引入maven依赖
<dependency>
<groupId>com.google.guava</groupId>
<artifactId>guava</artifactId>
<version>20.0</version>
</dependency>
创建侦听事件GuavaEvent
public class GuavaEvent {
@Subscribe
public void subscribe(String str){
System.out.println("执行subscribe方法,传入的参数是:" + str);
}
}
测试类
public static void main(String[] args) {
//消息总线
EventBus eventBus = new EventBus();
GuavaEvent guavaEvent = new GuavaEvent();
eventBus.register(guavaEvent);
eventBus.post("Elvis");
}
优点
1、观察者和被观察者之间建立了一个抽象的耦合。
2、观察者模式支持广播通信。
缺点
1、观察者之间有过多的细节依赖、提高时间消耗及程序的复杂度。
2、使用要得当,要避免循环调用。