[结构型模式] 享元模式的理解

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[color=red][b]头文件[/b][/color]

//FlyweightPattern.h

#ifndef FLYWEIGHT_PATTERN_H
#define FLYWEIGHT_PATTERN_H

#include <Windows.h>
#include <iostream>
#include <map>
#include <vector>
using namespace std;

namespace FlyweightPattern
{
typedef struct pointTag
{
int x;
int y;

pointTag(){}
pointTag(int a, int b)
{
x = a;
y = b;
}

bool operator <(const pointTag& other) const
{
if (x < other.x)
{
return true;
}
else if (x == other.x)
{
return y < other.y;
}

return false;
}
}POINT;

typedef enum PieceColorTag
{
BLACK,
WHITE
}PIECECOLOR;

class CPiece
{
public:
CPiece(PIECECOLOR color);
PIECECOLOR GetColor();

// Set the external state
void SetPoint(POINT point);
POINT GetPoint();

protected:
// Internal state
PIECECOLOR m_color;

// external state
POINT m_point;
};

class CGomoku : public CPiece
{
public:
CGomoku(PIECECOLOR color);
};

class CPieceFactory
{
public:
CPiece *GetPiece(PIECECOLOR color);

~CPieceFactory();

private:
vector<CPiece *> m_vecPiece;
};

class CChessboard
{
public:
void Draw(CPiece *piece);
void ShowAllPieces();

private:
map<POINT, CPiece *> m_mapPieces;
};

//
void FlyweightPattern_Test();
}

#endif

[color=red][b]实现[/b][/color]

#include "FlyweightPattern.h"

namespace FlyweightPattern
{
CPiece::CPiece(PIECECOLOR color)
: m_color(color)
{}

PIECECOLOR CPiece::GetColor()
{
return m_color;
}

// Set the external state
void CPiece::SetPoint(POINT point)
{
m_point = point;
}

POINT CPiece::GetPoint()
{
return m_point;
}


//
CGomoku::CGomoku(PIECECOLOR color)
: CPiece(color)
{}


//
CPiece* CPieceFactory::GetPiece(PIECECOLOR color)
{
CPiece *pPiece = NULL;
if (m_vecPiece.empty())
{
pPiece = new CGomoku(color);
m_vecPiece.push_back(pPiece);
}
else
{
for (vector<CPiece *>::iterator it = m_vecPiece.begin(); it != m_vecPiece.end(); ++it)
{
if ((*it)->GetColor() == color)
{
pPiece = *it;
break;
}
}
if (pPiece == NULL)
{
pPiece = new CGomoku(color);
m_vecPiece.push_back(pPiece);
}
}
return pPiece;
}

CPieceFactory::~CPieceFactory()
{
for (vector<CPiece *>::iterator it = m_vecPiece.begin(); it != m_vecPiece.end(); ++it)
{
if (*it != NULL)
{
delete *it;
*it = NULL;
}
}
}

//
void CChessboard::Draw(CPiece *piece)
{
if (WHITE == piece->GetColor())
{
cout<<"Draw a White"<<" at ("<<piece->GetPoint().x<<","<<piece->GetPoint().y<<")"<<endl;
}
else
{
cout<<"Draw a Black"<<" at ("<<piece->GetPoint().x<<","<<piece->GetPoint().y<<")"<<endl;
}
m_mapPieces.insert(pair<POINT, CPiece *>(piece->GetPoint(), piece));
}

void CChessboard::ShowAllPieces()
{
for (map<POINT, CPiece *>::iterator it = m_mapPieces.begin(); it != m_mapPieces.end(); ++it)
{
if (WHITE == it->second->GetColor())
{
cout<<"("<<it->first.x<<","<<it->first.y<<") has a White cheese."<<endl;
}
else
{
cout<<"("<<it->first.x<<","<<it->first.y<<") has a Black cheese."<<endl;
}
}
}

//
void FlyweightPattern_Test()
{
CPieceFactory *pPieceFactory = new CPieceFactory();
CChessboard *pCheseboard = new CChessboard();

// The player1 get a white piece from the pieces bowl
CPiece *pPiece = pPieceFactory->GetPiece(WHITE);
pPiece->SetPoint(POINT(2, 3));
pCheseboard->Draw(pPiece);

// The player2 get a black piece from the pieces bowl
pPiece = pPieceFactory->GetPiece(BLACK);
pPiece->SetPoint(POINT(4, 5));
pCheseboard->Draw(pPiece);

// The player1 get a white piece from the pieces bowl
pPiece = pPieceFactory->GetPiece(WHITE);
pPiece->SetPoint(POINT(2, 4));
pCheseboard->Draw(pPiece);

// The player2 get a black piece from the pieces bowl
pPiece = pPieceFactory->GetPiece(BLACK);
pPiece->SetPoint(POINT(3, 5));
pCheseboard->Draw(pPiece);

/*......*/

//Show all cheses
cout<<"Show all cheses"<<endl;
pCheseboard->ShowAllPieces();

if (pCheseboard != NULL)
{
delete pCheseboard;
pCheseboard = NULL;
}
if (pPieceFactory != NULL)
{
delete pPieceFactory;
pPieceFactory = NULL;
}
}
}

[color=red][b]客户端[/b][/color]

#include "FlyweightPattern.h"


#include <iostream>
using namespace std;

using namespace FlyweightPattern;

void main()
{
FlyweightPattern_Test();
}

[color=red][b]运行结果[/b][/color]
[img]http://chuantu.biz/t5/5/1464933669x3738746553.jpg[/img]
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