我们本次尝试让一种生物可以拥有多个类型(个性、外观等)。
1.我们首先准备一个枚举类EndVariant
来代表不同的生物类型。
EndVariant.java
package com.joy187.fanfu.common.entity.variant;
import java.util.Arrays;
import java.util.Comparator;
public enum EndVariant {
//本次用两个类型作为演示,分别为种类0和种类1,还可以增加更多的类型进来
DEFAULT(0),
OTHER(1);
private static final EndVariant[] BY_ID = Arrays.stream(values()).sorted(Comparator.
comparingInt(EndVariant::getId)).toArray(EndVariant[]::new);
private final int id;
EndVariant(int id) {
this.id = id;
}
public int getId() {
return this.id;
}
public static EndVariant byId(int id) {
return BY_ID[id % BY_ID.length];
}
}
2.之后我们可以准备一个生物类EntityEdMan
并与之前的枚举类进行结合。
EntityEdMan.java
package com.joy187.fanfu.common.entity;
import com.google.common.collect.ImmutableSet;
import com.joy187.fanfu.Utils;
import com.joy187.fanfu.common.entity.variant.EndVariant;
import net.minecraft.block.Blocks;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityType;
import net.minecraft.entity.LivingEntity;
import net.minecraft.entity.MobEntity;
import net.minecraft.entity.ai.attributes.AttributeModifierMap;
import net.minecraft.entity.ai.attributes.Attributes;
import net.minecraft.entity.merchant.villager.VillagerEntity;
import net.minecraft.entity.merchant.villager.VillagerProfession;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.nbt.CompoundNBT;
import net.minecraft.network.datasync.DataParameter;
import net.minecraft.network.datasync.DataSerializers;
import net.minecraft.network.datasync.EntityDataManager;
import net.minecraft.potion.EffectInstance;
import net.minecraft.potion.Effects;
import net.minecraft.util.DamageSource;
import net.minecraft.util.SoundEvents;
import net.minecraft.village.PointOfInterestType;
import net.minecraft.world.World;
import net.minecraftforge.eventbus.api.IEventBus;
import net.minecraftforge.fml.RegistryObject;
import net.minecraftforge.fml.common.ObfuscationReflectionHelper;
import net.minecraftforge.registries.DeferredRegister;
import net.minecraftforge.registries.ForgeRegistries;
import java.lang.reflect.InvocationTargetException;
public class EntityEdMan extends VillagerEntity {
public EntityEdMan(EntityType<? extends VillagerEntity> p_35381_, World p_35382_) {
super(p_35381_, p_35382_);
}
//这个变量是生物种类的变量
private static final DataParameter<Integer> DATA_ID_TYPE_VARIANT =
EntityDataManager.defineId(EntityEdMan.class, DataSerializers.INT);
public static AttributeModifierMap.MutableAttribute setAttributes() {
return MobEntity.createMobAttributes().add(Attributes.MAX_HEALTH, 20.0D)
.add(Attributes.MOVEMENT_SPEED, 0.5D).add(Attributes.FOLLOW_RANGE, 48.0D);
}
public static final DeferredRegister<PointOfInterestType> POI_TYPES
= DeferredRegister.create(ForgeRegistries.POI_TYPES, Utils.MOD_ID);
public static final DeferredRegister<VillagerProfession> VILLAGER_PROFESSIONS
= DeferredRegister.create(ForgeRegistries.PROFESSIONS, Utils.MOD_ID);
public static final RegistryObject<PointOfInterestType> VIRUS_POI = POI_TYPES.register("edman_poi",
() -> new PointOfInterestType("edman_poi",
PointOfInterestType.getBlockStates(Blocks.PURPUR_BLOCK), 1, 1));
public static final RegistryObject<VillagerProfession> EDMANGUARD =
VILLAGER_PROFESSIONS.register("edman.man",
() -> new VillagerProfession("edman.man", VIRUS_POI.get(),
ImmutableSet.of(), ImmutableSet.of(), SoundEvents.VILLAGER_WORK_WEAPONSMITH));
public boolean doHurtTarget(Entity p_70652_1_) {
boolean flag = super.doHurtTarget(p_70652_1_);
if (flag && this.getMainHandItem().isEmpty() && p_70652_1_ instanceof LivingEntity) {
float f = this.level.getCurrentDifficultyAt(this.blockPosition()).getEffectiveDifficulty();
//如果我们的生物类型为DEFAULT(0),那么它的攻击会附带失明效果,如果为OTHER(1),则附带一个反胃效果
if(this.getVariant()==EndVariant.DEFAULT)
((LivingEntity)p_70652_1_).addEffect(new EffectInstance(Effects.BLINDNESS, 100 * (int)f));
else
((LivingEntity)p_70652_1_).addEffect(new EffectInstance(Effects.CONFUSION, 100 * (int)f));
}
return flag;
}
public static void registerPOIs() {
try {
ObfuscationReflectionHelper.findMethod(PointOfInterestType.class,
"registerBlockStates", PointOfInterestType.class).invoke(null, VIRUS_POI.get());
} catch(InvocationTargetException | IllegalAccessException exception) {
exception.printStackTrace();
}
}
public static void register(IEventBus eventBus) {
POI_TYPES.register(eventBus);
VILLAGER_PROFESSIONS.register(eventBus);
}
public EndVariant getVariant() {
return EndVariant.byId(this.getTypeVariant() & 255);
}
//初始化生物类型
protected void defineSynchedData() {
super.defineSynchedData();
//因为我们枚举类中只有两个类型,所以我们取随机值random.nextInt(2)
this.entityData.define(DATA_ID_TYPE_VARIANT, this.random.nextInt(2));
}
//将我们独特的生物类型存入nbt标签中
@Override
public void readAdditionalSaveData(CompoundNBT tag) {
super.readAdditionalSaveData(tag);
//setSitting(tag.getBoolean("isSitting"));
this.entityData.set(DATA_ID_TYPE_VARIANT, tag.getInt("Variant"));
}
@Override
public void addAdditionalSaveData(CompoundNBT tag) {
super.addAdditionalSaveData(tag);
//tag.putBoolean("isSitting", this.isSitting());
tag.putInt("Variant", this.getTypeVariant());
}
//获取生物类型
private int getTypeVariant() {
return this.entityData.get(DATA_ID_TYPE_VARIANT);
}
//设定生物类型
private void setVariant(EndVariant variant) {
this.entityData.set(DATA_ID_TYPE_VARIANT, variant.getId() & 255);
}
}
3.我们还可以让该生物的不同生物类型拥有不同的皮肤颜色,我们来到该生物的渲染类:
RenderEdMan.java
package com.joy187.fanfu.common.entity.render;
import com.google.common.collect.Maps;
import com.joy187.fanfu.Utils;
import com.joy187.fanfu.common.entity.EntityEdMan;
import com.joy187.fanfu.common.entity.model.ModelEdMan;
import com.joy187.fanfu.common.entity.variant.EndVariant;
import net.minecraft.client.renderer.entity.EntityRendererManager;
import net.minecraft.client.renderer.entity.MobRenderer;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.Util;
import java.util.Map;
public class RenderEdMan extends MobRenderer<EntityEdMan, ModelEdMan<EntityEdMan>> {
//我们将生物的皮肤贴图的路径存入一个Map中
public static final Map<EndVariant, ResourceLocation> LOCATION_BY_VARIANT =
Util.make(Maps.newEnumMap(EndVariant.class), (p_114874_) -> {
p_114874_.put(EndVariant.DEFAULT,
new ResourceLocation(Utils.MOD_ID, "textures/entity/edman.png"));
p_114874_.put(EndVariant.OTHER,
new ResourceLocation(Utils.MOD_ID, "textures/entity/edman2.png"));
});
public RenderEdMan(EntityRendererManager manager) {
super(manager, new ModelEdMan<EntityEdMan>(), 0.7f);
}
//当我们生成不同种类的该生物时,就给予不同的皮肤贴图
@Override
public ResourceLocation getTextureLocation(EntityEdMan instance) {
return LOCATION_BY_VARIANT.get(instance.getVariant());
}
}