#include <iostream>
#include <vector>
#include <string>
#include <queue>
#include <unordered_map>
using namespace std;
template <class TypeOfVer, class TypeOfEdge>
class adjmatrix_graph {
public:
int Vers;
int Edges;
TypeOfEdge noEdge;
string GraphKind;
vector<vector<TypeOfEdge>> edge;
vector<TypeOfVer> ver;
bool DIRECTION = false, WEIGHT = false;
adjmatrix_graph()
{
Vers = 0;
Edges = 0;
noEdge = 0;
edge.clear();
ver.clear();
}
bool GraphisEmpty() { return Vers == 0; }
string GetGraphKind() { return GraphKind; }
TypeOfVer GetVer(int u) {
return ver[u];
}
int GetFirstAdjVex(int u) {
for (int i = 0; i < Vers; ++i)if (edge[u][i] != noEdge)return i;
return -1;
}
int GetNextAdjVex(int u, int v) {
for (int i = v + 1; i < Vers; ++i)
if (edge[u][i] != noEdge)return i;
return -1;
}
int LocateVer(TypeOfVer data) {
int u = 0;
while (u < Vers && ver[u] != data)++u;
if (u == Vers)return -1;
return u;
}
bool PrintMatrix() {
for (int i = 0; i < Vers; i++)
{
for (int j = 0; j < Vers - 1; j++)
cout << edge[i][j] << " ";
cout << edge[i][Vers - 1] << " ";
cout << endl;
}
return 1;
}
void CreateGraph(bool need_emp)
{
cin >> GraphKind;//图的类型
cin >> Vers;//结点数
ver.resize(Vers);
for (int i = 0; i < Vers; i++)//结点集
cin >> ver[i];
if (need_emp)
cin >> noEdge;//无边标记
vector<TypeOfEdge> line;//邻接矩阵初始化
for (int j = 0; j < Vers; j++)
{
for (int i = 0; i < Vers; i++)
line.push_back(noEdge);
edge.push_back(line);
}
cin >> Edges;//边数
vector<int> x_p, y_p, w_p;
for (int i = 0; i < Edges; i++)
{
int c_x, c_y;
cin >> c_x >> c_y;
x_p.push_back(c_x);
y_p.push_back(c_y);
}
if (GraphKind == "DG")//DG(有向图)
DIRECTION = true, WEIGHT = false;
if (GraphKind == "DN")//DN(有向网)
DIRECTION = true, WEIGHT = true;
if (GraphKind == "UDG")//UDG(无向图)
DIRECTION = false, WEIGHT = false;
if (GraphKind == "UDN")//UDN(无向网)
DIRECTION = false, WEIGHT = true;
if (WEIGHT)
for (int i = 0; i < Edges; i++)
{
int c_w;
cin >> c_w;
w_p.push_back(c_w);
}
for (int i = 0; i < Edges; i++)
{
if (DIRECTION == false)//无向图操作
{
if (WEIGHT == true)//带权值的网的操作
edge[x_p[i]][y_p[i]] = edge[y_p[i]][x_p[i]] = w_p[i];
else//无权值操作
edge[x_p[i]][y_p[i]] = edge[y_p[i]][x_p[i]] = 1;
}
else
{
if (WEIGHT == true)//带权值的网的操作
edge[x_p[i]][y_p[i]] = w_p[i];
else//无权值操作
edge[x_p[i]][y_p[i]] = 1;
}
}
}
bool InsertVer(const TypeOfVer& data) {
ver.push_back(data);
for (int i = 0; i < Vers; ++i) {
edge[i].resize(Vers + 1);
}
vector<TypeOfEdge>tmp(Vers + 1);
edge.push_back(tmp);
++Vers;
return 1;
}
int GetVerNum() { return Vers; }
int GetEdgeNum() { return Edges; }
bool Insert_Edge(int u, int v) {
if (edge[u][v] != noEdge)return false;
edge[u][v] = 1;
return true;
}
bool Insert_Edge(int u, int v, TypeOfEdge w) {
if (edge[u][v] != noEdge)return false;
edge[u][v] = w;
return true;
}
bool DeleteVer(const TypeOfVer& data) {
vector<vector<TypeOfEdge>> newedge;
vector<TypeOfVer> newver;
int u = 0;
while (u < Vers && ver[u] != data)++u;
if (u == Vers)return false;
for (auto i : ver)if (i != data)newver.push_back(i);
for (int i = 0; i < Vers; ++i) {
if (i == u)continue;
vector<TypeOfEdge> row;
for (int j = 0; j < Vers; ++j) {
if (j == u)continue;
row.push_back(edge[i][j]);
}
newedge.push_back(row);
}
ver = newver;
edge = newedge;
--Vers;
return true;
}
bool Delete_Edge(int u, int v) {
if (DIRECTION) {
if (edge[u][v] == noEdge)return false;
edge[u][v] = noEdge;
--Edges;
return true;
}
else {
if (edge[u][v] == noEdge || edge[v][u] == noEdge)return false;
edge[u][v] = edge[v][u] = noEdge;
--Edges;
return true;
}
}
bool Delete_Edge(int u, int v, TypeOfEdge w) {
if (DIRECTION) {
if (edge[u][v] != w)return false;
edge[u][v] = noEdge;
--Edges;
return true;
}
else {
if (edge[u][v] != w || edge[v][u] != w)return false;
edge[u][v] = edge[v][u] = noEdge;
--Edges;
return true;
}
}
void DFS_Traverse(int u) {
//todo
for (int i = 0; i < Vers; ++i)if (edge[u][i] != noEdge)DFS_Traverse(i);
}
void BFS_Traverse(int u) {
unordered_map<int, bool>vis;
queue<int>q;
q.push(u);
while (q.size()) {
int obj = q.front();
q.pop();
//todo
}
cout << endl;
}
~adjmatrix_graph() {}
void Print_Format(bool Type) {
if (Type)cout << GetGraphKind() << endl;
for (auto i : ver) {
cout << i << " \n"[i == ver.back()];
}
cout << endl;
PrintMatrix();
}
};
【数据结构·图论】邻接矩阵模板(C++)
最新推荐文章于 2024-10-20 20:14:58 发布
该文章展示了一个用C++编写的模板类,用于表示和操作邻接矩阵形式的图。类包含了创建、插入顶点和边、删除顶点和边以及进行深度优先搜索和广度优先搜索的方法。此外,还支持有向图、无向图、有向网和无向网四种类型的图。
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