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原创 在MFC应用框架下运行状态机
本文描述了使用钩子技术在基于Windows程序的MFC应用框架下直接运行状态机应用程序的方法。一个典型的状态自动机线程如下运作: SmeRun(){ do { 等待被传递到该运行的线程的一个外部事件; if (事件有效)
2006-03-28 21:43:00 1548
转载 State Design Pattern: Reminder
Purpose Make the state chart topology more flexible by inventing an event and posting it to self. Problem Often in state modeling, loosely related functions of a system are strongly coupled by a commo
2006-03-10 21:58:00 1140
转载 State Design Pattern: Ultimate Hook
Purpose Provide common facilities and policies for handling events but let clients override and specialize every aspect of a systems behavior. Problem Many reactive systems require consistent policie
2006-03-10 21:54:00 1612
转载 Introduction to State Design Pattern
In software development, a pattern (or design pattern) is a written document that describes a general solution to a design problem that recurs repeatedly in many projects. Software designers adapt the
2006-03-10 21:50:00 973
转载 UML Tool Features
In the previous article UML Overview, we gained an overview of what the Unified Modeling Language stands for and what are the nine diagrams that make up UML. Because UML is essentially a set of diagra
2006-03-10 21:44:00 1356
转载 UML Overview
By Mandar Chitnis, Pravin Tiwari, & Lakshmi Ananthamurthy Introduction Modeling is an activity that has been carried out over the years in software development. When writing applications by using the
2006-03-10 21:27:00 1210
原创 UML层次状态机向导(StateWizard)
1 引言层次状态机(Hierarchy State Machine)是实现状态建模的一种很好的形式方法。状态图是层次结构的,也就是说每个状态可以拥有子状态。这个主意很简单,效果却异常强大。 从人类思维的角度来看,平面状态模型无法进行扩展。当状态和转换的数量增长时,平面模型就会变得难于理解。而层次状态模型则可以分部分考察,每一部分理解起来相对就变得简单了。当UML(Unified Model
2006-03-10 10:29:00 3649 1
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