模态视图和视图控制器的生命周期

#import "AppDelegate.h"

@interface AppDelegate ()

@end

@implementation AppDelegate


- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
    // Override point for customization after application launch.
    //应用程序已经加载完成
    return YES;
}

- (void)applicationWillResignActive:(UIApplication *)application {
    // Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
    // Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game.
    //应用程序即将进入后台
}

- (void)applicationDidEnterBackground:(UIApplication *)application {
    // Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
    // If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
    //应用程序已经进入后台
}

- (void)applicationWillEnterForeground:(UIApplication *)application {
    // Called as part of the transition from the background to the inactive state; here you can undo many of the changes made on entering the background.
    //应用程序即将进入前台
}

- (void)applicationDidBecomeActive:(UIApplication *)application {
    // Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
    //应用程序已经进入前台
}

- (void)applicationWillTerminate:(UIApplication *)application {
    // Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
    //内存吃紧是所调用的方法
}

@end
#import <UIKit/UIKit.h>

@interface LJRFirstViewController : UIViewController
//声明一个属性,利用属性来实现页面的传值,btnTitle可以接受上个页面传过来的值
//接收上个页面传过来的按钮标题
@property(retain)NSString * btnTitle;


@end
#import "LJRFirstViewController.h"

@interface LJRFirstViewController ()

@end

@implementation LJRFirstViewController

- (void)viewDidLoad {
    [super viewDidLoad];
    NSLog(@"视图控制器加载完成,这个方法在使用过程中只会调用一次");
    self.view.backgroundColor=[UIColor greenColor];
    UIButton * btn=[UIButton buttonWithType:UIButtonTypeCustom];
    btn.frame=CGRectMake(100, 100, 100, 100);
    [btn setTitle:_btnTitle forState:UIControlStateNormal];
    [btn setTitleColor:[UIColor redColor] forState:UIControlStateNormal];
    [self.view addSubview:btn];
    [btn addTarget:self action:@selector(btnAction:) forControlEvents:UIControlEventTouchUpInside];
}
-(void)viewWillAppear:(BOOL)animated
{
    //先调用父类的方法
    [super viewWillAppear:YES];
    NSLog(@"视图即将出现");
}
-(void)viewDidAppear:(BOOL)animated
{
    [super viewDidDisappear:YES];
    NSLog(@"视图已经出现");
}
-(void)viewWillDisappear:(BOOL)animated
{
    [super viewWillDisappear:YES];
    NSLog(@"视图即将消失");
}
-(void)viewDidDisappear:(BOOL)animated
{
    [super viewDidDisappear:YES];
    NSLog(@"视图已经消失");
}
- (void)didReceiveMemoryWarning {
    [super didReceiveMemoryWarning];

}
-(void)btnAction:(UIButton *)sender
{
    //模态视图跳转返回上一个页面,也就是当前页面不显示
    [self dismissViewControllerAnimated:YES completion:nil];
}
/*
#pragma mark - Navigation

// In a storyboard-based application, you will often want to do a little preparation before navigation
- (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender {
    // Get the new view controller using [segue destinationViewController].
    // Pass the selected object to the new view controller.
}
*/

@end
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