无限创世5.0.0游戏

这是我用c++做了5个月 无限创世 5.0.0 游戏。

希望能火

不求点赞和收藏

​
//头文件{
#include <iostream>
#include <cstdlib>
#include <string.h>
#include <bits/stdc++.h> 
//#include <unistd.h>.
extern "C" unsigned int sleep (unsigned int __seconds);
extern "C" int usleep (__useconds_t __useconds);
#define sy system("clear");
#define sc system("read anykey");
#define s sleep(2);
#define sss sleep(1);
#define Co cout
#define I int
#define St string
#define Ch char
#define B bool
#define Ci cin
#define S sleep
#define U usleep
#define C case
#define Lo long long
#define Le length
#define V void
#define F for
#define W while
#define Br break
#define Cn continue
#define Sy system
#define E endl
#define q system("export TERM=xterm && clear");//清屏太麻烦了
#define ; ;//防止手抖
using namespace std;
                                                                                                              string d[3]={"123457","1234222","2412"};
                                                                                                              int tonggao=0;
                                                                                                              
                                                                                                              
//头文件结束}
//void函数{
V light(const St line)
{
    F(I i=0;i<line.length();i++)
    {
        const Ch ch=line[i];
        switch(ch-48)
        {
         	case 1:Co<<"\033[107m ";Br;//白
            case 2:Co<<"\033[102m ";Br;//绿
            case 3:Co<<"\033[101m ";Br;//红
            case 4:Co<<"\033[103m ";Br;//黄
            case 5:Co<<"\033[104m ";Br;//蓝
            case 6:Co<<"\033[105m ";Br;//紫
            case 7:Co<<"\033[106m ";Br;//青蓝
            case 8:Co<<"\033[100m ";Br;//灰
            case 0:Co<<"\033[0m ";Br;//空格
        }
    }
    Co<<"\033[0m"<<E;
    U(50000);
}
V studio_hz(const string a)
{
    size_t len = a.size();
    for(int i = 0; i < a.size(); i++)        
    {    
        cout << a[i];
        usleep(50000);       
    }
}
void cc(const string xxx)//逐字输出
{
    size_t len = xxx.size();
    for(int i1 = 0; i1 < xxx.size(); i1++)
    {
    cout << xxx[i1];
    usleep(30000);
    }
    cout << endl;
}
//void结束}
string sd;
    int duan=0;
int zhuxian=1;//主线故事
int beibao=0;//背包
int yuanwen;//小说
int i;
int saiji=3;
int jinbi=80;//学院币
int wubi=100;//武币
int VIP=0,xinshou=0;//领取次数
int pai[7]={0,0,0,0,0,0,0};//卡牌
int paig[6]={100,50,40,60,2000,100000000};
          //f,g,b,h,s,t
          int update=1;
int xue=300,fang=100,gong=400;
int gx[5]={550,905,615,600,452};
int gg[5]={500,400,650,311,981};
int gf[5]={450,500,600,450,360};
string diming[6]={"中年武警","无尽宗师","滑稽大神","乔碧萝","猪猪虾","狄仁杰"};
int main()
{
    sy

    cout<<"你有存档么(有专属存档的玩家选择无存档,使用之后记得存档用存档码,不然不会自动存档)"<<endl;
    int cun;
    cout<<""<<endl;
    int mima;
    cout<<"1.有存档 2.无存档 "<<endl;
    cin>>cun;
    if(cun==1)
    {
        cout<<"请输入存档码:";
        cin>>sd>>duan>>jinbi>>wubi>>VIP>>xinshou>>pai[0]>>pai[1]>>pai[2]>>pai[3]>>pai[4]>>pai[5]>>pai[6]>>xue>>fang>>gong>>saiji>>update>>mima;
        duan+=510,jinbi+=142,wubi-=500,VIP+=3,xinshou-=12,pai[0]+=26,pai[1]-=13,pai[2]+=12,pai[3]-=28,pai[4]+=15,pai[5]-=26,xue+=560,fang+=10,gong-=520,mima+=123456;
        
        int mima1;
        sy
        for(int jjj=0;jjj<=1541;jjj++)
        {
            cout<<"请输入密码:";
            cin>>mima1;
            if(mima1!=mima)
            {
                cout<<"请重新输入密码"<<endl;
                s
                sy
                continue;
            }
            else
            {
                cout<<"玩家您好!"<<endl;
                s
                break;
            }
        }
        cout<<"加载存档中";
        if(update==0)
        {
            //{
            cout<<"\033[0m下载中···\n";
         cout<<"\033[1;36m"<<"\033[1;7m"<<" "<<"\033[1;37m"<<"                                                 "<<endl;
         usleep(660000);
         system("export TERM=xterm && clear");
         cout<<"\033[0m下载中···\n";
         cout<<"\033[1;36m"<<"\033[1;7m"<<"  "<<"\033[1;37m"<<"                                                "<<endl;
         usleep(660000);
         system("export TERM=xterm && clear");
        cout<<"\033[0m下载中···\n";
         cout<<"\033[1;36m"<<"\033[1;7m"<<"        "<<"\033[1;37m"<<"                                          "<<endl;
         usleep(660000);
         system("export TERM=xterm && clear");
 cout<<"\033[0m”下载中···\n";
         cout<<"\033[1;36m"<<"\033[1;7m"<<"         "<<"\033[1;37m"<<"                                         "<<endl;
         usleep(660000);
         system("export TERM=xterm && clear");
        cout<<"\033[0m下载中···\n";
         cout<<"\033[1;36m"<<"\033[1;7m"<<"          "<<"\033[1;37m"<<"                                        "<<endl;
         usleep(660000);
         system("export TERM=xterm && clear");
        cout<<"\033[0m下载中···\n";
         cout<<"\033[1;36m"<<"\033[1;7m"<<"                "<<"\033[1;37m"<<"                                  "<<endl;
         usleep(660000);
         system("export TERM=xterm && clear");
 cout<<"\033[0m”下载中···\n";
         cout<<"\033[1;36m"<<"\033[1;7m"<<"                 "<<"\033[1;37m"<<"                                 "<<endl;
         usleep(660000);
         system("export TERM=xterm && clear");
         cout<<"\033[0m下载中···\n";
         cout<<"\033[1;36m"<<"\033[1;7m"<<"                  "<<"\033[1;37m"<<"                                "<<endl;
         usleep(660000);
         system("export TERM=xterm && clear");
         cout<<"\033[0m下载中···\n";
         cout<<"\033[1;36m"<<"\033[1;7m"<<"                        "<<"\033[1;37m"<<"                          "<<endl;
         usleep(660000);
         system("export TERM=xterm && clear");
cout<<"\033[0m”下载中···\n";
         cout<<"\033[1;36m"<<"\033[1;7m"<<"                         "<<"\033[1;37m"<<"                         "<<endl;
         usleep(660000);
         system("export TERM=xterm && clear");
  cout<<"\033[0m”下载中···\n";
         cout<<"\033[1;36m"<<"\033[1;7m"<<"                          "<<"\033[1;37m"<<"                        "<<endl;
         usleep(660000);
         system("export TERM=xterm && clear");
 cout<<"\033[0m”下载中···\n";
         cout<<"\033[1;36m"<<"\033[1;7m"<<"                                "<<"\033[1;37m"<<"                  "<<endl;
         usleep(660000);
         system("export TERM=xterm && clear");
cout<<"\033[0m下载中···\n";
         cout<<"\033[1;36m"<<"\033[1;7m"<<"                                 "<<"\033[1;37m"<<"                 "<<endl;
         usleep(660000);
         system("expor TERM=xterm && clear");
        cout<<"\033[0m下载中···\n";
         cout<<"\033[1;36m"<<"\033[1;7m"<<"                                  "<<"\033[1;37m"<<"                "<<endl;
         usleep(660000);
         system("export TERM=xterm && clear");
        cout<<"\033[0m下载中···\n";
         cout<<"\033[1;36m"<<"\033[1;7m"<<"                                        "<<"\033[1;37m"<<"          "<<endl;
         usleep(660000);
         system("export TERM=xterm && clear");
        cout<<"\033[0m下载中···\n";
         cout<<"\033[1;36m"<<"\033[1;7m"<<"                                         "<<"\033[1;37m"<<"         "<<endl;
         usleep(660000);
         system("export TERM=xterm && clear");
 cout<<"\033[0m下载中···\n";
         cout<<"\033[1;36m"<<"\033[1;7m"<<"                                          "<<"\033[1;37m"<<"        "<<endl;
         usleep(660000);
         system("export TERM=xterm && clear");
 cout<<"\033[0m下载中···\n";
         cout<<"\033[1;36m"<<"\033[1;7m"<<"                                                "<<"\033[1;37m"<<"  "<<endl;
         usleep(660000);
         system("export TERM=xterm && clear");
         cout<<"\033[0m”下载中···\n";
         cout<<"\033[1;36m"<<"\033[1;7m"<<"                                                 "<<"\033[1;37m"<<" "<<endl;
         usleep(660000);
         cout<<"\033[037m更新完毕"<<endl;
         s
         system("export TERM=xterm && clear");
         usleep(2660000);
         update=1;
         sy
         //}
         update+=1;
        }
        else
        {
           cout<<"读取完毕"<<endl; 
        }
        s
    }
    if(cun==2)
    {
        update=0;
    cout<<"(社区真实名字)输入用户名:";
    cin>>sd;
    cout<<"请设置密码:";
    cin>>mima;
    cout<<endl;
    cout<<"你的密码是:"<<mima<<endl;
    cout<<"读取账户中"<<endl;
    s
    sy
    if(sd=="陈宸")
    {
    cout<<"玩家“"<<sd<<"”你好!"<<endl;
        cout<<"作者小号正在为你读取存档!"<<endl;
        jinbi+=50000;
        wubi+=20000;
        xue=500;
        gong=500;
        fang=400;
        pai[0]+=100;
        pai[1]+=100;
        pai[2]+=100;
        pai[3]+=100;
        pai[4]+=100;
        pai[5]+=100;
        s
    }
    else if(sd=="南莺"||sd=="蒋思源"||sd=="陈家治"||sd=="罗钧耀"||sd=="梁睿轩"||sd=="陈天衢"||sd=="张紫捷"||sd=="周灵"||sd=="吴晨"||sd=="黄子城"||sd=="谈俊硕" )
    {
       
        cout<<"玩家“"<<sd<<"”你好!"<<endl;
        cout<<"正在为你读取存档!"<<endl;
        
        duan+=0;
        jinbi+=50000;
        wubi+=20000;
        xue+=5000;
        gong+=5000;
        fang+=2000;
        pai[0]+=100;
        pai[1]+=100;
        pai[2]+=100;
        pai[3]+=100;
        pai[4]+=100;
        pai[5]+=100;
        pai[6]+=10;
        s
        
    }
    else if(sd=="范学成"||sd=="南宸")
    {
        cout<<"玩家“"<<sd<<"”你好!"<<endl;
        cout<<"正在为你读取存档!"<<endl;
        duan+=20000;
        jinbi+=500000;
        wubi+=200000;
        xue+=50000;
        gong+=50000;
        fang+=20000;
        pai[0]+=10000;
        pai[1]+=10000;
        pai[2]+=10000;
        pai[3]+=10000;
        pai[4]+=10000;
        pai[5]+=10000;
        s
    }
    else
    {
        cout<<"开始更新"<<endl;
        //{
            cout<<"\033[0m下载中···\n";
         cout<<"\033[1;36m"<<"\033[1;7m"<<" "<<"\033[1;37m"<<"                                                 "<<endl;
         usleep(660000);
         system("export TERM=xterm && clear");
         cout<<"\033[0m下载中···\n";
         cout<<"\033[1;36m"<<"\033[1;7m"<<"  "<<"\033[1;37m"<<"                                                "<<endl;
         usleep(660000);
         system("export TERM=xterm && clear");
        cout<<"\033[0m下载中···\n";
         cout<<"\033[1;36m"<<"\033[1;7m"<<"        "<<"\033[1;37m"<<"                                          "<<endl;
         usleep(660000);
         system("export TERM=xterm && clear");
 cout<<"\033[0m”下载中···\n";
         cout<<"\033[1;36m"<<"\033[1;7m"<<"         "<<"\033[1;37m"<<"                                         "<<endl;
         usleep(660000);
         system("export TERM=xterm && clear");
        cout<<"\033[0m下载中···\n";
         cout<<"\033[1;36m"<<"\033[1;7m"<<"          "<<"\033[1;37m"<<"                                        "<<endl;
         usleep(660000);
         system("export TERM=xterm && clear");
        cout<<"\033[0m下载中···\n";
         cout<<"\033[1;36m"<<"\033[1;7m"<<"                "<<"\033[1;37m"<<"                                  "<<endl;
         usleep(660000);
         system("export TERM=xterm && clear");
 cout<<"\033[0m”下载中···\n";
         cout<<"\033[1;36m"<<"\033[1;7m"<<"                 "<<"\033[1;37m"<<"                                 "<<endl;
         usleep(660000);
         system("export TERM=xterm && clear");
         cout<<"\033[0m下载中···\n";
         cout<<"\033[1;36m"<<"\033[1;7m"<<"                  "<<"\033[1;37m"<<"                                "<<endl;
         usleep(660000);
         system("export TERM=xterm && clear");
         cout<<"\033[0m下载中···\n";
         cout<<"\033[1;36m"<<"\033[1;7m"<<"                        "<<"\033[1;37m"<<"                          "<<endl;
         usleep(660000);
         system("export TERM=xterm && clear");
cout<<"\033[0m”下载中···\n";
         cout<<"\033[1;36m"<<"\033[1;7m"<<"                         "<<"\033[1;37m"<<"                         "<<endl;
         usleep(660000);
         system("export TERM=xterm && clear");
  cout<<"\033[0m”下载中···\n";
         cout<<"\033[1;36m"<<"\033[1;7m"<<"                          "<<"\033[1;37m"<<"                        "<<endl;
         usleep(660000);
         system("export TERM=xterm && clear");
 cout<<"\033[0m”下载中···\n";
         cout<<"\033[1;36m"<<"\033[1;7m"<<"                                "<<"\033[1;37m"<<"                  "<<endl;
         usleep(660000);
         system("export TERM=xterm && clear");
cout<<"\033[0m下载中···\n";
         cout<<"\033[1;36m"<<"\033[1;7m"<<"                                 "<<"\033[1;37m"<<"                 "<<endl;
         usleep(660000);
         system("expor TERM=xterm && clear");
        cout<<"\033[0m下载中···\n";
         cout<<"\033[1;36m"<<"\033[1;7m"<<"                                  "<<"\033[1;37m"<<"                "<<endl;
         usleep(660000);
         system("export TERM=xterm && clear");
        cout<<"\033[0m下载中···\n";
         cout<<"\033[1;36m"<<"\033[1;7m"<<"                                        "<<"\033[1;37m"<<"          "<<endl;
         usleep(660000);
         system("export TERM=xterm && clear");
        cout<<"\033[0m下载中···\n";
         cout<<"\033[1;36m"<<"\033[1;7m"<<"                                         "<<"\033[1;37m"<<"         "<<endl;
         usleep(660000);
         system("export TERM=xterm && clear");
 cout<<"\033[0m下载中···\n";
         cout<<"\033[1;36m"<<"\033[1;7m"<<"                                          "<<"\033[1;37m"<<"        "<<endl;
         usleep(660000);
         system("export TERM=xterm && clear");
 cout<<"\033[0m下载中···\n";
         cout<<"\033[1;36m"<<"\033[1;7m"<<"                                                "<<"\033[1;37m"<<"  "<<endl;
         usleep(660000);
         system("export TERM=xterm && clear");
         cout<<"\033[0m”下载中···\n";
         cout<<"\033[1;36m"<<"\033[1;7m"<<"                                                 "<<"\033[1;37m"<<" "<<endl;
         usleep(660000);
         cout<<"更新完毕"<<endl;
         s
         system("export TERM=xterm && clear");
         usleep(2660000);
         sy
         //}
    }    
    }
    sy
    cout<<"\033[0m"<<" ";
    cout<<"无限·创世      新年版本5.0.0"<<endl;
    cout<<" ________________________________________________________"<<endl;
    cout<<"|                       公告栏                           |"<<endl;
    cout<<"|            更新了许多东西,快去看看吧 !               |"<<endl;
    cout<<"|1.拥有专属账号的使用完第一次后就可以用存档码登陆啦      |"<<endl;
    cout<<"|2.更新了活动  打年兽,赢物资                            |"<<endl;
    cout<<"|3.更新了虎年限定秒杀卡(一招秒杀敌人,再也不用担心掉分了)|"<<endl;
    cout<<"|在活动内赢取卡牌哦                                      |"<<endl;
    cout<<"|4.无限 · 创世 开启了S1赛季                              |"<<endl;
    cout<<"|5.修复了所有已知bug,还有bug在评论区说出来吧,有可能虎年|"<<endl;
    cout<<"|定制账号就是你哦                                        |"<<endl;
    cout<<"|________________________________________________________|"<<endl;
    cout<<"回车继续";
    sc
    sy
    for(long long iii=0;iii<=1000000;iii++)
    {
        if(tonggao==0&&duan>=151)
        {
            srand(time(0));
            int kjh=rand()%3;
            cout<<"您已达成条件,验证码是:"<<d[kjh]<<endl;
            cout<<"请牢记验证码,此验证码只出现一次"<<endl;
            tonggao+=1;
            cout<<"回车继续"<<endl;
            sc
            sy
        }
        if(saiji==3)
        {
            cout<<"赛季更新了!"<<endl;
            if(duan>=0&&duan<=20)
             {
                 cout<<"您从青铜变成了青铜,段位积分不变"<<endl;
             }
             if(duan>=21&&duan<=45)
             {
                 cout<<"白银变成了青铜,段位积分为10"<<endl;
                 duan=10;
             }
             if(duan>=46&&duan<=60)
             {
                 cout<<"黄金变成了白银,段位积分下降为30"<<endl;
                 duan=30;
             }
             if(duan>=61&&duan<=80)
             {
                 cout<<"铂金变成了黄金,段位积分下降为50"<<endl;
                 duan=50;
             }
             if(duan>=81&&duan<=100)
             {
                 cout<<"钻石变成了铂金,段位积分下降为70"<<endl;
                duan=70;
                  }
             if(duan>=101&&duan<=150)
             {
                 cout<<"荣耀王者变成了钻石,段位积分下降为81"<<endl;
                 duan=81;
             }
             if(duan>=200)
             {
                 cout<<"最强王者变成了荣耀王者,段位积分下降为101"<<endl;
             }
            saiji+=1;
            s
            sy
        }
        cout<<"全服通告:赛季更新了!"<<endl;
        cout<<"第三赛季  5.1~5.30"<<endl;
        cout<<"            无限 · 创世"<<endl;
        cout<<"       用户:"<<sd<<endl;
        cout<<"       1.VIP礼包   2.新手礼包"<<endl;
        cout<<"       3.背包      4.冒险"<<endl;
        cout<<"       5.激活码    6.排位"<<endl;
        cout<<"       7.升级      8.商店"<<endl;
        cout<<"       9.活动      10.我的信息"<<endl;
        cout<<"       11.存档"<<endl;
        cout<<"       请输入:"<<endl;
        int yuanx=xue;
            int yuanf=fang;
            int yuang=gong;
        cin>>i;
        sy
        //{
        if(i==1)
        {
            if(VIP==1)
            {
                cc("你已经领取了VIP大礼包");
            }
            else if(sd=="hz"||sd=="南宸"||sd=="陈宸") 
            {
                   cout<<"获得VIP大礼包!"<<endl;
                   cout<<"武币+100   学院币+300 1张必杀卡 冰冻卡 火卡 10张防守卡和攻击卡"<<endl;
                   VIP+=1;
                   pai[0]+=10;
                   pai[1]+=10;
                   pai[2]+=1;
                   pai[3]+=1;
                   pai[4]+=1;
                   wubi+=100;
                   jinbi+=300;
                   s
            }
                else
                {
                   cout<<"你还不是VIP用户,到评论区申请吧~"<<endl;
                   s
                }
            }
        if(i==2)
        {
            if(xinshou==1)
            {
                cout<<"你领取过了";
                s
            }
            else
            {
            xinshou+=1;
            cout<<"心不甘情不愿的给你20武币和30学院币和五张防守牌"<<endl;
            jinbi+=30;
            wubi+=20;
            pai[0]+=5;
            s
            }
        }
        if(i==3)
        {
            cout<<"武币:"<<wubi<<"  学院币:"<<jinbi<<endl;
            cout<<"防卡:"<<pai[0]<<"  攻卡:"<<pai[1]<<endl;
            cout<<"冰卡:"<<pai[2]<<"  火卡:"<<pai[3]<<endl;
            cout<<"必杀卡:"<<pai[4]<<"  逃跑卡:"<<pai[5]<<endl;
            cout<<"虎年限定“必杀卡”"<<pai[6]<<endl;
            cout<<"回车继续";
            sc
        }
        if(i==4)
        {
            cout<<"欢迎来到冒险模式!"<<endl;
            s
            cout<<"请等待.."<<endl;
            for(int zckx=5;zckx<=0;zckx--)
            {
                cout<<"还有"<<zckx<<"秒"<<endl;
                s
                sy
            }
            srand(time(0));
            int guaishou=rand()%6;
            int gg2=rand()%5;
            int gx2=rand()%5;
            int gf2=rand()%5;
            cout<<"你找到了\033[101m"<<diming[guaishou]<<"\033[100m"<<endl;
            s
            s
            sy
            
            for(int mx=1;mx<=1000;mx++)
            {
                cout<<"第"<<mx<<"回合"<<endl;
                if(xue<=0)
                {
                    cout<<"你死了,请去学习并升级技能,给您10学院币,5武币"<<endl;
                    xue=yuanx;
                    jinbi+=10;
                    wubi+=5;
                    s
                    break;
                }
                if(gx[gx2]<=0)
                {
                    int jlx=20;
                    int jlf=50;
                    int jlg=50;
                    cout<<"恭喜你打败\033[101m"<<diming[guaishou]<<"\033[100m"<<endl;
                    s
                    cout<<"血量上限+20,防御力上限+50,攻击力上限+50,加50学院币,60武币"<<endl;
                    xue=yuanx+jlx;
                    jinbi+=50;
                    wubi+=60;
                    fang=yuanf+jlf;
                    gong=yuang+jlg;
                    cout<<""<<endl;
                    break;
                }
                cout<<"\033[101m"<<diming[guaishou]<<"\033[100m"<<endl;
                cout<<"攻击力:"<<gg[gg2]<<"血量:"<<gx[gx2]<<endl;
                cout<<"防御力"<<gf[gf2]<<endl;
                cout<<""<<endl;
                cout<<""<<endl;
                cout<<"“我”"<<endl;
                cout<<"血量"<<xue<<"防御力"<<fang<<endl;
                cout<<"攻击力"<<gong<<endl;
                cout<<"1.普攻 2.必杀  3.卡牌 4.逃跑"<<endl;
                int xxl;
                cin>>xxl;
                if(xxl==1)
                {
                    cout<<"你使用了普通攻击"<<endl;
                    gx[gx2]=gx[gx2]-(gong-gf[gf2]);
                    s
                }
                else if(xxl==2)
                {
                    if(pai[4]<=0)
                    {
                        cout<<"你没有必杀卡,系统默认为普通攻击"<<endl;
                        gx[gx2]=gx[gx2]-(gong-gf[gf2]);
                        s
                    }
                    else
                    {
                        cout<<"使用了必杀卡,无视对方防御力扣对方2000点血"<<endl;
                        pai[4]=pai[4]-1;
                        gx[gx2]=gx[gx2]-paig[4];
                        s
                    }
                }
                else if(xxl==3)
                {
                    sy
                    cout<<""<<endl;
                    cout<<"你拥有:"<<endl;
                    cout<<"1.防卡:"<<pai[0]<<"  2.攻卡:"<<pai[1]<<endl;
                    cout<<"3.冰卡:"<<pai[2]<<"  4.火卡:"<<pai[3]<<endl;
                    cout<<"5.虎年限定·秒杀卡"<<pai[6]<<endl;
                    cout<<"你要使用几号卡?"<<endl;
                       int xlj;
                       cin>>xlj;
                       sy
                       if(xlj==1)
                       {
                            if(pai[0]==0)
                            {
                               cout<<"你没有此卡片,系统默认为普攻"<<endl;
                               gx[gx2]=gx[gx2]-(gong-gf[gf2]);
                               s
                            }
                            else
                            {
                                cout<<"你使用了此卡片防御力提升"<<endl;
                                fang=fang+paig[0];
                                pai[0]=pai[0]-1;
                                s
                            }
                       }
                       else if(xlj==2)
                       {
                            if(pai[1]==0)
                            {
                               cout<<"你没有此卡片,系统默认为普攻"<<endl;
                               gx[gx2]=gx[gx2]-(gong-gf[gf2]);
                               s
                            }
                            else
                            {
                                cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
                                pai[1]=pai[1]-1;
                                gx[gx2]=gx[gx2]-paig[1];
                                s
                            }
                    }
                       else if(xlj==3)
                       {
                        if(pai[2]==0)
                        {
                           cout<<"你没有此卡片,系统默认为普攻"<<endl;
                          gx[gx2]=gx[gx2]-(gong-gf[gf2]);
                           s
                        }
                        else
                        {
                            cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
                            pai[2]=pai[2]-1;
                            gx[gx2]=gx[gx2]-paig[2];
                            s
                        }
                    }
                       else if(xlj==4)
                       {
                        if(pai[3]==0)
                        {
                           cout<<"你没有此卡片,系统默认为普攻"<<endl;
                           gx[gx2]=gx[gx2]-(gong-gf[gf2]);
                           s
                        }
                        else
                        {
                            cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
                            pai[3]=pai[3]-1;
                            gx[gx2]=gx[gx2]-paig[3];
                            s
                        }
                    }
                       else if(xlj==5)
                       {
                        if(pai[6]==0)
                        {
                           cout<<"你没有此卡片,系统默认为普攻"<<endl;
                           gx[gx2]=gx[gx2]-(gong-gf[gf2]);
                           s
                        }
                        else
                        {
                            cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
                            pai[6]=pai[6]-1;
                            gx[gx2]=gx[gx2]-paig[5];
                            s
                        }
                    }
                      s           
                }
                else if(xxl==4)
                {
                    cout<<"你逃跑了"<<endl;
                    s
                    xue=yuanx;
                    break;
                }
                else
                {
                    cout<<"谁叫你乱输入,跳过你的回合"<<endl;
                    s
                }
                cout<<"敌方攻击"<<endl;
                srand(time(0));
                int ads=rand()%2;
                if(ads==0)
                {
                    cout<<"怪兽普通攻击"<<endl;
                    xue=xue-(gg[gg2]-fang);
                }
                if(ads==1)
                {
                   cout<<"怪兽发动了技能,无视你的防御力"<<endl;
                   xue=xue-gg[gg2];
                }
                s
                cout<<"怪兽攻击完毕!"<<endl;
                s
                sy
        }
        
        }
        if(i==5)
        {
            cout<<"请输入激活码"<<endl;
            string ji;
            cin>>ji;
            int i111[8]={0,0,0,0,0,0,0};
            if (ji=="武币")
            {
                if(i111[0]>=1)
                {
                    cout<<"你已拥有"<<endl;
                    s
                }
                else
                {
                    cout<<"获得500武币"<<endl;
                    wubi+=500;
                    i111[0]+=1;
                    s
                }
            }
            if (ji=="学院币")
            {
                if(i111[1]>=1)
                {
                    cout<<"你已拥有"<<endl;
                    s
                }
                else
                {
                    cout<<"获得300学院币"<<endl;
                    jinbi+=300;
                    i111[1]+=1;
                    s
                }
            }
            if (ji=="防御卡")
            {
                if(i111[2]>=1)
                {
                    cout<<"你已拥有"<<endl;
                    s
                }
                else
                {
                    cout<<"获得3防御卡"<<endl;
                    pai[0]+=3;
                    i111[2]+=1;
                    s
                }
            }
            if (ji=="攻击卡")
            {
                if(i111[3]>=1)
                {
                    cout<<"你已拥有"<<endl;
                    s
                }
                else
                {
                    cout<<"获得3攻击卡"<<endl;
                    pai[1]+=3;
                    i111[3]+=1;
                    s
                }
            }
            if (ji=="冰冻卡")
            {
                if(i111[4]>=1)
                {
                    cout<<"你已拥有"<<endl;
                    s
                }
                else
                {
                    cout<<"获得3冰冻卡"<<endl;
                    pai[2]+=3;
                    i111[4]+=1;
                    s
                }
            }
            if (ji=="火焰卡")
            {
                if(i111[5]>=1)
                {
                    cout<<"你已拥有"<<endl;
                    s
                }
                else
                {
                    cout<<"获得3火焰卡"<<endl;
                    pai[3]+=3;
                    i111[5]+=1;
                    s
                }
            }
            if (ji=="必杀卡")
            {
                if(i111[6]>=1)
                {
                    cout<<"你已拥有"<<endl;
                    s
                }
                else
                {
                    cout<<"获得3必杀卡"<<endl;
                    pai[4]+=3;
                    i111[6]+=1;
                    s
                }
            }
        }
        if(i==6)
        {cout<<""<<endl;
            cout<<"排位模式    第 1 赛季"<<endl;
            s
            cout<<"你的段位是:";
            //{
            if(duan>=0&&duan<=20)
             {
                 cout<<"青铜"<<endl;
             }
             if(duan>=21&&duan<=45)
             {
                 cout<<"白银"<<endl;
             }
             if(duan>=46&&duan<=60)
             {
                 cout<<"黄金"<<endl;
             }
             if(duan>=61&&duan<=80)
             {
                 cout<<"铂金"<<endl;
             }
             if(duan>=81&&duan<=100)
             {
                 cout<<"钻石"<<endl;
             }
             if(duan>=101&&duan<=199)
             {
                 cout<<"荣耀王者"<<endl;
             }
             if(duan>=200)
             {
                 cout<<"最强王者"<<endl;
             }
             //}
             s
             sy
             if(duan>=0&&duan<=20)
             {
                 cout<<"青铜局匹配中"<<endl;
                 s
                 cout<<"匹配成功"<<endl;
                 
            s
            sy
            srand(time(0));
            int shuchurongyao=rand()%2;//钟洢贤专属定义
            if(shuchurongyao==0)
            {
                
                    cout << "超级机甲"<<endl;
                    s
                    sy
                    int guaixuesui=120,guaifangsui=240,guaigongsui=1500,iisui=150;
                    for(int yiguan=0;yiguan<=60;yiguan++)
                    {
                        if(guaixuesui<=0)
                        {
                            cout << "成功打败超机甲!"<<endl;
                            s
                            cout<<"积分+15";
                            duan+=15;
                            xue=yuanx;
                            s
                            s
                            break;
                        }
                        if(xue<=0)
                        {
                            cout << "你死了,请重来!,积分加5"<<endl;
                            s
                            xue=yuanx;
                            duan+=5;
                            sy
                            break;
                        }
                        cout << "怪兽:超级机甲"<<endl;
                        cout << "攻击力:"<<guaigongsui<<" "<<"防御力:"<<guaifangsui<<" "<<"血量"<<guaixuesui<<endl;
                        cout << ""<<endl;
                        cout << "你"<<endl;
                        cout << "血量:"<<xue<<endl;
                        cout << "防御力:"<<fang<<endl;
                        cout << "攻击力:"<<gong<<endl;
                        
                        cout<<"1.普攻 2.必杀  3.卡牌 4.逃跑"<<endl;
                        int xxl;
                       cin>>xxl;
                        if(xxl==1)
                        {
                            cout<<"你使用了普通攻击"<<endl;
                            guaixuesui=guaixuesui-(gong-guaifangsui);
                            s
                        }
                        else if(xxl==2)
                        {
                            if(pai[4]<=0)
                            {
                                cout<<"你没有必杀卡,系统默认为普通攻击"<<endl;
                                guaixuesui=guaixuesui-(gong-guaifangsui);
                                s
                            }
                            else
                            {
                                cout<<"使用了必杀卡,无视对方防御力扣对方2000点血"<<endl;
                                pai[4]=pai[4]-1;
                                guaixuesui=guaixuesui-paig[4];
                                s
                            }
                        }
                        else if(xxl==3)
                        {
                            sy
                            cout<<""<<endl;
                            cout<<"你拥有:"<<endl;
                            cout<<"1.防卡:"<<pai[0]<<"  2.攻卡:"<<pai[1]<<endl;
                            cout<<"3.冰卡:"<<pai[2]<<"  4.火卡:"<<pai[3]<<endl;
                            cout<<"5.虎年限定卡:"<<pai[6]<<endl;
                            cout<<"你要使用几号卡?"<<endl;
                               int xlj;
                               cin>>xlj;
                               sy
                               if(xlj==1)
                               {
                                    if(pai[0]==0)
                                    {
                                       cout<<"你没有此卡片,系统默认为普攻"<<endl;
                                       guaixuesui=guaixuesui-(gong-guaifangsui);
                                       s
                                    }
                                    else
                                    {
                                        cout<<"你使用了此卡片防御力提升"<<endl;
                                        fang=fang+paig[0];
                                        pai[0]=pai[0]-1;
                                        s
                                    }
                               }
                               else if(xlj==2)
                               {
                                    if(pai[1]==0)
                                    {
                                       cout<<"你没有此卡片,系统默认为普攻"<<endl;
                                       guaixuesui=guaixuesui-(gong-guaifangsui);
                                       s
                                    }
                                    else
                                    {
                                        cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
                                        pai[1]=pai[1]-1;
                                        guaixuesui=guaixuesui-paig[1];
                                        s
                                    }
                            }
                               else if(xlj==3)
                               {
                                if(pai[2]==0)
                                {
                                   cout<<"你没有此卡片,系统默认为普攻"<<endl;
                                  guaixuesui=guaixuesui-(gong-guaifangsui);
                                   s
                                }
                                else
                                {
                                    cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
                                    pai[2]=pai[2]-1;
                                    guaixuesui=guaixuesui-paig[2];
                                    s
                                }
                            }
                               else if(xlj==4)
                               {
                                if(pai[3]==0)
                                {
                                   cout<<"你没有此卡片,系统默认为普攻"<<endl;
                                  guaixuesui=guaixuesui-(gong-guaifangsui);
                                   s
                                }
                                else
                                {
                                    cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
                                    pai[3]=pai[3]-1;
                                    guaixuesui=guaixuesui-paig[3];
                                    s
                                }
                            }
                               else if(xlj==5)
                               {
                                if(pai[6]==0)
                                {
                                   cout<<"你没有此卡片,系统默认为普攻"<<endl;
                                  guaixuesui=guaixuesui-(gong-guaifangsui);
                                   s
                                }
                                else
                                {
                                    cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
                                    pai[6]=pai[6]-1;
                                    guaixuesui=guaixuesui-paig[5];
                                    s
                                }
                            }
                              s           
                        }
                        else if(xxl==4)
                        {
                            cout<<"你逃跑了"<<endl;
                            s
                            xue=yuanx;
                            break;
                        }
                        else
                        {
                            cout<<"谁叫你乱输入,跳过你的回合"<<endl;
                            s
                        }
                        //{
                        cout<<"敌方攻击"<<endl;
                        srand(time(0));
                        int ads=rand()%2;
                        if(ads==0)
                        {
                            cout<<"怪兽普通攻击"<<endl;
                            xue=xue-(guaigongsui-fang);
                        }
                        if(ads==1)
                        {
                           cout<<"怪兽发动了技能,无视你的防御力"<<endl;
                           xue=xue-guaigongsui;
                        }
                        s
                        cout<<"怪兽攻击完毕!"<<endl;
                        s
                        //}
                        sy
                    }
                
            }
            if(shuchurongyao==1)
            {
                int yuanx=xue;
                    int yuanf=fang;
                    int yuang=gong;
                    cout << "作者"<<endl;
                    s
                    sy
                    int guaixuesui=222,guaifangsui=200,guaigongsui=200;
                    for(int yiguan=0;yiguan<=60;yiguan++)
                    {
                        if(guaixuesui<=0)
                        {
                            cout << "成功打败!"<<endl;
                            s
                            cout<<"积分+15";
                            duan+=15;
                            xue=yuanx;
                            s
                            s
                            break;
                        }
                        if(xue<=0)
                        {
                            cout << "你死了,请重来!,积分加5"<<endl;
                            s
                            xue=yuanx;
                            duan+=5;
                            sy
                            break;
                        }
                        cout << "怪兽:作者"<<endl;
                        cout << "攻击力:"<<guaigongsui<<" "<<"防御力:"<<guaifangsui<<" "<<"血量"<<guaixuesui<<endl;
                        cout << ""<<endl;
                        cout << "你"<<endl;
                        cout << "血量:"<<xue<<endl;
                        cout << "防御力:"<<fang<<endl;
                        cout << "攻击力:"<<gong<<endl;
                        
                        cout<<"1.普攻 2.必杀  3.卡牌 4.逃跑"<<endl;
                        int xxl;
                       cin>>xxl;
                        if(xxl==1)
                        {
                            cout<<"你使用了普通攻击"<<endl;
                            guaixuesui=guaixuesui-(gong-guaifangsui);
                            s
                        }
                        else if(xxl==2)
                        {
                            if(pai[4]<=0)
                            {
                                cout<<"你没有必杀卡,系统默认为普通攻击"<<endl;
                                guaixuesui=guaixuesui-(gong-guaifangsui);
                                s
                            }
                            else
                            {
                                cout<<"使用了必杀卡,无视对方防御力扣对方2000点血"<<endl;
                                pai[4]=pai[4]-1;
                                guaixuesui=guaixuesui-paig[4];
                                s
                            }
                        }
                        else if(xxl==3)
                        {
                            sy
                            cout<<""<<endl;
                            cout<<"你拥有:"<<endl;
                            cout<<"1.防卡:"<<pai[0]<<"  2.攻卡:"<<pai[1]<<endl;
                            cout<<"3.冰卡:"<<pai[2]<<"  4.火卡:"<<pai[3]<<endl;
                            cout<<"5.虎年限定卡:"<<pai[6]<<endl;
                            cout<<"你要使用几号卡?"<<endl;
                               int xlj;
                               cin>>xlj;
                               sy
                               if(xlj==1)
                               {
                                    if(pai[0]==0)
                                    {
                                       cout<<"你没有此卡片,系统默认为普攻"<<endl;
                                       guaixuesui=guaixuesui-(gong-guaifangsui);
                                       s
                                    }
                                    else
                                    {
                                        cout<<"你使用了此卡片防御力提升"<<endl;
                                        fang=fang+paig[0];
                                        pai[0]=pai[0]-1;
                                        s
                                    }
                               }
                               else if(xlj==2)
                               {
                                    if(pai[1]==0)
                                    {
                                       cout<<"你没有此卡片,系统默认为普攻"<<endl;
                                       guaixuesui=guaixuesui-(gong-guaifangsui);
                                       s
                                    }
                                    else
                                    {
                                        cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
                                        pai[1]=pai[1]-1;
                                        guaixuesui=guaixuesui-paig[1];
                                        s
                                    }
                            }
                               else if(xlj==3)
                               {
                                if(pai[2]==0)
                                {
                                   cout<<"你没有此卡片,系统默认为普攻"<<endl;
                                  guaixuesui=guaixuesui-(gong-guaifangsui);
                                   s
                                }
                                else
                                {
                                    cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
                                    pai[2]=pai[2]-1;
                                    guaixuesui=guaixuesui-paig[2];
                                    s
                                }
                            }
                               else if(xlj==4)
                               {
                                if(pai[3]==0)
                                {
                                   cout<<"你没有此卡片,系统默认为普攻"<<endl;
                                  guaixuesui=guaixuesui-(gong-guaifangsui);
                                   s
                                }
                                else
                                {
                                    cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
                                    pai[3]=pai[3]-1;
                                    guaixuesui=guaixuesui-paig[3];
                                    s
                                }
                            }
                               else if(xlj==5)
                               {
                                if(pai[6]==0)
                                {
                                   cout<<"你没有此卡片,系统默认为普攻"<<endl;
                                  guaixuesui=guaixuesui-(gong-guaifangsui);
                                   s
                                }
                                else
                                {
                                    cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
                                    pai[6]=pai[6]-1;
                                    guaixuesui=guaixuesui-paig[5];
                                    s
                                }
                            }
                              s           
                        }
                        else if(xxl==4)
                        {
                            cout<<"你逃跑了"<<endl;
                            s
                            xue=yuanx;
                            break;
                        }
                        else
                        {
                            cout<<"谁叫你乱输入,跳过你的回合"<<endl;
                            s
                        }
                        //{
                        cout<<"敌方攻击"<<endl;
                        srand(time(0));
                        int ads=rand()%2;
                        if(ads==0)
                        {
                            cout<<"怪兽普通攻击"<<endl;
                            xue=xue-(guaigongsui-fang);
                        }
                        if(ads==1)
                        {
                           cout<<"怪兽发动了技能,无视你的防御力"<<endl;
                           xue=xue-guaigongsui;
                        }
                        s
                        cout<<"怪兽攻击完毕!"<<endl;
                        s
                        //}
                        sy
                    }
                
            }
        
             }
             else if(duan>=21&&duan<=45)
             {
                 cout<<"白银局匹配中"<<endl;
                 s
                 cout<<"匹配成功"<<endl;
                 
            s
            sy
            srand(time(0));
            int shuchurongyao=rand()%2;//钟洢贤专属定义
            if(shuchurongyao==0)
            {
                
                    cout << "NIS"<<endl;
                    s
                    sy
                    int yuanx=xue;
                    int yuanf=fang;
                    int yuang=gong;
                    int guaixuesui=300,guaifangsui=270,guaigongsui=400,iisui=150;
                    for(int yiguan=0;yiguan<=60;yiguan++)
                    {
                        if(guaixuesui<=0)
                        {
                            cout << "成功打败NIS!"<<endl;
                            s
                            cout<<"积分+20";
                            duan+=20;
                            xue=yuanx;
                            s
                            s
                            break;
                        }
                        if(xue<=0)
                        {
                            cout << "你死了,请重来!,积分加5"<<endl;
                            s
                            xue=yuanx;
                            duan+=5;
                            sy
                            break;
                        }
                        cout << "敌方:NIS"<<endl;
                        cout << "攻击力:"<<guaigongsui<<" "<<"防御力:"<<guaifangsui<<" "<<"血量"<<guaixuesui<<endl;
                        cout << ""<<endl;
                        cout << "你"<<endl;
                        cout << "血量:"<<xue<<endl;
                        cout << "防御力:"<<fang<<endl;
                        cout << "攻击力:"<<gong<<endl;
                        
                        cout<<"1.普攻 2.必杀  3.卡牌 4.逃跑 "<<endl;
                        int xxl;
                       cin>>xxl;
                        if(xxl==1)
                        {
                            cout<<"你使用了普通攻击"<<endl;
                            guaixuesui=guaixuesui-(gong-guaifangsui);
                            s
                        }
                        else if(xxl==2)
                        {
                            if(pai[4]<=0)
                            {
                                cout<<"你没有必杀卡,系统默认为普通攻击"<<endl;
                                guaixuesui=guaixuesui-(gong-guaifangsui);
                                s
                            }
                            else
                            {
                                cout<<"使用了必杀卡,无视对方防御力扣对方2000点血"<<endl;
                                pai[4]=pai[4]-1;
                                guaixuesui=guaixuesui-paig[4];
                                s
                            }
                        }
                        else if(xxl==3)
                        {
                            sy
                            cout<<""<<endl;
                            cout<<"你拥有:"<<endl;
                            cout<<"1.防卡:"<<pai[0]<<"  2.攻卡:"<<pai[1]<<endl;
                            cout<<"3.冰卡:"<<pai[2]<<"  4.火卡:"<<pai[3]<<endl;
                            cout<<"你要使用几号卡?"<<endl;
                               int xlj;
                               cin>>xlj;
                               sy
                               if(xlj==1)
                               {
                                    if(pai[0]==0)
                                    {
                                       cout<<"你没有此卡片,系统默认为普攻"<<endl;
                                       guaixuesui=guaixuesui-(gong-guaifangsui);
                                       s
                                    }
                                    else
                                    {
                                        cout<<"你使用了此卡片防御力提升"<<endl;
                                        fang=fang+paig[0];
                                        pai[0]=pai[0]-1;
                                        s
                                    }
                               }
                               else if(xlj==2)
                               {
                                    if(pai[1]==0)
                                    {
                                       cout<<"你没有此卡片,系统默认为普攻"<<endl;
                                       guaixuesui=guaixuesui-(gong-guaifangsui);
                                       s
                                    }
                                    else
                                    {
                                        cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
                                        pai[1]=pai[1]-1;
                                        guaixuesui=guaixuesui-paig[1];
                                        s
                                    }
                            }
                               else if(xlj==3)
                               {
                                if(pai[2]==0)
                                {
                                   cout<<"你没有此卡片,系统默认为普攻"<<endl;
                                  guaixuesui=guaixuesui-(gong-guaifangsui);
                                   s
                                }
                                else
                                {
                                    cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
                                    pai[2]=pai[2]-1;
                                    guaixuesui=guaixuesui-paig[2];
                                    s
                                }
                            }
                               else if(xlj==4)
                               {
                                if(pai[3]==0)
                                {
                                   cout<<"你没有此卡片,系统默认为普攻"<<endl;
                                  guaixuesui=guaixuesui-(gong-guaifangsui);
                                   s
                                }
                                else
                                {
                                    cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
                                    pai[3]=pai[3]-1;
                                    guaixuesui=guaixuesui-paig[3];
                                    s
                                }
                            }
                               else if(xlj==5)
                               {
                                if(pai[6]==0)
                                {
                                   cout<<"你没有此卡片,系统默认为普攻"<<endl;
                                  guaixuesui=guaixuesui-(gong-guaifangsui);
                                   s
                                }
                                else
                                {
                                    cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
                                    pai[6]=pai[6]-1;
                                    guaixuesui=guaixuesui-paig[5];
                                    s
                                }
                            }
                              s           
                        }
                        else if(xxl==4)
                        {
                            cout<<"你逃跑了"<<endl;
                            s
                            xue=yuanx;
                            break;
                        }
                        else
                        {
                            cout<<"谁叫你乱输入,跳过你的回合"<<endl;
                            s
                        }
                        //{
                        cout<<"敌方攻击"<<endl;
                        srand(time(0));
                        int ads=rand()%2;
                        if(ads==0)
                        {
                            cout<<"怪兽普通攻击"<<endl;
                            xue=xue-(guaigongsui-fang);
                        }
                        if(ads==1)
                        {
                           cout<<"怪兽发动了技能,无视你的防御力"<<endl;
                           xue=xue-guaigongsui;
                        }
                        s
                        cout<<"怪兽攻击完毕!"<<endl;
                        s
                        //}
                        sy
                    }
                
            }
            if(shuchurongyao==1)
            {
                int yuanx=xue;
                    int yuanf=fang;
                    int yuang=gong;
                    cout << "学长"<<endl;
                    s
                    sy
                    int guaixuesui=300,guaifangsui=200,guaigongsui=200;
                    for(int yiguan=0;yiguan<=60;yiguan++)
                    {
                        if(guaixuesui<=0)
                        {
                            cout << "成功打败!"<<endl;
                            s
                            cout<<"积分+20";
                            duan+=20;
                            xue=yuanx; 
                            s
                            s
                            break;
                        }
                        if(xue<=0)
                        {
                            cout << "你死了,请重来!,积分加5"<<endl;
                            s
                            xue=yuanx;
                            duan+=5;
                            sy
                            break;
                        }
                        cout << "敌方:学长"<<endl;
                        cout << "攻击力:"<<guaigongsui<<" "<<"防御力:"<<guaifangsui<<" "<<"血量"<<guaixuesui<<endl;
                        cout << ""<<endl;
                        cout << "你"<<endl;
                        cout << "血量:"<<xue<<endl;
                        cout << "防御力:"<<fang<<endl;
                        cout << "攻击力:"<<gong<<endl;
                        
                        cout<<"1.普攻 2.必杀  3.卡牌 4.逃跑"<<endl;
                        int xxl;
                       cin>>xxl;
                        if(xxl==1)
                        {
                            cout<<"你使用了普通攻击"<<endl;
                            guaixuesui=guaixuesui-(gong-guaifangsui);
                            s
                        }
                        else if(xxl==2)
                        {
                            if(pai[4]<=0)
                            {
                                cout<<"你没有必杀卡,系统默认为普通攻击"<<endl;
                                guaixuesui=guaixuesui-(gong-guaifangsui);
                                s
                            }
                            else
                            {
                                cout<<"使用了必杀卡,无视对方防御力扣对方2000点血"<<endl;
                                pai[4]=pai[4]-1;
                                guaixuesui=guaixuesui-paig[4];
                                s
                            }
                        }
                        else if(xxl==3)
                        {
                            sy
                            cout<<""<<endl;
                            cout<<"你拥有:"<<endl;
                            cout<<"1.防卡:"<<pai[0]<<"  2.攻卡:"<<pai[1]<<endl;
                            cout<<"3.冰卡:"<<pai[2]<<"  4.火卡:"<<pai[3]<<endl;
                            cout<<"你要使用几号卡?"<<endl;
                               int xlj;
                               cin>>xlj;
                               sy
                               if(xlj==1)
                               {
                                    if(pai[0]==0)
                                    {
                                       cout<<"你没有此卡片,系统默认为普攻"<<endl;
                                       guaixuesui=guaixuesui-(gong-guaifangsui);
                                       s
                                    }
                                    else
                                    {
                                        cout<<"你使用了此卡片防御力提升"<<endl;
                                        fang=fang+paig[0];
                                        pai[0]=pai[0]-1;
                                        s
                                    }
                               }
                               else if(xlj==2)
                               {
                                    if(pai[1]==0)
                                    {
                                       cout<<"你没有此卡片,系统默认为普攻"<<endl;
                                       guaixuesui=guaixuesui-(gong-guaifangsui);
                                       s
                                    }
                                    else
                                    {
                                        cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
                                        pai[1]=pai[1]-1;
                                        guaixuesui=guaixuesui-paig[1];
                                        s
                                    }
                            }
                               else if(xlj==3)
                               {
                                if(pai[2]==0)
                                {
                                   cout<<"你没有此卡片,系统默认为普攻"<<endl;
                                  guaixuesui=guaixuesui-(gong-guaifangsui);
                                   s
                                }
                                else
                                {
                                    cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
                                    pai[2]=pai[2]-1;
                                    guaixuesui=guaixuesui-paig[2];
                                    s
                                }
                            }
                               else if(xlj==4)
                               {
                                if(pai[3]==0)
                                {
                                   cout<<"你没有此卡片,系统默认为普攻"<<endl;
                                  guaixuesui=guaixuesui-(gong-guaifangsui);
                                   s
                                }
                                else
                                {
                                    cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
                                    pai[3]=pai[3]-1;
                                    guaixuesui=guaixuesui-paig[3];
                                    s
                                }
                                }
                               else if(xlj==5)
                               {
                                if(pai[6]==0)
                                {
                                   cout<<"你没有此卡片,系统默认为普攻"<<endl;
                                  guaixuesui=guaixuesui-(gong-guaifangsui);
                                   s
                                }
                                else
                                {
                                    cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
                                    pai[6]=pai[6]-1;
                                    guaixuesui=guaixuesui-paig[5];
                                    s
                                }
                            }
                              s           
                        }
                        else if(xxl==4)
                        {
                            cout<<"你逃跑了"<<endl;
                            s
                            xue=yuanx;
                            break;
                        }
                        else
                        {
                            cout<<"谁叫你乱输入,跳过你的回合"<<endl;
                            s
                        }
                        //{
                        cout<<"敌方攻击"<<endl;
                        srand(time(0));
                        int ads=rand()%2;
                        if(ads==0)
                        {
                            cout<<"怪兽普通攻击"<<endl;
                            xue=xue-(guaigongsui-fang);
                        }
                        if(ads==1)
                        {
                           cout<<"怪兽发动了技能,无视你的防御力"<<endl;
                           xue=xue-guaigongsui;
                        }
                        s
                        cout<<"怪兽攻击完毕!"<<endl;
                        s
                        //}
                        sy
                    }
                
            }
        
             
             }
             else if(duan>=46&&duan<=60)
             {
                 cout<<"黄金";
                 
                 cout<<"局匹配中"<<endl;
                 s
                 cout<<"匹配成功"<<endl;
                 
            s
            sy
            srand(time(0));
            int shuchurongyao=rand()%3;//钟洢贤专属定义
            if(shuchurongyao==0)
            {
                
                    cout << "没理由"<<endl;
                    s
                    sy
                    int yuanx=xue;
                    int yuanf=fang;
                    int yuang=gong;
                    int guaixuesui=550,guaifangsui=450,guaigongsui=470,iisui=150;
                    for(int yiguan=0;yiguan<=60;yiguan++)
                    {
                        if(guaixuesui<=0)
                        {
                            cout << "成功打败没理由"<<endl;
                            s
                            cout<<"积分+10";
                            duan+=20;
                            xue=yuanx;
                            s
                            s
                            break;
                        }
                        if(xue<=0)
                        {
                            cout << "你死了,请重来!,积分减5"<<endl;
                            s
                            xue=yuanx;
                            duan-=5;
                            sy
                            break;
                        }
                        cout << "敌方:没理由"<<endl;
                        cout << "攻击力:"<<guaigongsui<<" "<<"防御力:"<<guaifangsui<<" "<<"血量"<<guaixuesui<<endl;
                        cout << ""<<endl;
                        cout << "你"<<endl;
                        cout << "血量:"<<xue<<endl;
                        cout << "防御力:"<<fang<<endl;
                        cout << "攻击力:"<<gong<<endl;
                        
                        cout<<"1.普攻 2.必杀  3.卡牌 4.逃跑 "<<endl;
                        int xxl;
                       cin>>xxl;
                        if(xxl==1)
                        {
                            cout<<"你使用了普通攻击"<<endl;
                            guaixuesui=guaixuesui-(gong-guaifangsui);
                            s
                        }
                        else if(xxl==2)
                        {
                            if(pai[4]<=0)
                            {
                                cout<<"你没有必杀卡,系统默认为普通攻击"<<endl;
                                guaixuesui=guaixuesui-(gong-guaifangsui);
                                s
                            }
                            else
                            {
                                cout<<"使用了必杀卡,无视对方防御力扣对方2000点血"<<endl;
                                pai[4]=pai[4]-1;
                                guaixuesui=guaixuesui-paig[4];
                                s
                            }
                        }
                        else if(xxl==3)
                        {
                            sy
                            cout<<""<<endl;
                            cout<<"你拥有:"<<endl;
                            cout<<"1.防卡:"<<pai[0]<<"  2.攻卡:"<<pai[1]<<endl;
                            cout<<"3.冰卡:"<<pai[2]<<"  4.火卡:"<<pai[3]<<endl;
                            cout<<"你要使用几号卡?"<<endl;
                               int xlj;
                               cin>>xlj;
                               sy
                               if(xlj==1)
                               {
                                    if(pai[0]==0)
                                    {
                                       cout<<"你没有此卡片,系统默认为普攻"<<endl;
                                       guaixuesui=guaixuesui-(gong-guaifangsui);
                                       s
                                    }
                                    else
                                    {
                                        cout<<"你使用了此卡片防御力提升"<<endl;
                                        fang=fang+paig[0];
                                        pai[0]=pai[0]-1;
                                        s
                                    }
                               }
                               else if(xlj==2)
                               {
                                    if(pai[1]==0)
                                    {
                                       cout<<"你没有此卡片,系统默认为普攻"<<endl;
                                       guaixuesui=guaixuesui-(gong-guaifangsui);
                                       s
                                    }
                                    else
                                    {
                                        cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
                                        pai[1]=pai[1]-1;
                                        guaixuesui=guaixuesui-paig[1];
                                        s
                                    }
                            }
                               else if(xlj==3)
                               {
                                if(pai[2]==0)
                                {
                                   cout<<"你没有此卡片,系统默认为普攻"<<endl;
                                  guaixuesui=guaixuesui-(gong-guaifangsui);
                                   s
                                }
                                else
                                {
                                    cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
                                    pai[2]=pai[2]-1;
                                    guaixuesui=guaixuesui-paig[2];
                                    s
                                }
                            }
                               else if(xlj==4)
                               {
                                if(pai[3]==0)
                                {
                                   cout<<"你没有此卡片,系统默认为普攻"<<endl;
                                  guaixuesui=guaixuesui-(gong-guaifangsui);
                                   s
                                }
                                else
                                {
                                    cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
                                    pai[3]=pai[3]-1;
                                    guaixuesui=guaixuesui-paig[3];
                                    s
                                }
                            }
                               else if(xlj==5)
                               {
                                if(pai[6]==0)
                                {
                                   cout<<"你没有此卡片,系统默认为普攻"<<endl;
                                  guaixuesui=guaixuesui-(gong-guaifangsui);
                                   s
                                }
                                else
                                {
                                    cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
                                    pai[6]=pai[6]-1;
                                    guaixuesui=guaixuesui-paig[5];
                                    s
                                }
                            }
                              s           
                        }
                        else if(xxl==4)
                        {
                            cout<<"你逃跑了"<<endl;
                            s
                            xue=yuanx;
                            break;
                        }
                        else
                        {
                            cout<<"谁叫你乱输入,跳过你的回合"<<endl;
                            s
                        }
                        //{
                        cout<<"敌方攻击"<<endl;
                        srand(time(0));
                        int ads=rand()%2;
                        if(ads==0)
                        {
                            cout<<"怪兽普通攻击"<<endl;
                            xue=xue-(guaigongsui-fang);
                        }
                        if(ads==1)
                        {
                           cout<<"怪兽发动了技能,无视你的防御力"<<endl;
                           xue=xue-guaigongsui;
                        }
                        s
                        cout<<"怪兽攻击完毕!"<<endl;
                        s
                        //}
                        sy
                    }
                
            }
            if(shuchurongyao==1)
            {
                int yuanx=xue;
                    int yuanf=fang;
                    int yuang=gong;
                    cout << "ppp"<<endl;
                    s
                    sy
                    int guaixuesui=560,guaifangsui=400,guaigongsui=3500;
                    for(int yiguan=0;yiguan<=60;yiguan++)
                    {
                        if(guaixuesui<=0)
                        {
                            cout << "成功打败!"<<endl;
                            s
                            cout<<"积分+10";
                            duan+=20;
                            xue=yuanx; 
                            s
                            s
                            break;
                        }
                        if(xue<=0)
                        {
                            cout << "你死了,请重来!,积分-5"<<endl;
                            s
                            xue=yuanx;
                            duan-=5;
                            sy
                            break;
                        }
                        cout << "敌方:ppp"<<endl;
                        cout << "攻击力:"<<guaigongsui<<" "<<"防御力:"<<guaifangsui<<" "<<"血量"<<guaixuesui<<endl;
                        cout << ""<<endl;
                        cout << "你"<<endl;
                        cout << "血量:"<<xue<<endl;
                        cout << "防御力:"<<fang<<endl;
                        cout << "攻击力:"<<gong<<endl;
                        
                        cout<<"1.普攻 2.必杀  3.卡牌 4.逃跑"<<endl;
                        int xxl;
                       cin>>xxl;
                        if(xxl==1)
                        {
                            cout<<"你使用了普通攻击"<<endl;
                            guaixuesui=guaixuesui-(gong-guaifangsui);
                            s
                        }
                        else if(xxl==2)
                        {
                            if(pai[4]<=0)
                            {
                                cout<<"你没有必杀卡,系统默认为普通攻击"<<endl;
                                guaixuesui=guaixuesui-(gong-guaifangsui);
                                s
                            }
                            else
                            {
                                cout<<"使用了必杀卡,无视对方防御力扣对方2000点血"<<endl;
                                pai[4]=pai[4]-1;
                                guaixuesui=guaixuesui-paig[4];
                                s
                            }
                        }
                        else if(xxl==3)
                        {
                            sy
                            cout<<""<<endl;
                            cout<<"你拥有:"<<endl;
                            cout<<"1.防卡:"<<pai[0]<<"  2.攻卡:"<<pai[1]<<endl;
                            cout<<"3.冰卡:"<<pai[2]<<"  4.火卡:"<<pai[3]<<endl;
                            cout<<"你要使用几号卡?"<<endl;
                               int xlj;
                               cin>>xlj;
                               sy
                               if(xlj==1)
                               {
                                    if(pai[0]==0)
                                    {
                                       cout<<"你没有此卡片,系统默认为普攻"<<endl;
                                       guaixuesui=guaixuesui-(gong-guaifangsui);
                                       s
                                    }
                                    else
                                    {
                                        cout<<"你使用了此卡片防御力提升"<<endl;
                                        fang=fang+paig[0];
                                        pai[0]=pai[0]-1;
                                        s
                                    }
                               }
                               else if(xlj==2)
                               {
                                    if(pai[1]==0)
                                    {
                                       cout<<"你没有此卡片,系统默认为普攻"<<endl;
                                       guaixuesui=guaixuesui-(gong-guaifangsui);
                                       s
                                    }
                                    else
                                    {
                                        cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
                                        pai[1]=pai[1]-1;
                                        guaixuesui=guaixuesui-paig[1];
                                        s
                                    }
                            }
                               else if(xlj==3)
                               {
                                if(pai[2]==0)
                                {
                                   cout<<"你没有此卡片,系统默认为普攻"<<endl;
                                  guaixuesui=guaixuesui-(gong-guaifangsui);
                                   s
                                }
                                else
                                {
                                    cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
                                    pai[2]=pai[2]-1;
                                    guaixuesui=guaixuesui-paig[2];
                                    s
                                }
                            }
                               else if(xlj==4)
                               {
                                if(pai[3]==0)
                                {
                                   cout<<"你没有此卡片,系统默认为普攻"<<endl;
                                  guaixuesui=guaixuesui-(gong-guaifangsui);
                                   s
                                }
                                else
                                {
                                    cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
                                    pai[3]=pai[3]-1;
                                    guaixuesui=guaixuesui-paig[3];
                                    s
                                }
                            }
                            else if(xlj==5)
                               {
                                if(pai[6]==0)
                                {
                                   cout<<"你没有此卡片,系统默认为普攻"<<endl;
                                  guaixuesui=guaixuesui-(gong-guaifangsui);
                                   s
                                }
                                else
                                {
                                    cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
                                    pai[6]=pai[6]-1;
                                    guaixuesui=guaixuesui-paig[5];
                                    s
                                }
                            }
                              s           
                        }
                        else if(xxl==4)
                        {
                            cout<<"你逃跑了"<<endl;
                            s
                            xue=yuanx;
                            break;
                        }
                        else
                        {
                            cout<<"谁叫你乱输入,跳过你的回合"<<endl;
                            s
                        }
                        //{
                        cout<<"敌方攻击"<<endl;
                        srand(time(0));
                        int ads=rand()%2;
                        if(ads==0)
                        {
                            cout<<"怪兽普通攻击"<<endl;
                            xue=xue-(guaigongsui-fang);
                        }
                        if(ads==1)
                        {
                           cout<<"怪兽发动了技能,无视你的防御力"<<endl;
                           xue=xue-guaigongsui;
                        }
                        s
                        cout<<"怪兽攻击完毕!"<<endl;
                        s
                        //}
                        sy
                    }
                
            }
            if(shuchurongyao==2)
            {
                int yuanx=xue;
                    int yuanf=fang;
                    int yuang=gong;
                    cout << "啪啪啪"<<endl;
                    s
                    sy
                    int guaixuesui=540,guaifangsui=342,guaigongsui=500;
                    for(int yiguan=0;yiguan<=60;yiguan++)
                    {
                        if(guaixuesui<=0)
                        {
                            cout << "成功打败!"<<endl;
                            s
                            cout<<"积分+10";
                            duan+=10;
                            xue=yuanx; 
                            s
                            s
                            break;
                        }
                        if(xue<=0)
                        {
                            cout << "你死了,请重来!,积分-5"<<endl;
                            s
                            xue=yuanx;
                            duan-=5;
                            sy
                            break;
                        }
                        cout << "敌方:啪啪啪"<<endl;
                        cout << "攻击力:"<<guaigongsui<<" "<<"防御力:"<<guaifangsui<<" "<<"血量"<<guaixuesui<<endl;
                        cout << ""<<endl;
                        cout << "你"<<endl;
                        cout << "血量:"<<xue<<endl;
                        cout << "防御力:"<<fang<<endl;
                        cout << "攻击力:"<<gong<<endl;
                        
                        cout<<"1.普攻 2.必杀  3.卡牌 4.逃跑"<<endl;
                        int xxl;
                       cin>>xxl;
                        if(xxl==1)
                        {
                            cout<<"你使用了普通攻击"<<endl;
                            guaixuesui=guaixuesui-(gong-guaifangsui);
                            s
                        }
                        else if(xxl==2)
                        {
                            if(pai[4]<=0)
                            {
                                cout<<"你没有必杀卡,系统默认为普通攻击"<<endl;
                                guaixuesui=guaixuesui-(gong-guaifangsui);
                                s
                            }
                            else
                            {
                                cout<<"使用了必杀卡,无视对方防御力扣对方2000点血"<<endl;
                                pai[4]=pai[4]-1;
                                guaixuesui=guaixuesui-paig[4];
                                s
                            }
                        }
                        else if(xxl==3)
                        {
                            sy
                            cout<<""<<endl;
                            cout<<"你拥有:"<<endl;
                            cout<<"1.防卡:"<<pai[0]<<"  2.攻卡:"<<pai[1]<<endl;
                            cout<<"3.冰卡:"<<pai[2]<<"  4.火卡:"<<pai[3]<<endl;
                            cout<<"你要使用几号卡?"<<endl;
                               int xlj;
                               cin>>xlj;
                               sy
                               if(xlj==1)
                               {
                                    if(pai[0]==0)
                                    {
                                       cout<<"你没有此卡片,系统默认为普攻"<<endl;
                                       guaixuesui=guaixuesui-(gong-guaifangsui);
                                       s
                                    }
                                    else
                                    {
                                        cout<<"你使用了此卡片防御力提升"<<endl;
                                        fang=fang+paig[0];
                                        pai[0]=pai[0]-1;
                                        s
                                    }
                               }
                               else if(xlj==2)
                               {
                                    if(pai[1]==0)
                                    {
                                       cout<<"你没有此卡片,系统默认为普攻"<<endl;
                                       guaixuesui=guaixuesui-(gong-guaifangsui);
                                       s
                                    }
                                    else
                                    {
                                        cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
                                        pai[1]=pai[1]-1;
                                        guaixuesui=guaixuesui-paig[1];
                                        s
                                    }
                            }
                               else if(xlj==3)
                               {
                                if(pai[2]==0)
                                {
                                   cout<<"你没有此卡片,系统默认为普攻"<<endl;
                                  guaixuesui=guaixuesui-(gong-guaifangsui);
                                   s
                                }
                                else
                                {
                                    cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
                                    pai[2]=pai[2]-1;
                                    guaixuesui=guaixuesui-paig[2];
                                    s
                                }
                            }
                               else if(xlj==4)
                               {
                                if(pai[3]==0)
                                {
                                   cout<<"你没有此卡片,系统默认为普攻"<<endl;
                                  guaixuesui=guaixuesui-(gong-guaifangsui);
                                   s
                                }
                                else
                                {
                                    cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
                                    pai[3]=pai[3]-1;
                                    guaixuesui=guaixuesui-paig[3];
                                    s
                                }
                            }
                               else if(xlj==5)
                               {
                                if(pai[6]==0)
                                {
                                   cout<<"你没有此卡片,系统默认为普攻"<<endl;
                                  guaixuesui=guaixuesui-(gong-guaifangsui);
                                   s
                                }
                                else
                                {
                                    cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
                                    pai[6]=pai[6]-1;
                                    guaixuesui=guaixuesui-paig[5];
                                    s
                                }
                            }
                              s           
                        }
                        else if(xxl==4)
                        {
                            cout<<"你逃跑了"<<endl;
                            s
                            xue=yuanx;
                            break;
                        }
                        else
                        {
                            cout<<"谁叫你乱输入,跳过你的回合"<<endl;
                            s
                        }
                        //{
                        cout<<"敌方攻击"<<endl;
                        srand(time(0));
                        int ads=rand()%2;
                        if(ads==0)
                        {
                            cout<<"怪兽普通攻击"<<endl;
                            xue=xue-(guaigongsui-fang);
                        }
                        if(ads==1)
                        {
                           cout<<"怪兽发动了技能,无视你的防御力"<<endl;
                           xue=xue-guaigongsui;
                        }
                        s
                        cout<<"怪兽攻击完毕!"<<endl;
                        s
                        //}
                        sy
                    }
                
            }
             }
             else if(duan>=61&&duan<=80)
             {
                 cout<<"铂金"<<endl;
                 cout<<"铂金局匹配中"<<endl;
                 s
                 cout<<"匹配成功"<<endl;
            s
            sy
            srand(time(0));
            int shuchurongyao=rand()%3;//钟洢贤专属定义
            if(shuchurongyao==0)
            {
                
                    cout << "159"<<endl;
                    s
                    sy
                    int yuanx=xue;
                    int yuanf=fang;
                    int yuang=gong;
                    int guaixuesui=800,guaifangsui=700,guaigongsui=700,iisui=150;
                    for(int yiguan=0;yiguan<=6000;yiguan++)
                    {
                        if(guaixuesui<=0)
                        {
                            cout << "成功打败159"<<endl;
                            s
                            cout<<"积分+15";
                            duan+=15;
                            xue=yuanx;
                            s
                            s
                            break;
                        }
                        if(xue<=0)
                        {
                            cout << "你死了,请重来!,积分减10"<<endl;
                            s
                            xue=yuanx;
                            duan-=10;
                            sy
                            break;
                        }
                        cout << "敌方:159"<<endl;
                        cout << "攻击力:"<<guaigongsui<<" "<<"防御力:"<<guaifangsui<<" "<<"血量"<<guaixuesui<<endl;
                        cout << ""<<endl;
                        cout << "你"<<endl;
                        cout << "血量:"<<xue<<endl;
                        cout << "防御力:"<<fang<<endl;
                        cout << "攻击力:"<<gong<<endl;
                        
                        cout<<"1.普攻 2.必杀  3.卡牌 4.逃跑 "<<endl;
                        int xxl;
                       cin>>xxl;
                        if(xxl==1)
                        {
                            cout<<"你使用了普通攻击"<<endl;
                            guaixuesui=guaixuesui-(gong-guaifangsui);
                            s
                        }
                        else if(xxl==2)
                        {
                            if(pai[4]<=0)
                            {
                                cout<<"你没有必杀卡,系统默认为普通攻击"<<endl;
                                guaixuesui=guaixuesui-(gong-guaifangsui);
                                s
                            }
                            else
                            {
                                cout<<"使用了必杀卡,无视对方防御力扣对方2000点血"<<endl;
                                pai[4]=pai[4]-1;
                                guaixuesui=guaixuesui-paig[4];
                                s
                            }
                        }
                        else if(xxl==3)
                        {
                            sy
                            cout<<""<<endl;
                            cout<<"你拥有:"<<endl;
                            cout<<"1.防卡:"<<pai[0]<<"  2.攻卡:"<<pai[1]<<endl;
                            cout<<"3.冰卡:"<<pai[2]<<"  4.火卡:"<<pai[3]<<endl;
                            cout<<"你要使用几号卡?"<<endl;
                               int xlj;
                               cin>>xlj;
                               sy
                               if(xlj==1)
                               {
                                    if(pai[0]==0)
                                    {
                                       cout<<"你没有此卡片,系统默认为普攻"<<endl;
                                       guaixuesui=guaixuesui-(gong-guaifangsui);
                                       s
                                    }
                                    else
                                    {
                                        cout<<"你使用了此卡片防御力提升"<<endl;
                                        fang=fang+paig[0];
                                        pai[0]=pai[0]-1;
                                        s
                                    }
                               }
                               else if(xlj==2)
                               {
                                    if(pai[1]==0)
                                    {
                                       cout<<"你没有此卡片,系统默认为普攻"<<endl;
                                       guaixuesui=guaixuesui-(gong-guaifangsui);
                                       s
                                    }
                                    else
                                    {
                                        cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
                                        pai[1]=pai[1]-1;
                                        guaixuesui=guaixuesui-paig[1];
                                        s
                                    }
                            }
                               else if(xlj==3)
                               {
                                if(pai[2]==0)
                                {
                                   cout<<"你没有此卡片,系统默认为普攻"<<endl;
                                  guaixuesui=guaixuesui-(gong-guaifangsui);
                                   s
                                }
                                else
                                {
                                    cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
                                    pai[2]=pai[2]-1;
                                    guaixuesui=guaixuesui-paig[2];
                                    s
                                }
                            }
                               else if(xlj==4)
                               {
                                if(pai[3]==0)
                                {
                                   cout<<"你没有此卡片,系统默认为普攻"<<endl;
                                  guaixuesui=guaixuesui-(gong-guaifangsui);
                                   s
                                }
                                else
                                {
                                    cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
                                    pai[3]=pai[3]-1;
                                    guaixuesui=guaixuesui-paig[3];
                                    s
                                }
                            }
                               else if(xlj==5)
                               {
                                if(pai[6]==0)
                                {
                                   cout<<"你没有此卡片,系统默认为普攻"<<endl;
                                  guaixuesui=guaixuesui-(gong-guaifangsui);
                                   s
                                }
                                else
                                {
                                    cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
                                    pai[6]=pai[6]-1;
                                    guaixuesui=guaixuesui-paig[5];
                                    s
                                }
                            }
                              s           
                        }
                        else if(xxl==4)
                        {
                            cout<<"你逃跑了"<<endl;
                            s
                            xue=yuanx;
                            break;
                        }
                        else
                        {
                            cout<<"谁叫你乱输入,跳过你的回合"<<endl;
                            s
                        }
                        //{
                        cout<<"敌方攻击"<<endl;
                        srand(time(0));
                        int ads=rand()%2;
                        if(ads==0)
                        {
                            cout<<"怪兽普通攻击"<<endl;
                            xue=xue-(guaigongsui-fang);
                        }
                        if(ads==1)
                        {
                           cout<<"怪兽发动了技能,无视你的防御力"<<endl;
                           xue=xue-guaigongsui;
                        }
                        s
                        cout<<"怪兽攻击完毕!"<<endl;
                        s
                        //}
                        sy
                    }
                
            }
            if(shuchurongyao==1)
            {
                int yuanx=xue;
                    int yuanf=fang;
                    int yuang=gong;
                    cout << "g"<<endl;
                    s
                    sy
                    int guaixuesui=700,guaifangsui=800,guaigongsui=600;
                    for(int yiguan=0;yiguan<=6000;yiguan++)
                    {
                        if(guaixuesui<=0)
                        {
                            cout << "成功打败!"<<endl;
                            s
                            cout<<"积分+20";
                            duan+=20;
                            xue=yuanx; 
                            s
                            s
                            break;
                        }
                        if(xue<=0)
                        {
                            cout << "你死了,请重来!,积分-10"<<endl;
                            s
                            xue=yuanx;
                            duan-=10;
                            sy
                            break;
                        }
                        cout << "敌方:g"<<endl;
                        cout << "攻击力:"<<guaigongsui<<" "<<"防御力:"<<guaifangsui<<" "<<"血量"<<guaixuesui<<endl;
                        cout << ""<<endl;
                        cout << "你"<<endl;
                        cout << "血量:"<<xue<<endl;
                        cout << "防御力:"<<fang<<endl;
                        cout << "攻击力:"<<gong<<endl;
                        
                        cout<<"1.普攻 2.必杀  3.卡牌 4.逃跑"<<endl;
                        int xxl;
                       cin>>xxl;
                        if(xxl==1)
                        {
                            cout<<"你使用了普通攻击"<<endl;
                            guaixuesui=guaixuesui-(gong-guaifangsui);
                            s
                        }
                        else if(xxl==2)
                        {
                            if(pai[4]<=0)
                            {
                                cout<<"你没有必杀卡,系统默认为普通攻击"<<endl;
                                guaixuesui=guaixuesui-(gong-guaifangsui);
                                s
                            }
                            else
                            {
                                cout<<"使用了必杀卡,无视对方防御力扣对方2000点血"<<endl;
                                pai[4]=pai[4]-1;
                                guaixuesui=guaixuesui-paig[4];
                                s
                            }
                        }
                        else if(xxl==3)
                        {
                            sy
                            cout<<""<<endl;
                            cout<<"你拥有:"<<endl;
                            cout<<"1.防卡:"<<pai[0]<<"  2.攻卡:"<<pai[1]<<endl;
                            cout<<"3.冰卡:"<<pai[2]<<"  4.火卡:"<<pai[3]<<endl;
                            cout<<"你要使用几号卡?"<<endl;
                               int xlj;
                               cin>>xlj;
                               sy
                               if(xlj==1)
                               {
                                    if(pai[0]==0)
                                    {
                                       cout<<"你没有此卡片,系统默认为普攻"<<endl;
                                       guaixuesui=guaixuesui-(gong-guaifangsui);
                                       s
                                    }
                                    else
                                    {
                                        cout<<"你使用了此卡片防御力提升"<<endl;
                                        fang=fang+paig[0];
                                        pai[0]=pai[0]-1;
                                        s
                                    }
                               }
                               else if(xlj==2)
                               {
                                    if(pai[1]==0)
                                    {
                                       cout<<"你没有此卡片,系统默认为普攻"<<endl;
                                       guaixuesui=guaixuesui-(gong-guaifangsui);
                                       s
                                    }
                                    else
                                    {
                                        cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
                                        pai[1]=pai[1]-1;
                                        guaixuesui=guaixuesui-paig[1];
                                        s
                                    }
                            }
                               else if(xlj==3)
                               {
                                if(pai[2]==0)
                                {
                                   cout<<"你没有此卡片,系统默认为普攻"<<endl;
                                  guaixuesui=guaixuesui-(gong-guaifangsui);
                                   s
                                }
                                else
                                {
                                    cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
                                    pai[2]=pai[2]-1;
                                    guaixuesui=guaixuesui-paig[2];
                                    s
                                }
                            }
                               else if(xlj==4)
                               {
                                if(pai[3]==0)
                                {
                                   cout<<"你没有此卡片,系统默认为普攻"<<endl;
                                  guaixuesui=guaixuesui-(gong-guaifangsui);
                                   s
                                }
                                else
                                {
                                    cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
                                    pai[3]=pai[3]-1;
                                    guaixuesui=guaixuesui-paig[3];
                                    s
                                }
                            }
                            else if(xlj==5)
                               {
                                if(pai[6]==0)
                                {
                                   cout<<"你没有此卡片,系统默认为普攻"<<endl;
                                  guaixuesui=guaixuesui-(gong-guaifangsui);
                                   s
                                }
                                else
                                {
                                    cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
                                    pai[6]=pai[6]-1;
                                    guaixuesui=guaixuesui-paig[5];
                                    s
                                }
                            }
                              s           
                        }
                        else if(xxl==4)
                        {
                            cout<<"你逃跑了"<<endl;
                            s
                            xue=yuanx;
                            break;
                        }
                        else
                        {
                            cout<<"谁叫你乱输入,跳过你的回合"<<endl;
                            s
                        }
                        //{
                        cout<<"敌方攻击"<<endl;
                        srand(time(0));
                        int ads=rand()%2;
                        if(ads==0)
                        {
                            cout<<"怪兽普通攻击"<<endl;
                            xue=xue-(guaigongsui-fang);
                        }
                        if(ads==1)
                        {
                           cout<<"怪兽发动了技能,无视你的防御力"<<endl;
                           xue=xue-guaigongsui;
                        }
                        s
                        cout<<"怪兽攻击完毕!"<<endl;
                        s
                        //}
                        sy
                    }
                
            }
            if(shuchurongyao==2)
            {
                int yuanx=xue;
                    int yuanf=fang;
                    int yuang=gong;
                    cout << "福利关卡"<<endl;
                    s
                    int guaixuesui=100,guaifangsui=100,guaigongsui=100;
                    for(int yiguan=0;yiguan<=60;yiguan++)
                    {
                        if(guaixuesui<=0)
                        {
                            cout << "成功打败!"<<endl;
                            s
                            cout<<"积分+15";
                            duan+=15;
                            xue=yuanx; 
                            s
                            s
                            break;
                        }
                        if(xue<=0)
                        {
                            cout << "你死了,请重来!,积分-0"<<endl;
                            s
                            xue=yuanx;
                            duan-=0;
                            sy
                            break;
                        }
                        cout <<"福利关卡"<<endl;
                        cout << "攻击力:"<<guaigongsui<<" "<<"防御力:"<<guaifangsui<<" "<<"血量"<<guaixuesui<<endl;
                        cout << ""<<endl;
                        cout << "你"<<endl;
                        cout << "血量:"<<xue<<endl;
                        cout << "防御力:"<<fang<<endl;
                        cout << "攻击力:"<<gong<<endl;
                        
                        cout<<"1.普攻 2.必杀  3.卡牌 4.逃跑"<<endl;
                        int xxl;
                       cin>>xxl;
                        if(xxl==1)
                        {
                            cout<<"你使用了普通攻击"<<endl;
                            guaixuesui=guaixuesui-(gong-guaifangsui);
                            s
                        }
                        else if(xxl==2)
                        {
                            if(pai[4]<=0)
                            {
                                cout<<"你没有必杀卡,系统默认为普通攻击"<<endl;
                                guaixuesui=guaixuesui-(gong-guaifangsui);
                                s
                            }
                            else
                            {
                                cout<<"使用了必杀卡,无视对方防御力扣对方2000点血"<<endl;
                                pai[4]=pai[4]-1;
                                guaixuesui=guaixuesui-paig[4];
                                s
                            }
                        }
                        else if(xxl==3)
                        {
                            sy
                            cout<<""<<endl;
                            cout<<"你拥有:"<<endl;
                            cout<<"1.防卡:"<<pai[0]<<"  2.攻卡:"<<pai[1]<<endl;
                            cout<<"3.冰卡:"<<pai[2]<<"  4.火卡:"<<pai[3]<<endl;
                            cout<<"你要使用几号卡?"<<endl;
                               int xlj;
                               cin>>xlj;
                               sy
                               if(xlj==1)
                               {
                                    if(pai[0]==0)
                                    {
                                       cout<<"你没有此卡片,系统默认为普攻"<<endl;
                                       guaixuesui=guaixuesui-(gong-guaifangsui);
                                       s
                                    }
                                    else
                                    {
                                        cout<<"你使用了此卡片防御力提升"<<endl;
                                        fang=fang+paig[0];
                                        pai[0]=pai[0]-1;
                                        s
                                    }
                               }
                               else if(xlj==2)
                               {
                                    if(pai[1]==0)
                                    {
                                       cout<<"你没有此卡片,系统默认为普攻"<<endl;
                                       guaixuesui=guaixuesui-(gong-guaifangsui);
                                       s
                                    }
                                    else
                                    {
                                        cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
                                        pai[1]=pai[1]-1;
                                        guaixuesui=guaixuesui-paig[1];
                                        s
                                    }
                            }
                               else if(xlj==3)
                               {
                                if(pai[2]==0)
                                {
                                   cout<<"你没有此卡片,系统默认为普攻"<<endl;
                                  guaixuesui=guaixuesui-(gong-guaifangsui);
                                   s
                                }
                                else
                                {
                                    cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
                                    pai[2]=pai[2]-1;
                                    guaixuesui=guaixuesui-paig[2];
                                    s
                                }
                            }
                               else if(xlj==5)
                               {
                                if(pai[6]==0)
                                {
                                   cout<<"你没有此卡片,系统默认为普攻"<<endl;
                                  guaixuesui=guaixuesui-(gong-guaifangsui);
                                   s
                                }
                                else
                                {
                                    cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
                                    pai[6]=pai[6]-1;
                                    guaixuesui=guaixuesui-paig[5];
                                    s
                                }
                            }
                               else if(xlj==4)
                               {
                                if(pai[3]==0)
                                {
                                   cout<<"你没有此卡片,系统默认为普攻"<<endl;
                                  guaixuesui=guaixuesui-(gong-guaifangsui);
                                   s
                                }
                                else
                                {
                                    cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
                                    pai[3]=pai[3]-1;
                                    guaixuesui=guaixuesui-paig[3];
                                    s
                                }
                            }
                              s           
                        }
                        else if(xxl==4)
                        {
                            cout<<"你逃跑了"<<endl;
                            s
                            xue=yuanx;
                            break;
                        }
                        else
                        {
                            cout<<"谁叫你乱输入,跳过你的回合"<<endl;
                            s
                        }
                        //{
                        cout<<"敌方攻击"<<endl;
                        srand(time(0));
                        int ads=rand()%2;
                        if(ads==0)
                        {
                            cout<<"怪兽普通攻击"<<endl;
                            xue=xue-(guaigongsui-fang);
                        }
                        if(ads==1)
                        {
                           cout<<"怪兽发动了技能,无视你的防御力"<<endl;
                           xue=xue-guaigongsui;
                        }
                        s
                        cout<<"怪兽攻击完毕!"<<endl;
                        s
                        //}
                        sy
                    }
                
            }
            
             }
             else if(duan>=81&&duan<=100)
             {
                 cout<<"钻石"<<endl;
                 cout<<"钻石局匹配中"<<endl;
                 s
                 cout<<"匹配成功"<<endl;
            s
            sy
            srand(time(0));
            int shuchurongyao=rand()%3;//钟洢贤专属定义
            if(shuchurongyao==0)
            {
                
                    cout << "xxl"<<endl;
                    s
                    sy
                    int yuanx=xue;
                    int yuanf=fang;
                    int yuang=gong;
                    int guaixuesui=1000,guaifangsui=1000,guaigongsui=1000,iisui=150;
                    for(int yiguan=0;yiguan<=6000;yiguan++)
                    {
                        if(guaixuesui<=0)
                        {
                            cout << "成功打败是大法官"<<endl;
                            s
                            cout<<"积分+15";
                            duan+=15;
                            xue=yuanx;
                            s
                            s
                            break;
                        }
                        if(xue<=0)
                        {
                            cout << "你死了,请重来!,积分减10"<<endl;
                            s
                            xue=yuanx;
                            duan-=10;
                            sy
                            break;
                        }
                        cout << "敌方:是大法官"<<endl;
                        cout << "攻击力:"<<guaigongsui<<" "<<"防御力:"<<guaifangsui<<" "<<"血量"<<guaixuesui<<endl;
                        cout << ""<<endl;
                        cout << "你"<<endl;
                        cout << "血量:"<<xue<<endl;
                        cout << "防御力:"<<fang<<endl;
                        cout << "攻击力:"<<gong<<endl;
                        
                        cout<<"1.普攻 2.必杀  3.卡牌 4.逃跑 "<<endl;
                        int xxl;
                       cin>>xxl;
                        if(xxl==1)
                        {
                            cout<<"你使用了普通攻击"<<endl;
                            guaixuesui=guaixuesui-(gong-guaifangsui);
                            s
                        }
                        else if(xxl==2)
                        {
                            if(pai[4]<=0)
                            {
                                cout<<"你没有必杀卡,系统默认为普通攻击"<<endl;
                                guaixuesui=guaixuesui-(gong-guaifangsui);
                                s
                            }
                            else
                            {
                                cout<<"使用了必杀卡,无视对方防御力扣对方2000点血"<<endl;
                                pai[4]=pai[4]-1;
                                guaixuesui=guaixuesui-paig[4];
                                s
                            }
                        }
                        else if(xxl==3)
                        {
                            sy
                            cout<<""<<endl;
                            cout<<"你拥有:"<<endl;
                            cout<<"1.防卡:"<<pai[0]<<"  2.攻卡:"<<pai[1]<<endl;
                            cout<<"3.冰卡:"<<pai[2]<<"  4.火卡:"<<pai[3]<<endl;
                            cout<<"你要使用几号卡?"<<endl;
                               int xlj;
                               cin>>xlj;
                               sy
                               if(xlj==1)
                               {
                                    if(pai[0]==0)
                                    {
                                       cout<<"你没有此卡片,系统默认为普攻"<<endl;
                                       guaixuesui=guaixuesui-(gong-guaifangsui);
                                       s
                                    }
                                    else
                                    {
                                        cout<<"你使用了此卡片防御力提升"<<endl;
                                        fang=fang+paig[0];
                                        pai[0]=pai[0]-1;
                                        s
                                    }
                               }
                               else if(xlj==5)
                               {
                                if(pai[6]==0)
                                {
                                   cout<<"你没有此卡片,系统默认为普攻"<<endl;
                                  guaixuesui=guaixuesui-(gong-guaifangsui);
                                   s
                                }
                                else
                                {
                                    cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
                                    pai[6]=pai[6]-1;
                                    guaixuesui=guaixuesui-paig[5];
                                    s
                                }
                            }
                               else if(xlj==2)
                               {
                                    if(pai[1]==0)
                                    {
                                       cout<<"你没有此卡片,系统默认为普攻"<<endl;
                                       guaixuesui=guaixuesui-(gong-guaifangsui);
                                       s
                                    }
                                    else
                                    {
                                        cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
                                        pai[1]=pai[1]-1;
                                        guaixuesui=guaixuesui-paig[1];
                                        s
                                    }
                            }
                               else if(xlj==3)
                               {
                                if(pai[2]==0)
                                {
                                   cout<<"你没有此卡片,系统默认为普攻"<<endl;
                                  guaixuesui=guaixuesui-(gong-guaifangsui);
                                   s
                                }
                                else
                                {
                                    cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
                                    pai[2]=pai[2]-1;
                                    guaixuesui=guaixuesui-paig[2];
                                    s
                                }
                            }
                               else if(xlj==4)
                               {
                                if(pai[3]==0)
                                {
                                   cout<<"你没有此卡片,系统默认为普攻"<<endl;
                                  guaixuesui=guaixuesui-(gong-guaifangsui);
                                   s
                                }
                                else
                                {
                                    cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
                                    pai[3]=pai[3]-1;
                                    guaixuesui=guaixuesui-paig[3];
                                    s
                                }
                            }
                              s           
                        }
                        else if(xxl==4)
                        {
                            cout<<"你逃跑了"<<endl;
                            s
                            xue=yuanx;
                            break;
                        }
                        else
                        {
                            cout<<"谁叫你乱输入,跳过你的回合"<<endl;
                            s
                        }
                        //{
                        cout<<"敌方攻击"<<endl;
                        srand(time(0));
                        int ads=rand()%2;
                        if(ads==0)
                        {
                            cout<<"怪兽普通攻击"<<endl;
                            xue=xue-(guaigongsui-fang);
                        }
                        if(ads==1)
                        {
                           cout<<"怪兽发动了技能,无视你的防御力"<<endl;
                           xue=xue-guaigongsui;
                        }
                        s
                        cout<<"怪兽攻击完毕!"<<endl;
                        s
                        //}
                        sy
                    }
                
            }
            if(shuchurongyao==1)
            {
                int yuanx=xue;
                    int yuanf=fang;
                    int yuang=gong;
                    cout << "电风扇"<<endl;
                    s
                    sy
                    int guaixuesui=1000,guaifangsui=1200,guaigongsui=2100;
                    for(int yiguan=0;yiguan<=6000;yiguan++)
                    {
                        if(guaixuesui<=0)
                        {
                            cout << "成功打败!"<<endl;
                            s
                            cout<<"积分+20";
                            duan+=20;
                            xue=yuanx; 
                            s
                            s
                            break;
                        }
                        if(xue<=0)
                        {
                            cout << "你死了,请重来!,积分-10"<<endl;
                            s
                            xue=yuanx;
                            duan-=10;
                            sy
                            break;
                        }
                        cout << "敌方:电风扇"<<endl;
                        cout << "攻击力:"<<guaigongsui<<" "<<"防御力:"<<guaifangsui<<" "<<"血量"<<guaixuesui<<endl;
                        cout << ""<<endl;
                        cout << "你"<<endl;
                        cout << "血量:"<<xue<<endl;
                        cout << "防御力:"<<fang<<endl;
                        cout << "攻击力:"<<gong<<endl;
                        
                        cout<<"1.普攻 2.必杀  3.卡牌 4.逃跑"<<endl;
                        int xxl;
                       cin>>xxl;
                        if(xxl==1)
                        {
                            cout<<"你使用了普通攻击"<<endl;
                            guaixuesui=guaixuesui-(gong-guaifangsui);
                            s
                        }
                        else if(xxl==2)
                        {
                            if(pai[4]<=0)
                            {
                                cout<<"你没有必杀卡,系统默认为普通攻击"<<endl;
                                guaixuesui=guaixuesui-(gong-guaifangsui);
                                s
                            }
                            else
                            {
                                cout<<"使用了必杀卡,无视对方防御力扣对方2000点血"<<endl;
                                pai[4]=pai[4]-1;
                                guaixuesui=guaixuesui-paig[4];
                                s
                            }
                        }
                        else if(xxl==3)
                        {
                            sy
                            cout<<""<<endl;
                            cout<<"你拥有:"<<endl;
                            cout<<"1.防卡:"<<pai[0]<<"  2.攻卡:"<<pai[1]<<endl;
                            cout<<"3.冰卡:"<<pai[2]<<"  4.火卡:"<<pai[3]<<endl;
                            cout<<"你要使用几号卡?"<<endl;
                               int xlj;
                               cin>>xlj;
                               sy
                               if(xlj==1)
                               {
                                    if(pai[0]==0)
                                    {
                                       cout<<"你没有此卡片,系统默认为普攻"<<endl;
                                       guaixuesui=guaixuesui-(gong-guaifangsui);
                                       s
                                    }
                                    else
                                    {
                                        cout<<"你使用了此卡片防御力提升"<<endl;
                                        fang=fang+paig[0];
                                        pai[0]=pai[0]-1;
                                        s
                                    }
                               }
                               else if(xlj==5)
                               {
                                if(pai[6]==0)
                                {
                                   cout<<"你没有此卡片,系统默认为普攻"<<endl;
                                  guaixuesui=guaixuesui-(gong-guaifangsui);
                                   s
                                }
                                else
                                {
                                    cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
                                    pai[6]=pai[6]-1;
                                    guaixuesui=guaixuesui-paig[5];
                                    s
                                }
                            }
                               else if(xlj==2)
                               {
                                    if(pai[1]==0)
                                    {
                                       cout<<"你没有此卡片,系统默认为普攻"<<endl;
                                       guaixuesui=guaixuesui-(gong-guaifangsui);
                                       s
                                    }
                                    else
                                    {
                                        cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
                                        pai[1]=pai[1]-1;
                                        guaixuesui=guaixuesui-paig[1];
                                        s
                                    }
                            }
                               else if(xlj==3)
                               {
                                if(pai[2]==0)
                                {
                                   cout<<"你没有此卡片,系统默认为普攻"<<endl;
                                  guaixuesui=guaixuesui-(gong-guaifangsui);
                                   s
                                }
                                else
                                {
                                    cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
                                    pai[2]=pai[2]-1;
                                    guaixuesui=guaixuesui-paig[2];
                                    s
                                }
                            }
                               else if(xlj==4)
                               {
                                if(pai[3]==0)
                                {
                                   cout<<"你没有此卡片,系统默认为普攻"<<endl;
                                  guaixuesui=guaixuesui-(gong-guaifangsui);
                                   s
                                }
                                else
                                {
                                    cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
                                    pai[3]=pai[3]-1;
                                    guaixuesui=guaixuesui-paig[3];
                                    s
                                }
                            }
                              s           
                        }
                        else if(xxl==4)
                        {
                            cout<<"你逃跑了"<<endl;
                            s
                            xue=yuanx;
                            break;
                        }
                        else
                        {
                            cout<<"谁叫你乱输入,跳过你的回合"<<endl;
                            s
                        }
                        //{
                        cout<<"敌方攻击"<<endl;
                        srand(time(0));
                        int ads=rand()%2;
                        if(ads==0)
                        {
                            cout<<"怪兽普通攻击"<<endl;
                            xue=xue-(guaigongsui-fang);
                        }
                        if(ads==1)
                        {
                           cout<<"怪兽发动了技能,无视你的防御力"<<endl;
                           xue=xue-guaigongsui;
                        }
                        s
                        cout<<"怪兽攻击完毕!"<<endl;
                        s
                        //}
                        sy
                    }
                
            }
            if(shuchurongyao==2)
            {
                int yuanx=xue;
                    int yuanf=fang;
                    int yuang=gong;
                    cout << "和"<<endl;
                    s
                    sy
                    int guaixuesui=1100,guaifangsui=1120,guaigongsui=1000;
                    for(int yiguan=0;yiguan<=60;yiguan++)
                    {
                        if(guaixuesui<=0)
                        {
                            cout << "成功打败!"<<endl;
                            s
                            cout<<"积分+15";
                            duan+=15;
                            xue=yuanx; 
                            s
                            s
                            break;
                        }
                        if(xue<=0)
                        {
                            cout << "你死了,请重来!,积分-10"<<endl;
                            s
                            xue=yuanx;
                            duan-=10;
                            sy
                            break;
                        }
                        cout <<"和"<<endl;
                        cout << "攻击力:"<<guaigongsui<<" "<<"防御力:"<<guaifangsui<<" "<<"血量"<<guaixuesui<<endl;
                        cout << ""<<endl;
                        cout << "你"<<endl;
                        cout << "血量:"<<xue<<endl;
                        cout << "防御力:"<<fang<<endl;
                        cout << "攻击力:"<<gong<<endl;
                        
                        cout<<"1.普攻 2.必杀  3.卡牌 4.逃跑"<<endl;
                        int xxl;
                       cin>>xxl;
                        if(xxl==1)
                        {
                            cout<<"你使用了普通攻击"<<endl;
                            guaixuesui=guaixuesui-(gong-guaifangsui);
                            s
                        }
                        else if(xxl==2)
                        {
                            if(pai[4]<=0)
                            {
                                cout<<"你没有必杀卡,系统默认为普通攻击"<<endl;
                                guaixuesui=guaixuesui-(gong-guaifangsui);
                                s
                            }
                            else
                            {
                                cout<<"使用了必杀卡,无视对方防御力扣对方2000点血"<<endl;
                                pai[4]=pai[4]-1;
                                guaixuesui=guaixuesui-paig[4];
                                s
                            }
                        }
                        else if(xxl==3)
                        {
                            sy
                            cout<<""<<endl;
                            cout<<"你拥有:"<<endl;
                            cout<<"1.防卡:"<<pai[0]<<"  2.攻卡:"<<pai[1]<<endl;
                            cout<<"3.冰卡:"<<pai[2]<<"  4.火卡:"<<pai[3]<<endl;
                            cout<<"你要使用几号卡?"<<endl;
                               int xlj;
                               cin>>xlj;
                               sy
                               if(xlj==1)
                               {
                                    if(pai[0]==0)
                                    {
                                       cout<<"你没有此卡片,系统默认为普攻"<<endl;
                                       guaixuesui=guaixuesui-(gong-guaifangsui);
                                       s
                                    }
                                    else
                                    {
                                        cout<<"你使用了此卡片防御力提升"<<endl;
                                        fang=fang+paig[0];
                                        pai[0]=pai[0]-1;
                                        s
                                    }
                               }
                               else if(xlj==5)
                               {
                                if(pai[6]==0)
                                {
                                   cout<<"你没有此卡片,系统默认为普攻"<<endl;
                                  guaixuesui=guaixuesui-(gong-guaifangsui);
                                   s
                                }
                                else
                                {
                                    cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
                                    pai[6]=pai[6]-1;
                                    guaixuesui=guaixuesui-paig[5];
                                    s
                                }
                            }
                               else if(xlj==2)
                               {
                                    if(pai[1]==0)
                                    {
                                       cout<<"你没有此卡片,系统默认为普攻"<<endl;
                                       guaixuesui=guaixuesui-(gong-guaifangsui);
                                       s
                                    }
                                    else
                                    {
                                        cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
                                        pai[1]=pai[1]-1;
                                        guaixuesui=guaixuesui-paig[1];
                                        s
                                    }
                            }
                               else if(xlj==3)
                               {
                                if(pai[2]==0)
                                {
                                   cout<<"你没有此卡片,系统默认为普攻"<<endl;
                                  guaixuesui=guaixuesui-(gong-guaifangsui);
                                   s
                                }
                                else
                                {
                                    cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
                                    pai[2]=pai[2]-1;
                                    guaixuesui=guaixuesui-paig[2];
                                    s
                                }
                            }
                               else if(xlj==4)
                               {
                                if(pai[3]==0)
                                {
                                   cout<<"你没有此卡片,系统默认为普攻"<<endl;
                                  guaixuesui=guaixuesui-(gong-guaifangsui);
                                   s
                                }
                                else
                                {
                                    cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
                                    pai[3]=pai[3]-1;
                                    guaixuesui=guaixuesui-paig[3];
                                    s
                                }
                            }
                              s           
                        }
                        else if(xxl==4)
                        {
                            cout<<"你逃跑了"<<endl;
                            s
                            xue=yuanx;
                            break;
                        }
                        else
                        {
                            cout<<"谁叫你乱输入,跳过你的回合"<<endl;
                            s
                        }
                        //{
                        cout<<"敌方攻击"<<endl;
                        srand(time(0));
                        int ads=rand()%2;
                        if(ads==0)
                        {
                            cout<<"怪兽普通攻击"<<endl;
                            xue=xue-(guaigongsui-fang);
                        }
                        if(ads==1)
                        {
                           cout<<"怪兽发动了技能,无视你的防御力"<<endl;
                           xue=xue-guaigongsui;
                        }
                        s
                        cout<<"怪兽攻击完毕!"<<endl;
                        s
                        //}
                        sy
                    }
                
            }
            
             }
             else if(duan>=101&&duan<=199)
             {
                 cout<<"荣耀王者"<<endl;
                 
                 
                 cout<<"荣耀王者局匹配中"<<endl;
                 s
                 cout<<"匹配成功"<<endl;
            s
            sy
            srand(time(0));
            int shuchurongyao=rand()%3;//钟洢贤专属定义
            if(shuchurongyao==0)
            {
                
                    cout << "xxl"<<endl;
                    s
                    sy
                    int yuanx=xue;
                    int yuanf=fang;
                    int yuang=gong;
                    int guaixuesui=2500,guaifangsui=2300,guaigongsui=2400,iisui=150;
                    for(int yiguan=0;yiguan<=6000;yiguan++)
                    {
                        if(guaixuesui<=0)
                        {
                            cout << "成功打败zzz"<<endl;
                            s
                            cout<<"积分+15";
                            duan+=15;
                            xue=yuanx;
                            s
                            s
                            break;
                        }
                        if(xue<=0)
                        {
                            cout << "你死了,请重来!,积分减20"<<endl;
                            s
                            xue=yuanx;
                            duan-=20;
                            sy
                            break;
                        }
                        cout << "敌方:zzz"<<endl;
                        cout << "攻击力:"<<guaigongsui<<" "<<"防御力:"<<guaifangsui<<" "<<"血量"<<guaixuesui<<endl;
                        cout << ""<<endl;
                        cout << "你"<<endl;
                        cout << "血量:"<<xue<<endl;
                        cout << "防御力:"<<fang<<endl;
                        cout << "攻击力:"<<gong<<endl;
                        
                        cout<<"1.普攻 2.必杀  3.卡牌 4.逃跑 "<<endl;
                        int xxl;
                       cin>>xxl;
                        if(xxl==1)
                        {
                            cout<<"你使用了普通攻击"<<endl;
                            guaixuesui=guaixuesui-(gong-guaifangsui);
                            s
                        }
                        else if(xxl==2)
                        {
                            if(pai[4]<=0)
                            {
                                cout<<"你没有必杀卡,系统默认为普通攻击"<<endl;
                                guaixuesui=guaixuesui-(gong-guaifangsui);
                                s
                            }
                            else
                            {
                                cout<<"使用了必杀卡,无视对方防御力扣对方2000点血"<<endl;
                                pai[4]=pai[4]-1;
                                guaixuesui=guaixuesui-paig[4];
                                s
                            }
                        }
                        else if(xxl==3)
                        {
                            sy
                            cout<<""<<endl;
                            cout<<"你拥有:"<<endl;
                            cout<<"1.防卡:"<<pai[0]<<"  2.攻卡:"<<pai[1]<<endl;
                            cout<<"3.冰卡:"<<pai[2]<<"  4.火卡:"<<pai[3]<<endl;
                            cout<<"你要使用几号卡?"<<endl;
                               int xlj;
                               cin>>xlj;
                               sy
                               if(xlj==1)
                               {
                                    if(pai[0]==0)
                                    {
                                       cout<<"你没有此卡片,系统默认为普攻"<<endl;
                                       guaixuesui=guaixuesui-(gong-guaifangsui);
                                       s
                                    }
                                    else
                                    {
                                        cout<<"你使用了此卡片防御力提升"<<endl;
                                        fang=fang+paig[0];
                                        pai[0]=pai[0]-1;
                                        s
                                    }
                               }
                               else if(xlj==5)
                               {
                                if(pai[6]==0)
                                {
                                   cout<<"你没有此卡片,系统默认为普攻"<<endl;
                                  guaixuesui=guaixuesui-(gong-guaifangsui);
                                   s
                                }
                                else
                                {
                                    cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
                                    pai[6]=pai[6]-1;
                                    guaixuesui=guaixuesui-paig[5];
                                    s
                                }
                            }
                               else if(xlj==2)
                               {
                                    if(pai[1]==0)
                                    {
                                       cout<<"你没有此卡片,系统默认为普攻"<<endl;
                                       guaixuesui=guaixuesui-(gong-guaifangsui);
                                       s
                                    }
                                    else
                                    {
                                        cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
                                        pai[1]=pai[1]-1;
                                        guaixuesui=guaixuesui-paig[1];
                                        s
                                    }
                            }
                               else if(xlj==3)
                               {
                                if(pai[2]==0)
                                {
                                   cout<<"你没有此卡片,系统默认为普攻"<<endl;
                                  guaixuesui=guaixuesui-(gong-guaifangsui);
                                   s
                                }
                                else
                                {
                                    cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
                                    pai[2]=pai[2]-1;
                                    guaixuesui=guaixuesui-paig[2];
                                    s
                                }
                            }
                               else if(xlj==4)
                               {
                                if(pai[3]==0)
                                {
                                   cout<<"你没有此卡片,系统默认为普攻"<<endl;
                                  guaixuesui=guaixuesui-(gong-guaifangsui);
                                   s
                                }
                                else
                                {
                                    cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
                                    pai[3]=pai[3]-1;
                                    guaixuesui=guaixuesui-paig[3];
                                    s
                                }
                            }
                              s           
                        }
                        else if(xxl==4)
                        {
                            cout<<"你逃跑了"<<endl;
                            s
                            xue=yuanx;
                            break;
                        }
                        else
                        {
                            cout<<"谁叫你乱输入,跳过你的回合"<<endl;
                            s
                        }
                        //{
                        cout<<"敌方攻击"<<endl;
                        srand(time(0));
                        int ads=rand()%2;
                        if(ads==0)
                        {
                            cout<<"怪兽普通攻击"<<endl;
                            xue=xue-(guaigongsui-fang);
                        }
                        if(ads==1)
                        {
                           cout<<"怪兽发动了技能,无视你的防御力"<<endl;
                           xue=xue-guaigongsui;
                        }
                        s
                        cout<<"怪兽攻击完毕!"<<endl;
                        s
                        //}
                        sy
                    }
                
            }
            if(shuchurongyao==1)
            {
                int yuanx=xue;
                    int yuanf=fang;
                    int yuang=gong;
                    cout << "asdfg"<<endl;
                    s
                    sy
                    int guaixuesui=3000,guaifangsui=2400,guaigongsui=2100;
                    for(int yiguan=0;yiguan<=6000;yiguan++)
                    {
                        if(guaixuesui<=0)
                        {
                            cout << "成功打败!"<<endl;
                            s
                            cout<<"积分+20";
                            duan+=20;
                            xue=yuanx; 
                            s
                            s
                            break;
                        }
                        if(xue<=0)
                        {
                            cout << "你死了,请重来!,积分-30"<<endl;
                            s
                            xue=yuanx;
                            duan-=30;
                            sy
                            break;
                        }
                        cout << "敌方:asdfg"<<endl;
                        cout << "攻击力:"<<guaigongsui<<" "<<"防御力:"<<guaifangsui<<" "<<"血量"<<guaixuesui<<endl;
                        cout << ""<<endl;
                        cout << "你"<<endl;
                        cout << "血量:"<<xue<<endl;
                        cout << "防御力:"<<fang<<endl;
                        cout << "攻击力:"<<gong<<endl;
                        
                        cout<<"1.普攻 2.必杀  3.卡牌 4.逃跑"<<endl;
                        int xxl;
                       cin>>xxl;
                        if(xxl==1)
                        {
                            cout<<"你使用了普通攻击"<<endl;
                            guaixuesui=guaixuesui-(gong-guaifangsui);
                            s
                        }
                        else if(xxl==2)
                        {
                            if(pai[4]<=0)
                            {
                                cout<<"你没有必杀卡,系统默认为普通攻击"<<endl;
                                guaixuesui=guaixuesui-(gong-guaifangsui);
                                s
                            }
                            else
                            {
                                cout<<"使用了必杀卡,无视对方防御力扣对方2000点血"<<endl;
                                pai[4]=pai[4]-1;
                                guaixuesui=guaixuesui-paig[4];
                                s
                            }
                        }
                        else if(xxl==3)
                        {
                            sy
                            cout<<""<<endl;
                            cout<<"你拥有:"<<endl;
                            cout<<"1.防卡:"<<pai[0]<<"  2.攻卡:"<<pai[1]<<endl;
                            cout<<"3.冰卡:"<<pai[2]<<"  4.火卡:"<<pai[3]<<endl;
                            cout<<"你要使用几号卡?"<<endl;
                               int xlj;
                               cin>>xlj;
                               sy
                               if(xlj==1)
                               {
                                    if(pai[0]==0)
                                    {
                                       cout<<"你没有此卡片,系统默认为普攻"<<endl;
                                       guaixuesui=guaixuesui-(gong-guaifangsui);
                                       s
                                    }
                                    else
                                    {
                                        cout<<"你使用了此卡片防御力提升"<<endl;
                                        fang=fang+paig[0];
                                        pai[0]=pai[0]-1;
                                        s
                                    }
                               }
                               else if(xlj==5)
                               {
                                if(pai[6]==0)
                                {
                                   cout<<"你没有此卡片,系统默认为普攻"<<endl;
                                  guaixuesui=guaixuesui-(gong-guaifangsui);
                                   s
                                }
                                else
                                {
                                    cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
                                    pai[6]=pai[6]-1;
                                    guaixuesui=guaixuesui-paig[5];
                                    s
                                }
                            }
                               else if(xlj==2)
                               {
                                    if(pai[1]==0)
                                    {
                                       cout<<"你没有此卡片,系统默认为普攻"<<endl;
                                       guaixuesui=guaixuesui-(gong-guaifangsui);
                                       s
                                    }
                                    else
                                    {
                                        cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
                                        pai[1]=pai[1]-1;
                                        guaixuesui=guaixuesui-paig[1];
                                        s
                                    }
                            }
                               else if(xlj==3)
                               {
                                if(pai[2]==0)
                                {
                                   cout<<"你没有此卡片,系统默认为普攻"<<endl;
                                  guaixuesui=guaixuesui-(gong-guaifangsui);
                                   s
                                }
                                else
                                {
                                    cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
                                    pai[2]=pai[2]-1;
                                    guaixuesui=guaixuesui-paig[2];
                                    s
                                }
                            }
                               else if(xlj==4)
                               {
                                if(pai[3]==0)
                                {
                                   cout<<"你没有此卡片,系统默认为普攻"<<endl;
                                  guaixuesui=guaixuesui-(gong-guaifangsui);
                                   s
                                }
                                else
                                {
                                    cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
                                    pai[3]=pai[3]-1;
                                    guaixuesui=guaixuesui-paig[3];
                                    s
                                }
                            }
                              s           
                        }
                        else if(xxl==4)
                        {
                            cout<<"你逃跑了"<<endl;
                            s
                            xue=yuanx;
                            break;
                        }
                        else
                        {
                            cout<<"谁叫你乱输入,跳过你的回合"<<endl;
                            s
                        }
                        //{
                        cout<<"敌方攻击"<<endl;
                        srand(time(0));
                        int ads=rand()%2;
                        if(ads==0)
                        {
                            cout<<"怪兽普通攻击"<<endl;
                            xue=xue-(guaigongsui-fang);
                        }
                        if(ads==1)
                        {
                           cout<<"怪兽发动了技能,无视你的防御力"<<endl;
                           xue=xue-guaigongsui;
                        }
                        s
                        cout<<"怪兽攻击完毕!"<<endl;
                        s
                        //}
                        sy
                    }
                
            }
            if(shuchurongyao==2)
            {
                int yuanx=xue;
                    int yuanf=fang;
                    int yuang=gong;
                    cout << "学而"<<endl;
                    s
                    sy
                    int guaixuesui=1400,guaifangsui=1420,guaigongsui=2000;
                    for(int yiguan=0;yiguan<=60;yiguan++)
                    {
                        if(guaixuesui<=0)
                        {
                            cout << "成功打败!"<<endl;
                            s
                            cout<<"积分+15";
                            duan+=15;
                            xue=yuanx; 
                            s
                            s
                            break;
                        }
                        if(xue<=0)
                        {
                            cout << "你死了,请重来!,积分-30"<<endl;
                            s
                            xue=yuanx;
                            duan-=30;
                            sy
                            break;
                        }
                        cout <<"学而"<<endl;
                        cout << "攻击力:"<<guaigongsui<<" "<<"防御力:"<<guaifangsui<<" "<<"血量"<<guaixuesui<<endl;
                        cout << ""<<endl;
                        cout << "你"<<endl;
                        cout << "血量:"<<xue<<endl;
                        cout << "防御力:"<<fang<<endl;
                        cout << "攻击力:"<<gong<<endl;
                        
                        cout<<"1.普攻 2.必杀  3.卡牌 4.逃跑"<<endl;
                        int xxl;
                       cin>>xxl;
                        if(xxl==1)
                        {
                            cout<<"你使用了普通攻击"<<endl;
                            guaixuesui=guaixuesui-(gong-guaifangsui);
                            s
                        }
                        else if(xxl==2)
                        {
                            if(pai[4]<=0)
                            {
                                cout<<"你没有必杀卡,系统默认为普通攻击"<<endl;
                                guaixuesui=guaixuesui-(gong-guaifangsui);
                                s
                            }
                            else
                            {
                                cout<<"使用了必杀卡,无视对方防御力扣对方2000点血"<<endl;
                                pai[4]=pai[4]-1;
                                guaixuesui=guaixuesui-paig[4];
                                s
                            }
                        }
                        else if(xxl==3)
                        {
                            sy
                            cout<<""<<endl;
                            cout<<"你拥有:"<<endl;
                            cout<<"1.防卡:"<<pai[0]<<"  2.攻卡:"<<pai[1]<<endl;
                            cout<<"3.冰卡:"<<pai[2]<<"  4.火卡:"<<pai[3]<<endl;
                            cout<<"你要使用几号卡?"<<endl;
                               int xlj;
                               cin>>xlj;
                               sy
                               if(xlj==1)
                               {
                                    if(pai[0]==0)
                                    {
                                       cout<<"你没有此卡片,系统默认为普攻"<<endl;
                                       guaixuesui=guaixuesui-(gong-guaifangsui);
                                       s
                                    }
                                    else
                                    {
                                        cout<<"你使用了此卡片防御力提升"<<endl;
                                        fang=fang+paig[0];
                                        pai[0]=pai[0]-1;
                                        s
                                    }
                               }
                               else if(xlj==5)
                               {
                                if(pai[6]==0)
                                {
                                   cout<<"你没有此卡片,系统默认为普攻"<<endl;
                                  guaixuesui=guaixuesui-(gong-guaifangsui);
                                   s
                                }
                                else
                                {
                                    cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
                                    pai[6]=pai[6]-1;
                                    guaixuesui=guaixuesui-paig[5];
                                    s
                                }
                            }
                               else if(xlj==2)
                               {
                                    if(pai[1]==0)
                                    {
                                       cout<<"你没有此卡片,系统默认为普攻"<<endl;
                                       guaixuesui=guaixuesui-(gong-guaifangsui);
                                       s
                                    }
                                    else
                                    {
                                        cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
                                        pai[1]=pai[1]-1;
                                        guaixuesui=guaixuesui-paig[1];
                                        s
                                    }
                            }
                               else if(xlj==3)
                               {
                                if(pai[2]==0)
                                {
                                   cout<<"你没有此卡片,系统默认为普攻"<<endl;
                                  guaixuesui=guaixuesui-(gong-guaifangsui);
                                   s
                                }
                                else
                                {
                                    cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
                                    pai[2]=pai[2]-1;
                                    guaixuesui=guaixuesui-paig[2];
                                    s
                                }
                            }
                               else if(xlj==4)
                               {
                                if(pai[3]==0)
                                {
                                   cout<<"你没有此卡片,系统默认为普攻"<<endl;
                                  guaixuesui=guaixuesui-(gong-guaifangsui);
                                   s
                                }
                                else
                                {
                                    cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
                                    pai[3]=pai[3]-1;
                                    guaixuesui=guaixuesui-paig[3];
                                    s
                                }
                            }
                              s           
                        }
                        else if(xxl==4)
                        {
                            cout<<"你逃跑了"<<endl;
                            s
                            xue=yuanx;
                            break;
                        }
                        else
                        {
                            cout<<"谁叫你乱输入,跳过你的回合"<<endl;
                            s
                        }
                        //{
                        cout<<"敌方攻击"<<endl;
                        srand(time(0));
                        int ads=rand()%2;
                        if(ads==0)
                        {
                            cout<<"怪兽普通攻击"<<endl;
                            xue=xue-(guaigongsui-fang);
                        }
                        if(ads==1)
                        {
                           cout<<"怪兽发动了技能,无视你的防御力"<<endl;
                           xue=xue-guaigongsui;
                        }
                        s
                        cout<<"怪兽攻击完毕!"<<endl;
                        s
                        //}
                        sy
                    }
                
            }
            }
             else if(duan>=200)
             {
                 cout<<"最强王者"<<endl;
                 cout<<"最强王者局匹配中"<<endl;
                 s
                 cout<<"匹配成功"<<endl;
            s
            sy
            srand(time(0));
            int shuchurongyao=rand()%3;//钟洢贤专属定义
            if(shuchurongyao==0)
            {
                
                    cout << "谢xl"<<endl;
                    s
                    sy
                    int yuanx=xue;
                    int yuanf=fang;
                    int yuang=gong;
                    int guaixuesui=3500,guaifangsui=2500,guaigongsui=3400,iisui=150;
                    for(int yiguan=0;yiguan<=6000;yiguan++)
                    {
                        if(guaixuesui<=0)
                        {
                            cout << "成功打败谢xl"<<endl;
                            s
                            cout<<"积分+30";
                            duan+=30;
                            xue=yuanx;
                            s
                            s
                            break;
                        }
                        if(xue<=0)
                        {
                            cout << "你死了,请重来!,积分减50"<<endl;
                            s
                            xue=yuanx;
                            duan-=50;
                            sy
                            break;
                        }
                        cout << "敌方:谢xl"<<endl;
                        cout << "攻击力:"<<guaigongsui<<" "<<"防御力:"<<guaifangsui<<" "<<"血量"<<guaixuesui<<endl;
                        cout << ""<<endl;
                        cout << "你"<<endl;
                        cout << "血量:"<<xue<<endl;
                        cout << "防御力:"<<fang<<endl;
                        cout << "攻击力:"<<gong<<endl;
                        
                        cout<<"1.普攻 2.必杀  3.卡牌 4.逃跑 "<<endl;
                        int xxl;
                       cin>>xxl;
                        if(xxl==1)
                        {
                            cout<<"你使用了普通攻击"<<endl;
                            guaixuesui=guaixuesui-(gong-guaifangsui);
                            s
                        }
                        else if(xxl==2)
                        {
                            if(pai[4]<=0)
                            {
                                cout<<"你没有必杀卡,系统默认为普通攻击"<<endl;
                                guaixuesui=guaixuesui-(gong-guaifangsui);
                                s
                            }
                            else
                            {
                                cout<<"使用了必杀卡,无视对方防御力扣对方2000点血"<<endl;
                                pai[4]=pai[4]-1;
                                guaixuesui=guaixuesui-paig[4];
                                s
                            }
                        }
                        else if(xxl==3)
                        {
                            sy
                            cout<<""<<endl;
                            cout<<"你拥有:"<<endl;
                            cout<<"1.防卡:"<<pai[0]<<"  2.攻卡:"<<pai[1]<<endl;
                            cout<<"3.冰卡:"<<pai[2]<<"  4.火卡:"<<pai[3]<<endl;
                            cout<<"你要使用几号卡?"<<endl;
                               int xlj;
                               cin>>xlj;
                               sy
                               if(xlj==1)
                               {
                                    if(pai[0]==0)
                                    {
                                       cout<<"你没有此卡片,系统默认为普攻"<<endl;
                                       guaixuesui=guaixuesui-(gong-guaifangsui);
                                       s
                                    }
                                    else
                                    {
                                        cout<<"你使用了此卡片防御力提升"<<endl;
                                        fang=fang+paig[0];
                                        pai[0]=pai[0]-1;
                                        s
                                    }
                               }
                               else if(xlj==2)
                               {
                                    if(pai[1]==0)
                                    {
                                       cout<<"你没有此卡片,系统默认为普攻"<<endl;
                                       guaixuesui=guaixuesui-(gong-guaifangsui);
                                       s
                                    }
                                    else
                                    {
                                        cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
                                        pai[1]=pai[1]-1;
                                        guaixuesui=guaixuesui-paig[1];
                                        s
                                    }
                            }
                            else if(xlj==5)
                               {
                                if(pai[6]==0)
                                {
                                   cout<<"你没有此卡片,系统默认为普攻"<<endl;
                                  guaixuesui=guaixuesui-(gong-guaifangsui);
                                   s
                                }
                                else
                                {
                                    cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
                                    pai[6]=pai[6]-1;
                                    guaixuesui=guaixuesui-paig[5];
                                    s
                                }
                            }
                               else if(xlj==3)
                               {
                                if(pai[2]==0)
                                {
                                   cout<<"你没有此卡片,系统默认为普攻"<<endl;
                                  guaixuesui=guaixuesui-(gong-guaifangsui);
                                   s
                                }
                                else
                                {
                                    cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
                                    pai[2]=pai[2]-1;
                                    guaixuesui=guaixuesui-paig[2];
                                    s
                                }
                            }
                               else if(xlj==4)
                               {
                                if(pai[3]==0)
                                {
                                   cout<<"你没有此卡片,系统默认为普攻"<<endl;
                                  guaixuesui=guaixuesui-(gong-guaifangsui);
                                   s
                                }
                                else
                                {
                                    cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
                                    pai[3]=pai[3]-1;
                                    guaixuesui=guaixuesui-paig[3];
                                    s
                                }
                            }
                              s           
                        }
                        else if(xxl==4)
                        {
                            cout<<"你逃跑了"<<endl;
                            s
                            xue=yuanx;
                            break;
                        }
                        else
                        {
                            cout<<"谁叫你乱输入,跳过你的回合"<<endl;
                            s
                        }
                        //{
                        cout<<"敌方攻击"<<endl;
                        srand(time(0));
                        int ads=rand()%2;
                        if(ads==0)
                        {
                            cout<<"怪兽普通攻击"<<endl;
                            xue=xue-(guaigongsui-fang);
                        }
                        if(ads==1)
                        {
                           cout<<"怪兽发动了技能,无视你的防御力"<<endl;
                           xue=xue-guaigongsui;
                        }
                        s
                        cout<<"怪兽攻击完毕!"<<endl;
                        s
                        //}
                        sy
                    }
                
            }
            if(shuchurongyao==1)
            {
                int yuanx=xue;
                    int yuanf=fang;
                    int yuang=gong;
                    cout << "242412"<<endl;
                    s
                    sy
                    int guaixuesui=5600,guaifangsui=4000,guaigongsui=3500;
                    for(int yiguan=0;yiguan<=6000;yiguan++)
                    {
                        if(guaixuesui<=0)
                        {
                            cout << "成功打败!"<<endl;
                            s
                            cout<<"积分+30";
                            duan+=30;
                            xue=yuanx; 
                            s
                            s
                            break;
                        }
                        if(xue<=0)
                        {
                            cout << "你死了,请重来!,积分-50"<<endl;
                            s
                            xue=yuanx;
                            duan-=50;
                            sy
                            break;
                        }
                        cout << "敌方:242412"<<endl;
                        cout << "攻击力:"<<guaigongsui<<" "<<"防御力:"<<guaifangsui<<" "<<"血量"<<guaixuesui<<endl;
                        cout << ""<<endl;
                        cout << "你"<<endl;
                        cout << "血量:"<<xue<<endl;
                        cout << "防御力:"<<fang<<endl;
                        cout << "攻击力:"<<gong<<endl;
                        
                        cout<<"1.普攻 2.必杀  3.卡牌 4.逃跑"<<endl;
                        int xxl;
                       cin>>xxl;
                        if(xxl==1)
                        {
                            cout<<"你使用了普通攻击"<<endl;
                            guaixuesui=guaixuesui-(gong-guaifangsui);
                            s
                        }
                        else if(xxl==2)
                        {
                            if(pai[4]<=0)
                            {
                                cout<<"你没有必杀卡,系统默认为普通攻击"<<endl;
                                guaixuesui=guaixuesui-(gong-guaifangsui);
                                s
                            }
                            else
                            {
                                cout<<"使用了必杀卡,无视对方防御力扣对方2000点血"<<endl;
                                pai[4]=pai[4]-1;
                                guaixuesui=guaixuesui-paig[4];
                                s
                            }
                        }
                        else if(xxl==3)
                        {
                            sy
                            cout<<""<<endl;
                            cout<<"你拥有:"<<endl;
                            cout<<"1.防卡:"<<pai[0]<<"  2.攻卡:"<<pai[1]<<endl;
                            cout<<"3.冰卡:"<<pai[2]<<"  4.火卡:"<<pai[3]<<endl;
                            cout<<"你要使用几号卡?"<<endl;
                               int xlj;
                               cin>>xlj;
                               sy
                               if(xlj==1)
                               {
                                    if(pai[0]==0)
                                    {
                                       cout<<"你没有此卡片,系统默认为普攻"<<endl;
                                       guaixuesui=guaixuesui-(gong-guaifangsui);
                                       s
                                    }
                                    else
                                    {
                                        cout<<"你使用了此卡片防御力提升"<<endl;
                                        fang=fang+paig[0];
                                        pai[0]=pai[0]-1;
                                        s
                                    }
                               }
                               else if(xlj==2)
                               {
                                    if(pai[1]==0)
                                    {
                                       cout<<"你没有此卡片,系统默认为普攻"<<endl;
                                       guaixuesui=guaixuesui-(gong-guaifangsui);
                                       s
                                    }
                                    else
                                    {
                                        cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
                                        pai[1]=pai[1]-1;
                                        guaixuesui=guaixuesui-paig[1];
                                        s
                                    }
                            }
                               else if(xlj==3)
                               {
                                if(pai[2]==0)
                                {
                                   cout<<"你没有此卡片,系统默认为普攻"<<endl;
                                  guaixuesui=guaixuesui-(gong-guaifangsui);
                                   s
                                }
                                else
                                {
                                    cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
                                    pai[2]=pai[2]-1;
                                    guaixuesui=guaixuesui-paig[2];
                                    s
                                }
                            }
                            else if(xlj==5)
                               {
                                if(pai[6]==0)
                                {
                                   cout<<"你没有此卡片,系统默认为普攻"<<endl;
                                  guaixuesui=guaixuesui-(gong-guaifangsui);
                                   s
                                }
                                else
                                {
                                    cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
                                    pai[6]=pai[6]-1;
                                    guaixuesui=guaixuesui-paig[5];
                                    s
                                }
                            }
                               else if(xlj==4)
                               {
                                if(pai[3]==0)
                                {
                                   cout<<"你没有此卡片,系统默认为普攻"<<endl;
                                  guaixuesui=guaixuesui-(gong-guaifangsui);
                                   s
                                }
                                else
                                {
                                    cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
                                    pai[3]=pai[3]-1;
                                    guaixuesui=guaixuesui-paig[3];
                                    s
                                }
                            }
                              s           
                        }
                        else if(xxl==4)
                        {
                            cout<<"你逃跑了"<<endl;
                            s
                            xue=yuanx;
                            break;
                        }
                        else
                        {
                            cout<<"谁叫你乱输入,跳过你的回合"<<endl;
                            s
                        }
                        //{
                        cout<<"敌方攻击"<<endl;
                        srand(time(0));
                        int ads=rand()%2;
                        if(ads==0)
                        {
                            cout<<"怪兽普通攻击"<<endl;
                            xue=xue-(guaigongsui-fang);
                        }
                        if(ads==1)
                        {
                           cout<<"怪兽发动了技能,无视你的防御力"<<endl;
                           xue=xue-guaigongsui;
                        }
                        s
                        cout<<"怪兽攻击完毕!"<<endl;
                        s
                        //}
                        sy
                    }
                
            }
            if(shuchurongyao==2)
            {
                int yuanx=xue;
                    int yuanf=fang;
                    int yuang=gong;
                    cout << "学而思网校"<<endl;
                    s
                    sy
                    int guaixuesui=5400,guaifangsui=3420,guaigongsui=5000;
                    for(int yiguan=0;yiguan<=60;yiguan++)
                    {
                        if(guaixuesui<=0)
                        {
                            cout << "成功打败!"<<endl;
                            s
                            cout<<"积分+30";
                            duan+=30;
                            xue=yuanx; 
                            s
                            s
                            break;
                        }
                        if(xue<=0)
                        {
                            cout << "你死了,请重来!,积分-50"<<endl;
                            s
                            xue=yuanx;
                            duan-=50;
                            sy
                            break;
                        }
                        cout <<"学而思网校"<<endl;
                        cout << "攻击力:"<<guaigongsui<<" "<<"防御力:"<<guaifangsui<<" "<<"血量"<<guaixuesui<<endl;
                        cout << ""<<endl;
                        cout << "你"<<endl;
                        cout << "血量:"<<xue<<endl;
                        cout << "防御力:"<<fang<<endl;
                        cout << "攻击力:"<<gong<<endl;
                        
                        cout<<"1.普攻 2.必杀  3.卡牌 4.逃跑"<<endl;
                        int xxl;
                       cin>>xxl;
                        if(xxl==1)
                        {
                            cout<<"你使用了普通攻击"<<endl;
                            guaixuesui=guaixuesui-(gong-guaifangsui);
                            s
                        }
                        else if(xxl==2)
                        {
                            if(pai[4]<=0)
                            {
                                cout<<"你没有必杀卡,系统默认为普通攻击"<<endl;
                                guaixuesui=guaixuesui-(gong-guaifangsui);
                                s
                            }
                            else
                            {
                                cout<<"使用了必杀卡,无视对方防御力扣对方2000点血"<<endl;
                                pai[4]=pai[4]-1;
                                guaixuesui=guaixuesui-paig[4];
                                s
                            }
                        }
                        else if(xxl==3)
                        {
                            sy
                            cout<<""<<endl;
                            cout<<"你拥有:"<<endl;
                            cout<<"1.防卡:"<<pai[0]<<"  2.攻卡:"<<pai[1]<<endl;
                            cout<<"3.冰卡:"<<pai[2]<<"  4.火卡:"<<pai[3]<<endl;
                            cout<<"你要使用几号卡?"<<endl;
                               int xlj;
                               cin>>xlj;
                               sy
                               if(xlj==1)
                               {
                                    if(pai[0]==0)
                                    {
                                       cout<<"你没有此卡片,系统默认为普攻"<<endl;
                                       guaixuesui=guaixuesui-(gong-guaifangsui);
                                       s
                                    }
                                    else
                                    {
                                        cout<<"你使用了此卡片防御力提升"<<endl;
                                        fang=fang+paig[0];
                                        pai[0]=pai[0]-1;
                                        s
                                    }
                               }
                               else if(xlj==5)
                               {
                                if(pai[6]==0)
                                {
                                   cout<<"你没有此卡片,系统默认为普攻"<<endl;
                                  guaixuesui=guaixuesui-(gong-guaifangsui);
                                   s
                                }
                                else
                                {
                                    cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
                                    pai[6]=pai[6]-1;
                                    guaixuesui=guaixuesui-paig[5];
                                    s
                                }
                            }
                               else if(xlj==2)
                               {
                                    if(pai[1]==0)
                                    {
                                       cout<<"你没有此卡片,系统默认为普攻"<<endl;
                                       guaixuesui=guaixuesui-(gong-guaifangsui);
                                       s
                                    }
                                    else
                                    {
                                        cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
                                        pai[1]=pai[1]-1;
                                        guaixuesui=guaixuesui-paig[1];
                                        s
                                    }
                            }
                               else if(xlj==3)
                               {
                                if(pai[2]==0)
                                {
                                   cout<<"你没有此卡片,系统默认为普攻"<<endl;
                                  guaixuesui=guaixuesui-(gong-guaifangsui);
                                   s
                                }
                                else
                                {
                                    cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
                                    pai[2]=pai[2]-1;
                                    guaixuesui=guaixuesui-paig[2];
                                    s
                                }
                            }
                               else if(xlj==4)
                               {
                                if(pai[3]==0)
                                {
                                   cout<<"你没有此卡片,系统默认为普攻"<<endl;
                                  guaixuesui=guaixuesui-(gong-guaifangsui);
                                   s
                                }
                                else
                                {
                                    cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
                                    pai[3]=pai[3]-1;
                                    guaixuesui=guaixuesui-paig[3];
                                    s
                                }
                            }
                              s           
                        }
                        else if(xxl==4)
                        {
                            cout<<"你逃跑了"<<endl;
                            s
                            xue=yuanx;
                            break;
                        }
                        else
                        {
                            cout<<"谁叫你乱输入,跳过你的回合"<<endl;
                            s
                        }
                        //{
                        cout<<"敌方攻击"<<endl;
                        srand(time(0));
                        int ads=rand()%2;
                        if(ads==0)
                        {
                            cout<<"怪兽普通攻击"<<endl;
                            xue=xue-(guaigongsui-fang);
                        }
                        if(ads==1)
                        {
                           cout<<"怪兽发动了技能,无视你的防御力"<<endl;
                           xue=xue-guaigongsui;
                        }
                        s
                        cout<<"怪兽攻击完毕!"<<endl;
                        s
                        //}
                        sy
                    }
                
            }
             
             }
        }
        if(i==7)
        {
            if(jinbi<50)
            {
                cout<<"你没有足够的学院币"<<endl;
                s
                sy
            }
            else
            {
                int shengji;
                cout<<"1.升级血量 2.升级防御力 3.升级攻击力"<<endl;
                cin>>shengji;
                if(shengji==1)
                {
                    cout<<"升级中..."<<endl;
                    s
                    cout<<"升级成功"<<endl;
                    cout<<"血量上限+10"<<endl;
                    xue+=10;
                    jinbi-=50;
                    s
                }
                if(shengji==2)
                {
                    cout<<"升级中..."<<endl;
                    s
                    cout<<"升级成功"<<endl;
                    cout<<"防御力上限+10"<<endl;
                    fang+=10;
                    jinbi-=50;
                    s
                }
                if(shengji==3)
                {
                    cout<<"升级中..."<<endl;
                    s
                    cout<<"升级成功"<<endl;
                    cout<<"攻击力上限+10"<<endl;
                    gong+=10;
                    jinbi-=50;
                    s
                }
            }
        }
        if(i==8)
        {
            
            cout<<"1.学院币 2.防卡 3.攻卡 4.冰卡"<<endl;
            cout<<"5.火卡 6.必杀卡 7.逃跑卡"<<endl;
            int dxsd;
            cin>>dxsd;
            if(dxsd==1)
            {
                cout<<"一个武币换5个学院币"<<endl;
                s
                if(wubi<1)
                {
                    cout<<"你没有足够的武币"<<endl;
                    s
                    sy
                }
                else
                {
                    cout<<"购买成功"<<endl;
                    jinbi+=5;
                    wubi-=1;
                    s
                    sy
                }
            }
            if(dxsd==2)
            {
                cout<<"50学院币换一张防御卡"<<endl;
                s
                if(wubi<50)
                {
                    cout<<"你没有足够的学院币"<<endl;
                    s
                    sy
                }
                else
                {
                    cout<<"购买成功"<<endl;
                    pai[0]+=1;
                    jinbi-=50;
                    s
                    sy
                }
            }
            if(dxsd==3)
            {
                cout<<"70学院币换一张攻卡"<<endl;
                s
                if(wubi<70)
                {
                    cout<<"你没有足够的学院币"<<endl;
                    s
                    sy
                }
                else
                {
                    cout<<"购买成功"<<endl;
                    pai[1]+=1;
                    jinbi-=70;
                    s
                    sy
                }
            }
            if(dxsd==4)
            {
                cout<<"70学院币换一张冰卡"<<endl;
                s
                if(wubi<70)
                {
                    cout<<"你没有足够的学院币"<<endl;
                    s
                    sy
                }
                else
                {
                    cout<<"购买成功"<<endl;
                    pai[2]+=1;
                    jinbi-=70;
                    s
                    sy
                }
            }
            if(dxsd==5)
            {
                cout<<"70学院币换一张火卡"<<endl;
                s
                if(wubi<70)
                {
                    cout<<"你没有足够的学院币"<<endl;
                    s
                    sy
                }
                else
                {
                    cout<<"购买成功"<<endl;
                    pai[3]+=1;
                    jinbi-=70;
                    s
                    sy
                }
            }
            if(dxsd==6)
            {
                cout<<"200学院币换一张必杀卡"<<endl;
                s
                if(wubi<200)
                {
                    cout<<"你没有足够的学院币"<<endl;
                    s
                    sy
                }
                else
                {
                    cout<<"购买成功"<<endl;
                    pai[4]+=1;
                    jinbi-=200;
                    s
                    sy
                }
            }
            if(dxsd==7)
            {
                cout<<"100学院币换一张逃跑卡"<<endl;
                s
                if(wubi<100)
                {
                    cout<<"你没有足够的学院币"<<endl;
                    s
                    sy
                }
                else
                {
                    cout<<"购买成功"<<endl;
                    pai[5]+=1;
                    jinbi-=100;
                    s
                    sy
                }
            }   
            else
            {
                cout<<"退出商店";
                s
                sy
            }
        }
        if(i==9)
        {
            int iiii;
            cout<<"活动:"<<endl;
            cout<<"暂无活动~(5.1特殊活动制作中)输入0退出"<<endl;
            //cout<<"1.打年兽(2.20~3.19)"<<endl;
            cout<<"请输入:";
            cin>>iiii;
            sy
            if(iiii==0)
            {
                cout<<"退出"<<endl;
                s
            }
           /* if(iiii==1)
            {
               for(int year=0;year<=1000;year++)
            {
                  cout<<"赛事:  打年兽,赢物资(更有机会获得虎年限定“秒杀卡”)"<<endl;
                  cout<<" 时间:"<<endl;
                  cout<<"掉落一张概率50%   掉落三张概率5%   掉落20张概率0.01%"<<endl;
                  cout<<"1.小年兽(血量10000  防御力500   攻击力600)[秒杀卡掉落率10%]"<<endl;
                  cout<<"2.中年兽(血量20000  防御力1000  攻击力1300)[秒杀卡掉落率30%]"<<endl;
                  cout<<"3.大年兽(血量100000 防御力3000  攻击力4000)[秒杀卡掉落率100%]"<<endl;
                  cout<<"4.离开"<<endl;
                  int season;
                  cin>>season;
                  if(season==1)
                  {
                      int xnsx=10000,xnsg=600,xnsf=500;
                      for(int mmmx=1;mmmx<=1000;mmmx++)
            {
                cout<<"第"<<mmmx<<"回合"<<endl;
                if(xue<=0)
                {
                    cout<<"你死了,请去学习并升级技能,给您10学院币,5武币"<<endl;
                    xue=yuanx;
                    jinbi+=10;
                    wubi+=5;
                    s
                    break;
                }
                if(xnsx<=0)
                {
                    int jlx=20;
                    int jlf=50;
                    int jlg=50;
                    cout<<"恭喜你打败\033[101m"<<"小年兽"<<"\033[100m"<<endl;
                    s
                    cout<<"血量上限+20,防御力上限+50,攻击力上限+50,加50学院币,60武币"<<endl;
                    xue=yuanx+jlx;
                    jinbi+=50;
                    wubi+=60;
                    fang=yuanf+jlf;
                    gong=yuang+jlg;
                    cout<<""<<endl;
                    s
                    sy
                    srand(time(0));
                    int dl=rand()%11;
                    if(dl==10)
                    {
                    srand(time(0));
                    int cj=rand()%57;
                    if(cj<=50)
                    {
                        cout<<"你抽中了1张";
                        pai[6]+=1;
                        s
                        sy
                    }
                    else if(cj<=55 && cj>=51)
                    {
                        cout<<"恭喜你抽中了3张"<<endl;
                    pai[6]+=3;
                    s
                    sy
                    }
                    else if(cj==56)
                    {
                        cout<<"恭喜你抽中了20张"<<endl;
                        pai[6]+=20;
                        s
                        sy
                    }
                    break;
                    }
                    else
                    {
                        cout<<"你没有掉落"<<endl;
                        s
                        sy
                        
                    }
                    break;
                }
                cout<<"\033[101m"<<"小年兽"<<"\033[100m"<<endl;
                cout<<"攻击力:"<<xnsg<<"血量:"<<xnsx<<endl;
                cout<<"防御力"<<xnsf<<endl;
                cout<<""<<endl;
                cout<<""<<endl;
                cout<<"“我”"<<endl;
                cout<<"血量"<<xue<<"防御力"<<fang<<endl;
                cout<<"攻击力"<<gong<<endl;
                cout<<"1.普攻 2.必杀  3.卡牌 4.逃跑"<<endl;
                int xxl;
                cin>>xxl;
                if(xxl==1)
                {
                    cout<<"你使用了普通攻击"<<endl;
                    xnsx=xnsx-(gong-xnsf);
                    s
                }
                else if(xxl==2)
                {
                    if(pai[4]<=0)
                    {
                        cout<<"你没有必杀卡,系统默认为普通攻击"<<endl;
                        if(gong<xnsf)
                        {
                            xnsx=xnsx-gong;
                        }
                        else
                        {
                        xnsx=xnsx-(gong-xnsf);
                        }
                        s
                    }
                    else
                    {
                        cout<<"使用了必杀卡,无视对方防御力扣对方2000点血"<<endl;
                        pai[4]=pai[4]-1;
                       xnsx=xnsx-paig[4];
                        s
                    }
                }
                else if(xxl==3)
                {
                    sy
                    cout<<""<<endl;
                    cout<<"你拥有:"<<endl;
                    cout<<"1.防卡:"<<pai[0]<<"  2.攻卡:"<<pai[1]<<endl;
                    cout<<"3.冰卡:"<<pai[2]<<"  4.火卡:"<<pai[3]<<endl;
                    cout<<"5.虎年限定·秒杀卡"<<pai[6]<<endl;
                    cout<<"你要使用几号卡?"<<endl;
                       int xlj;
                       cin>>xlj;
                       sy
                       if(xlj==1)
                       {
                            if(pai[0]==0)
                            {
                               cout<<"你没有此卡片,系统默认为普攻"<<endl;
                              if(gong<xnsf)
                        {
                            xnsx=xnsx-gong;
                        }
                        else
                        {
                        xnsx=xnsx-(gong-xnsf);
                        }
                               s
                            }
                            else
                            {
                                cout<<"你使用了此卡片防御力提升"<<endl;
                                fang=fang+paig[0];
                                pai[0]=pai[0]-1;
                                s
                            }
                       }
                       else if(xlj==2)
                       {
                            if(pai[1]==0)
                            {
                               cout<<"你没有此卡片,系统默认为普攻"<<endl;
                               if(gong<xnsf)
                        {
                            xnsx=xnsx-gong;
                        }
                        else
                        {
                        xnsx=xnsx-(gong-xnsf);
                        }
                               s
                            }
                            else
                            {
                                cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
                                pai[1]=pai[1]-1;
                                xnsx=xnsx-paig[1];
                                s
                            }
                    }
                       else if(xlj==3)
                       {
                        if(pai[2]==0)
                        {
                           cout<<"你没有此卡片,系统默认为普攻"<<endl;
                          if(gong<xnsf)
                        {
                            xnsx=xnsx-gong;
                        }
                        else
                        {
                        xnsx=xnsx-(gong-xnsf);
                        }
                           s
                        }
                        else
                        {
                            cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
                            pai[2]=pai[2]-1;
                            xnsx=xnsx-paig[2];
                            s
                        }
                    }
                       else if(xlj==4)
                       {
                        if(pai[3]==0)
                        {
                           cout<<"你没有此卡片,系统默认为普攻"<<endl;
                          if(gong<xnsf)
                        {
                            xnsx=xnsx-gong;
                        }
                        else
                        {
                        xnsx=xnsx-(gong-xnsf);
                        }
                           s
                        }
                        else
                        {
                            cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
                            pai[3]=pai[3]-1;
                           xnsx=xnsx-paig[3];
                            s
                        }
                    }
                       else if(xlj==5)
                       {
                        if(pai[6]==0)
                        {
                           cout<<"你没有此卡片,系统默认为普攻"<<endl;
                           if(gong<xnsf)
                        {
                            xnsx=xnsx-gong;
                        }
                        else
                        {
                        xnsx=xnsx-(gong-xnsf);
                        }
                           s
                        }
                        else
                        {
                            cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
                            pai[6]=pai[6]-1;
                            xnsx=xnsx-paig[5];
                            s
                        }
                    }
                      s           
                }
                else if(xxl==4)
                {
                    cout<<"你逃跑了"<<endl;
                    s
                    xue=yuanx;
                    break;
                }
                else
                {
                    cout<<"谁叫你乱输入,跳过你的回合"<<endl;
                    s
                }
                cout<<"敌方攻击"<<endl;
                srand(time(0));
                int ads=rand()%2;
                if(ads==0)
                {
                    cout<<"怪兽普通攻击"<<endl;
                    xue=xue-xnsg;
                }
                if(ads==1)
                {
                   cout<<"怪兽发动了技能,无视你的防御力"<<endl;
                   xue=xue-xnsg;
                }
                s
                cout<<"怪兽攻击完毕!"<<endl;
                s
                sy
        }
                  }
                  else if(season==2)
                 {
                      int xnsx=20000,xnsg=1300,xnsf=1000;
                      for(int mmmx=1;mmmx<=1000;mmmx++)
            {
                cout<<"第"<<mmmx<<"回合"<<endl;
                if(xue<=0)
                {
                    cout<<"你死了,请去学习并升级技能,给您10学院币,5武币"<<endl;
                    xue=yuanx;
                    jinbi+=10;
                    wubi+=5;
                    s
                    break;
                }
                if(xnsx<=0)
                {
                    int jlx=20;
                    int jlf=50;
                    int jlg=50;
                    cout<<"恭喜你打败\033[101m"<<"中年兽"<<"\033[100m"<<endl;
                    s
                    cout<<"血量上限+20,防御力上限+50,攻击力上限+50,加50学院币,60武币"<<endl;
                    xue=yuanx+jlx;
                    jinbi+=50;
                    wubi+=60;
                    fang=yuanf+jlf;
                    gong=yuang+jlg;
                    cout<<""<<endl;
                    s
                    sy
                    srand(time(0));
                    int dl=rand()%11;
                    if(dl>=0&&dl<=3)
                    {
                    srand(time(0));
                    int cj=rand()%57;
                    if(cj<=50)
                    {
                        cout<<"你抽中了1张";
                        pai[6]+=1;
                        s
                        sy
                    }
                    else if(cj<=55 && cj>=51)
                    {
                        cout<<"恭喜你抽中了3张"<<endl;
                    pai[6]+=3;
                    s
                    sy
                    }
                    else if(cj==56)
                    {
                        cout<<"恭喜你抽中了20张"<<endl;
                        pai[6]+=20;
                        s
                        sy
                    }
                    break;
                    }
                    else
                    {
                        cout<<"你没有掉落"<<endl;
                        s
                        sy
                        break;
                    }
                    break;
                }
                cout<<"\033[101m"<<"中年兽"<<"\033[100m"<<endl;
                cout<<"攻击力:"<<xnsg<<"血量:"<<xnsx<<endl;
                cout<<"防御力"<<xnsf<<endl;
                cout<<""<<endl;
                cout<<""<<endl;
                cout<<"“我”"<<endl;
                cout<<"血量"<<xue<<"防御力"<<fang<<endl;
                cout<<"攻击力"<<gong<<endl;
                cout<<"1.普攻 2.必杀  3.卡牌 4.逃跑"<<endl;
                int xxl;
                cin>>xxl;
                if(xxl==1)
                {
                    cout<<"你使用了普通攻击"<<endl;
                    if(gong<xnsf)
                        {
                            xnsx=xnsx-gong;
                        }
                        else
                        {
                        xnsx=xnsx-(gong-xnsf);
                        }
                    s
                }
                else if(xxl==2)
                {
                    if(pai[4]<=0)
                    {
                        cout<<"你没有必杀卡,系统默认为普通攻击"<<endl;
                        if(gong<xnsf)
                        {
                            xnsx=xnsx-gong;
                        }
                        else
                        {
                        xnsx=xnsx-(gong-xnsf);
                        }
                        s
                    }
                    else
                    {
                        cout<<"使用了必杀卡,无视对方防御力扣对方2000点血"<<endl;
                        pai[4]=pai[4]-1;
                       xnsx=xnsx-paig[4];
                        s
                    }
                }
                else if(xxl==3)
                {
                    sy
                    cout<<""<<endl;
                    cout<<"你拥有:"<<endl;
                    cout<<"1.防卡:"<<pai[0]<<"  2.攻卡:"<<pai[1]<<endl;
                    cout<<"3.冰卡:"<<pai[2]<<"  4.火卡:"<<pai[3]<<endl;
                    cout<<"5.虎年限定·秒杀卡"<<pai[6]<<endl;
                    cout<<"你要使用几号卡?"<<endl;
                       int xlj;
                       cin>>xlj;
                       sy
                       if(xlj==1)
                       {
                            if(pai[0]==0)
                            {
                               cout<<"你没有此卡片,系统默认为普攻"<<endl;
                               if(gong<xnsf)
                        {
                            xnsx=xnsx-gong;
                        }
                        else
                        {
                        xnsx=xnsx-(gong-xnsf);
                        }
                               s
                            }
                            else
                            {
                                cout<<"你使用了此卡片防御力提升"<<endl;
                                fang=fang+paig[0];
                                pai[0]=pai[0]-1;
                                s
                            }
                       }
                       else if(xlj==2)
                       {
                            if(pai[1]==0)
                            {
                               cout<<"你没有此卡片,系统默认为普攻"<<endl;
                               if(gong<xnsf)
                        {
                            xnsx=xnsx-gong;
                        }
                        else
                        {
                        xnsx=xnsx-(gong-xnsf);
                        }
                               s
                            }
                            else
                            {
                                cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
                                pai[1]=pai[1]-1;
                                xnsx=xnsx-paig[1];
                                s
                            }
                    }
                       else if(xlj==3)
                       {
                        if(pai[2]==0)
                        {
                           cout<<"你没有此卡片,系统默认为普攻"<<endl;
                         if(gong<xnsf)
                        {
                            xnsx=xnsx-gong;
                        }
                        else
                        {
                        xnsx=xnsx-(gong-xnsf);
                        }
                           s
                        }
                        else
                        {
                            cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
                            pai[2]=pai[2]-1;
                            xnsx=xnsx-paig[2];
                            s
                        }
                    }
                       else if(xlj==4)
                       {
                        if(pai[3]==0)
                        {
                           cout<<"你没有此卡片,系统默认为普攻"<<endl;
                           if(gong<xnsf)
                        {
                            xnsx=xnsx-gong;
                        }
                        else
                        {
                        xnsx=xnsx-(gong-xnsf);
                        }
                           s
                        }
                        else
                        {
                            cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
                            pai[3]=pai[3]-1;
                           xnsx=xnsx-paig[3];
                            s
                        }
                    }
                       else if(xlj==5)
                       {
                        if(pai[6]==0)
                        {
                           cout<<"你没有此卡片,系统默认为普攻"<<endl;
                          if(gong<xnsf)
                        {
                            xnsx=xnsx-gong;
                        }
                        else
                        {
                        xnsx=xnsx-(gong-xnsf);
                        }
                           s
                        }
                        else
                        {
                            cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
                            pai[6]=pai[6]-1;
                            xnsx=xnsx-paig[5];
                            s
                        }
                    }
                      s           
                }
                else if(xxl==4)
                {
                    cout<<"你逃跑了"<<endl;
                    s
                    xue=yuanx;
                    break;
                }
                else
                {
                    cout<<"谁叫你乱输入,跳过你的回合"<<endl;
                    s
                }
                cout<<"敌方攻击"<<endl;
                srand(time(0));
                int ads=rand()%2;
                if(ads==0)
                {
                    cout<<"怪兽普通攻击"<<endl;
                    xue=xue-xnsg;
                }
                if(ads==1)
                {
                   cout<<"怪兽发动了技能,无视你的防御力"<<endl;
                   xue=xue-xnsg;
                }
                s
                cout<<"怪兽攻击完毕!"<<endl;
                s
                sy
        }
                  }
                  else if(season==3)
                  {
                      int xnsx=100000,xnsg=3000,xnsf=4000;
                      for(int mmmx=1;mmmx<=1000;mmmx++)
            {
                cout<<"第"<<mmmx<<"回合"<<endl;
                if(xue<=0)
                {
                    cout<<"你死了,请去学习并升级技能,给您10学院币,5武币"<<endl;
                    xue=yuanx;
                    jinbi+=10;
                    wubi+=5;
                    s
                    break;
                }
                if(xnsx<=0)
                {
                    int jlx=20;
                    int jlf=50;
                    int jlg=50;
                    cout<<"恭喜你打败\033[101m"<<"大年兽"<<"\033[100m"<<endl;
                    s
                    cout<<"血量上限+20,防御力上限+50,攻击力上限+50,加50学院币,60武币"<<endl;
                    xue=yuanx+jlx;
                    jinbi+=50;
                    wubi+=60;
                    fang=yuanf+jlf;
                    gong=yuang+jlg;
                    cout<<""<<endl;
                    s
                    sy
                    srand(time(0));
                    int dl=rand()%11;
                   
                    srand(time(0));
                    int cj=rand()%57;
                    if(cj<=50)
                    {
                        cout<<"你抽中了1张";
                        pai[6]+=1;
                        s
                        sy
                    }
                    else if(cj<=55 && cj>=51)
                    {
                        cout<<"恭喜你抽中了3张"<<endl;
                    pai[6]+=3;
                    s
                    sy
                    }
                    else if(cj==56)
                    {
                        cout<<"恭喜你抽中了20张"<<endl;
                        pai[6]+=20;
                        s
                        sy
                    }
                    break;
                    
                    break;
                }
                cout<<"\033[101m"<<"大年兽"<<"\033[100m"<<endl;
                cout<<"攻击力:"<<xnsg<<"血量:"<<xnsx<<endl;
                cout<<"防御力"<<xnsf<<endl;
                cout<<""<<endl;
                cout<<""<<endl;
                cout<<"“我”"<<endl;
                cout<<"血量"<<xue<<"防御力"<<fang<<endl;
                cout<<"攻击力"<<gong<<endl;
                cout<<"1.普攻 2.必杀  3.卡牌 4.逃跑"<<endl;
                int xxl;
                cin>>xxl;
                if(xxl==1)
                {
                    cout<<"你使用了普通攻击"<<endl;
                    xnsx=xnsx-(gong-xnsf);
                    s
                }
                else if(xxl==2)
                {
                    if(pai[4]<=0)
                    {
                        cout<<"你没有必杀卡,系统默认为普通攻击"<<endl;
                        if(gong<xnsf)
                        {
                            xnsx=xnsx-gong;
                        }
                        else
                        {
                        xnsx=xnsx-(gong-xnsf);
                        }
                        s
                    }
                    else
                    {
                        cout<<"使用了必杀卡,无视对方防御力扣对方2000点血"<<endl;
                        pai[4]=pai[4]-1;
                       xnsx=xnsx-paig[4];
                        s
                    }
                }
                else if(xxl==3)
                {
                    sy
                    cout<<""<<endl;
                    cout<<"你拥有:"<<endl;
                    cout<<"1.防卡:"<<pai[0]<<"  2.攻卡:"<<pai[1]<<endl;
                    cout<<"3.冰卡:"<<pai[2]<<"  4.火卡:"<<pai[3]<<endl;
                    cout<<"5.虎年限定·秒杀卡"<<pai[6]<<endl;
                    cout<<"你要使用几号卡?"<<endl;
                       int xlj;
                       cin>>xlj;
                       sy
                       if(xlj==1)
                       {
                            if(pai[0]==0)
                            {
                               cout<<"你没有此卡片,系统默认为普攻"<<endl;
                               if(gong<xnsf)
                        {
                            xnsx=xnsx-gong;
                        }
                        else
                        {
                        xnsx=xnsx-(gong-xnsf);
                        }
                               s
                            }
                            else
                            {
                                cout<<"你使用了此卡片防御力提升"<<endl;
                                fang=fang+paig[0];
                                pai[0]=pai[0]-1;
                                s
                            }
                       }
                       else if(xlj==2)
                       {
                            if(pai[1]==0)
                            {
                               cout<<"你没有此卡片,系统默认为普攻"<<endl;
                              if(gong<xnsf)
                        {
                            xnsx=xnsx-gong;
                        }
                        else
                        {
                        xnsx=xnsx-(gong-xnsf);
                        }
                               s
                            }
                            else
                            {
                                cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
                                pai[1]=pai[1]-1;
                                xnsx=xnsx-paig[1];
                                s
                            }
                    }
                       else if(xlj==3)
                       {
                        if(pai[2]==0)
                        {
                           cout<<"你没有此卡片,系统默认为普攻"<<endl;
                          if(gong<xnsf)
                        {
                            xnsx=xnsx-gong;
                        }
                        else
                        {
                        xnsx=xnsx-(gong-xnsf);
                        }
                           s
                        }
                        else
                        {
                            cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
                            pai[2]=pai[2]-1;
                            xnsx=xnsx-paig[2];
                            s
                        }
                    }
                       else if(xlj==4)
                       {
                        if(pai[3]==0)
                        {
                           cout<<"你没有此卡片,系统默认为普攻"<<endl;
                           if(gong<xnsf)
                        {
                            xnsx=xnsx-gong;
                        }
                        else
                        {
                        xnsx=xnsx-(gong-xnsf);
                        }
                           s
                        }
                        else
                        {
                            cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
                            pai[3]=pai[3]-1;
                           xnsx=xnsx-paig[3];
                            s
                        }
                    }
                       else if(xlj==5)
                       {
                        if(pai[6]==0)
                        {
                           cout<<"你没有此卡片,系统默认为普攻"<<endl;
                           if(gong<xnsf)
                        {
                            xnsx=xnsx-gong;
                        }
                        else
                        {
                        xnsx=xnsx-(gong-xnsf);
                        }
                           s
                        }
                        else
                        {
                            cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
                            pai[6]=pai[6]-1;
                            xnsx=xnsx-paig[5];
                            s
                        }
                    }
                      s           
                }
                else if(xxl==4)
                {
                    cout<<"你逃跑了"<<endl;
                    s
                    xue=yuanx;
                    break;
                }
                else
                {
                    cout<<"谁叫你乱输入,跳过你的回合"<<endl;
                    s
                }
                cout<<"敌方攻击"<<endl;
                srand(time(0));
                int ads=rand()%2;
                if(ads==0)
                {
                    cout<<"怪兽普通攻击"<<endl;
                    xue=xue-xnsg;
                }
                if(ads==1)
                {
                   cout<<"怪兽发动了技能,无视你的防御力"<<endl;
                   xue=xue-xnsg;
                }
                s
                cout<<"怪兽攻击完毕!"<<endl;
                s
                sy
        }
                  }
                  else if(season==4)
                  {
                      break;
                  }
            }     
            s
            }
            else
            {
                cout<<"退出"<<endl;
                s
            }*/
        }
        if(i==10)
        {
            cout<<"你的血量:"<<xue<<endl;
            cout<<"你的防御力:"<<fang<<endl;
            cout<<"你的攻击力:"<<gong<<endl;
            cout<<"你的段位:";
             if(duan>=0&&duan<=20)
             {
                 cout<<"青铜"<<endl;
             }
             if(duan>=21&&duan<=45)
             {
                 cout<<"白银"<<endl;
             }
             if(duan>=46&&duan<=60)
             {
                 cout<<"黄金"<<endl;
             }
             if(duan>=61&&duan<=80)
             {
                 cout<<"铂金"<<endl;
             }
             if(duan>=81&&duan<=100)
             {
                 cout<<"钻石"<<endl;
             }
             if(duan>=101&&duan<=150)
             {
                 cout<<"荣耀王者"<<endl;
             }
             if(duan>=151)
             {
                 cout<<"最强王者"<<endl;
             }
            cout<< "段位积分小于并且等于20(青铜)"<<endl;
            cout<< "段位积分大于20并且小于等于45(白银)"<<endl;
            cout<< "段位积分大于45并且小于等于60(黄金)"<<endl;
            cout<< "段位积分大于60并且小于等于80(铂金)"<<endl;
            cout<< "段位积分大于80并且小于等于100(钻石)"<<endl;
            cout<< "段位积分大于100并且小于等于199(荣耀王者)"<<endl;
            cout<< "段位积分大于等于200(最强王者)"<<endl;
            cout<<"回车继续";
            sc
            sy
        }
        //}
        if(i==11)
        {
            cout<<"正在创建存档"<<endl;
            s
            duan-=510,jinbi-=142,wubi+=500,VIP-=3,xinshou+=12,pai[0]-=26,pai[1]+=13,pai[2]-=12,pai[3]+=28,pai[4]-=15,pai[5]+=26,xue-=560,fang-=10,gong+=520,mima-=123456;
            cout<<"存档创建成功"<<endl;
            cout<<"存档码:"<<sd<<" "<<duan<<" "<<jinbi<<" "<<wubi<<" "<<VIP<<" "<<xinshou<<" "<<pai[0]<<" "<<pai[1]<<" "<<pai[2]<<" "<<pai[3]<<" "<<pai[4]<<" "<<pai[5]<<" "<<pai[6]<<" "<<xue<<" "<<fang<<" "<<gong<<" "<<saiji<<" "<<update<<" "<<mima<<endl;
           
            return 0;
        }
        sy
    
    }
        return 0;
}

​

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