本文转自:http://blog.csdn.net/mcgrady_tracy/article/details/52502263
wav是微软开发的一种音频文件格式,注意,wav文件格式是无损音频文件格式,相对于其他音频格式文件数据是没有经过压缩的,通常文件也相对比较大些。
文件格式如图所示:
一个完整的wav文件,组成格式为: wav头信息 + PCM采样数据组成,在生成wav文件的时候,wav头信息里面由于涉及到PCM数据的长度,往往写wav头信息是最后的!
解析代码如下:
- #include <stdio.h>
- #include <stdint.h>
- #include <stdlib.h>
- struct WAV_Format {
- uint32_t ChunkID; /* "RIFF" */
- uint32_t ChunkSize; /* 36 + Subchunk2Size */
- uint32_t Format; /* "WAVE" */
- /* sub-chunk "fmt" */
- uint32_t Subchunk1ID; /* "fmt " */
- uint32_t Subchunk1Size; /* 16 for PCM */
- uint16_t AudioFormat; /* PCM = 1*/
- uint16_t NumChannels; /* Mono = 1, Stereo = 2, etc. */
- uint32_t SampleRate; /* 8000, 44100, etc. */
- uint32_t ByteRate; /* = SampleRate * NumChannels * BitsPerSample/8 */
- uint16_t BlockAlign; /* = NumChannels * BitsPerSample/8 */
- uint16_t BitsPerSample; /* 8bits, 16bits, etc. */
- /* sub-chunk "data" */
- uint32_t Subchunk2ID; /* "data" */
- uint32_t Subchunk2Size; /* data size */
- };
- int main(void)
- {
- FILE *fp = NULL;
- struct WAV_Format wav;
- fp = fopen("test.wav", "rb");
- if (!fp) {
- printf("can't open audio file\n");
- exit(1);
- }
- fread(&wav, 1, sizeof(struct WAV_Format), fp);
- printf("ChunkID \t%x\n", wav.ChunkID);
- printf("ChunkSize \t%d\n", wav.ChunkSize);
- printf("Format \t\t%x\n", wav.Format);
- printf("Subchunk1ID \t%x\n", wav.Subchunk1ID);
- printf("Subchunk1Size \t%d\n", wav.Subchunk1Size);
- printf("AudioFormat \t%d\n", wav.AudioFormat);
- printf("NumChannels \t%d\n", wav.NumChannels);
- printf("SampleRate \t%d\n", wav.SampleRate);
- printf("ByteRate \t%d\n", wav.ByteRate);
- printf("BlockAlign \t%d\n", wav.BlockAlign);
- printf("BitsPerSample \t%d\n", wav.BitsPerSample);
- printf("Subchunk2ID \t%x\n", wav.Subchunk2ID);
- printf("Subchunk2Size \t%d\n", wav.Subchunk2Size);
- fclose(fp);
- return 0;
- }
#include <stdio.h>
#include <stdint.h>
#include <stdlib.h>
struct WAV_Format {
uint32_t ChunkID; /* "RIFF" */
uint32_t ChunkSize; /* 36 + Subchunk2Size */
uint32_t Format; /* "WAVE" */
/* sub-chunk "fmt" */
uint32_t Subchunk1ID; /* "fmt " */
uint32_t Subchunk1Size; /* 16 for PCM */
uint16_t AudioFormat; /* PCM = 1*/
uint16_t NumChannels; /* Mono = 1, Stereo = 2, etc. */
uint32_t SampleRate; /* 8000, 44100, etc. */
uint32_t ByteRate; /* = SampleRate * NumChannels * BitsPerSample/8 */
uint16_t BlockAlign; /* = NumChannels * BitsPerSample/8 */
uint16_t BitsPerSample; /* 8bits, 16bits, etc. */
/* sub-chunk "data" */
uint32_t Subchunk2ID; /* "data" */
uint32_t Subchunk2Size; /* data size */
};
int main(void)
{
FILE *fp = NULL;
struct WAV_Format wav;
fp = fopen("test.wav", "rb");
if (!fp) {
printf("can't open audio file\n");
exit(1);
}
fread(&wav, 1, sizeof(struct WAV_Format), fp);
printf("ChunkID \t%x\n", wav.ChunkID);
printf("ChunkSize \t%d\n", wav.ChunkSize);
printf("Format \t\t%x\n", wav.Format);
printf("Subchunk1ID \t%x\n", wav.Subchunk1ID);
printf("Subchunk1Size \t%d\n", wav.Subchunk1Size);
printf("AudioFormat \t%d\n", wav.AudioFormat);
printf("NumChannels \t%d\n", wav.NumChannels);
printf("SampleRate \t%d\n", wav.SampleRate);
printf("ByteRate \t%d\n", wav.ByteRate);
printf("BlockAlign \t%d\n", wav.BlockAlign);
printf("BitsPerSample \t%d\n", wav.BitsPerSample);
printf("Subchunk2ID \t%x\n", wav.Subchunk2ID);
printf("Subchunk2Size \t%d\n", wav.Subchunk2Size);
fclose(fp);
return 0;
}
// 2016-09-22 add
ByteRate计算方法是SampleRate * NumChannels * BitsPerSample/8,那么这个公式计算出来的是1秒钟音频数据大小,单位为Byte,以44100、16bit、2通道为例,那么计算出来值为176400,根据总音频数据大小,可以得出播放时间的计算公式为Subchunk2Size / ByteRate。