1 interface Runner //定义接口 2 { 3 int i=3; 4 public void start(); 5 void run(); 6 void stop(); 7 } 8 interface Eater extends Runner //接口间可以继承 9 { 10 public final static int j=4; 11 void openMouth(); 12 void upAndDown(); 13 void goIn(); 14 } 15 class TT implements Eater //引用接口 16 { 17 public void start() 18 { 19 System.out.println("---------start()-------"); 20 } 21 public void run() 22 { 23 System.out.println("---------run()-------"); 24 } 25 public void stop() 26 { 27 System.out.println("---------stop()-------"); 28 } 29 public void openMouth() 30 { 31 System.out.println("---------openMouth()-------"); 32 } 33 public void upAndDown() 34 { 35 System.out.println("---------upAndDown()-------"); 36 } 37 public void goIn() 38 { 39 System.out.println("---------goIn()-------"); 40 } 41 } 42 public class TestInterface 43 { 44 public static void main(String[] args) 45 { 46 Runner tt=new TT();//接口的引用指向实现的对象 47 System.out.println(tt.i); 48 System.out.println(Runner.i); 49 tt.start(); 50 Eater ee=new TT(); 51 System.out.println(ee.j); 52 System.out.println(Eater.j); 53 ee.start(); 54 } 55 }
接口的应用2:
1 public class TestInterface { 2 3 public static void main(String[] args){ 4 5 CareAnimalable c = new Worker(); 6 //Worker w = (Worker)c; 7 TestInterface t = new TestInterface(); 8 t.t(c); //多态 9 10 c = new Farmer(); 11 t.t(c); 12 13 14 } 15 16 public void t(CareAnimalable c){//尽量定义为接口或父类的引用 17 c.feed(); 18 c.play(); 19 } 20 } 21 22 23 interface CareAnimalable{ 24 public void feed(); 25 public void play(); 26 } 27 28 class Worker implements CareAnimalable{ 29 30 public void feed(){ 31 System.out.println("-----feed()----"); 32 } 33 34 public void play(){ 35 System.out.println("-----play()----"); 36 } 37 } 38 39 class Farmer implements CareAnimalable{ 40 41 public void feed(){ 42 System.out.println("-----Farmer feed()----"); 43 } 44 45 public void play(){ 46 System.out.println("-----Farmer play()----"); 47 } 48 }
以上就是接口的用法,在编程开发中我们可以通过定义接口来简便编程。在ANDROID开发中,接口的用处很大,所以希望大家能把接口的知识掌握。