采用画布的方法:
var canvas = document.createElement('CANVAS'),
ctx = canvas.getContext('2d'),
img = new Image;
img.crossOrigin = 'Anonymous';
img.src = 图片的远程地址;
img.onload = function(){
canvas.height = img.height;
canvas.width = img.width;
ctx.drawImage(img,0,0);
var dataURL = canvas.toDataURL('image/png');
console.log(dataURL);
me.floodImage = blob.replace('data:image/png;base64,', '');
};
注意:得到的base64编码是以 data:image/png;base64, 开头的,注意还有那个逗号,控制台上能看到。这个编码在转化为图片资源的时候,比如你给一个image的src赋值,需要把开头的那个字符串去掉才行才行,可以使用replace方法替换该字符串为空字符串。
顺便补充一个获取远程文件的方法:
var blob = ''; var xhr = me.getHttpObj(); xhr.open("get", dataList[0], true); //这个header参数设置不能缺少,至于其中含义我也没查。 xhr.setRequestHeader("Content-Type", "application/x-www-form-urlencoded;"); xhr.onreadystatechange = function () { if (xhr.readyState == 4 && xhr.status == 200) { //获取图片数据 blob = xhr.responseText; console.log(blob); let file = new File([blob],fileName);//得到一个文件对象。 } }; xhr.send();
getHttpObj: function () { var httpobj = null; try { httpobj = new ActiveXObject("Msxml2.XMLHTTP"); } catch (e) { try { httpobj = new ActiveXObject("Microsoft.XMLHTTP"); } catch (e1) { httpobj = new XMLHttpRequest(); } } return httpobj; },