Efficient C Tips #1 – Choosing the correct integer size

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   BY:  Nigel Jones

     原文链接: http://embeddedgurus.com/stack-overflow/2008/06/efficient-c-tips-1-choosing-the-correct-integer-size/

        From time to time I write articles for Embedded Systems Design magazine(中文名"电子工程专辑").  A number of these articles have concentrated on how to write efficient C for an embedded target.  Whenever I write these articles I always get emails from people asking me two questions:

  1. How did you learn this stuff?
  2. Is there somewhere I can go to learn more?
  3. The answer to the first question is a bit long winded and consists of:
  4. I read compiler manuals (yes, I do need a life).
  5. I experiment.
  6. Whenever I see a strange coding construct,  I ask the author why they are doing it that way.  From time to time I pick up some gems.
  7. I think hard about what the compiler has to do in order to satisfy a particular coding construct.  It’s really helpful if you know assembly language for this stage.

        The answer to the second question is short: No!

        To help rectify this,  in my copious free time I’ll consider putting together a one day course on how to write efficient C for embedded systems.  If this is of interest to you then please contact me .

        In the interim,  I’d like to offer up my first tip on how to choose the correct integer size.

        In my experience in writing programs for both embedded systems and computers,  I’d say that greater than 95% of all the integers used by those programs could fit into an 8 bit variable.  The question is,  what sort of integer should one use in order to make the code the most efficient?  Most computer programmers who use C will be puzzled by this question.  After all the data type ‘int’ is supposed to be an integer type that is at least 16 bits that represents the natural word length of the target system. Thus,  one should simply use the ‘int’ data type.

        In the embedded world,  however,  such a trite answer will quickly get you into trouble – for at least three reasons.

  1. For 8 bit microcontrollers,  the natural word length is 8 bits.  However you can’t represent an ‘int’ data type in 8 bits and remain C99  compliant.  Some compiler manufacturer’s eschew C99 compliance and make the ‘int’ type 8 bits (at least one PIC compiler does this),  while others simply say we are compliant and if you are stupid enough to use an ‘int’ when another data type makes more sense then that’s your problem.
  2.  For some processors there is a difference between the natural word length of the CPU and the natural word length of the (external) memory bus.  Thus the optimal integer type can actually depend upon where it is stored.
  3. The ‘int’ data type is signed.  Much,  indeed most,  of the embedded world is unsigned,  and those of us that have worked in it for a long time have found that working with unsigned integers is a lot faster and a lot safer than working with signed integers,  or even worse a mix of signed and unsigned integers. (I’ll make this the subject of another blog post).

        Thus the bottom line is that using the ‘int’ data type can get you into a world of trouble.   Most embedded programmers are aware of this,   which is why when you look at embedded code,   you’ll see a veritable maelstrom of user defined data types such as UINT8,  INT32,  WORD,  DWORD etc.  Although these should ensure that there is no ambiguity about the data type being used for a particular construct,  it still doesn’t solve the problem about whether the data type is optimal or not.  For example,  consider the following simple code fragment for doing something 100 times:

TBD_DATATYPE i;

for (i = 0; i < 100; i++)
{
 // Do something 100 times
}

           Please ignore all other issues other than what data type should the loop variable ‘i’ be?  Well evidently,  it needs to be at least 8 bits wide and so we would appear to have a choice of 8, 16, 32 or even 64 bits as our underlying data type.  Now if you are writing code for a particular CPU then you should know whether it is an 8,  6,  32 or 64 bit CPU and thus you could make your choice based on this factor alone.  However,  is a 16 bit integer always the best choice for a particular 16 bit CPU?  And what about if you are trying to write portable code that is supposed to be used on a plethora of targets?  Finally, what exactly do we mean by ‘optimal’ or ‘efficient’ code?   I wrestled with these problems for many years before finally realizing that the C99 standards committee has solved this problem for us. Quite a few people now know that the C99 standard standardized the naming conventions for specific integer types (int8_t, uint8_t, int16_t etc).  What isn’t so well known is that they also defined data types which are“minimum width” and also “fastest width”.  To see if your compiler is C99 compliant, open upstdint.h. (见下附录)  If it is compliant,  as well as the uint8_t etc data types,  you’ll also see at least two other sections – minimum width types and fastest minimum width types.

        An example will help clarify the situation:

        Fixed width unsigned 8 bit integer: uint8_t

        Minimum width unsigned 8 bit integer: uint_least8_t

        Fastest minimum width unsigned 8 bit integer: uint_fast8_t

        Thus a uint8_t is guaranteed to be exactly 8 bits wide.  A uint_least8_t is the smallest integer guaranteed to be at least 8 bits wide. An uint_fast8_t is the fastest integer guaranteed to be at least 8 bits wide. So we can now finally answer our question. If we are trying to consume the minimum amount of data memory,  then our TBD_DATATYPE should be uint_least8_t. If we are trying to make our code run as fast as possible then we should use uint_fast8_t. Thus the bottom line is this.  If you want to start writing efficient,  portable embedded code,  the first step you should take is start using the C99 data types ‘least’ and ‘fast’. If your compiler isn’t C99 compliant then complain until it is – or change vendors. If you make this change I think you’ll be pleasantly surprised at the improvements in code size and speed that you’ll achieve.

         // 原文底下的回复也很不错, 可以看看!  看看有无疑惑, 就不转了!

附录: stdint.h:

/* ISO C9x  7.18  Integer types <stdint.h>
 * Based on ISO/IEC SC22/WG14 9899 Committee draft (SC22 N2794)
 *
 *  THIS SOFTWARE IS NOT COPYRIGHTED
 *
 *  Contributor: Danny Smith <danny_r_smith_2001@yahoo.co.nz>
 *
 *  This source code is offered for use in the public domain. You may
 *  use, modify or distribute it freely.
 *
 *  This code is distributed in the hope that it will be useful but
 *  WITHOUT ANY WARRANTY. ALL WARRANTIES, EXPRESS OR IMPLIED ARE HEREBY
 *  DISCLAIMED. This includes but is not limited to warranties of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 *
 *  Date: 2000-12-02
 */


#ifndef _STDINT_H
#define _STDINT_H
#define __need_wint_t
#define __need_wchar_t
#include <stddef.h>

/* 7.18.1.1  Exact-width integer types */
typedef signed char int8_t;
typedef unsigned char   uint8_t;
typedef short  int16_t;
typedef unsigned short  uint16_t;
typedef int  int32_t;
typedef unsigned   uint32_t;
typedef long long  int64_t;
typedef unsigned long long   uint64_t;

/* 7.18.1.2  Minimum-width integer types */
typedef signed char int_least8_t;
typedef unsigned char   uint_least8_t;
typedef short  int_least16_t;
typedef unsigned short  uint_least16_t;
typedef int  int_least32_t;
typedef unsigned   uint_least32_t;
typedef long long  int_least64_t;
typedef unsigned long long   uint_least64_t;

/*  7.18.1.3  Fastest minimum-width integer types 
 *  Not actually guaranteed to be fastest for all purposes
 *  Here we use the exact-width types for 8 and 16-bit ints. 
 */
typedef signed char int_fast8_t;
typedef unsigned char uint_fast8_t;
typedef short  int_fast16_t;
typedef unsigned short  uint_fast16_t;
typedef int  int_fast32_t;
typedef unsigned  int  uint_fast32_t;
typedef long long  int_fast64_t;
typedef unsigned long long   uint_fast64_t;

/* 7.18.1.4  Integer types capable of holding object pointers */

#ifndef _INTPTR_T_DEFINED
#define _INTPTR_T_DEFINED
#ifdef _WIN64
  typedef __int64 intptr_t;
#else
  typedef int intptr_t;
#endif
#endif

#ifndef _UINTPTR_T_DEFINED
#define _UINTPTR_T_DEFINED
#ifdef _WIN64
  typedef unsigned __int64 uintptr_t;
#else
  typedef unsigned int uintptr_t;
#endif
#endif

/* 7.18.1.5  Greatest-width integer types */
typedef long long  intmax_t;
typedef unsigned long long uintmax_t;

/* 7.18.2  Limits of specified-width integer types */
#if !defined ( __cplusplus) || defined (__STDC_LIMIT_MACROS)

/* 7.18.2.1  Limits of exact-width integer types */
#define INT8_MIN (-128) 
#define INT16_MIN (-32768)
#define INT32_MIN (-2147483647 - 1)
#define INT64_MIN  (-9223372036854775807LL - 1)

#define INT8_MAX 127
#define INT16_MAX 32767
#define INT32_MAX 2147483647
#define INT64_MAX 9223372036854775807LL

#define UINT8_MAX 0xff /* 255U */
#define UINT16_MAX 0xffff /* 65535U */
#define UINT32_MAX 0xffffffff  /* 4294967295U */
#define UINT64_MAX 0xffffffffffffffffULL /* 18446744073709551615ULL */

/* 7.18.2.2  Limits of minimum-width integer types */
#define INT_LEAST8_MIN INT8_MIN
#define INT_LEAST16_MIN INT16_MIN
#define INT_LEAST32_MIN INT32_MIN
#define INT_LEAST64_MIN INT64_MIN

#define INT_LEAST8_MAX INT8_MAX
#define INT_LEAST16_MAX INT16_MAX
#define INT_LEAST32_MAX INT32_MAX
#define INT_LEAST64_MAX INT64_MAX

#define UINT_LEAST8_MAX UINT8_MAX
#define UINT_LEAST16_MAX UINT16_MAX
#define UINT_LEAST32_MAX UINT32_MAX
#define UINT_LEAST64_MAX UINT64_MAX

/* 7.18.2.3  Limits of fastest minimum-width integer types */
#define INT_FAST8_MIN INT8_MIN
#define INT_FAST16_MIN INT16_MIN
#define INT_FAST32_MIN INT32_MIN
#define INT_FAST64_MIN INT64_MIN

#define INT_FAST8_MAX INT8_MAX
#define INT_FAST16_MAX INT16_MAX
#define INT_FAST32_MAX INT32_MAX
#define INT_FAST64_MAX INT64_MAX

#define UINT_FAST8_MAX UINT8_MAX
#define UINT_FAST16_MAX UINT16_MAX
#define UINT_FAST32_MAX UINT32_MAX
#define UINT_FAST64_MAX UINT64_MAX

/* 7.18.2.4  Limits of integer types capable of holding
    object pointers */
#ifdef _WIN64
#define INTPTR_MIN INT64_MIN
#define INTPTR_MAX INT64_MAX
#define UINTPTR_MAX UINT64_MAX
#else
#define INTPTR_MIN INT32_MIN
#define INTPTR_MAX INT32_MAX
#define UINTPTR_MAX UINT32_MAX
#endif

/* 7.18.2.5  Limits of greatest-width integer types */
#define INTMAX_MIN INT64_MIN
#define INTMAX_MAX INT64_MAX
#define UINTMAX_MAX UINT64_MAX

/* 7.18.3  Limits of other integer types */
#define PTRDIFF_MIN INTPTR_MIN
#define PTRDIFF_MAX INTPTR_MAX

#define SIG_ATOMIC_MIN INTPTR_MIN
#define SIG_ATOMIC_MAX INTPTR_MAX

#define SIZE_MAX UINTPTR_MAX

#ifndef WCHAR_MIN  /* also in wchar.h */ 
#define WCHAR_MIN 0
#define WCHAR_MAX 0xffff /* UINT16_MAX */
#endif

/*
 * wint_t is unsigned short for compatibility with MS runtime
 */
#define WINT_MIN 0
#define WINT_MAX 0xffff /* UINT16_MAX */

#endif /* !defined ( __cplusplus) || defined __STDC_LIMIT_MACROS */


/* 7.18.4  Macros for integer constants */
#if !defined ( __cplusplus) || defined (__STDC_CONSTANT_MACROS)

/* 7.18.4.1  Macros for minimum-width integer constants

    Accoding to Douglas Gwyn <gwyn@arl.mil>:
	"This spec was changed in ISO/IEC 9899:1999 TC1; in ISO/IEC
	9899:1999 as initially published, the expansion was required
	to be an integer constant of precisely matching type, which
	is impossible to accomplish for the shorter types on most
	platforms, because C99 provides no standard way to designate
	an integer constant with width less than that of type int.
	TC1 changed this to require just an integer constant
	*expression* with *promoted* type."
*/

#define INT8_C(val) val
#define UINT8_C(val) val
#define INT16_C(val) val
#define UINT16_C(val) val

#define INT32_C(val) val
#define UINT32_C(val) val##U
#define INT64_C(val) val##LL
#define UINT64_C(val) val##ULL

/* 7.18.4.2  Macros for greatest-width integer constants */
#define INTMAX_C(val)  INT64_C(val)
#define UINTMAX_C(val) UINT64_C(val)

#endif  /* !defined ( __cplusplus) || defined __STDC_CONSTANT_MACROS */

#endif


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