本篇实现一个有意思的玩意儿,视频壁纸,相机壁纸
这玩意好像现在还都是国外版本,哈哈
先上图:
视频壁纸
相机壁纸
1.动态壁纸制作的知识:
每一个动态壁纸都继承自WallpaperService,其中必须实现的抽象方法onCreateEngine,返回一个Engine对象,实际上所有的绘图与刷新都是由engine完成。如下
public class VideoLiveWallpaper extends WallpaperService {
// 实现WallpaperService必须实现的抽象方法
public Engine onCreateEngine() {
return new VideoEngine();
}
class VideoEngine extends Engine {
@Override
public void onCreate(SurfaceHolder surfaceHolder) {
super.onCreate(surfaceHolder);
// 设置处理触摸事件
setTouchEventsEnabled(true);
}
}
}
必须在清单文件中进行一些配置,比如:
<!-- 配置动态壁纸Service -->
<service android:label="@string/app_name"
android:name=".LiveWallpaper"
android:permission="android.permission.BIND_WALLPAPER">
<!-- 为动态壁纸配置intent-filter -->
<intent-filter>
<action android:name="android.service.wallpaper.WallpaperService" />
</intent-filter>
<!-- 为动态壁纸配置meta-data -->
<meta-data android:name="android.service.wallpaper"
android:resource="@xml/livewallpaper" />
</service>
比较重要的部分首先是权限android:permission=”android.permission.BIND_WALLPAPER”;
其次service需要响应action:android:name=”android.service.wallpaper.WallpaperService;
接下来接收配置文件。首先在res文件夹下建立一个xml目录,和写appwidget一样。在目录下我们创建一个xml文件:
<wallpaper xmlns:android="http://schemas.android.com/apk/res/android"
android:settingsActivity="LiveWallPreference"
android:thumbnail="@drawable/ic_launcher"
android:description="@string/wallpaper_description"
/>
然后启动选择壁纸的代码是这样的:
final Intent pickWallpaper = new Intent(Intent.ACTION_SET_WALLPAPER);
Intent chooser = Intent.createChooser(pickWallpaper, getString(R.string.choose_wallpaper));
startActivity(chooser);
2.相机壁纸:
下面是相机壁纸实现的源码
最精华的一句: camera.setPreviewDisplay(getSurfaceHolder());
直接把相机预览数据传给WallpaperService。
package com.ws.ffmpegandroidwallpaper;
import android.hardware.Camera;
import android.service.wallpaper.WallpaperService;
import android.view.MotionEvent;
import android.view.SurfaceHolder;
import java.io.IOException;
public class CameraLiveWallpaper extends WallpaperService {
public Engine onCreateEngine() {
return new CameraEngine();
}
class CameraEngine extends Engine {
private Camera camera;
@Override
public void onCreate(SurfaceHolder surfaceHolder) {
super.onCreate(surfaceHolder);
startPreview();
// 设置处理触摸事件
setTouchEventsEnabled(true);
}
@Override
public void onTouchEvent(MotionEvent event) {
super.onTouchEvent(event);
}
@Override
public void onDestroy() {
super.onDestroy();
stopPreview();
}
@Override
public void onVisibilityChanged(boolean visible) {
if (visible) {
startPreview();
} else {
stopPreview();
}
}
/**
* 开始预览
*/
public void startPreview() {
camera = Camera.open();
camera.setDisplayOrientation(90);
try {
camera.setPreviewDisplay(getSurfaceHolder());
} catch (IOException e) {
e.printStackTrace();
}
camera.startPreview();
}
/**
* 停止预览
*/
public void stopPreview() {
if (camera != null) {
try {
camera.stopPreview();
camera.setPreviewCallback(null);
// camera.lock();
camera.release();
} catch (Exception e) {
e.printStackTrace();
}
camera = null;
}
}
}
}
视频壁纸
实现视频壁纸的时候本来打算用mediaplayer实现,后来发现mediaplayer实现在某些机型上报JNI层错误。
于是改用ffmpeg自己实现JNI层,当然这样做的好处是可以更多的定制化,比如示例上的快速播放视频。
主要就一个函数
即把WallpaperService 的Surface传给native的play方法。
package com.ws.ffmpegandroidwallpaper;
import android.os.Handler;
import android.service.wallpaper.WallpaperService;
import android.view.MotionEvent;
import android.view.SurfaceHolder;
public class VideoLiveWallpaper extends WallpaperService {
// 实现WallpaperService必须实现的抽象方法
public Engine onCreateEngine() {
return new VideoEngine();
}
class VideoEngine extends Engine {
@Override
public void onCreate(SurfaceHolder surfaceHolder) {
super.onCreate(surfaceHolder);
play(getSurfaceHolder().getSurface());
// 设置处理触摸事件
setTouchEventsEnabled(true);
}
static {
System.loadLibrary("native-lib");
}
public native int play(Object surface);
}
然后JNI的play方法具体实现。
关键地方都有注释,可以结合我之前分享的ffmpeg源码看
ffmpeg源码简析(一)结构总览 :http://blog.csdn.net/king1425/article/details/70597642
JNIEXPORT jint JNICALL
Java_com_ws_ffmpegandroidwallpaper_VideoLiveWallpaper_play
(JNIEnv *env, jclass clazz, jobject surface) {
LOGD("play");
// sd卡中的视频文件地址,可自行修改或者通过jni传入
//char *file_name = "/storage/emulated/0/ws.mp4";
char *file_name = "/storage/emulated/0/video.avi";
av_register_all();
AVFormatContext *pFormatCtx = avformat_alloc_context();
// Open video file
if (avformat_open_input(&pFormatCtx, file_name, NULL, NULL) != 0) {
LOGD("Couldn't open file:%s\n", file_name);
return -1; // Couldn't open file
}
// Retrieve stream information
if (avformat_find_stream_info(pFormatCtx, NULL) < 0) {
LOGD("Couldn't find stream information.");
return -1;
}
// Find the first video stream
int videoStream = -1, i;
for (i = 0; i < pFormatCtx->nb_streams; i++) {
if (pFormatCtx->streams[i]->codec->codec_type == AVMEDIA_TYPE_VIDEO
&& videoStream < 0) {
videoStream = i;
}
}
if (videoStream == -1) {
LOGD("Didn't find a video stream.");
return -1; // Didn't find a video stream
}
// Get a pointer to the codec context for the video stream
AVCodecContext *pCodecCtx = pFormatCtx->streams[videoStream]->codec;
// Find the decoder for the video stream
AVCodec *pCodec = avcodec_find_decoder(pCodecCtx->codec_id);
if (pCodec == NULL) {
LOGD("Codec not found.");
return -1; // Codec not found
}
if (avcodec_open2(pCodecCtx, pCodec, NULL) < 0) {
LOGD("Could not open codec.");
return -1; // Could not open codec
}
// 获取native window
ANativeWindow *nativeWindow = ANativeWindow_fromSurface(env, surface);
// 获取视频宽高
int videoWidth = pCodecCtx->width;
int videoHeight = pCodecCtx->height;
// 设置native window的buffer大小,可自动拉伸
ANativeWindow_setBuffersGeometry(nativeWindow, videoWidth, videoHeight,
WINDOW_FORMAT_RGBA_8888);
ANativeWindow_Buffer windowBuffer;
if (avcodec_open2(pCodecCtx, pCodec, NULL) < 0) {
LOGD("Could not open codec.");
return -1; // Could not open codec
}
// Allocate video frame
AVFrame *pFrame = av_frame_alloc();
// 用于渲染
AVFrame *pFrameRGBA = av_frame_alloc();
if (pFrameRGBA == NULL || pFrame == NULL) {
LOGD("Could not allocate video frame.");
return -1;
}
// Determine required buffer size and allocate buffer
// buffer中数据就是用于渲染的,且格式为RGBA
int numBytes = av_image_get_buffer_size(AV_PIX_FMT_RGBA, pCodecCtx->width, pCodecCtx->height,
1);
uint8_t *buffer = (uint8_t *) av_malloc(numBytes * sizeof(uint8_t));
av_image_fill_arrays(pFrameRGBA->data, pFrameRGBA->linesize, buffer, AV_PIX_FMT_RGBA,
pCodecCtx->width, pCodecCtx->height, 1);
// 由于解码出来的帧格式不是RGBA的,在渲染之前需要进行格式转换
struct SwsContext *sws_ctx = sws_getContext(pCodecCtx->width,
pCodecCtx->height,
pCodecCtx->pix_fmt,
pCodecCtx->width,
pCodecCtx->height,
AV_PIX_FMT_RGBA,
SWS_BILINEAR,
NULL,
NULL,
NULL);
int frameFinished;
AVPacket packet;
while (av_read_frame(pFormatCtx, &packet) >= 0) {
// Is this a packet from the video stream?
if (packet.stream_index == videoStream) {
// Decode video frame
avcodec_decode_video2(pCodecCtx, pFrame, &frameFinished, &packet);
// 并不是decode一次就可解码出一帧
if (frameFinished) {
// lock native window buffer
ANativeWindow_lock(nativeWindow, &windowBuffer, 0);
// 格式转换
sws_scale(sws_ctx, (uint8_t const *const *) pFrame->data,
pFrame->linesize, 0, pCodecCtx->height,
pFrameRGBA->data, pFrameRGBA->linesize);
// 获取stride
uint8_t *dst = (uint8_t *) windowBuffer.bits;
int dstStride = windowBuffer.stride * 4;
uint8_t *src = (pFrameRGBA->data[0]);
int srcStride = pFrameRGBA->linesize[0];
// 由于window的stride和帧的stride不同,因此需要逐行复制
int h;
for (h = 0; h < videoHeight; h++) {
memcpy(dst + h * dstStride, src + h * srcStride, srcStride);
}
ANativeWindow_unlockAndPost(nativeWindow);
}
}
av_packet_unref(&packet);
}
av_free(buffer);
av_free(pFrameRGBA);
// Free the YUV frame
av_free(pFrame);
// Close the codecs
avcodec_close(pCodecCtx);
// Close the video file
avformat_close_input(&pFormatCtx);
return 0;
}
}
demo :https://github.com/WangShuo1143368701/FFmpegAndroid/tree/master/ffmpegandroidwallpaper