MVC Newtonsoft.Json解析JSON字符串 序列化

using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Web.Mvc;

namespace WebApplication1.Controllers
{
    public class JsonTestController : Controller
    {
        public ActionResult Index()
        {
            //using Newtonsoft.Json;
            try
            {
                #region 单条数据
                string jsonString = "{\"ID\":1,\"ClassName\":\"name1\",\"Students\":[{\"ID\":1,\"StudentName\":\"StudentName1\",\"ClassID\":0},{\"ID\":2,\"StudentName\":\"StudentName2\",\"ClassID\":0}]}";
                Classes model = (Classes)JsonConvert.DeserializeObject(jsonString, typeof(Classes));
                Classes objModel = JsonConvert.DeserializeObject<Classes>(jsonString);
                List<Student> studentList = model.Students;
                #endregion

                #region 列表数据
                string jsonList = "[{\"ID\":1,\"ClassName\":\"name1\"},{\"ID\":2,\"ClassName\":\"name2\"},{\"ID\":3,\"ClassName\":\"name3\"},{\"ID\":4,\"ClassName\":\"name4\"},{\"ID\":5,\"ClassName\":\"name5\"}]";
                List<Classes> list = (List<Classes>)JsonConvert.DeserializeObject(jsonList, typeof(List<Classes>));
                List<Classes> objList = JsonConvert.DeserializeObject<List<Classes>>(jsonList);
                #endregion

                #region 序列化
                string jsonData = JsonConvert.SerializeObject(objList);
                #endregion

            }
            catch (Exception)
            {
                throw;
            }
            return View();
        }
	}

    public class Classes
    {
        public int ID { get; set; }

        [JsonProperty(PropertyName = "class_name")]
        public string ClassName { get; set; }

        public List<Student> Students { get; set; }
    }

    public class Student
    {
        public int ID { get; set; }

        [JsonProperty(PropertyName = "student_name")]
        public string StudentName { get; set; }

        public int ClassID { get; set; }
    }
}

List<DictionaryObj>对象转换Json字符串

public void ObjectToJson()
{
    List<DictionaryObj> list = new List<DictionaryObj>();
    for (int i = 0; i < 10; i++)
    {
        DictionaryObj model = new DictionaryObj();
        model.id = i;
        model.name = "name" + i.ToString();
        list.Add(model);
    }
    JavaScriptSerializer serializer = new JavaScriptSerializer();
    string json = serializer.Serialize(list);
}


public class DictionaryObj
{
    public int id { get; set; }

    public string name { get; set; }
}

输出结果

[
{"id":0,"name":"name0"},{"id":1,"name":"name1"},{"id":2,"name":"name2"},
{"id":3,"name":"name3"},{"id":4,"name":"name4"},{"id":5,"name":"name5"},
{"id":6,"name":"name6"},{"id":7,"name":"name7"},{"id":8,"name":"name8"},
{"id":9,"name":"name9"}
]

jQuery输出

<input id="hidJsonPic" type="hidden" value="@ViewData["jsonpic"]" />
<script>
    var arrayData = [];
    $(document).ready(function () {
        var json = $("#hidJsonPic").val();
        $(jQuery.parseJSON(json)).each(function (index, item) {
            arrayData.push({ "objKey": item.Title, "objText": item.ImgUrl });
        });
        alert(JSON.stringify(arrayData));
    });
</script>

Bad JSON escape sequence
出现了特殊字符,导致Newtonsoft.Json.dll无法解析;
利用正则表达式先把待解析的字符串中的带“\”特殊字符处理,再进行解析操作;

string validity = "[{"name":"身份证号","validity":"(^\d{15}$)|(^\d{18}$)|(^\d{17}(\d|X|x)$)","message":"身份证号不正确"}]";
string pattern = @"(\\[^bfrnt\\/'\""])";
validity = Regex.Replace(validity, pattern, "\\$1");

List<ValidityDto> validityList = JsonConvert.DeserializeObject<List<ValidityDto>>(validity);

*

在Unity中,使用Newtonsoft.Json解析JSON数据是一种常见的做法。你可以将Newtonsoft.Json.dll文件包含在你的项目中,然后使用它来对JSON数据进行解析。这个程序包不需要与jillejr.newtonsoft.json-for-unity软件包一起使用,因为它提供了自己的Newtonsoft.Json实现。你可以在Unity的生态系统中找到许多关于Newtonsoft.Json的分支和变体,但是你可以选择使用该程序包提供的版本。如果你需要使用Newtonsoft.Json的使用教程,你可以参考CSDN上的一个文章,链接如下:。这个教程将向你展示如何在Unity中使用Newtonsoft.Json解析JSON数据。<span class="em">1</span><span class="em">2</span><span class="em">3</span> #### 引用[.reference_title] - *1* [Newtonsoft.Json-for-Unity.Converters:Newtonsoft.Json的常见Unity类型的转换器。 与jilleJrNewtonsoft....](https://download.csdn.net/download/weixin_42112894/18775229)[target="_blank" data-report-click={"spm":"1018.2226.3001.9630","extra":{"utm_source":"vip_chatgpt_common_search_pc_result","utm_medium":"distribute.pc_search_result.none-task-cask-2~all~insert_cask~default-1-null.142^v93^chatsearchT3_2"}}] [.reference_item style="max-width: 33.333333333333336%"] - *2* [Unity版Newtonsoft.Json](https://download.csdn.net/download/weixin_38239050/14803540)[target="_blank" data-report-click={"spm":"1018.2226.3001.9630","extra":{"utm_source":"vip_chatgpt_common_search_pc_result","utm_medium":"distribute.pc_search_result.none-task-cask-2~all~insert_cask~default-1-null.142^v93^chatsearchT3_2"}}] [.reference_item style="max-width: 33.333333333333336%"] - *3* [UnityIK人体骨骼反向动力学系统插件 Final IK 2.2](https://download.csdn.net/download/mayzhengxi/88262273)[target="_blank" data-report-click={"spm":"1018.2226.3001.9630","extra":{"utm_source":"vip_chatgpt_common_search_pc_result","utm_medium":"distribute.pc_search_result.none-task-cask-2~all~insert_cask~default-1-null.142^v93^chatsearchT3_2"}}] [.reference_item style="max-width: 33.333333333333336%"] [ .reference_list ]
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