Chaining Hash table

#include <iostream>
#include <Windows.h>
#include <vector>

using namespace std;

const int TABLE_SIZE = 51;

template <typename T>
class LinkedHashEntry 
{
private:
	int key;
	T value;
	LinkedHashEntry<T> *next;
public:
	LinkedHashEntry(int key, int value) 
	{
		this->key = key;
		this->value = value;
		this->next = NULL;
	}

	int getKey() 
	{
		return key;
	}

	T getValue() 
	{
		return value;
	}

	void setValue(const T &value) 
	{
		this->value = value;
	}

	LinkedHashEntry *getNext() 
	{
		return next;
	}

	void setNext(LinkedHashEntry<T> *next) 
	{
		this->next = next;
	}
};

template <typename T>
class HashMap 
{
private:
	LinkedHashEntry<T> **table;
public:
	HashMap() 
	{
		table = new LinkedHashEntry<T>*[TABLE_SIZE];
		for (int i = 0; i < TABLE_SIZE; i++)
			table[i] = NULL;
	}

	T get(int key) 
	{
		int hash = (key % TABLE_SIZE);
		if (table[hash] == NULL)
			return -1;
		else 
		{
			LinkedHashEntry<T> *entry = table[hash];
			while (entry != NULL && entry->getKey() != key)
				entry = entry->getNext();
			if (entry == NULL)
				return -1;
			else
				return entry->getValue();
		}
	}

	void put(int key, const T &value) 
	{
		int hash = (key % TABLE_SIZE);
		if (table[hash] == NULL)
			table[hash] = new LinkedHashEntry<T>(key, value);
		else 
		{
			LinkedHashEntry<T> *entry = table[hash];
			while (entry->getNext() != NULL && entry->getKey() != key)
				entry = entry->getNext();
			// exist entity with the same key value, so replace
			// no same key value, insert
			if (entry->getKey() == key)					
				entry->setValue(value);
			else
				entry->setNext(new LinkedHashEntry<T>(key, value));
		}
	}

	void remove(int key) 
	{
		int hash = (key % TABLE_SIZE);
		if (table[hash] != NULL) 
		{
			LinkedHashEntry<T> *prevEntry = NULL;
			LinkedHashEntry<T> *entry = table[hash];
			while (entry->getNext() != NULL && entry->getKey() != key) 
			{
				prevEntry = entry;
				entry = entry->getNext();
			}
			if (entry->getKey() == key) 
			{
				if (prevEntry == NULL) 
				{
					LinkedHashEntry<T> *nextEntry = entry->getNext();
					delete entry;
					table[hash] = nextEntry;
				}
				else 
				{
					LinkedHashEntry<T> *next = entry->getNext();
					delete entry;
					prevEntry->setNext(next);
				}
			}
		}
	}

	~HashMap() {
		for (int i = 0; i < TABLE_SIZE; i++)
			if (table[i] != NULL) 
			{
				LinkedHashEntry<T> *prevEntry = NULL;
				LinkedHashEntry<T> *entry = table[i];
				while (entry != NULL) 
				{
					prevEntry = entry;
					entry = entry->getNext();
					delete prevEntry;
				}
			}
		delete[] table;
	}
};

int main()
{
	HashMap<int> hashtable;
	hashtable.put(10, 100);
	hashtable.put(61, 199);
	hashtable.put(1, 10);
	hashtable.put(52, 22);

	cout << hashtable.get(1) << endl;

	hashtable.put(1, 1001);

	cout << hashtable.get(1) << endl;

	hashtable.remove(1);

	cout << hashtable.get(1) << endl;

	system("PAUSE");
	return 0;
}

The code is from:

http://www.algolist.net/Data_structures/Hash_table/Chaining

The top of chaining hash table is:

keys)

More proof and detail could be found at:

http://staff.ustc.edu.cn/~csli/graduate/algorithms/book6/chap12.htm

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